0% found this document useful (0 votes)
50 views2 pages

0 - Gang Beasts Log

The log details the initialization process of the game 'Gang Beasts' on April 12, 2025, including the application and platform data paths. Multiple errors are reported regarding the loading of audio configurations and missing locale strings. The global manager is destroyed and routine stopped at the end of the log entries.

Uploaded by

dhivojatunggle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views2 pages

0 - Gang Beasts Log

The log details the initialization process of the game 'Gang Beasts' on April 12, 2025, including the application and platform data paths. Multiple errors are reported regarding the loading of audio configurations and missing locale strings. The global manager is destroyed and routine stopped at the end of the log entries.

Uploaded by

dhivojatunggle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

LogCS: [STORAGE] Using Application Data Path: D:/Games/Gang Beasts

v1.25.1646.0_2/Gang Beasts/Gang Beasts_Data


4/12/2025 5:53:59 PM
LogCS.LogFormatE(). Line: 0

LogCS: [STORAGE] Setup Platform Path. Path D:/Games/Gang Beasts v1.25.1646.0_2/Gang


Beasts/
4/12/2025 5:53:59 PM
LogCS.LogFormatE(). Line: 0

LogCS: [STORAGE] Using Application Data Path: D:/Games/Gang Beasts


v1.25.1646.0_2/Gang Beasts/Gang Beasts_Data
4/12/2025 5:54:00 PM
LogCS.LogFormatE(). Line: 0

LogCS: [STORAGE] Setup Platform Path. Path D:/Games/Gang Beasts v1.25.1646.0_2/Gang


Beasts/
4/12/2025 5:54:00 PM
LogCS.LogFormatE(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
4/12/2025 5:54:01 PM
LogCS.LogFormatE(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


4/12/2025 5:54:01 PM
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
4/12/2025 5:54:01 PM
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


4/12/2025 5:54:01 PM
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
4/12/2025 5:54:01 PM
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: Couldn't find value with key 'MENU_MUTE_BEAST' in locale 'English (United
States) (en-US)'
4/12/2025 5:54:01 PM
StringLoader.LoadString(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
4/12/2025 5:54:05 PM
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN'


4/12/2025 5:54:08 PM
StringLoader.LoadRawString(). Line: 0

LogCS: Couldn't find value with key '120' in locale 'English (United States) (en-
US)'
4/12/2025 5:54:16 PM
StringLoader.LoadString(). Line: 0
LogCS: [globalManager] Destroyed, stopped routine
4/12/2025 5:54:54 PM
GlobalManager.OnDestroy(). Line: 0

You might also like