LogCS: Couldn't find value with key 'MENU_MUTE_BEAST' in JSON file 'english'
21.04.2024 16:46:48
LogCS.LogFormatE(). Line: 0
LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig
21.04.2024 16:46:48
AudioMixerController.LoadAudioMixerGroups(). Line: 0
LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
21.04.2024 16:46:48
AudioMixerController.LoadMixerSnapshots(). Line: 0
LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig
21.04.2024 16:46:48
AudioMixerController.LoadAudioMixerGroups(). Line: 0
LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
21.04.2024 16:46:48
AudioMixerController.LoadMixerSnapshots(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:46:51
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:46:53
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:46:55
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:38
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:41
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:43
LogCS.LogFormatE(). Line: 0
LogCS: Server changing to scene: Billboard
21.04.2024 16:48:14
GameManagerNew.ChangeSceneInternal(). Line: 0
LogCS: GAME STATE UPDATE: ServerChangingScene
21.04.2024 16:48:14
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:48:14
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
21.04.2024 16:48:14
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetPlatforms, can't setup |
Mem: 0 | Plat: 1
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: LOCAL INFO: 76561199193656793 : 2
21.04.2024 16:48:15
GBServerMemberManager.Authenticate(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |
Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |
Setup: False | Loaded: True
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |
Setup: False | Loaded: True
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: GameSetup
21.04.2024 16:48:15
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GangID has changed0
21.04.2024 16:48:16
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GangID has changed1
21.04.2024 16:48:16
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PreStartCountdown
21.04.2024 16:48:16
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GAME STATE UPDATE: Active
21.04.2024 16:48:21
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:36
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PostGame
21.04.2024 16:48:36
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:37
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:37
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: DisplayingScores
21.04.2024 16:48:39
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Server changing to scene: Aquarium
21.04.2024 16:48:47
GameManagerNew.ChangeSceneInternal(). Line: 0
LogCS: GAME STATE UPDATE: ServerChangingScene
21.04.2024 16:48:47
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:48:47
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
21.04.2024 16:48:48
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [NCSM] OnSceneLoaded | Scene: Aquarium | Client: True
21.04.2024 16:48:48
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:48:48
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:50
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:50
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: GameSetup
21.04.2024 16:48:50
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GangID has changed0
21.04.2024 16:48:51
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GangID has changed1
21.04.2024 16:48:51
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PreStartCountdown
21.04.2024 16:48:51
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GAME STATE UPDATE: Active
21.04.2024 16:48:56
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:13
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PostGame
21.04.2024 16:51:13
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:14
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:14
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:16
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: DisplayingScores
21.04.2024 16:51:16
GameManagerNew.set_CurrentState(). Line: 0
LogCS: Server changing to scene: Ring
21.04.2024 16:51:25
GameManagerNew.ChangeSceneInternal(). Line: 0
LogCS: GAME STATE UPDATE: ServerChangingScene
21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [NCSM] OnSceneLoaded | Scene: Ring | Client: True
21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:25
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:25
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: GameSetup
21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GangID has changed0
21.04.2024 16:51:26
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GangID has changed1
21.04.2024 16:51:26
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PreStartCountdown
21.04.2024 16:51:26
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [NETWORK] DisconnectSelf: Shutdown triggered | at
System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Networking.Utils.GBNetUtils.DisconnectSelf () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.SceneLoader.LoadMainMenuWithLoadingScreen (System.Boolean
setupMenu, System.Boolean disconnectNetwork) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.LoadScreenSystem+<AwaitPrepPipeCompletion>d__48.MoveNext ()
<0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0
LogCS: Self destruct called
21.04.2024 16:51:32
Global.SelfDestruct(). Line: 0
LogCS: Self destruct finished
21.04.2024 16:51:32
Global.SelfDestruct(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:53:29
LogCS.LogFormatE(). Line: 0
LogCS: Server changing to scene: Trawler
21.04.2024 16:53:37
GameManagerNew.ChangeSceneInternal(). Line: 0
LogCS: GAME STATE UPDATE: ServerChangingScene
21.04.2024 16:53:37
GameManagerNew.set_CurrentState(). Line: 0
LogCS: LOCAL INFO: 76561199193656793 : 2
21.04.2024 16:53:38
GBServerMemberManager.Authenticate(). Line: 0
LogCS: [NetSceneManager] OnNetMemberAdded: Local client still loading | Progress:
0,1166667 | Want: Trawler
21.04.2024 16:53:38
LogCS.LogFormatE(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:53:40
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
21.04.2024 16:53:42
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [NCSM] OnSceneLoaded | Scene: Trawler | Client: True
21.04.2024 16:53:42
LogCS.LogFormatE(). Line: 0
LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:53:42
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:42
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:42
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: GameSetup
21.04.2024 16:53:42
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GangID has changed1
21.04.2024 16:53:43
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GangID has changed4
21.04.2024 16:53:43
Actor.OnGangIDChanged(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GAME STATE UPDATE: PreStartCountdown
21.04.2024 16:53:43
GameManagerNew.set_CurrentState(). Line: 0
LogCS: GAME STATE UPDATE: Active
21.04.2024 16:53:48
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [NETWORK] DisconnectSelf: Shutdown triggered | at
System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Networking.Utils.GBNetUtils.DisconnectSelf () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.SceneLoader.LoadMainMenuWithLoadingScreen (System.Boolean
setupMenu, System.Boolean disconnectNetwork) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.LoadScreenSystem+<AwaitPrepPipeCompletion>d__48.MoveNext ()
<0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
21.04.2024 16:54:47
LogCS.LogFormatE(). Line: 0
LogCS: Self destruct called
21.04.2024 16:54:47
Global.SelfDestruct(). Line: 0
LogCS: Self destruct finished
21.04.2024 16:54:47
Global.SelfDestruct(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:54:47
LogCS.LogFormatE(). Line: 0
LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:54:48
LogCS.LogFormatE(). Line: 0
LogCS: [globalManager] Destroyed, stopped routine
21.04.2024 16:54:56
GlobalManager.OnDestroy(). Line: 0