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1 - Gang Beasts Log

The document contains log output from a game session, showing state changes, errors loading assets and scenes, and updates to the camera target. It logs the game progressing through different states like waiting for clients to load, game setup, a countdown, the active game, post-game, and displaying scores before changing scenes multiple times.

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greenspace70ro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views11 pages

1 - Gang Beasts Log

The document contains log output from a game session, showing state changes, errors loading assets and scenes, and updates to the camera target. It logs the game progressing through different states like waiting for clients to load, game setup, a countdown, the active game, post-game, and displaying scores before changing scenes multiple times.

Uploaded by

greenspace70ro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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LogCS: Couldn't find value with key 'MENU_MUTE_BEAST' in JSON file 'english'

21.04.2024 16:46:48
LogCS.LogFormatE(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


21.04.2024 16:46:48
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
21.04.2024 16:46:48
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: ERROR: LoadMixerGroups Could not load the CurrentSceneAudioConfig


21.04.2024 16:46:48
AudioMixerController.LoadAudioMixerGroups(). Line: 0

LogCS: ERROR: LoadMixerSnapshot could not load the current scens audio mixer
21.04.2024 16:46:48
AudioMixerController.LoadMixerSnapshots(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:46:51
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:46:53
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:46:55
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:38
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:41
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:47:43
LogCS.LogFormatE(). Line: 0

LogCS: Server changing to scene: Billboard


21.04.2024 16:48:14
GameManagerNew.ChangeSceneInternal(). Line: 0

LogCS: GAME STATE UPDATE: ServerChangingScene


21.04.2024 16:48:14
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:48:14
LogCS.LogFormatE(). Line: 0

LogCS: GAME STATE UPDATE: WaitingForClientsToLoad


21.04.2024 16:48:14
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetPlatforms, can't setup |


Mem: 0 | Plat: 1
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: LOCAL INFO: 76561199193656793 : 2


21.04.2024 16:48:15
GBServerMemberManager.Authenticate(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState:
WaitingReservedConnection
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Missing NetBeasts, can't setup |


Players: 0
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |


Setup: False | Loaded: True
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0
LogCS: Updating Camera Target...
21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: [GBNETUTILS] PlayersFullySetup: Error, Member not setup | Connection: 0 |


Setup: False | Loaded: True
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: Complete
21.04.2024 16:48:15
LogCS.LogFormatE(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:15
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: GameSetup


21.04.2024 16:48:15
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GangID has changed0


21.04.2024 16:48:16
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GangID has changed1


21.04.2024 16:48:16
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PreStartCountdown


21.04.2024 16:48:16
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GAME STATE UPDATE: Active


21.04.2024 16:48:21
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:36
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PostGame


21.04.2024 16:48:36
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:37
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:37
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: DisplayingScores


21.04.2024 16:48:39
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Server changing to scene: Aquarium


21.04.2024 16:48:47
GameManagerNew.ChangeSceneInternal(). Line: 0

LogCS: GAME STATE UPDATE: ServerChangingScene


21.04.2024 16:48:47
GameManagerNew.set_CurrentState(). Line: 0
LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:48:47
LogCS.LogFormatE(). Line: 0

LogCS: GAME STATE UPDATE: WaitingForClientsToLoad


21.04.2024 16:48:48
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [NCSM] OnSceneLoaded | Scene: Aquarium | Client: True


21.04.2024 16:48:48
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:48:48
LogCS.LogFormatE(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:50
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:50
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: GameSetup


21.04.2024 16:48:50
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GangID has changed0


21.04.2024 16:48:51
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GangID has changed1


21.04.2024 16:48:51
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:48:51
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PreStartCountdown


21.04.2024 16:48:51
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GAME STATE UPDATE: Active


21.04.2024 16:48:56
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:13
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PostGame


21.04.2024 16:51:13
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:14
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:14
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:16
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: DisplayingScores


21.04.2024 16:51:16
GameManagerNew.set_CurrentState(). Line: 0

LogCS: Server changing to scene: Ring


21.04.2024 16:51:25
GameManagerNew.ChangeSceneInternal(). Line: 0

LogCS: GAME STATE UPDATE: ServerChangingScene


21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0
LogCS: GAME STATE UPDATE: WaitingForClientsToLoad
21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [NCSM] OnSceneLoaded | Scene: Ring | Client: True


