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Fangrom Longforged

The document details the character sheet for Fargrom Longforged, a level 7 dwarf wizard with an acolyte background. It includes information on attributes, skills, spells, equipment, and special abilities such as Arcane Recovery and Projected Ward. The character has a variety of spells prepared, including cantrips and first-level spells, along with their respective details and effects.
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0% found this document useful (0 votes)
12 views6 pages

Fangrom Longforged

The document details the character sheet for Fargrom Longforged, a level 7 dwarf wizard with an acolyte background. It includes information on attributes, skills, spells, equipment, and special abilities such as Arcane Recovery and Projected Ward. The character has a variety of spells prepared, including cantrips and first-level spells, along with their respective details and effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 7 Sharky8U2

CLASS & LEVEL PLAYER NAME


Fargrom Longforged
Dwarf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 13 58 --
8 • +8 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 7d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage to avoid or end the

11 Poisoned condition
DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Simple Weapons
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
16 E
+0

+11
Animal Handling WIS
Arcana INT
Calligrapher's Supplies

=== LANGUAGES ===


+3 -1 Athletics STR Common, Common Sign Language,
ABILITY SAVE DC Dwarvish
+1 Deception CHA
E +11 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
20 +1 Intimidation CHA
+5 Investigation INT
+5 +0 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS === damage, you can cause your Arcane Ward to absorb
10 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
that damage. If this damage reduces the ward to 0
HP, the warded creature takes any damage. The
Hide, Ready, Search, Utilize, Opportunity Attack, creature’s Resistances and Vulnerabilities are applied
P +8 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, before reducing the ward’s HP.
+0 Sleight of Hand DEX Interact with an Object, Study, Influence
=== SPECIAL ===
+0 Stealth DEX === BONUS ACTIONS === Arcane Recovery • 1 / Long Rest
CHARISMA Stonecunning (Tremorsense) • 3 / Long Rest Once per Long Rest, whenever you finish a Short
+0 Survival WIS
You gain Tremorsense with a range of 60 ft. for 10 Rest, you can choose expended spell slots to recover.
The spell slots can have a combined level up to 4.
12 minutes. You must be on or touching a natural or
worked stone surface to use this Tremorsense.
Arcane Ward • 1 / Long Rest
=== REACTIONS === When you cast an Abjuration spell with a spell slot,
+1 Projected Ward you can simultaneously use a strand of the spell’s
When a creature you can see within 30 ft. takes magic to create a magical ward on yourself that lasts
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Dagger +3 1d4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Quarterstaff +2 1d6-1 Bludgeoning Simple, Versatile, Topple


13 PASSIVE INSIGHT

Fire Bolt +8 2d10 Fire V/S


15 PASSIVE INVESTIGATION
Unarmed Strike +2 0 Bludgeoning

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 7 Sharky8U2
CLASS & LEVEL PLAYER NAME
Fargrom Longforged
Dwarf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === instead, applying any Resistances or Vulnerabilities * Creature Type • PHB-2024 188
you have before reducing the ward’s HP. If the You are a Humanoid.
* Core Wizard Traits • PHB-2024 165 damage reduces the ward to 0 HP, you take any
remaining damage. While the ward has 0 HP, it can’t * Size • PHB-2024 188
* Spellcasting • PHB-2024 165 absorb damage, but its magic remains. You are Medium.

* Ritual Adept • PHB-2024 166 Whenever you cast an Abjuration spell with a spell * Speed • PHB-2024 188
slot, the ward regains a number of HP equal to twice Your speed is 30 ft.
* Arcane Recovery • PHB-2024 166 the level of the spell slot. Alternatively, as a Bonus
When you finish a Short Rest, you can choose Action, you can expend a spell slot, and the ward * Darkvision • PHB-2024 188
expended spell slots to recover. The spell slots can regains HP equal to twice the level of the spell slot You have Darkvision with a range of 120 ft.
have a combined level equal to 4, but none of the slots expended.
can be level 6 or higher. * Dwarven Resilience • PHB-2024 188
Once you create the ward, you can’t create it again You have Resistance to Poison damage. You also
You can use this feature once per Long Rest. until you finish a Long Rest. have Advantage on saving throws you make to avoid
or end the Poisoned condition.
| 1 / Long Rest • Special | Arcane Ward: Hit Points: 19 / Long Rest • Special
* Dwarven Toughness • PHB-2024 188
* Scholar • PHB-2024 166 | 1 / Long Rest • Special Your HP maximum increases by 7.
You can choose one of the skills in which you’re
proficient and gain Expertise in it. * Ability Score Improvement • PHB-2024 167 * Stonecunning • PHB-2024 188
As a Bonus Action, you gain Tremorsense with a
* Wizard Subclass • PHB-2024 167 * Memorize Spell • PHB-2024 167 range of 60 ft. for 10 minutes. You must be on or
Whenever you finish a Short Rest, you can study your touching a natural or worked stone surface to use this
| Abjurer spellbook and replace one of the level 1+ Wizard Tremorsense.
spells with another level 1+ spell.
* Abjuration Savant • PHB-2024 172 You can use this Bonus Action 3 times per Long Rest.
Choose two Abjuration spells, each of which must not * Projected Ward • PHB-2024 172
be higher than level 2, and add them to your spellbook When a creature you can see within 30 ft. takes | Stonecunning (Tremorsense): 3 / Long Rest • 1
for free. damage, you can take a Reaction to cause your Bonus Action
Arcane Ward to absorb that damage. If this damage
Whenever you gain access to a new level of spell slots reduces the ward to 0 HP, the warded creature takes
in this class, you can add one Wizard spell from the any damage. The creature’s Resistances and === FEATS ===
Abjuration school to your spellbook for free. Vulnerabilities are applied before reducing the ward’s
HP. * Skill Expert • TCoE 80
* Arcane Ward • PHB-2024 172 You gain proficiency in a skill. You also gain expertise
When you cast an Abjuration spell with a spell slot, you | 1 Reaction in a skill which you are already proficient in.
can create a magical ward that lasts until you finish a
Long Rest. The ward has +19 HP. * Acolyte Ability Score Improvements • PHB-2024 178
=== DWARF SPECIES TRAITS ===
Whenever you take damage, the ward takes damage | Increase two scores (+2 / +1) •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Wand of the War Mage, +1 1 -- Parchment 10 --

Potion of Healing (Superior) 1 0.5 lb. Tinderbox 1 1 lb.

