CLASS & LEVEL BACKGROUND
CHARACTER NAME RACE EXPERIENCE POINTS
INSPIRATION
STRENGTH
ARMOR
CLASS INITIATIVE SPEED
PROFICIENCY BONUS
Hit Point Maximum
Strength
DEXTERITY
Dexterity
CURRENT HIT POINTS
Constitution
Intelligence
Wisdom
Charisma TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
Total SUCCESSES
FAILURES
Acrobatics (Dex) HIT DICE DEATH SAVES
Animal Handling (Wis)
Arcana (Int)
NAME ATK BONUS DAMAGE/TYPE
INTELLIGENCE Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
ATTACKS & SPELLCASTING
WISDOM Investigation (Int)
Medicine (Wis)
Fire, Cold, Poison
Nature (Int) RESISTANCES
Perception (Wis)
Performance (Cha)
CP
Persuasion (Cha)
CHARISMA
Religion (Int)
SP
Sleight of Hand (Dex)
Stealth (Dex) EP
Survival (Wis)
SKILLS GP
PP
PASSIVE WISDOM (PERCEPTION)
Common, Infernal EQUIPMENT
Violin, Lute, Lyre, Flute
Rapier, Longsword,
Shortsword, Handcrossbow
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
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