Monk 5 Hallukard
CLASS & LEVEL PLAYER NAME
Kieran
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
10
+1
+1
Constitution
Intelligence
+7 17 55 --
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+0
-1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
18 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Crossbow, Hand, Scimitar, Shortsword,
CONSTITUTION +4 Acrobatics DEX Simple Weapons
+3 PROFICIENCY BONUS
13 P
+3
+4
Animal Handling WIS
Arcana INT
=== TOOLS ===
Calligrapher's Supplies, Cartographer's
Tools, Herbalism Kit
+1 +0 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
-1 Deception CHA
Common, Draconic, Elvish
P +4 History INT
INTELLIGENCE
P +6 Insight WIS
40 ft. (Walking)
12 -1 Intimidation CHA
P +4 Investigation INT
+1 P +6 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
P
WISDOM P +6 Perception WIS
-1 Performance CHA === ACTIONS === Focused Patient Defense. You can expend 1 Focus
16 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Point to take both the Disengage and Dodge actions
as a Bonus Action.
Hide, Ready, Search, Utilize, Opportunity Attack,
P +4 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Step of the Wind
+4 Sleight of Hand DEX Interact with an Object, Study, Influence You can take the Dash action as a Bonus action.
P +7 Stealth DEX === BONUS ACTIONS === Focused Step of the Wind. You can expend 1 Focus
CHARISMA Flurry of Blows Point to take both the Disengage and Dash actions as
P +6 Survival WIS
You can expend 1 Focus Point to make two a Bonus Action, and your jump distance is doubled for
the turn.
8 Unarmed Strikes as a Bonus Action.
Patient Defense Unarmed Strike
You can take the Disengage action as a Bonus You can make an Unarmed Strike as a Bonus
-1 action. Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE PERCEPTION
Unarmed Strike +7 1d8+4 Bludgeoning
Unarmed Strike +7 1d8+4 Bludgeoning
16 PASSIVE INSIGHT
Flurry of Blows +7 1d8+4 Bludgeoning
14 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 5 Hallukard
CLASS & LEVEL PLAYER NAME
Kieran
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Action. saving throw or take 2d8+4 damage of the same type
Step of the Wind. You can take the Dash action as a dealt by the attack.
* Core Monk Traits • free-rules 101 Bonus action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and | Deflect Attack: 1 Reaction
* Martial Arts • free-rules 101 your jump distance is doubled for the turn.
You gain the following benefits when unarmed or | Deflect Attack: Redirect Attack: 1 Reaction
wielding only Monk weapons, provided you aren’t Features that use Focus Points may require your
wearing armor or wielding a Shield. target to make a saving throw. The save DC equals 8 * Monk Subclass • free-rules 103
+ Wis. modifier + Prof. Bonus.
• You can make an Unarmed Strike as a Bonus | Warrior of Mercy
Action. | Focus Points: 5 / Short Rest • Special
• You can roll 1d8 in place of the normal damage * Hand of Harm • PHB-2024 104
from your Unarmed Strikes or Monk weapons. | Flurry of Blows: 1 Bonus Action Once per turn when you hit a creature with an
• You can use Dex. instead of Str. for the attack and Unarmed Strike and deal damage, you can expend 1
damage rolls of your Unarmed Strikes and Monk | Patient Defense: 1 Bonus Action Focus Point to deal an extra 1d8+3 Necrotic damage.
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use | Step of the Wind: 1 Bonus Action | 1 Action
Dex. instead of Str. to determine the save DC.
* Unarmored Movement • free-rules 102 * Hand of Healing • PHB-2024 104
| Unarmed Strike: 1 Bonus Action Your speed increases by 10 ft. while you aren’t As a Magic Action, you can expend 1 Focus Point to
wearing armor or wielding a Shield. touch a creature and restore 1d8+3. When using Flurry
* Unarmored Defense • free-rules 101 of Blows, you can substitute one of the Unarmed
While you aren’t wearing armor or wielding a Shield, * Uncanny Metabolism • free-rules 102 Strikes with a use of this feature without expending a
your base AC equals 10 + Dex. modifier + Wisdom Once per Long Rest, when you roll Initiative you can Focus Point for the healing.
