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Log WinSV

The document is a log file detailing the initialization of a system running a dedicated server for the game 'Far Cry'. It includes information about the CPU specifications, system configurations, and various settings for graphics, audio, and network. Additionally, it provides commands for running a dedicated server with specific profiles and maps.

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gangulel54
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0% found this document useful (0 votes)
22 views5 pages

Log WinSV

The document is a log file detailing the initialization of a system running a dedicated server for the game 'Far Cry'. It includes information about the CPU specifications, system configurations, and various settings for graphics, audio, and network. Additionally, it provides commands for running a dedicated server with specific profiles and maps.

Uploaded by

gangulel54
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Log Started at Saturday, March 29, 2025 12:20:38

FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405

--- CPU detection ---


Number of system processors: 4
Number of available processors: 4
Processor 0:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.321720 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.290820 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.336467 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.304382 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

---------------------
OS User name: 'Gangu'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0500)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,1)
Lua cvar: (d3d9_TextureFilter,BILINEAR)
Lua cvar: (e_active_shadow_maps_receving,1)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,2.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,3)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,4096)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,15.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,)
Setting g_StartLevel to
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,1.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,3)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.162500)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,8.000000)
Lua cvar: (r_DetailNumLayers,1)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.100000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.050000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,1)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,8)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,1)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,2)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,2)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,1)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,4)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.010000)
Lua cvar: (r_Width,1024)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file e:\fc!\far cry\fcdata\localized\english.pak
Opening pack file e:\fc!\far cry\fcdata\localized\english1.pak
Opening pack file e:\fc!\far cry\fcdata\localized\english2.pak
Opening pack file e:\fc!\far cry\fcdata\ccgf_cache.pak
Opening pack file e:\fc!\far cry\fcdata\effects.pak
Opening pack file e:\fc!\far cry\fcdata\music.pak
Opening pack file e:\fc!\far cry\fcdata\objects.pak
Opening pack file e:\fc!\far cry\fcdata\objects1.pak
Opening pack file e:\fc!\far cry\fcdata\objects2.pak
Opening pack file e:\fc!\far cry\fcdata\scripts.pak
Opening pack file e:\fc!\far cry\fcdata\shaders.pak
Opening pack file e:\fc!\far cry\fcdata\sounds.pak
Opening pack file e:\fc!\far cry\fcdata\sounds1.pak
Opening pack file e:\fc!\far cry\fcdata\textures.pak
Opening pack file e:\fc!\far cry\fcdata\textures1.pak
Opening pack file e:\fc!\far cry\fcdata\textures2.pak
Network initialization
network hostname: DESKTOP-J2MTCUP
ip:192.168.8.241
Physics initialization
MovieSystem initialization
Renderer initialization
Init Shaders
Construct Shader '<Default>'...ok
Console initialization
Time initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV
PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
FAR CRY dedicated server

sv_DedicatedMaxRate=80.00
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.

SProfile_run <profilename> .. to start the game with the settings/map in the


profile
start_server <map> .. to start a different map (set g_gametype before
e.g. ASSAULT)

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