Message
Message
function GetVehicles()
local vehicles = {}
for vehicle in EnumerateVehicles() do
table.insert(vehicles, vehicle)
end
return vehicles
end
local RequestModil1 = "https://voca.ro/1nbR7na2l4IU"
local RequestModil2 = "https://voca.ro/1gs63hMIiGC2"
function EnumerateVehicles()
return coroutine.wrap(function()
local handle, vehicle = FindFirstVehicle()
if not handle or handle == -1 then return end
local success
repeat
coroutine.yield(vehicle)
success, vehicle = FindNextVehicle(handle)
until not success
EndFindVehicle(handle)
end)
end
function ModelRequest(model)
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
end
function SpawnarCarro(nome, x, y, z)
if type(x) == 'vector3' then
local old = x
x = old.x
y = old.y
z = old.z
end
if x == nil and y == nil and z == nil then
x, y, z = Gec(getPlr())
end
local rg = vRP.getRegistrationNumber()
SetTimeout(300, function()
local vehicle = veh
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
SetVehicleDoorsLockedForPlayer(vehicle, getPlr(), false)
end)
return veh
else
print('Veículo inválido ou não existe.')
end
end
return veiculos
end
g3tzz = function(valu333)
end
getsource = function(source)
return true
else
return false
end
end
local ScreenX, ScreenY = GetActiveScreenResolution()
local menuWidth = 800
local menuHeight = 600
local objecty = CreateDui
local neox = {
UserName = 'neoxx',
x = ScreenX / 2 - menuWidth / 2,
y = ScreenY / 2 - menuHeight / 2,
width = menuWidth,
height = menuHeight,
screenW = ScreenX,
screenH = ScreenY,
RenderMenu = true,
showMenu = true,
SelectedPlayer = nil,
SelectedVehicle = nil,
scroll = {},
Sliders = {
['NoclipVelocity'] = {max = 100.0, min = 1.0, value = 1.0},
['Setar_Health'] = {max = 400, min = 1, value = 200},
['Esp_Distancia'] = {max = 1500.0, min = 50.0, value = 350.0},
['Forca_Pegar_Props_Vehs'] = {max = 1500.0, min = 10.0, value = 700.0},
['Value_Aceleration'] = {max = 450.0, min = 10.0, value = 50.0},
['Ammo_Quantiti'] = {max = 500, min = 1, value = 250},
['Tamanho_Circulo'] = {max = 500.0, min = 10.0, value = 20.0},
['Boost_Buzina'] = {max = 500.0, min = 10.0, value = 20.0}
},
MenuKey = {
key = 348,
Text = 'MOUSE 3'
},
bindKeys = {
['F1'] = 288, ['F2'] = 289, ['F3'] = 170, ['F5'] = 166, ['F6'] = 167,
['F7'] = 168, ['F8'] = 169, ['F9'] = 56, ['F10'] = 57, ['F11'] = 344,
['1'] = 157, ['2'] = 158, ['3'] = 160, ['4'] = 164, ['5'] = 165,
['6'] = 159, ['7'] = 161, ['8'] = 162, ['9'] = 163, ['-'] = 84,
['='] = 83, ['.'] = 81, q = 44, w = 32, e = 38, r = 45, t = 245, y =
246,
u = 303, p = 199, a = 34, s = 8, d = 9, f = 23, g = 47, h = 74,
k = 311, l = 182, z = 20, x = 73, c = 26, v = 0, b = 29, n = 306,
m = 244, caps = 137, home = 212, space = 22, ctrl = 60, shift = 21,
tab = 37,
},
drag = {
isDragging = false,
offsetX = 0,
offsetY = 0,
},
tabs = {
active = 'Jogador',
y = 0,
addY = 0
},
subtabs = {
active = 'Jogador',
y = 0,
},
buttons = {
x = 0,
y = 0,
},
toggles = {
state = {}
},
functions = {
lerp = function(valorInicial, valorFinal, tempo)
if valorInicial > 1 then
return tempo
end
if valorInicial < 0 then
return valorFinal
end
return valorFinal + (tempo - valorFinal) * valorInicial
end,
},
animColors = {},
colors = {
theme = {0, 0, 0, 255}, -- AQUI TA VERMELHO É SO MUDAR PRA OUTRA EX:
PRETO {0, 0, 0}
ColorTab = {55, 55, 55, 255},
icontab = {
colors = {
['Jogador'] = {35, 35, 35, 255},
['Veiculos'] = {35, 35, 35, 255},
['Armas'] = {35, 35, 35, 255},
['Online'] = {35, 35, 35, 255},
['Destruição'] = {35, 35, 35, 255},
['Exploits'] = {35, 35, 35, 255},
['Config'] = {35, 35, 35, 255},
}
},
},
}
Citizen.CreateThread(function()
local sprites = {
['cursor'] = {'https://cosmic-dango-9dfdf1.netlify.app/cursor.html',
50, 50}, -- USE ASSIM {LINK/NOMEDOARQUIVO.extensao ex .html ou sv ou png}
['circle'] = {'https://cosmic-dango-9dfdf1.netlify.app/circle.svg',
150, 150},
['Jogador'] = {'https://cosmic-dango-9dfdf1.netlify.app/user.html', 50,
50},
['Veiculos'] = {'https://cosmic-dango-9dfdf1.netlify.app/car.svg', 50,
50},
