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The document contains a script for a Roblox game that implements an aimbot feature with various settings such as panic key, target highlighting, and teleport detection. It includes functions for managing player targets, updating positions, and filtering suspicious players based on health and visibility. The script also handles player character events and integrates with the game's input and run services.

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arhamsalot1
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0% found this document useful (0 votes)
12 views3 pages

Message (10) - 1

The document contains a script for a Roblox game that implements an aimbot feature with various settings such as panic key, target highlighting, and teleport detection. It includes functions for managing player targets, updating positions, and filtering suspicious players based on health and visibility. The script also handles player character events and integrates with the game's input and run services.

Uploaded by

arhamsalot1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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do local Players=game:GetService("Players");local

RunService=game:GetService("RunService");local
UserInputService=game:GetService("UserInputService");local
LocalPlayer=Players.LocalPlayer;local VECTOR_XZ=Vector3.new(1,0,1);local
_Settings={PanicKey=Enum.KeyCode.X,HighlightSuspiciousPlayers=true,IgnoreInvisible=
true,InvisibleThreshold=0.5,IgnoreTeam=true,IgnoreForcefield=true,IgnoreHighHealth=
true,SmartAimbot=true,SilentLerp={Enabled=true,LerpValue=0.9},DetectTeleports={Enab
led=true,TeleportThreshold=1,DynamicThreshold=true},Silent=false,ShowTarget=true,Ra
nge=15};if getgenv then getgenv().Settings=_Settings;else Settings=_Settings;end
local Aimbot={Enabled=true,Target=nil,ServerCFrameOverwrite=nil};local
HighlightStorage;local TargetHighlight=Instance.new("Highlight");local
SuspiciousHighlight=Instance.new("Highlight");for _,Property in
{{"OutlineColor",Color3.new(0.9,0,0),Color3.new(1,1,1)},{"FillTransparency",1,1},
{"OutlineTransparency",0,0}} do
TargetHighlight[Property[1]]=Property[2];SuspiciousHighlight[Property[1]]=Property[
3];end if not (pcall(function()
TargetHighlight.Parent=game:GetService("CoreGui");HighlightStorage=game:GetService(
"CoreGui");end)) then
TargetHighlight.Parent=workspace.Terrain;HighlightStorage=workspace.Terrain;end
local Enabled=false;local Connections={};local
ClientRootPart,ServerRootPart=nil,nil;local function UpdateServerRootPart() if
( not ClientRootPart or not ClientRootPart:IsDescendantOf(workspace)) then
return;end if ( not ServerRootPart or not
ServerRootPart:IsDescendantOf(workspace)) then return;end for _,Property in
{"CFrame","AssemblyLinearVelocity","AssemblyAngularVelocity"} do if
(Property=="CFrame") then if Settings.DetectTeleports.Enabled then local
Threshold=Settings.DetectTeleports.TeleportThreshold;if
Settings.DetectTeleports.DynamicThreshold then local
Humanoid=LocalPlayer.Character:FindFirstChild("Humanoid");local WalkSpeed=(Humanoid
and Humanoid.WalkSpeed) or 16 ;local JumpPower=(Humanoid and Humanoid.JumpPower) or
50 ;local SoftLimit=((WalkSpeed/240) + (JumpPower/240)) * 1.55 ;local
Speed=ClientRootPart.AssemblyLinearVelocity.Magnitude/WalkSpeed ;Threshold=math.max
(math.max(SoftLimit,0.1) * Speed * 1.1 ,0.75);end local
DistanceMoved=(ClientRootPart.Position-ServerRootPart.Position).Magnitude;if
(DistanceMoved>Threshold) then
ClientRootPart.CFrame=ServerRootPart.CFrame;continue;end end if
(Aimbot.ServerCFrameOverwrite and Aimbot.Target) then if
Settings.SilentLerp.Enabled then
ServerRootPart.CFrame=ServerRootPart[Property]:Lerp(Aimbot.ServerCFrameOverwrite,Se
ttings.SilentLerp.LerpValue);else
ServerRootPart.CFrame=Aimbot.ServerCFrameOverwrite;end if not Settings.Silent then
