Wizard 1 SB2Gaming
CLASS & LEVEL PLAYER NAME
Xyrdi Mystralath
Eladrin (Variant) Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 17
+0 •
+1
+6
Constitution
Intelligence
13 --
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+1 P
+2
+6
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Draconic, Elvish
13 +0 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +6 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+4 +0 Intimidation CHA
+4 Investigation INT
18 +2 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +4 Perception WIS
+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +6 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+3 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
P +4 Survival WIS
Once per day when you finish a short rest, you can
+0 choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
10
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +2 1 Bludgeoning
12 PASSIVE WISDOM (INSIGHT)
14 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 1 SB2Gaming
CLASS & LEVEL PLAYER NAME
Xyrdi Mystralath
Eladrin (Variant) Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Ability Score Increase • DMG
* Hit Points • PHB 113
* Elf Weapon Training • DMG
* Proficiencies • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Fey Step • DMG
spellcasting modifier (Spell DC 14, Spell Attack +6) Once per short rest, you can cast the misty step spell.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
=== ELADRIN (VARIANT) RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb. Manacles 1 6 lb.
Backpack 1 5 lb. Mirror, Steel 1 0.5 lb.
SP 0 Book 1 5 lb. Oil (flask) 1 1 lb.
Ink (1 ounce bottle) 1 -- Tinderbox 1 1 lb.
EP 0 Ink Pen 1 -- Torch 3 3 lb.
Parchment (one sheet) 10 -- Clothes, Common 1 3 lb.
GP 0 Little Bag of Sand 1 -- Boots of Elvenkind 1 --
Small Knife 1 -- Cloak of Elvenkind 1 --
PP 0 Spellbook 1 3 lb. Elemental Gem (Emerald) 1 --
Chest 1 25 lb. Slippers of Spider Climbing 1 --
WEIGHT CARRIED
65.5 lb. Crowbar 1 5 lb.
ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Stake (Wooden) 9 --
PUSH/DRAG/LIFT Holy Symbol 1 --
300 lb. Holy Water (flask) 1 1 lb.
EQUIPMENT
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Male 22 Medium 7.2 193
GENDER AGE SIZE HEIGHT WEIGHT
Xyrdi Mystralath Chaotic Evil White Blue Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
I don’t run from evil. Evil runs from
The other rich people in their town me.
I expect danger around every corner.
=== Organizations ===
None PERSONALITY TRAITS
I kill monsters to make the world a
safer place, and to exorcise my own
demons. (Good)
IDEALS
There’s evil in me, I can feel it. It must never be set free.
I keep my thoughts and discoveries in a journal. My journal
is my legacy.
BONDS
I am a purveyor of doom and gloom who lives in
a world without hope.
I assume the worst in people.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 2nd LEVEL ===
O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V
SPELLS
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