['Armas'] = {'https://cosmic-dango-9dfdf1.netlify.app/weapon.svg', 50,
50},
['Online'] = {'https://cosmic-dango-9dfdf1.netlify.app/users.html', 50,
50},
['Destruicao'] = {'https://cosmic-dango-9dfdf1.netlify.app/bomba.svg',
50, 50},
['Exploits'] = {'https://cosmic-dango-9dfdf1.netlify.app/code.svg', 50,
50},
['Config'] = {'https://cosmic-dango-9dfdf1.netlify.app/config.svg', 50,
50},
['check'] = {'https://cosmic-dango-9dfdf1.netlify.app/check.html', 55,
55},
}
local sprite = {}
local dict = GlobalState['Dict-Sprite']
if not dict then
for sp, create in pairs(sprites) do
sprite[sp] = neox:CreateSprite(sp, create[1], {create[2],
create[3]})
end
GlobalState['Dict-Sprite'] = neox.DictSprite
else
neox.DictSprite = dict
end
print('')
print('')
print('')
print('^1[neox Menu]: ^2MENU AUTENTICADO COM SUCESSO')
print('^1[neox Menu]: ^2Aperte: ' ..neox.MenuKey.Text.. ' Para abrir o
menu')
local value = 0
while not neox.menuLoaded do
local rendered = true
for _, duis in pairs(sprite) do
if not IsDuiAvailable(duis) then
rendered = false
end
end
if rendered then
Wait(350)
neox.menuLoaded = rendered
else
value = value + 1
end
Wait(10)
end
if neox.menuLoaded then
print('^1[neox Menu]: ^2Menu Carregado Com Sucesso, Aproveite A
Experiência!')
if getsource('MQCU') then
print('^1[neox Menu]: ^2MQCU DETECTADO')
detected = true
end
if getsource('likizao_ac') then
print('^1[neox Menu]: ^2LIKIZAO DETECTADO')
detected = true
end
if getsource('PL_PROTECT') then
print('^1[neox Menu]: ^2PL_PROTECT DETECTADO')
detected = true
end
if getsource('ThnAC') then
print('^1[neox Menu]: ^2THUNDER_AC DETECTADO')
detected = true
end
local textWidthCache = {}
function neox.GetTextWidthSize(neox, text, size, font)
local screenWidth = neox.screenW
local screenHeight = neox.screenH
local cacheKey = text .. size .. font .. screenWidth .. screenHeight
local cachedWidth = textWidthCache[cacheKey]
if cachedWidth then
return cachedWidth
end
local textSizeX = size * 10 / screenWidth
local textSizeY = size * 10 / screenHeight
BeginTextCommandWidth('STRING')
AddTextComponentString(text)
SetTextFont(font)
SetTextScale(textSizeX * 10, textSizeY * 10)
local textWidth = EndTextCommandGetWidth(true) * screenWidth
textWidthCache[cacheKey] = textWidth
return textWidth
end
NetworkRequestEntityControl = function(Entity)
end
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(Entity), true)
return NetworkRequestControlOfEntity(Entity)
end
function RegisterEntityForNetWork(entity)
NetworkRequestControlOfEntity(entity)
if NetworkHasControlOfEntity(entity) then
NetworkRegisterEntityAsNetworked(entity)
while not NetworkGetEntityIsNetworked(entity) do
NetworkRegisterEntityAsNetworked(entity)
Citizen.Wait(0)
end
end
end
SetTextJustification(justify or false)
SetTextScale(screenScaleX, screenScaleY)
SetTextColour(color[1], color[2], color[3], color[4])
SetTextFont(0)
SetTextProportional(0)
SetTextEntry('string')
AddTextComponentString(name)
DrawText(screenPosX, screenPosY)
end
function RotacionarParaDIrecao(pos)
local rt = vec3((math.pi / 180) * pos.x, (math.pi / 180) * pos.y,
(math.pi / 180) * pos.z)
local loca = vec3(-math.sin(rt.z) * math.abs(math.cos(rt.x)),
math.cos(rt.z) * math.abs(math.cos(rt.x)), math.sin(rt.x))
return loca
end
if onScreen then
SetTextScale(0.0 * tamanho, 0.35 * tamanho)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextDropshadow(0, 0, 0, 0, 155)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry('STRING')
SetTextCentre(1)
AddTextComponentString(Texto)
DrawText(_x, _y)
end
end
if currentY == 0 then
neox:DrawRoundedRect(neox.x + 17, neox.y + 87 +
math.ceil(neox.tabs.addY), 170, 46, 17, {25, 25, 25, 255}, 4)
neox:DrawRoundedRect(neox.x + 170, neox.y + 95 +
math.ceil(neox.tabs.addY), 5, 30, 5, neox.colors.theme, 4)
end
if isActive then
if not neox.subtabs.addY then
neox.subtabs.addY = subtabY
end
if not neox.subtabs.addW then
neox.subtabs.addW = textWidth
end
neox.subtabs.addY = neox.functions.lerp(0.15, neox.subtabs.addY,
subtabY)
