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1 - Gang Beasts Log

The document contains a series of log entries indicating errors related to loading audio configurations and resources in a game environment. It highlights issues such as missing keys, inability to load audio mixer groups and snapshots, and problems with player setup. The log also shows state updates during a scene change and game setup processes, ultimately leading to a shutdown trigger for the network manager.

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yoavyanko7
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0% found this document useful (0 votes)
11 views3 pages

1 - Gang Beasts Log

The document contains a series of log entries indicating errors related to loading audio configurations and resources in a game environment. It highlights issues such as missing keys, inability to load audio mixer groups and snapshots, and problems with player setup. The log also shows state updates during a scene change and game setup processes, ultimately leading to a shutdown trigger for the network manager.

Uploaded by

yoavyanko7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:

NULL
7/19/2024 10:32:29 AM
LogCS.LogFormatE(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


7/19/2024 10:32:29 AM
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
7/19/2024 10:32:29 AM
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


7/19/2024 10:32:29 AM
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
7/19/2024 10:32:29 AM
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: Couldn't find value with key 'MENU_MUTE_BEAST' in locale 'English (United
States) (en-US)'
7/19/2024 10:32:29 AM
StringLoader.LoadString(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
7/19/2024 10:32:32 AM
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN'


7/19/2024 10:33:05 AM
StringLoader.LoadRawString(). Line: 0

LogCS: Server changing to scene: Aquarium


7/19/2024 10:33:23 AM
GameManagerNew.ChangeSceneInternal(). Line: 0

LogCS: GAME STATE UPDATE: ServerChangingScene


7/19/2024 10:33:23 AM
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
7/19/2024 10:33:23 AM
LogCS.LogFormatE(). Line: 0

LogCS: GAME STATE UPDATE: WaitingForClientsToLoad


7/19/2024 10:33:24 AM
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetPlatforms, can't setup |


Mem: 0 | Plat: 1
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: LOCAL INFO: 2535406222061489 : 1


7/19/2024 10:33:24 AM
GBServerMemberManager.Authenticate(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |


Setup: False | Loaded: True
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:24 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:24 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: GameSetup


7/19/2024 10:33:24 AM
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GangID has changed0


7/19/2024 10:33:25 AM
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PreStartCountdown


7/19/2024 10:33:25 AM
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GAME STATE UPDATE: Active


7/19/2024 10:33:25 AM
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [globalManager] Destroyed, stopped routine


7/19/2024 10:34:02 AM
GlobalManager.OnDestroy(). Line: 0

LogCS: [NETWORK] OnDestroy: Shutdown triggered | at


System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at CoreNet.NetworkManager.OnDestroy () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
7/19/2024 10:34:02 AM
LogCS.LogFormatE(). Line: 0

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