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in: Rules, Careers
Wardancer                                                                                                           EDIT               COMMENTS (3)             SHARE
Among the Wood Elves of the Old World, the most feared and respected warriors are the Wardancers.
They live for the glory of battle and dedicate themselves to reaching the peak of fighting prowess. They
are also masters of courtesy and dance, performing their intricate manoeuvres with consummate ease
and grace.
Wardancers are to be found in many of the larger Elven settlements in the forests of the Old World. They
prefer the company of their own kind, but often live a little way apart from the main settlement, practising
their warchants and feats of arms while waiting for action.
Wardancers may become adventurers for a number of reasons. An adventurer's life offers plenty of action
and almost unlimited opportunities to hone their skills against a variety of opponents. They are wilder than
the majority of Elves and some find life in the forests tame and dull. Wardancers may even take to
adventuring among other races as a result of an unspoken disgrace or indiscretion, much (although it's
unwise to make the comparison) as a Dwarf may become a Troll Slayer.
Wardancers are distinguished by their graceful pride, their love of fighting, and their fondness for
spectacularly dyed hair, often stiffened with tree-resin.
                                                               Deadpool     Cable      Thor                                                                             Watch th
                     Advance Scheme
                     M    WS    BS     S    T       W     I     A   Dex    Ld   Int    Cl      WP    Fel
                     +1   +40   +20    +3   +3   +8      +20   +2   +10                +20           +10
Skills
      Acrobatics
      Ambidextrous
      Dance
      Distract
      Dodge Blow                                                                                                                  Recent Wiki Activity
      Marksmanship (thrown weapons only)
      Specialist Weapon: Two-Handed Weapons                                                                                Armour
                                                                                                                           A FANDOM user • September 6
      Strike Mighty Blow
                                                                                                                           Sense Magical Alarm
      Strike To Injure
                                                                                                                           Pvt.Frost • May 13
      Transfix
                                                                                                                           Rune Mastery
      Warchant
                                                                                                                           Pvt.Frost • May 13
      Whirling Death
                                                                                                                           Rune Litany
Trappings                                                                                                                  Pvt.Frost • May 13
      Hand Weapon
      Shield
      Spear, Two-Handed Sword, or Two-Handed Axe
Career Exits
      Initiate (of Adamnan)
      Judicial Champion
      Mercenary Captain
      Outlaw Chief
Psychology
Like all Elves, Wardancers are subject to animosity against Dwarfs and, in addition, they are subject to
hatred against all Goblinoids.
Special Rules
Wardancers (or characters who have been Wardancers) may not use any of the special Wardancer skills
(Distract, Transfix, Warchant, Whirling Death) while wearing more than 1 armour point of non-magical
armour on each location (shields excepted) or while using any weapons other than hand-to-hand
weapons or thrown missiles.
Wardancers In Elven Society                  Edit
Being a Wardancer is more than just a matter of acquiring a few new skills. The Wardancer usually adopts
the worship of a new god and takes up a life that often involves living communally with the rest of a
Wardancer troupe. Being accepted into the caste marks the start of a new life for the Elf - Wardancers see
themselves as an elite group of warriors and their dedication often borders on the fanatical. This elitist and
often supercilious attitude is the reason for their separation from the mainstream of Wood Elf society and
their habit of living in communities at the edge of a normal Elven settlement.
Although most troupes are still closely attached to a nearby Wood Elf settlement and generally accept the
instructions (or suggestions, as they see them) of the settlement's leader, the troupe's activities are largely
determined by their chief Wardancer, a respected warrior treated as nearly equal by the local Wood Elf
leader. Wardancers are greatly admired by other Elves, for no one disputes the Wardancers' contribution
to the safety of the Elven settlements. But underlying this admiration is a certain amount of fear and
suspicion for those who choose to live apart - the strange behaviour of these warriors is often
disconcerting.
You should try to make sure that any characters who become Wardancers take on board all these social
changes and don't just treat their new career as a few nifty techniques for becoming two-dimensional
killing machines. Use the approbation of the Elven community and an occasional blessing from Adamnan
to reinforce the character's behaviour as a Wardancer. If the character continually acts in a graceless or
cowardly manner, feel free to show Adamnan's displeasure by suspending one or more of the character's
special skills (the character is wracked by strange muscular pains, preventing the use of the skill) until he
has proved himself by undertaking a suitable trial.
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