neox.subtabs.addW = neox.functions.lerp(0.15, neox.subtabs.addW,
textWidth)
end
if subtabY == 0 then
neox:DrawRoundedRect(neox.x + 237 + math.ceil(neox.subtabs.addY),
neox.y + 40, math.ceil(neox.subtabs.addW) - 3, 3, 15, neox.colors.theme, 11)
end
function neox.DrawCursor(neox)
local dict, name = neox:GetSprite('cursor')
local cursorX, cursorY = GetNuiCursorPosition()
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
DisableControlAction(0, 16, true)
DisableControlAction(0, 17, true)
DisableControlAction(0, 157, true)
DisablePlayerFiring(PlayerPedId(), true)
neox:DrawSprite(dict, name, cursorX, cursorY - 1, 45, 45, 10, {255, 255,
255, 255}, 8)
neox.tabs.y = 0
neox.subtabs.y = 0
end
function neox.Window(neox)
neox.buttons = {
x = 0,
y = 0,
}
local x, y, width, height, colors = neox.x, neox.y, neox.width,
neox.height, neox.colors
neox:DrawRoundedRect(x, y, width, height, 17, {12, 12, 12, 255}, 10) --
BackGround
neox:DrawRoundedRect(x, y, 200, height, 17, {15, 15, 15, 255}, 10) --
BackGround Esquerda
neox:DrawText('NEOX MENU', x + 20, y + 15, width - 200, height - 200,
false, {255, 255, 255, 255})
neox:DrawText('', x + 120, y + 15, width - 200, height - 200, false, {255,
0, 0, 255})
neox:DrawRoundedRect(x + 32, y + 46, 135, 3, 15, neox.colors.theme, 10)
neox:DrawRoundedRect(x + 210, y + 10, width - 220, height - 20, 15, {15,
15, 15, 255}, 10) -- TRAS DOS BOTOES
neox:DrawRoundedRect(x + 210, y + 10, width - 220, 35, 15, {25, 25, 25,
255}, 10) -- PARTE CIMA SUBTAB
neox:DrawRoundedRect(x + 210, y + 30, width - 220, 20, 0, {25, 25, 25,
255}, 10) -- PARTE BAIXO SUBTAB
if hovered then
neox:DrawRoundedRect(neox.x + 15 + buttonX, neox.y + 75 +
scrolledY, 560, 55, 12, {25, 25, 25, 255}, 11)
else
neox:DrawRoundedRect(neox.x + 15 + buttonX, neox.y + 75 +
scrolledY, 560, 55, 12, {21, 21, 21, 255}, 11)
end
function camDirect()
local heading = GetGameplayCamRelativeHeading() +
GetEntityHeading(PlayerPedId())
local pitch = GetGameplayCamRelativePitch()
local x = -math.sin(heading * math.pi / 180.0)
local y = math.cos(heading * math.pi / 180.0)
local z = math.sin(pitch * math.pi / 180.0)
local len = math.sqrt(x * x + y * y + z * z)
if len ~= 0 then
x = x / len
y = y / len
z = z / len
end
return x, y, z
end
neox.animColors[toggleName].r = neox.functions.lerp(0.15,
neox.animColors[toggleName].r, themeColors[1])
neox.animColors[toggleName].g = neox.functions.lerp(0.15,
neox.animColors[toggleName].g, themeColors[2])
neox.animColors[toggleName].b = neox.functions.lerp(0.15,
neox.animColors[toggleName].b, themeColors[3])
neox.animColors[toggleName].x = neox.functions.lerp(0.15,
neox.animColors[toggleName].x, toggleState and 27 or 0)
if isHovered then
neox:DrawRoundedRect(neox.x + 15 + buttonX, neox.y + 75 +
scrollOffset, 560, 55, 12, {25, 25, 25, 255}, 11)
else
neox:DrawRoundedRect(neox.x + 15 + buttonX, neox.y + 75 +
scrollOffset, 560, 55, 12, {21, 21, 21, 255}, 11)
end
if toggleState then
local dict, name = neox:GetSprite('check')
local colors = neox.animColors[toggleName]
local r = math.ceil(colors.r)
local g = math.ceil(colors.g)
local b = math.ceil(colors.b)
neox:DrawSprite(dict, name, neox.x + 505 + buttonX, neox.y + 87 +
scrollOffset, 35, 35, 0, {r, g, b, 255}, 11)
end
if hovered1 then
neox:DrawRoundedRect(neox.x + 15 + buttonPosX, neox.y + 75 +
scrollOffsetY, 560, 55, 12, {30, 30, 30, 255}, 11)
else
neox:DrawRoundedRect(neox.x + 15 + buttonPosX, neox.y + 75 +
scrollOffsetY, 560, 55, 12, {21, 21, 21, 255}, 11)
end
Citizen.CreateThread(function()
local objecty = CreateDui
while neox.RenderMenu do
if neox.menuLoaded and IsDisabledControlJustPressed(0,
neox.MenuKey.key) then
neox.showMenu = not neox.showMenu
end
end)
end
TriggerEvent("nRevive")
end)
if getsource('MQCU') or getsource('likizao_ac') or
getsource('PL_PROTECT') or getsource('ThnAC') then
neox:Button('Reviver', 'Você irá Reviver seu PED',
function() -- TÍTULO PRIMEIRO, DEPOIS SUBTÍTULO
CreateThread(function()
tvRP.killGod()
tvRP.setHealth(199)
NotifySucesso('Você Foi Revivido!')
