public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
if(issuerid != INVALID_PLAYER_ID) SetPVarInt(issuerid, "UltimoTiro",
bodypart);
// if(PlayerInAlhambra(issuerid))return 0;
if(IsPlayerInRC(issuerid)) return 0;
if(IsPlayerInRC(playerid)) return 0;
if(GetAdmin(playerid) > 0 && admtrampando[playerid]) return 0;
if(PlayerInfo[playerid][pHelper] > 0 && helpertrampando[playerid]) return 0;
if(GetAdmin(issuerid) > 0 && admtrampando[issuerid] && issuerid !=
INVALID_PLAYER_ID) return 0;
if(PlayerInfo[issuerid][pHelper] > 0 && helpertrampando[issuerid] && issuerid
!= INVALID_PLAYER_ID) return 0;
if(weapon == 34)//Sniper Rifle
{
if(!ProxDetectorS(20.0, playerid, issuerid)){
if(bodypart == 9){
if(GetPlayerState(issuerid) == PLAYER_STATE_ONFOOT &&
issuerid != INVALID_PLAYER_ID){
amount = 0.0;
return InitHeadShot(issuerid, playerid);
}
}
amount = 30.0;
}
else{
amount = 30.0;
}
TextDrawShowForPlayer(playerid, textXizinho);
}
if(bodypart == 9 && weapon != 34 && issuerid != INVALID_PLAYER_ID){
amount = 0.0;
GameTextForPlayer(playerid, "~g~Headshot", 5000, 3);
GameTextForPlayer(issuerid, "~g~Headshot", 5000, 3);
SCMf(playerid, COLOR_LIGHTBLUE, "[HS] * Voce levou um headshot de %s e
morreu!", NP(issuerid));
}
if(issuerid != INVALID_PLAYER_ID && weapon == 35)
{
amount = 0.0;
}
if(weapon == 38)
{
if(PlayerInfo[playerid][pAdmin] > 1) return 1;
new str[128];
format(str, 128, "Anti-Cheat: %s pegou arma: Minigun pelo s0beit e foi
kickado!", PlayerName(playerid));
SendClientMessageToAll(COLOR_LIGHTRED, str);
KickBCP(playerid);
}
if(weapon == 34)
{
if(GetDistanceBetweenPlayers(playerid, issuerid) <= 20 && issuerid !=
INVALID_PLAYER_ID)
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Sniper de perto e
proibido, o tiro foi bloqueado.");
return 0;
}
}
if(weapon == 35 && weapon == 36)
{
if(issuerid != INVALID_PLAYER_ID) {
if(GetDistanceBetweenPlayers(playerid, issuerid) <= 20)
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Bazuca de perto e
proibido, o tiro foi bloqueado.");
return 0;
}
}
}
if(GetPlayerOrg(playerid) == 0 && GetPlayerOrg(issuerid) == 0 &&
IsPlayerInRC(playerid))
{
ShowPlayerDialog(playerid, 8724, DIALOG_STYLE_MSGBOX,
"{FF8400}ATENCAO:\n\n",
"{FFFFFF}Voce nao pode matar/atirar em alguem dentro da area azul do
mapa\n\
{FFFFFF}caso voce tente novamente, sera {FF0000}PRESO{FFFFFF} por um
administrador", "Entendido","");
ApplyAnimationEx(playerid,"PED","handscower",4.1,0,1,1,0,0);
return 1;
}
if(PlayerInfo[playerid][pJailed] && PlayerInfo[issuerid][pJailed] && issuerid
!= INVALID_PLAYER_ID)
{
ShowPlayerDialog(playerid, 8724, DIALOG_STYLE_MSGBOX,
"{FFFFFF}» Proibido fazer {FF0000}Death-Match",
"{FFFFFF}» Voce nao pode bater em alguem enquanto estiver{FF0000} Na
cadeia\n\
{FFFFFF}Caso faca novamente, sera {FF0000}Ajustado por um admin!",
"OK","");
ApplyAnimationEx(playerid,"PED","handscower",4.1,0,1,1,0,0);
return 1;
}
if(issuerid != INVALID_PLAYER_ID) SetPVarInt(issuerid, "VarDano", gettime()
+20);
//------------- Retirar Vida/Colete ------------------
if(issuerid != INVALID_PLAYER_ID) PlayerPlaySound(issuerid, 17802, 0.0, 0.0,
0.0);
//------------------------------------------------------------------------------
//playerid
static string[256];
KillTimer(TempoMostrarLife[playerid]);
format(string,sizeof(string),"DANO EM %s ~n~%s", NomePlayer(issuerid),
NomeArma(weapon));
PlayerTextDrawSetString(playerid, textinfodamage[playerid][0], string);
format(string,sizeof(string),"+%0.0f", amount);
PlayerTextDrawSetString(playerid, textinfodamage[playerid][1], string);
PlayerTextDrawShow(playerid, textinfodamage[playerid][0]);
PlayerTextDrawShow(playerid, textinfodamage[playerid][1]);
TempoMostrarLife[playerid] = SetTimerEx("HideTextoLife", 800, 0, "i",
playerid);
MostrandoVida[playerid] = 1;
//------------------------------------------------------------------------------
//issuerid
if(issuerid != INVALID_PLAYER_ID) {
KillTimer(TempoMostrarLife[issuerid]);
format(string,sizeof(string),"DANO DE %s ~n~%s", NomePlayer(issuerid),
NomeArma(weapon));
PlayerTextDrawSetString(issuerid, textinfodamaga[issuerid][0], string);
format(string,sizeof(string),"-%0.0f", amount);
PlayerTextDrawSetString(issuerid, textinfodamaga[issuerid][1], string);
PlayerTextDrawShow(issuerid, textinfodamaga[issuerid][0]);
PlayerTextDrawShow(issuerid, textinfodamaga[issuerid][1]);
TempoMostrarLife[issuerid] = SetTimerEx("HideTextoLife", 800, 0, "i",
issuerid);
MostrandoVida[issuerid] = 1;
}
return 1;
}