ClientRootPart.CFrame=CFrame.new(ClientRootPart.CFrame.X,ClientRootPart.CFrame.Y,Cl
ientRootPart.CFrame.Z) *
CFrame.fromEulerAnglesYXZ(ServerRootPart.CFrame:ToEulerAnglesYXZ()) ;end
continue;end end ServerRootPart[Property]=ClientRootPart[Property];end end local
function CreateClientRootPart(Character) if ClientRootPart then
pcall(ClientRootPart.Destroy,ClientRootPart);ClientRootPart=nil;end if
ServerRootPart then ServerRootPart=nil;end local
HumanoidRootPart=Character:WaitForChild("HumanoidRootPart",60);if not
HumanoidRootPart then return;end
ClientRootPart=HumanoidRootPart:Clone();HumanoidRootPart.RootJoint.Part0=nil;Humano
idRootPart.Parent=ClientRootPart;ClientRootPart.Transparency=1;ClientRootPart.Paren
t=Character;ServerRootPart=HumanoidRootPart;end local function
CharacterAdded(Character) if not LocalPlayer:HasAppearanceLoaded() then
LocalPlayer.CharacterAppearanceLoaded:Wait();end
CreateClientRootPart(Character);local
Humanoid=Character:WaitForChild("Humanoid");Humanoid.Died:Once(function()
ServerRootPart=nil;end);end local function PlayerFilter(Player) local function
RemoveSuspiciousHighlight(HumanoidRootPart) if
HighlightStorage:FindFirstChild(Player.Name) then
HighlightStorage:FindFirstChild(Player.Name):Destroy();end if HumanoidRootPart then
HumanoidRootPart.Transparency=1;end end if (Player==LocalPlayer) then
RemoveSuspiciousHighlight();return false;end if (Settings.IgnoreTeam and
(Player.Team==LocalPlayer.Team) and LocalPlayer.Team) then
RemoveSuspiciousHighlight();return false;end local Character=Player.Character;if
not Character then RemoveSuspiciousHighlight();return false;end if
(Settings.IgnoreForcefield and Character:FindFirstChildOfClass("ForceField")) then
return false;end local Humanoid=Character:FindFirstChildOfClass("Humanoid");if
( not Humanoid or (Humanoid.Health<=0) or (Settings.IgnoreHighHealth and
(Humanoid.Health>100))) then if (Humanoid and (Humanoid.Health>0)) then if
(Settings.HighlightSuspiciousPlayers and not
HighlightStorage:FindFirstChild(Player.Name)) then local
Highlight=SuspiciousHighlight:Clone();Highlight.Name=Player.Name;Highlight.Adornee=
Character;Highlight.Parent=HighlightStorage;end end return false;end if not
Character:FindFirstChild("HumanoidRootPart") then
RemoveSuspiciousHighlight();return false;end local
Torso=Character:FindFirstChild("Torso") or
Character:FindFirstChild("UpperTorso") ;if ( not Torso or (Settings.IgnoreInvisible
and (Torso.Transparency>Settings.InvisibleThreshold))) then if Torso then if
Settings.HighlightSuspiciousPlayers then
Character:FindFirstChild("HumanoidRootPart").Transparency=0;if not
HighlightStorage:FindFirstChild(Player.Name) then local
Highlight=SuspiciousHighlight:Clone();Highlight.Name=Player.Name;Highlight.Adornee=
Character;Highlight.Parent=HighlightStorage;end end end return false;end
RemoveSuspiciousHighlight(Character:FindFirstChild("HumanoidRootPart"));return
Character:FindFirstChild("HumanoidRootPart");end local function
GetSide(PlayerHumanoidRootPart,EnemyHumanoidRootPart) if not Settings.SmartAimbot
then return 0;end local
Looking=EnemyHumanoidRootPart.CFrame.LookVector:Dot((PlayerHumanoidRootPart.Positio
n-EnemyHumanoidRootPart.Position).Unit);local
HorizontalDot=CFrame.lookAt(PlayerHumanoidRootPart.Position,EnemyHumanoidRootPart.P
osition).RightVector:Dot(CFrame.new(EnemyHumanoidRootPart.Position,PlayerHumanoidRo
otPart.Position).LookVector);if ((Looking>0) and (Looking<0.7)) then return
3;elseif (Looking>0) then if (HorizontalDot>0.3) then return 1;elseif
(HorizontalDot<0.3) then return 2;end elseif (Looking<0) then if
(HorizontalDot>0.3) then return 2;elseif (HorizontalDot<0.3) then return 1;end end
return 0;end local function AimbotUpdate() local function ResetAimbot()
TargetHighlight.Adornee=nil;Aimbot.Target=nil;Aimbot.ServerCFrameOverwrite=nil;end
if not Aimbot.Enabled then ResetAimbot();return;end local