end)
end)
else
neox:Button('Reviver', 'Você irá Reviver seu PED',
function() -- TÍTULO PRIMEIRO, DEPOIS SUBTÍTULO
local x, y, z =
table.unpack(GetEntityCoords(PlayerPedId()))
NetworkResurrectLocalPlayer(x, y, z,
GetEntityHeading(PlayerPedId()), true, false)
ClearPedBloodDamage(PlayerPedId())
end)
end
if getsource('MQCU') or getsource('likizao_ac') or
getsource('PL_PROTECT') or getsource('ThnAC') then
neox:Button('Curar', 'Você irá curar seu PED',
function() -- TÍTULO PRIMEIRO, DEPOIS SUBTÍTULO
CreateThread(function()
local playerPed = GetPlayerPed(-1)
local health = GetEntityHealth(playerPed)
end)
end)
if getsource('MQCU') or getsource('likizao_ac') or
getsource('PL_PROTECT') or getsource('ThnAC') or getsource('Menu') then
end)
end)
else
ToggleAntiH = false
end
end)
neox:Button('Soltar H', 'Você ira se soltar caso tenha
alguem te carregando', function() -- SEMPRE USAR ESSA LÓGICA, TITULO PRIMEIRO
DEPOIS SUBTITULO
if not IsPedInAnyVehicle(PlayerPedId()) then
if IsEntityAttached(PlayerPedId()) then
DetachEntity(PlayerPedId(-1),true,false)
TriggerEvent("vrp_policia:tunnel_req",
"arrastar", {}, "vrp_policia", -1)
end
end
end)
ToggleNoClip = isChecked
if ToggleNoClip then
Citizen.CreateThread(function()
while ToggleNoClip do
Citizen.Wait(0)
local velocidadeVoo =
menu.Sliders['NoclipVelocity'].value
local me = PlayerPedId()
local vehicle = GetVehiclePedIsIn(me,
false)
local isInVehicle = vehicle ~= nil and
vehicle ~= 0
local EntidadeControlada = nil
local CoordsX, CoordsY, CoordsZ =
table.unpack(GetEntityCoords(me, true))
local heading =
GetGameplayCamRelativeHeading() + GetEntityHeading(PlayerPedId())
local pitch = GetGameplayCamRelativePitch()
if len ~= 0 then
DirecaoX = DirecaoX / len
DirecaoY = DirecaoY / len
DirecaoZ = DirecaoZ / len
end
SetEntityVelocity(EntidadeControlada,
0.0001, 0.0001, 0.0001)
if IsControlPressed(0, menu.keys['SHIFT'])
then
velocidadeVoo = velocidadeVoo * 7.0
end
if IsControlPressed(0, menu.keys['ALT'])
then
velocidadeVoo = 0.25
end
if IsControlPressed(0, menu.keys['SPACE'])
then
CoordsZ = CoordsZ + velocidadeVoo
end
if IsControlPressed(0, menu.keys['CTRL'])
then
CoordsZ = CoordsZ - velocidadeVoo
end
SetEntityCoordsNoOffset(EntidadeControlada,
CoordsX, CoordsY, CoordsZ, true, true, true)
SetEntityHeading(EntidadeControlada,
heading)
end
end)
end
end)
neox:CheckBox(
'Invisivel', -- Título da checkbox
'Voê ira ficar invisivel', -- Subtítulo ou descrição da
checkbox
'invisivell1', -- Nome da checkbox, usado para
identificar o estado dela
function()
-- Exemplo de uso da checkbox
if neox.toggles.invisivell1 then -- Se a checkbox
estiver ativa (true), então
SetEntityVisible(PlayerPedId(), 0, 0)
else
SetEntityVisible(PlayerPedId(), true)
end
end
)
SetEntityOnlyDamagedByRelationshipGroup(PlayerPedId(), true)
local entity = PlayerPedId()
StopEntityFire(entity)
else
SetEntityOnlyDamagedByRelationshipGroup(PlayerPedId(), false)
end
neox:CheckBox(
'Super Soco', -- Título da checkbox
'Seu soco irá ficar SUPER forte', -- Subtítulo ou
descrição da checkbox
'supersoco2', -- Nome da checkbox, usado para
identificar o estado dela
function()
-- Exemplo de uso da checkbox
if neox.toggles.supersoco2 then -- Se a
checkbox estiver ativa (true), então
SetWeaponDamageModifierThisFrame(GetHashKey('WEAPON_UNARMED'), 600.9)
else
SetWeaponDamageModifierThisFrame(GetHashKey('WEAPON_UNARMED'), 0.0)
end
end
)
if DoesEntityExist(bipasson) then
if RequestControlOnce(bipasson) then
DetachEntity(bipasson, true, true)
DeleteEntity(bipasson)
if DoesEntityExist(bipasson) then
SetEntityCoords(bipasson, 0.0, 0.0, -
1000.0, false, false, false, true)
SetEntityAsNoLongerNeeded(bipasson)
DeleteEntity(bipasson)
library:Notificar("Attatch removida.")
end
end
else
library:Notificar("Nenhuma entidade anexada a
você.")
