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Shadow Monk Ranger

The document details the character sheet for a Gloom Stalker Shadow Monk, a Shadar-kai with a custom background, showcasing their class, abilities, skills, and features. The character has a mix of Monk and Ranger abilities, emphasizing high Dexterity and Wisdom, with various combat and spellcasting features. Key traits include enhanced mobility, darkvision, and unique abilities related to their subclass and species, along with a detailed inventory of equipment and proficiencies.
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0% found this document useful (0 votes)
22 views6 pages

Shadow Monk Ranger

The document details the character sheet for a Gloom Stalker Shadow Monk, a Shadar-kai with a custom background, showcasing their class, abilities, skills, and features. The character has a mix of Monk and Ranger abilities, emphasizing high Dexterity and Wisdom, with various combat and spellcasting features. Key traits include enhanced mobility, darkvision, and unique abilities related to their subclass and species, along with a detailed inventory of equipment and proficiencies.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 5 / Ranger 3 Brandonrod

CLASS & LEVEL PLAYER NAME


Gloom Stalker Shadow Monk
Shadar-kai Custom 2024 Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +10 17 62 --
8 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
-1 Charisma
5d8 + 3d10
Total SUCCESSES
Saving Throw Modifiers Resistances - Necrotic
DEXTERITY FAILURES
Advantage to
18 DEFENSES HIT DICE DEATH SAVES
avoid or end the
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +7 Acrobatics DE
+3 PROFICIENCY BONUS === WEAPONS ===
14 P +6 Animal Handling WI
Martial Weapons, Simple Weapons
+0 Arcana INT

+2 -1 Athletics ST === LANGUAGES ===


ABILITY SAVE DC Common
-1 Deception CH
+0 History INT
INTELLIGENCE
+3 Insight WI
10 -1 Intimidation CH
30 ft. (Walking), 30 ft. (Flying)

+0 Investigation INT
+0 +3 Medicine WI SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +6 Perception WI
-1 Performance CH === ACTIONS === start of your next turn.
16 -1 Persuasion CH
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Flurry of Blows
Hide, Ready, Search, Utilize, Opportunity Attack, You can expend 1 Focus Point to make two
+0 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Unarmed Strikes as a Bonus Action.
P +7 Sleight of Hand DE Interact with an Object, Study, Influence
Hunter’s Mark • 2 / Long Rest
E +1 Stealth DE === BONUS ACTIONS === You always have Hunter’s Mark prepared and can
CHARISMA Blessing of the Raven Queen • 3 / Long Rest cast it without expending a spell slot 2 times per Long
P +6 Survival WI
As a bonus action, you can teleport up to 30 ft. to Rest.
an unoccupied space you can see 3 times per long
8 rest. Patient Defense
You can take the Disengage action as a Bonus
Blessing of the Raven Queen (Resistance) action.
-1 When you teleport using Blessing of the Raven

