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Daggy

The document details a character sheet for a Kalashtar Assassin named Daggy in a tabletop RPG. It includes information on character stats, abilities, skills, equipment, and personal traits. Daggy is portrayed as a chaotic neutral character with a focus on stealth and assassination, along with a complex backstory and personality traits.
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0% found this document useful (0 votes)
16 views4 pages

Daggy

The document details a character sheet for a Kalashtar Assassin named Daggy in a tabletop RPG. It includes information on character stats, abilities, skills, equipment, and personal traits. Daggy is portrayed as a chaotic neutral character with a focus on stealth and assassination, along with a complex backstory and personality traits.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 3 lucasarraisandrade

CLASS & LEVEL PLAYER NAME


Daggy
Kalashtar Assassin (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 24 --
10 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+0
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY FAILURES
Advantage on
16 WIS DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
14 +2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

+2 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Poisoner's Kit, Thieves' Tools
P +5 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Gnomish, Infernal, Quori, Thieves’
30 ft. (Walking) Cant
15 +3 Intimidation CHA
P +4 Investigation INT
+2 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM E +6 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
15 +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Hide, Ready, Search, Utilize, Opportunity Attack, enemy isn’t incapacitated, and you don’t have
+2 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, disadvantage on the attack roll.
+3 Sleight of Hand DEX Interact with an Object, Study, Influence

E +7 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
P +4 Survival WIS
You can take a bonus action on each of your turns

17 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
+3 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
12 PASSIVE INSIGHT

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex


14 PASSIVE INVESTIGATION
Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Daggy
Kalashtar Assassin (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Wails from the Grave • the ability to speak telepathically with you for 1 hour or
until you end this effect as an action. To use this
* Hit Points • PHB 95 | 2 / Long Rest ability,
the creature must be able to see you and must be
* Proficiencies • PHB 95 * Tokens of the Departed • within
this trait's range. You can give this ability to only one
* Expertise • PHB 96 creature at a time; giving it to a creature takes it away
Your proficiency bonus is doubled for any ability check === KALASHTAR SPECIES TRAITS === from another creature who has it.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Ability Score Increase • * Severed from Dreams •
Your Wisdom score increases Kalashtar sleep, but they
* Sneak Attack • PHB 96 by 2, and your Charisma score increases by 1. don't connect to the plane of dreams as other
Once per turn, you can deal an extra 2d6 damage to creatures
one creature you hit with an attack with a finesse or * Alignment. • do. Instead, their minds draw from the memories of
ranged weapon if you have advantage on the attack The noble spirit tied to a kalashtar drives their otherworldly spirit while they sleep. As such, you
roll. You don’t need advantage on the attack roll if it toward lawful and good behavior. Most kalashtar are immune to spells and other magical effects that
another enemy of the target is within 5 ft. of it, that combine strong self-discipline with compassion for all require you to dream, like dream, but not to spells and
enemy isn’t incapacitated, and you don’t have beings, but some kalashtar resist the virtuous influence other magical effects that put you to sleep, like sleep.
disadvantage on the attack roll. of their spirit.

| Special * Dual Mind •


You have advantage on all Wisdom saving throws
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Languages. •
jargon, and code that allows you to hide messages in You can speak, read, and write Common,
seemingly normal conversation. It takes four times Quori, and one other language of your choice.
longer to convey such a message than it does to
speak the same idea plainly. * Mental Discipline. •
You have resistance to psychic damage.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Mind Link •
take the Dash, Disengage, or Hide action. You can speak telepathically to any
creature you can see, provided the creature is within a
| 1 Bonus Action number offeet of you equal to 10 times your level. You
don't need to share a language with the creature for it
* Roguish Archetype • PHB 96 to
understand your telepathic utterances, but the creature
| Phantom must be able to understand at least one language.
When you're using this trait to speak telepathically to
* Whispers of the Dead • a creature, you can use your action to give that
creature

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Arrows 20 1 lb. Waterskin 1 5 lb.


GP 20 Backpack 1 5 lb. String 10 --

Poisoner's Kit 1 2 lb.


PP 0 Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


WEIGHT CARRIED

67.5 lb. Bell 1 --

ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

300 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 17 Medium 1,63 59
GENDER AGE SIZE HEIGHT WEIGHT
Daggy Chaotic Neutral White Grey Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can always keep a cool head, no matter


the situation
I do my work quickly and cleanly

PERSONALITY TRAITS

I only hunt those who are sentenced


to their fate (Lawful)
Chains are meant to be broken, as are
IDEALS

I will become the greatest


assassin that ever lived
BONDS

An innocent person is in prison for a crime that I


committed. I'm okay with that

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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