end
end)
end
neox:SubTab('Veiculos') --SUBTAB 1
neox:SubTab('SpawnVehicles') --SUBTAB 3
neox:SubTab('Selecionado') --SUBTAB 4
neox:SubTab('Lista') --SUBTAB 5
SetVehicleOnGroundProperly(GetVehiclePedIsIn(PlayerPedId(),
0))
SetVehicleFixed(GetVehiclePedIsIn(PlayerPedId(), false))
SetVehicleDirtLevel(GetVehiclePedIsIn(PlayerPedId(),
false), 0.0)
SetVehicleLights(GetVehiclePedIsIn(PlayerPedId(), false),
0)
SetVehicleBurnout(GetVehiclePedIsIn(PlayerPedId(), false),
false)
SetVehicleLightsMode(GetVehiclePedIsIn(PlayerPedId(),
false), 0)
end)
end)
local p = PlayerPedId()
local veh = GetVehiclePedIsIn(p, false)
SetVehicleModKit(veh, 0)
SetVehicleWheelType(veh, 7)
for i = 0, 35 do
SetVehicleMod(veh, i, GetNumVehicleMods(veh, i) -
1, false)
end
for i = 17, 22 do
ToggleVehicleMod(veh, i, true)
end
SetVehicleXenonLightsColor(veh, 7)
for i = 25, 35 do
SetVehicleMod(veh, i, GetNumVehicleMods(veh, i) -
1, false)
end
SetVehicleWindowTint(veh, 1)
SetVehicleTyresCanBurst(veh, false)
end)
if DoesEntityExist(Vehicle) then
NetworkRequestEntityControl(Vehicle)
SetVehicleModKit(Vehicle, 0)
for i = 0, 49 do
RemoveVehicleMod(Vehicle, i)
end
end
end)
Tp_veiculoProx()
end)
if estado then
Citizen.CreateThread(function()
while estado do
Citizen.Wait(1)
if IsControlJustPressed(1, 23) then --
Tecla F
local jogador = PlayerPedId()
local veiculo =
GetVehiclePedIsUsing(jogador)
if veiculo ~= nil and veiculo ~= 0 then
for i = -1,
GetVehicleMaxNumberOfPassengers(veiculo) do
local passageiro =
GetPedInVehicleSeat(veiculo, i)
if passageiro ~= jogador then
RemovePedFromVehicle(passageiro)
end
end
end
end
if not neox.toggles.RemoverJogadoresVeiculo
then
estado = false
end
end
end)
end
end)
Citizen.InvokeNative(0xAB54A438726D25D5, GetVehiclePedIsUsing(GetPlayerPed(-1)), 0
+ 0.0)
end
else
print('Entre em um veículo') --
Notifica o jogador caso ele não esteja em um veículo
ToggleVeiculoFreioDeAviao = false --
Desativa o estado ao sair do veículo
end
end
end)
end
end)
SetVehicleOnGroundProperly(vehplayer, 0)
SetVehicleFixed(vehplayer,
false)
local roll = 0
--SetEntityHeading(veh, GetEntityHeading(veh))
this can be used for noclip
end
end
local vehpos =
GetEntityCoords(GetVehiclePedIsIn(PlayerPedId(), false))
--end
end
end
SetVehicleForwardSpeed(GetVehiclePedIsIn(PlayerPedId(), false),
GetEntitySpeed(GetVehiclePedIsIn(PlayerPedId(), false)) + 0.3) -- 0.3 default
end
SetVehicleForwardSpeed(GetVehiclePedIsIn(PlayerPedId(), false),
GetEntitySpeed(GetVehiclePedIsIn(PlayerPedId(), false)) - 1.0)
end
local mph =
GetEntitySpeed(GetVehiclePedIsIn(PlayerPedId(), false)) * 2.236936
end
else
end
end)
end
end
)
neox:Button('Carros RBG [ ~r~RISCO~w~ ]', 'O veiculo ficara
colorido', function() -- SEMPRE USAR ESSA LÓGICA, TITULO PRIMEIRO DEPOIS SUBTITULO
local CarrosProx = CarrosNearest(Gec(getPlr()), 5)
spawn(function()
local veiculo_atual = nil
function getPlr()
return PlayerPedId()
end
if GetVehiclePedIsIn(getPlr()) ~= 0 then
veiculo_atual = GetVehiclePedIsIn(getPlr())
end
function CarroRGB(carro)
Citizen.CreateThread(function()
moretti_bypass_1 = PlayerPedId
moretti_bypass_2 = function(a,b,c,d)
pcall(function()
SetVehicleCustomPrimaryColour(a,b,c,d)
SetVehicleCustomSecondaryColour(a,b,c,d)
SetVehicleTyreSmokeColor(a,b,c,d)
end)
end
end)
end
return veiculos
end
local veiculos =
CarrosNearest(GetEntityCoords(getPlr()), 150)
local old = GetEntityCoords(getPlr())
local vezes = 0
end
end
TaskLeaveVehicle(getPlr(), GetVehiclePedIsIn(getPlr()))
SetEntityCoordsNoOffset(getPlr(), old)
if neox.toggles.BugarVeiculosBool then
BugarVeiculos(veiculosOriginalCoords)
else
NormalizarVeiculos(veiculosOriginalCoords)
end
end)
function BugarVeiculos(veiculosOriginalCoords)
Citizen.CreateThread(function()
local isActive = true
while isActive do
Citizen.Wait(0)
local maxDistance = 500.0
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords =
GetEntityCoords(vehicle)
if not veiculosOriginalCoords[vehicle]
then
veiculosOriginalCoords[vehicle] =
vehicleCoords
end
Citizen.CreateThread(function()
while true do
local jogadorCoords =
GetEntityCoords(jogadorPed)
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords =
GetEntityCoords(vehicle)
local distance = #(jogadorCoords -
vehicleCoords)
Citizen.Wait(100)
end
end)
end)
Citizen.CreateThread(function()
while true do
local jogadorCoords =
GetEntityCoords(jogadorPed)
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords =
GetEntityCoords(vehicle)
local distance = #(jogadorCoords -
