LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
7/19/2024 10:32:29 AM
LogCS.LogFormatE(). Line: 0
LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig
7/19/2024 10:32:29 AM
AudioMixerController.LoadAudioMixerGroups(). Line: 0
LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
7/19/2024 10:32:29 AM
AudioMixerController.LoadMixerSnapshots(). Line: 0
LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig
7/19/2024 10:32:29 AM
AudioMixerController.LoadAudioMixerGroups(). Line: 0
LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
7/19/2024 10:32:29 AM
AudioMixerController.LoadMixerSnapshots(). Line: 0
LogCS: Couldn't find value with key 'MENU_MUTE_BEAST' in locale 'English (United
States) (en-US)'
7/19/2024 10:32:29 AM
StringLoader.LoadString(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
7/19/2024 10:32:32 AM
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN'
7/19/2024 10:33:05 AM
StringLoader.LoadRawString(). Line: 0
LogCS: Server changing to scene: Aquarium
7/19/2024 10:33:23 AM
GameManagerNew.ChangeSceneInternal(). Line: 0
LogCS: GAME STATE UPDATE: ServerChangingScene
7/19/2024 10:33:23 AM
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
7/19/2024 10:33:23 AM
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
7/19/2024 10:33:24 AM
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetPlatforms, can't setup |
Mem: 0 | Plat: 1
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: LOCAL INFO: 2535406222061489 : 1
7/19/2024 10:33:24 AM
GBServerMemberManager.Authenticate(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |
Setup: False | Loaded: True
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
7/19/2024 10:33:24 AM
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:24 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:24 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: GameSetup
7/19/2024 10:33:24 AM
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GangID has changed0
7/19/2024 10:33:25 AM
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
7/19/2024 10:33:25 AM
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PreStartCountdown
7/19/2024 10:33:25 AM
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GAME STATE UPDATE: Active
7/19/2024 10:33:25 AM
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [globalManager] Destroyed, stopped routine
7/19/2024 10:34:02 AM
GlobalManager.OnDestroy(). Line: 0
LogCS: [NETWORK] OnDestroy: Shutdown triggered | at
System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at CoreNet.NetworkManager.OnDestroy () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
7/19/2024 10:34:02 AM
LogCS.LogFormatE(). Line: 0