modifier. regain all expended Focus Points, and regain 1d8+5
HP. | 1 Action
* Monk’s Focus • free-rules 101
Your focus and martial training allows you to harness a | 1 / Long Rest • Special * Implements of Mercy • PHB-2024 104
well of energy within yourself called Focus Points. You You gain proficiency in the Insight and Medicine skills
have 5 Focus Points and regain all expended points * Deflect Attacks • free-rules 102 and proficiency with the Herbalism Kit.
after you finish a Short or Long Rest. When an attack roll that includes Bludgeoning,
Piercing, or Slashing damage hits you, you can take a * Ability Score Improvement • free-rules 103
You can expend these points to enhance or fuel Reaction to reduce the attack’s total damage by
certain Monk features. You start knowing three such 1d10+9. * Slow Fall • free-rules 103
features: You can take a Reaction when you fall to reduce any
If you reduce the damage to 0, you can expend 1 falling damage by 25.
Flurry of Blows. You can expend 1 Focus Point to Focus Point to redirect some of the attack’s force. If
make two Unarmed Strikes as a Bonus Action. you do, choose a creature you can see within 5 ft. of | 1 Reaction
Patient Defense. You can take the Disengage action you if it was melee, or a creature you can see within 60
as a Bonus action or expend 1 Focus Point to take ft. that isn’t behind Total Cover if the attack was * Extra Attack • free-rules 103
both the Disengage and Dodge actions as a Bonus ranged. The creature must succeed on a DC 14 Dex. You can attack twice instead of once when you take
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb. Traveler's Clothes 1 4 lb.
Paper 20 -- Glass Bottle 1 2 lb.
SP 0 Parchment 10 -- Grappling Hook 1 4 lb.
Backpack 1 5 lb. Weaver's Tools 1 5 lb.
EP 0 Backpack 1 5 lb. Painter's Supplies 1 5 lb.
Pouch 1 1 lb. Ink 1 --
GP 90 Ball Bearings 1,000 2 lb. Ink Pen 1 --
Cartographer's Tools 1 6 lb. Map or Scroll Case 4 4 lb.
PP 0 Sack 1 0.5 lb. Oil 10 10 lb.
Sack 1 0.5 lb. Calligrapher's Supplies 1 5 lb.
WEIGHT CARRIED
128 lb. Mason's Tools 1 8 lb. Rations 10 20 lb.
ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Blanket 2 6 lb.
PUSH/DRAG/LIFT Lamp 1 1 lb.
300 lb. Caltrops 20 2 lb.
EQUIPMENT
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Monk 5 Hallukard
CLASS & LEVEL PLAYER NAME
Kieran
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
the Attack action. language means your character can communicate in it,
read it, and write it.
* Stunning Strike • free-rules 103
Once per turn, when you hit with a Monk weapon or
Unarmed Strike, you can expend 1 Focus Point to === FEATS ===
attempt a stunning strike. The target must make a DC
14 Con. saving throw. On a failed save, the target has * Ability Score Improvement • free-rules 202
the Stunned condition until the start of your next turn. Increase one ability score by 2 or two ability scores by
On a successful save, the target’s Speed is halved 1.
until the start of your next turn, and the next attack roll
made against it has Advantage. * Tough • free-rules 202
Your Hit Point maximum increases by an amount
| 1 Action equal to twice your character level when you gain
this feat. Whenever you gain a character level
thereafter, your Hit Point maximum increases by an
=== HUMAN SPECIES TRAITS === additional 2 Hit Points.
* Creature Type • free-rules 194 * Scribe Ability Score Improvements • PHB-2024 184
You're a Humanoid.
| Increase two scores (+2 / +1) •
* Size • free-rules 194
* Skilled • free-rules 201
Your Size is Medium or Small, chosen when you select
You gain proficiency in any combination of three skills
this species.
or tools of your choice.
* Speed • free-rules 194 Repeatable. You can take this feat more than once.
Your Speed is 30 ft.
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a
Long Rest.
* Skillful • free-rules 193
You gain proficiency in one skill of your choice.
* Versatile • free-rules 194
You gain an Origin feat of your choice.
* Languages • free-rules 37
Your character knows at least three languages:
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Monk 5 Hallukard
CLASS & LEVEL PLAYER NAME
Kieran
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Rope 1 5 lb.
Bedroll 1 7 lb.
Tinderbox 1 1 lb.
Torch 10 10 lb.
Waterskin 1 5 lb.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kieran
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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