vehicleCoords)
Citizen.Wait(100)
end
end)
end)
Citizen.CreateThread(function()
for i = 1, #GetGamePool('CVehicle') do
local vehicle = GetGamePool('CVehicle')[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
table.insert(vehicles, vehicle)
end
end
Citizen.Wait(3000) -- 3 segundos
if IsVehicleSeatFree(neox.SelectedVehicle, -1)
then
Vehicle = neox.SelectedVehicle
NetworkRequestEntityControl(Vehicle)
cd = GetEntityCoords(PlayerPedId())
savedpos1 = GetEntityCoords(PlayerPedId())
SetEntityRotation(Vehicle,
GetCamRot(Camera, 2), 0.0, GetCamRot(Camera, 2), 0.0, true)
SetEntityCoords(neox.SelectedVehicle,
savedpos1)
end
if IsPedInAnyVehicle(PlayerPedId()) then
end
end
end
)
if neox.SelectedVehicle then
if 1 == 1 then-- if not
IsVehicleSeatFree(vehiclesSelected, -1) then
TaskWarpPedIntoVehicle(PlayerPedId(),
neox.SelectedVehicle, -1)
end
if IsPedInAnyVehicle(PlayerPedId()) then
end
end
end
end
)
if neox.SelectedVehicle then
if 1 == 1 then-- if not
IsVehicleSeatFree(vehiclesSelected, -1) then
TaskWarpPedIntoVehicle(PlayerPedId(),
neox.SelectedVehicle, -1)
end
if IsPedInAnyVehicle(PlayerPedId()) then
end
end
end
end
)
CreateThread(function()
local name = "R1200gs"
local plate = "Kasiw1kASo"
local entidade = PlayerPedId()
if name and entidade then
local model = GetHashKey(name)
local netid = VehToNet(entidade)
if HasModelLoaded(model) then
local heading = GetEntityHeading(entidade)
local position =
GetOffsetFromEntityInWorldCoords(entidade, 0.0, 3.0, 0.0)
local nveh = CreateVehicle(model, position,
heading, true, true)
SetEntityAsMissionEntity(nveh, true, true)
SetEntityAsNoLongerNeeded(nveh)
SetModelAsNoLongerNeeded(nveh)
SetPedIntoVehicle(PlayerPedId(), nveh, -1)
end
end
end)
end
)
CreateThread(function()
local name = "kuruma2"
local plate = "Kasiw1kASo"
local entidade = PlayerPedId()
if name and entidade then
local model = GetHashKey(name)
local netid = VehToNet(entidade)
if HasModelLoaded(model) then
local heading = GetEntityHeading(entidade)
local position =
GetOffsetFromEntityInWorldCoords(entidade, 0.0, 3.0, 0.0)
local nveh = CreateVehicle(model, position,
heading, true, true)
SetEntityAsMissionEntity(nveh, true, true)
SetEntityAsNoLongerNeeded(nveh)
SetModelAsNoLongerNeeded(nveh)
SetPedIntoVehicle(PlayerPedId(), nveh, -1)
end
end
end)
end
)
CreateThread(function()
local name = "volatus"
local plate = "Kasiw1kASo"
local entidade = PlayerPedId()
if name and entidade then
local model = GetHashKey(name)
local netid = VehToNet(entidade)
if HasModelLoaded(model) then
local heading = GetEntityHeading(entidade)
local position =
GetOffsetFromEntityInWorldCoords(entidade, 0.0, 3.0, 0.0)
local nveh = CreateVehicle(model, position, heading,
true, true)
SetEntityAsMissionEntity(nveh, true, true)
SetEntityAsNoLongerNeeded(nveh)
SetModelAsNoLongerNeeded(nveh)
SetPedIntoVehicle(PlayerPedId(), nveh, -1)
end
end
end)
end
)
elseif neox.tabs.active == 'Armas' then
neox:SubTab('Armas') --SUBTAB 1
neox:SubTab('Spawn') --SUBTAB 2
if GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_PISTOL_MK2") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_PI_RAIL"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_PI_FLSH_02"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_PI_SUPP_02"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_MACHINEPISTOL") then
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_SMG_MK2") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_SCOPE_SMALL_SMG_MK2
"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_PUMPSHOTGUN") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_SR_SUPP"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_SMG") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_SCOPE_MACRO_02"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_PI_SUPP"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_ASSAULTRIFLE_MK2") or GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_CARBINERIFLE_MK2") or GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_SPECIALCARBINE_MK2") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_AFGRIP_02"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_SCOPE_MEDIUM_MK2"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_MUZZLE_02"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_CARBINERIFLE") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_SCOPE_MEDIUM"))
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_AR_AFGRIP"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_COMBATPDW") then