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


16 PASSIVE PERCEPTION
Scimitar +7 1d6+4 Slashing Martial, Finesse, Light, Nick

Shortsword +7 1d6+4 Piercing Martial, Finesse, Light, Vex


13 PASSIVE INSIGHT

Unarmed Strike +2 0 Bludgeoning

10 PASSIVE INVESTIGATION
Unarmed Strike +2 Bludgeonin
Darkvision 60 ft. Flurry of Blows +2 Bludgeonin

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 5 / Ranger 3 Brandonrod
CLASS & LEVEL PLAYER NAME
Gloom Stalker Shadow Monk
Shadar-kai Custom 2024 Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === Action. saving throw or take 2d8+4 damage of the same type
Step of the Wind. You can take the Dash action as a dealt by the attack.
* Core Monk Traits • free-rules 101 Bonus action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and | Deflect Attack: 1 Reaction
* Martial Arts • free-rules 101 your jump distance is doubled for the turn.
You gain the following benefits when unarmed or | Deflect Attack: Redirect Attack: 1 Reaction
wielding only Monk weapons, provided you aren’t Features that use Focus Points may require your
wearing armor or wielding a Shield. target to make a saving throw. The save DC equals 8 * Monk Subclass • free-rules 103
+ Wis. modifier + Prof. Bonus.
• You can make an Unarmed Strike as a Bonus | Warrior of Shadow
Action. | Focus Points: 5 / Short Rest • Special
• You can roll 1d8 in place of the normal damage * Shadow Arts • PHB-2024 105
from your Unarmed Strikes or Monk weapons. | Flurry of Blows: 1 Bonus Action You’ve learned to draw on the power from the
• You can use Dex. instead of Str. for the attack and Shadowfell and gain the following benefits:
damage rolls of your Unarmed Strikes and Monk | Patient Defense: 1 Bonus Action • You can expend 1 Focus Point to cast Darkness
Weapons. In addition, when you use the Grapple or without spell components, and when you do, you can
Shove option of your Unarmed Strike, you can use | Step of the Wind: 1 Bonus Action see within the spell’s area. While the spell persists,
Dex. instead of Str. to determine the save DC. you can move its area of Darkness to a space within
* Unarmored Movement • free-rules 102 60 ft. of you at the start of each of your turns.
| Unarmed Strike: 1 Bonus Action Your speed increases by 10 ft. while you aren’t • You gain Darkvision with a range of 60 ft., and if
wearing armor or wielding a Shield. you already have Darkvision, its range is increased by
* Unarmored Defense • free-rules 101 60 ft.
While you aren’t wearing armor or wielding a Shield, * Uncanny Metabolism • free-rules 102 • You know the Minor Illusion spell, and Wisdom is
your base AC equals 10 + Dex. modifier + Wisdom Once per Long Rest, when you roll Initiative you can your spellcasting ability for it.
modifier. regain all expended Focus Points, and regain 1d8+5
HP. * Ability Score Improvement • free-rules 103
* Monk’s Focus • free-rules 101
Your focus and martial training allows you to harness | 1 / Long Rest • Special * Slow Fall • free-rules 103
a well of energy within yourself called Focus Points. You can take a Reaction when you fall to reduce any
You have 5 Focus Points and regain all expended * Deflect Attacks • free-rules 102 falling damage by 25.
points after you finish a Short or Long Rest. When an attack roll that includes Bludgeoning,
Piercing, or Slashing damage hits you, you can take a | 1 Reaction
You can expend these points to enhance or fuel Reaction to reduce the attack’s total damage by
certain Monk features. You start knowing three such 1d10+9. * Extra Attack • free-rules 103
features: You can attack twice instead of once when you take
If you reduce the damage to 0, you can expend 1 the Attack action.
Flurry of Blows. You can expend 1 Focus Point to Focus Point to redirect some of the attack’s force. If
make two Unarmed Strikes as a Bonus Action. you do, choose a creature you can see within 5 ft. of * Stunning Strike • free-rules 103
Patient Defense. You can take the Disengage action you if it was melee, or a creature you can see within Once per turn, when you hit with a Monk weapon or
as a Bonus action or expend 1 Focus Point to take 60 ft. that isn’t behind Total Cover if the attack was Unarmed Strike, you can expend 1 Focus Point to
both the Disengage and Dodge actions as a Bonus ranged. The creature must succeed on a DC 14 Dex. attempt a stunning strike. The target must make a DC

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Scimitar 1 3 lb.

SP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.

EP 0 Oil 2 2 lb.

Rations 10 20 lb.
GP 0 Rope 1 5 lb.

Bedroll 1 7 lb.
PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED
Waterskin 1 5 lb.
73 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.
EQUIPMENT

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Monk 5 / Ranger 3 Brandonrod
CLASS & LEVEL PLAYER NAME
Gloom Stalker Shadow Monk
Shadar-kai Custom 2024 Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

14 Con. saving throw. On a failed save, the target has damage. You can use it 3 times per Long Rest. elf.
the Stunned condition until the start of your next turn. • When you roll Initiative, you can add your Wis.
On a successful save, the target’s Speed is halved modifier (+3) to the roll. * Size • MotM 31
until the start of your next turn, and the next attack roll You are Medium.
made against it has Advantage. | Dreadful Strike: 1 Action
* Speed • MotM 31
| 1 Action * Gloom Stalker Spells • PHB-2024 126 Your walking speed is 30 ft.
When you reach a Ranger level specified in the
=== RANGER FEATURES === Gloom Stalker Spells table, you thereafter always * Blessing of the Raven Queen • MotM 31
have the listed spells prepared. As a bonus action, you can magically teleport up to 30
* Core Ranger Traits • free-rules 119 ft. to an unoccupied space you can see. Starting at
* Umbral Sight • PHB-2024 126 3rd level, you gain resistance to all damage when you
* Spellcasting • free-rules 119 You gain Darkvision with a range of 60 ft., if you teleport using this trait until the start of your next turn.
already have Darkvision when you gain this feature,
* Favored Enemy • free-rules 119 its range increases by 60 ft. You can use this feature 3 times per long rest.
You always have Hunter’s Mark prepared and can
cast it without expending a spell slot 2 times per Long You’re adept at evading creatures that rely on | 3 / Long Rest • 1 Bonus Action
Rest. Darkvision. While entirely in Darkness, you have the
Invisible condition to any creature that relies on | Blessing of the Raven Queen (Resistance): 1
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action Darkvision to see you. Bonus Action

