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Tambola, Housie Rules

The objective of the Housie game is to mark off numbers on a ticket as they are called, with the first player to complete a specific pattern winning. Players use a 9x3 grid ticket with 15 numbers, and winning patterns include a single line or a full house. Players must shout 'Housie!' to claim their prize, and verification is required to confirm wins, with disqualification for false claims.
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0% found this document useful (0 votes)
5K views1 page

Tambola, Housie Rules

The objective of the Housie game is to mark off numbers on a ticket as they are called, with the first player to complete a specific pattern winning. Players use a 9x3 grid ticket with 15 numbers, and winning patterns include a single line or a full house. Players must shout 'Housie!' to claim their prize, and verification is required to confirm wins, with disqualification for false claims.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Tambolea/ Housie Game Rules

1. Objective: The primary objective of Housie is to mark off the numbers on your ticket as they are
called out. The first player to complete a specific pattern (like a full line or the entire ticket) wins.

2. Tickets: Each player is given a ticket with a grid of numbers. Typically, a ticket consists of a 9x3
grid with 15 randomly selected numbers, where each row contains 5 numbers and 4 blank
spaces.

3. Calling Numbers: A caller randomly draws numbers from a set (usually 1-90) and announces
them to the players.

4. Marking Numbers: Players mark the called numbers on their tickets. If a number on the ticket
matches the called number, it is marked (often with a pencil/pen).

5. Winning Patterns:

o Single Line: Complete any one horizontal line of 5 numbers.

o Full House: Complete all 15 numbers on the ticket. The first 3 contestants having full
housie shall win.

6. Calling “Housie”: The first player to complete a winning pattern (e.g., a single line, or a full
house) must shout “Housie!” to claim their prize. The game pauses, and the ticket is checked to
verify the win.

7. Verification: The caller or game organizer will check the winning ticket to confirm the numbers
and the pattern. If verified, the player wins the prize associated with that pattern.

8. Prizes: Prizes are awarded for different winning patterns mentioned above

9. Disqualification: In case a player calls “Housie!” and he/she has not made a winning pattern, the
ticket stands disqualified from the remaining game.

10. In case of any dispute: In case of any disputes or questions about the winning ticket or numbers,
the game organizer's decision is final.

Additional Tips

 Be Attentive: Listen carefully to the numbers being called out and make sure you mark them
accurately.

 Stay Organized: Keep your ticket and marking tools organized to avoid confusion.

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