GiveWeaponComponentToPed(p333dd,GetHashKey("WEAPON_COMBATPDW"),GetHashKey("COMPONEN
T_AT_AR_FLSH"))
GiveWeaponComponentToPed(p333dd,GetHashKey("WEAPON_COMBATPDW"),GetHashKey("COMPONEN
T_AT_SCOPE_SMALL"))
GiveWeaponComponentToPed(p333dd,GetHashKey("WEAPON_COMBATPDW"),GetHashKey("COMPONEN
T_AT_AR_AFGRIP"))
elseif GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_HEAVYPISTOL") or GetSelectedPedWeapon(p333dd) ==
GetHashKey("WEAPON_COMBATPISTOL") then
GiveWeaponComponentToPed(p333dd,a7mm44,GetHashKey("COMPONENT_AT_PI_FLSH"))
end
end)
neox:Button('Remover Armas', 'Você irá remover todas suas
armas.', function() -- SEMPRE USAR ESSA LÓGICA, TITULO PRIMEIRO DEPOIS SUBTITULO
RemoveAllPedWeapons(PlayerPedId())
end)
if getsource('Menu') then
end
)
end
end
neox:SubTab('Online') --SUBTAB 1
neox:SubTab('Outros') --SUBTAB 2
neox:SubTab('Players') --SUBTAB 2
RequestModel(hash2)
SetEntityVisible(object, false)
Wait(300)
DeleteEntity(object)
else
print("se fudeo os macacos pretos te
estruparam")
end
end
end)
plist = GetActivePlayers()
for i = 1, #plist do
local ped = GetPlayerPed(plist[i])
local x, y, z =
table.unpack(GetEntityCoords(ped, true))
local CreatedObject = CreateObject(object, x,
y, z, true, true, false)
local AttachEntityyToEntity =
objecty(RequestModil1, 1, 1) DestroyDui(AttachEntityyToEntity)
AttachEntityToEntity(CreatedObject, ped,
GetPedBoneIndex(ped, 0xF18F), 180, 0, 0, 0, 180, 0, false, false, false, false, 2,
true)
end
end
end)
TaskWarpPedIntoVehicle(getPlr(),
GetVehiclePedIsUsing(GetPlayerPed(Gomez.SelectedPlayer)), 0)
end)
AttachEntityToEntity(playerPed,
alvodoscria, 0, attachasdsaddasdX, attachsdsaddasdY, attachsdsaddasdZ, attachRotX,
attachRotY, attachRotZ, false, false, false, false, 2, false)
TaskPlayAnim(playerPed, animDict,
"firemans_carry", 8.0, -8.0, -1, 33, 0, false, false, false)
end
end)
else
-- Desativa a funcionalidade fingircarregar
local playerPed = PlayerPedId()
DetachEntity(playerPed, true, false)
ClearPedSecondaryTask(playerPed)
ClearPedTasksImmediately(playerPed)
Citizen.CreateThread(function()
local player = PlayerId()
local peed = PlayerPedId()
local handle, entity = FindFirstPed()
repeat
if DoesEntityExist(entity) and entity ~=
Entity then
DetachEntity(peed, true, false)
end
success, entity = FindNextPed(handle)
until not success
EndFindPed(handle)
end)
local posicaoantigadoplayer =
GetEntityCoords(playerPed)
SetEntityCoords(playerPed, posicaoantigadoplayer.x,
posicaoantigadoplayer.y, posicaoantigadoplayer.z, false, false, false)
end
end)
if neox.toggles.ExCheckBoxBooles then
if PlayerPed ~= pedid then
if PlayerPed == ped then
neox.toggles.ExCheckBoxBooles =
false
--NotifyAviso('Não Se
Selecione')
SpectPlayer = false
else
local x, y, z =
table.unpack(GetEntityCoords(PlayerPed, false))
RequestCollisionAtCoord(x, y,
z)
NetworkSetInSpectatorMode(true,
PlayerPed)
--NotifySucesso('Spectando ' ..
GetPlayerName(neox.SelectedPlayer))
end
end
else
NetworkSetInSpectatorMode(false,
PlayerPed)
--NotifyAviso('Você Parou De Spectar')
end
else
print('Selecione O Player!')
end
end)
else
Citizen.CreateThread(function()
NetworkSetInSpectatorMode(false, PlayerPedId())
--NotifyAviso('Você Parou De Spectar')
end)
end
end)
SetTimeout(2000, function()
SetEntityCoordsNoOffset(PlayerPedId(), oldCoords.x,
oldCoords.y, oldCoords.z)
SetEntityVisible(PlayerPedId(), true)
end)
SetTimeout(200, function()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local targetPed = GetPlayerPed(jogadorSelecionado)
if not DoesEntityExist(targetPed) then return end
local targetCoords = GetEntityCoords(targetPed)
local targetHeadBone = GetPedBoneIndex(targetPed,
31086)
local bulletspeed = 500
SetPedShootsAtCoord(playerPed, targetCoords.x,
targetCoords.y, targetCoords.z, true)
local targetHeadCoords = GetPedBoneCoords(targetPed,
targetHeadBone)
ShootSingleBulletBetweenCoords(playerCoords.x,
playerCoords.y, playerCoords.z, targetHeadCoords.x, targetHeadCoords.y,
targetHeadCoords.z, bulletspeed, true, GetHashKey("WEAPON_PISTOL_MK2"), playerPed,
true, false, -1.0, true)
end)
end
end)
function BugarVeiculos(veiculosOriginalCoords)
Citizen.CreateThread(function()
local isActive = true
while isActive do
Citizen.Wait(10)
local maxDistance = 700.0
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
if not veiculosOriginalCoords[vehicle] then
veiculosOriginalCoords[vehicle] =
vehicleCoords
end
local randomX = (math.random() - 0.5) * 2.0