* Weapon Mastery • free-rules 120 * Darkvision • MotM 31


=== SHADAR-KAI SPECIES TRAITS === You can see in dim light within 60 ft. of you as if it
* Deft Explorer • free-rules 120 were bright light and in darkness as if it were dim light,
You gain Expertise with one of your skill proficiencies. * Ability Score Increases • MotM 5 only discerning colors in that darkness as shades of
When determining your character’s ability scores, gray.
You know two languages of your choice. increase one score by 2 and increase a different score
by 1, or increase three different scores by 1. * Fey Ancestry • MotM 31
* Fighting Style • free-rules 120 You have advantage on saving throws you make to
| Increase two scores (+2 / +1) • avoid or end the charmed condition on yourself.
| Fighting Style feat • Increase one of these scores by 2 and a different
score by 1. * Keen Senses • MotM 31
* Ranger Subclass • free-rules 120 You have proficiency in the Perception skill.
* Languages • MotM 5
| Gloom Stalker Your character can speak, read, and write Common * Necrotic Resistance • MotM 31
and one other language that you and your DM agree You have resistance to necrotic damage.
* Dread Ambusher • PHB-2024 125 is appropriate for the character.
You have the following benefits: * Trance • MotM 31
• At the start of your first turn of each combat, your * Creature Type • MotM 31 You don’t need to sleep, and magic can’t put you to
Speed increases by 10 ft. until the end of that turn. You are a Humanoid. You are also considered an elf sleep. You can finish a long rest in 4 hours if those
• Once per turn, when you attack a creature and hit for any prerequisite or effect that requires you to be an hours are spent in a trancelike meditation in which you

ADDITI NAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITI NAL EQUIPMENT

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Monk 5 / Ranger 3 Brandonrod
CLASS & LEVEL PLAYER NAME
Gloom Stalker Shadow Monk
Shadar-kai Custom 2024 Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

When you finish this trance you gain two proficiencies only be made once per turn.
- each one a weapon or tool of your choosing from the
Player’s Handbook. This lasts until you finish your | Shortsword (Vex) •
next long rest. Vex. If you hit a creature with a Shortsword and deal
damage to it, you have Advantage on your next attack
roll against that creature before the end of your next
=== FEATS === turn.

* Defensive Duelist • PHB-2024 203 | Vex (Shortsword): 1 Action


Ability Score Increase. Dex. increased by 1.
| Nick (Scimitar): 1 Action
Parry. If you're holding a Finesse weapon and another
creature hits you with a melee attack, you can take a
Reaction to add 3 to your AC, potentially causing the
attack to miss. You gain this bonus to your AC against
melee attacks until the start of your next turn.

| Parry: 1 Reaction

* Alert • free-rules 200


Initiative Proficiency. When you roll Initiative, add +3
to the roll.

Initiative Swap. Immediately after you roll Initiative,


you can swap your Initiative with the Initiative of one
willing ally in the same combat. You can’t make this
swap if you or the ally has the Incapacitated condition.

* Two-Weapon Fighting • free-rules 210


When you make an extra attack as a result of using a
weapon that has the Light property, you can add your
ability modifier to the damage of that attack if you
aren’t already adding it to the damage.

* Weapon Mastery • PHB-2024 120

| Scimitar (Nick) •
Nick. When you make the extra attack of the Light
property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can

ADDITI NAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITI NAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gloom Stalker Shadow Monk
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP PE A E R E A EA E RA GE P RA PAGE REF E


=== CANTRIPS === (At Will)
O Minor Illusion Shadow Arts -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 3 Slots OOO


Concentration, up to
O Zephyr Strike Ranger -- 1B Self V 1 minute XGtE D: 1m, V
O Goodberry Ranger -- 1A Self V,S, 24 hours free-rules 280 D: 24h, V/S/M
O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Cure Wounds Ranger -- 1A Touch V,S Instantaneous free-rules 259 V/S
P Disguise Self Gloom Stalker Spells (Always Prepared) -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
Concentration, up to
P Hunter's Mark Favored Enemy (Always Prepared) -- 1B 90 ft. V 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

=== 2nd LEVEL ===


Concentration, up to
O Darkness Shadow Arts -- 1A 60 ft./15 ft. Sphere V,M 10 minutes free-rules 260 D: 10m, 15 ft. Sphere, V/M

SPELLS

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