Character=LocalPlayer.Character;if not Character then ResetAimbot();return;end
local Humanoid=Character:FindFirstChildOfClass("Humanoid");if ( not Humanoid or
(Humanoid.Health<=0)) then ResetAimbot();return;end local
HumanoidRootPart=ClientRootPart or Character:FindFirstChild("HumanoidRootPart") ;if
( not HumanoidRootPart or (typeof(HumanoidRootPart)~="Instance") or not
HumanoidRootPart:IsA("BasePart")) then ResetAimbot();return;end local
TargetCandidates={};for _,Player in Players:GetPlayers() do local
EnemyHumanoidRootPart=PlayerFilter(Player);if ( not EnemyHumanoidRootPart or
(typeof(EnemyHumanoidRootPart)~="Instance") or not
EnemyHumanoidRootPart:IsA("BasePart")) then continue;end if not HumanoidRootPart
then continue;end local Distance=((EnemyHumanoidRootPart.Position * VECTOR_XZ) -
(HumanoidRootPart.Position * VECTOR_XZ)).Magnitude;if (Distance>Settings.Range)
then continue;end table.insert(TargetCandidates,
{Distance=Distance,Player=Player});end local
Sword=Character:FindFirstChildOfClass("Tool");if not Sword then
ResetAimbot();return;end if ( #TargetCandidates==0) then ResetAimbot();return;end
table.sort(TargetCandidates,function(CandidateA,CandidateB) return
CandidateA.Distance<CandidateB.Distance ;end);if Aimbot.Target then local
PossibleNewTarget=TargetCandidates[1];local
OldTargetHumanoidRootPart=PlayerFilter(Aimbot.Target);if not
OldTargetHumanoidRootPart then Aimbot.Target=PossibleNewTarget.Player;else local
DistanceToOldTarget=((OldTargetHumanoidRootPart.Position * VECTOR_XZ) -
(HumanoidRootPart.Position * VECTOR_XZ)).Magnitude;if
(DistanceToOldTarget>PossibleNewTarget.Distance) then
Aimbot.Target=PossibleNewTarget.Player;end end else
Aimbot.Target=TargetCandidates[1].Player;end local
TargetCharacter=Aimbot.Target.Character;if not TargetCharacter then
ResetAimbot();return;end local
AimbotHumanoid=TargetCharacter:FindFirstChild("Humanoid");if ( not AimbotHumanoid
or (AimbotHumanoid.Health<=0)) then ResetAimbot();return;end local
AimbotHumanoidRootPart=TargetCharacter:FindFirstChild("HumanoidRootPart");if ( not
AimbotHumanoidRootPart or (typeof(AimbotHumanoidRootPart)~="Instance") or not
AimbotHumanoidRootPart:IsA("BasePart")) then ResetAimbot();return;end local
Side=GetSide(HumanoidRootPart,AimbotHumanoidRootPart);local
AimPart,AimOffset=AimbotHumanoidRootPart,Vector3.zero;if (Side==0) then
AimPart=AimbotHumanoidRootPart;elseif (Side==1) then
AimPart=TargetCharacter:FindFirstChild("Left Arm") or
TargetCharacter:FindFirstChild("LeftHand") ;elseif (Side==2) then
AimPart=TargetCharacter:FindFirstChild("Right Arm") or
TargetCharacter:FindFirstChild("RightHand") ;elseif (Side==3) then
AimPart=AimbotHumanoidRootPart;AimOffset=HumanoidRootPart.CFrame.RightVector * -
1 ;end if not AimPart then ResetAimbot();return;end if not HumanoidRootPart then
ResetAimbot();return;end TargetHighlight.Adornee=TargetCharacter;local
Ping=math.max(LocalPlayer:GetNetworkPing(),30/1000 ) * 2 * 2 ;local
ForwardTrackOffset=AimbotHumanoidRootPart.AssemblyLinearVelocity * Ping ;local
TargetLookAtCFrame=((AimPart.Position + AimOffset + ForwardTrackOffset) *
VECTOR_XZ) + (Vector3.yAxis *
HumanoidRootPart.Position.Y) ;Aimbot.ServerCFrameOverwrite=CFrame.lookAt(HumanoidRo
otPart.Position,TargetLookAtCFrame);end if LocalPlayer.Character then
task.spawn(CharacterAdded,LocalPlayer.Character);end
table.insert(Connections,LocalPlayer.CharacterAdded:Connect(CharacterAdded));table.
insert(Connections,RunService
.PreSimulation:Connect(AimbotUpdate));table.insert(Connections,RunService.PostSimul
ation:Connect(UpdateServerRootPart));table.insert(Connections,UserInputService.Inpu
tBegan:Connect(function(Key,GameProcessedEvent) if GameProcessedEvent then
return;end if (Key==Settings.PanicKey) then Aimbot.Enabled= not Aimbot.Enabled;end
end)); end

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