SP 0 Potion of Healing 1 0.5 lb. Book 1 5 lb.

Dagger 1 1 lb. Lamp 1 1 lb.


EP 0 Dagger 1 1 lb. Ink Pen 1 --

Quarterstaff 1 4 lb. Ink 1 --


GP 13 Parchment 10 -- Oil 2 2 lb.

Backpack 1 5 lb. Rations 10 20 lb.


PP 0 Backpack 1 5 lb. Rope 1 5 lb.

Calligrapher's Supplies 1 5 lb. Bedroll 1 7 lb.


WEIGHT CARRIED

102 lb. Robe 1 4 lb. Tinderbox 1 1 lb.

ENCUMBERED Robe 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Book 1 5 lb.

PUSH/DRAG/LIFT Holy Symbol 1 --

240 lb. Oil 10 10 lb.

EQUIPMENT

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Wizard 7 Sharky8U2
CLASS & LEVEL PLAYER NAME
Fargrom Longforged
Dwarf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Magic Initiate (Cleric) • PHB-2024 201


Two Cantrips. You learn two cantrips of your choice
from the Cleric spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Cleric


spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
you have.

Spell Change. Whenever you gain a new level, you


can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.

Repeatable. You can take this feat more than once,


but you must choose a different spell list each time.

| Intelligence •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 7 Sharky8U2
CLASS & LEVEL PLAYER NAME
Fargrom Longforged
Dwarf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Torch 10 10 lb.

Waterskin 1 5 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Fargrom Longforged
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 16 +8
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB-2024 297 V/S/M

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB-2024 307 D: 1h, V/S

O Fire Bolt Wizard +8 1A 120 ft. V,S Instantaneous PHB-2024 274 V/S

O Mold Earth Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Thaumaturgy Magic Initiate (Cleric) -- 1A 30 ft. V 1 minute PHB-2024 333 D: 1m, V

O Guidance Magic Initiate (Cleric) -- 1A Touch V,S Concentration, up to 1 minute PHB-2024 282 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Alarm [R] Wizard -- 11m 30 ft./20 ft. Cube V,S,M 8 hours PHB-2024 239 D: 8h, 20 ft. Cube, V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB-2024 287 V/S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB-2024 272 V/S/M

O Grease Wizard DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute PHB-2024 280 D: 1m, 10 ft. Square, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB-2024 293 D: 8h, V/S/M

O Protection from Evil and Good Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB-2024 309 D: 10m, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB-2024 295 V/S

O Thunderwave Wizard CON 16 1A Self/15 ft. Cube V,S Instantaneous PHB-2024 334 15 ft. Cube, V/S

O Tenser's Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB-2024 332 D: 1h, V/S/M

O Healing Word Magic Initiate (Cleric) -- 1BA 60 ft. V Instantaneous PHB-2024 284 1/LR, V

=== 2nd LEVEL === 3 Slots OOO

O Gentle Repose [R] Wizard -- 1A + 10m Touch V,S,M 10 days PHB-2024 278 D: 10d, V/S/M

O Scorching Ray Wizard +8 1A 120 ft. V,S Instantaneous PHB-2024 314 V/S

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB-2024 299 D: 1m, V/S

O Misty Step Wizard -- 1BA Self V Instantaneous PHB-2024 299 V

O Enhance Ability Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB-2024 268 D: 1h, V/S/M

O Enlarge/Reduce Wizard CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 268 D: 1m, V/S/M

O Arcane Lock Abjuration Savant -- 1A Touch V,S,M Until dispelled PHB-2024 242 D: Until Dispelled, V/S/M

O Arcane Vigor Abjuration Savant -- 1BA Self V,S Instantaneous PHB-2024 242 V/S

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB-2024 265 Special: (See Description)*, V/S

O Counterspell Wizard CON 16 1R 60 ft. S Instantaneous PHB-2024 258 S

O Tongues Wizard -- 1A Touch V,M 1 hour PHB-2024 334 D: 1h, V/M

O Speak with Dead Wizard -- 1A 10 ft. V,S,M 10 minutes PHB-2024 318 D: 10m, V/S/M

O Leomund's Tiny Hut [R] Wizard -- 11m Self/10 ft. Sphere V,S,M 8 hours PHB-2024 291 D: 8h, 10 ft. Sphere, V/S/M

O Fireball Wizard DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB-2024 274 20 ft. Sphere, V/S/M

O Remove Curse Wizard -- 1A Touch V,S Instantaneous PHB-2024 312 V/S

=== 4th LEVEL === 1 Slots O

O Banishment Wizard CHA 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 245 D: 1m, V/S/M

O Wall of Fire Wizard DEX 16 1A 120 ft. V,S,M Concentration, up to 1 minute PHB-2024 338 D: 1m, V/S/M

O Fabricate Wizard -- 10m 120 ft. V,S Instantaneous PHB-2024 271 V/S

O Dimension Door Wizard -- 1A 500 ft. V Instantaneous PHB-2024 262 V

SPELLS

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