21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:51:25
LogCS.LogFormatE(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:25
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:25
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: GameSetup


21.04.2024 16:51:25
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GangID has changed0


21.04.2024 16:51:26
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GangID has changed1


21.04.2024 16:51:26
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:51:26
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PreStartCountdown


21.04.2024 16:51:26
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [NETWORK] DisconnectSelf: Shutdown triggered | at


System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Networking.Utils.GBNetUtils.DisconnectSelf () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.SceneLoader.LoadMainMenuWithLoadingScreen (System.Boolean
setupMenu, System.Boolean disconnectNetwork) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.LoadScreenSystem+<AwaitPrepPipeCompletion>d__48.MoveNext ()
<0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0

LogCS: Self destruct called


21.04.2024 16:51:32
Global.SelfDestruct(). Line: 0

LogCS: Self destruct finished


21.04.2024 16:51:32
Global.SelfDestruct(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:51:32
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:53:29
LogCS.LogFormatE(). Line: 0

LogCS: Server changing to scene: Trawler


21.04.2024 16:53:37
GameManagerNew.ChangeSceneInternal(). Line: 0

LogCS: GAME STATE UPDATE: ServerChangingScene


21.04.2024 16:53:37
GameManagerNew.set_CurrentState(). Line: 0
LogCS: LOCAL INFO: 76561199193656793 : 2
21.04.2024 16:53:38
GBServerMemberManager.Authenticate(). Line: 0

LogCS: [NetSceneManager] OnNetMemberAdded: Local client still loading | Progress:


0,1166667 | Want: Trawler
21.04.2024 16:53:38
LogCS.LogFormatE(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:53:40
LogCS.LogFormatE(). Line: 0

LogCS: GAME STATE UPDATE: WaitingForClientsToLoad


21.04.2024 16:53:42
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [NCSM] OnSceneLoaded | Scene: Trawler | Client: True


21.04.2024 16:53:42
LogCS.LogFormatE(). Line: 0

LogCS: [GAMEMANAGER] CheckAndStartGame: Error, Check And Start Game Waiting For
Clients To Load | State: WaitingForClientsToLoad | LoadState: WaitingClientsLoad
21.04.2024 16:53:42
LogCS.LogFormatE(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:42
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:42
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: GameSetup


21.04.2024 16:53:42
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GangID has changed1


21.04.2024 16:53:43
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0
LogCS: GangID has changed4
21.04.2024 16:53:43
Actor.OnGangIDChanged(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: Updating Camera Target...


21.04.2024 16:53:43
CMVcamTargeter.UpdateTarget(). Line: 0

LogCS: GAME STATE UPDATE: PreStartCountdown


21.04.2024 16:53:43
GameManagerNew.set_CurrentState(). Line: 0

LogCS: GAME STATE UPDATE: Active


21.04.2024 16:53:48
GameManagerNew.set_CurrentState(). Line: 0

LogCS: [NETWORK] DisconnectSelf: Shutdown triggered | at


System.Environment.get_StackTrace () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Networking.Utils.GBNetUtils.DisconnectSelf () <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.SceneLoader.LoadMainMenuWithLoadingScreen (System.Boolean
setupMenu, System.Boolean disconnectNetwork) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
at GB.Core.Loading.LoadScreenSystem+<AwaitPrepPipeCompletion>d__48.MoveNext ()
<0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) <0x00000 + 0xffffffff> 0 in
<00000000000000000000000000000000>:0
21.04.2024 16:54:47
LogCS.LogFormatE(). Line: 0

LogCS: Self destruct called


21.04.2024 16:54:47
Global.SelfDestruct(). Line: 0

LogCS: Self destruct finished


21.04.2024 16:54:47
Global.SelfDestruct(). Line: 0

LogCS: [RESOURCE] LoadLoadedAsset: Runtime key is not valid | Key: | Sub: | Name:
NULL
21.04.2024 16:54:47
LogCS.LogFormatE(). Line: 0

LogCS: Couldn't find value with key 'JOIN_SCREEN_JOIN' in JSON file 'english'
21.04.2024 16:54:48
LogCS.LogFormatE(). Line: 0

LogCS: [globalManager] Destroyed, stopped routine


21.04.2024 16:54:56
GlobalManager.OnDestroy(). Line: 0

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