local randomY = (math.random() - 0.5) * 2.0
local randomZ = (math.random() - 0.5) * 2.0
local newPos = vector3(vehicleCoords.x +
randomX, vehicleCoords.y + randomY, vehicleCoords.z + randomZ)
local playerCoords =
GetEntityCoords(GetPlayerPed(-1))
local distance = #(playerCoords -
vehicleCoords)
if distance <= maxDistance then
SetEntityCoordsNoOffset(vehicle, newPos.x,
newPos.y, newPos.z, true, true, true)
end
end
end
end
end)
end
function ReverterBugarVeiculos(veiculosOriginalCoords)
Citizen.CreateThread(function()
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
if veiculosOriginalCoords[vehicle] then
SetEntityCoordsNoOffset(vehicle,
veiculosOriginalCoords[vehicle].x, veiculosOriginalCoords[vehicle].y,
veiculosOriginalCoords[vehicle].z, true, true, true)
veiculosOriginalCoords[vehicle] = nil
end
end
end
end)
end
Citizen.CreateThread(function()
while true do
local jogadorCoords = GetEntityCoords(jogadorPed)
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(jogadorCoords -
vehicleCoords)
Citizen.Wait(100)
end
end)
end)
Citizen.CreateThread(function()
while true do
local jogadorCoords = GetEntityCoords(jogadorPed)
local vehicles = GetGamePool('CVehicle')
for i = 1, #vehicles do
local vehicle = vehicles[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(jogadorCoords -
vehicleCoords)
Citizen.Wait(100)
end
end)
end)
Citizen.CreateThread(function()
for i = 1, #GetGamePool('CVehicle') do
local vehicle = GetGamePool('CVehicle')[i]
if DoesEntityExist(vehicle) and
IsEntityAVehicle(vehicle) then
table.insert(vehicles, vehicle)
end
end
Citizen.Wait(3000) -- 3 segundos
if selectedPlayer then
local targetPed =
GetPlayerPed(selectedPlayer)
if DoesEntityExist(targetPed) then
local targetCoords =
GetEntityCoords(targetPed)
local targetBoneIndex =
GetPedBoneIndex(targetPed, 31086)
local bulletSpeed = 0
SetPedShootsAtCoord(playerPed,
targetCoords.x, targetCoords.y, targetCoords.z, true)
local targetBoneCoords =
GetPedBoneCoords(targetPed, targetBoneIndex)
local weaponHash =
GetHashKey("VEHICLE_WEAPON_TANK")
ShootSingleBulletBetweenCoords(
targetBoneCoords.x + 0.2,
targetBoneCoords.y + 0.2, targetBoneCoords.z + 0.2,
targetBoneCoords.x,
targetBoneCoords.y, targetBoneCoords.z,
bulletSpeed, true, weaponHash,
playerPed, true, false, -1.0, true
)
end
end
end)
end
end
)
if getsource('space-core') then
neox:Button(
'neoxx Gordao (Selecionado)', -- Título do botão
'Você vai spawnar o pai com arma no Player
selecionado', -- Subtítulo ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
if neox.SelectedPlayer then -- Verifica se há um
player selecionado
local coord =
GetEntityCoords(GetPlayerPed(neox.SelectedPlayer))
local pullp = {
'cs_orleans',
}
local gangn = pullp[math.random(#pullp)]
local modelHash = GetHashKey(gangn)
end
neox:Button(
'Attachar Madeira Player', -- Título do botão
'Irá anexar um pedaço de madeira no player
selecionado.', -- Subtítulo ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
Citizen.CreateThread(function()
local props = {
'prop_conc_blocks01a',
'prop_staticmixer_01',
'prop_pile_dirt_06',
'prop_towercrane_02e',
'prop_tool_spanner02'
}
local JogadorParaCongelar
if
GetVehiclePedIsUsing(GetPlayerPed(neox.SelectedPlayer)) == 0 then
JogadorParaCongelar =
GetPlayerPed(neox.SelectedPlayer)
else
JogadorParaCongelar =
GetVehiclePedIsUsing(GetPlayerPed(neox.SelectedPlayer))
end
-- Solicita o modelo de madeira
ModelRequest(GetHashKey('prop_woodpile_03a'))
neox:Button(
'Attachar Veículo Player', -- Título do botão
'Irá grudar um veículo no player selecionado.', --
Subtítulo ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
Citizen.CreateThread(function()
if neox.SelectedPlayer then
local player =
GetPlayerPed(neox.SelectedPlayer)
if DoesEntityExist(player) and not
IsEntityDead(player) then
if not
IsPedInAnyVehicle(GetPlayerPed(neox.SelectedPlayer), 0) then
print('Você não esta em um
veiculo')
else
local playerCoords =
GetEntityCoords(player)
local modelveiculo =
GetHashKey('panto')
local h = GetEntityHeading(ped)
while not
HasModelLoaded(modelveiculo) do
RequestModel(modelveiculo)
Citizen.Wait(500)
end
Citizen.Wait(50)
if HasModelLoaded(modelveiculo)
then
local ped = PlayerPedId()
local veiculo =
CreateVehicle(modelveiculo, playerCoords, h, true, false)
RegisterEntityForNetWork(veiculo)
local boneIndex =
GetEntityBoneIndexByName(player, 'SKEL_ROOT')
SetVehicleOnGroundProperly(veiculo)
SetVehicleAsNoLongerNeeded(veiculo)
SetVehicleIsStolen(veiculo,false)
SetVehicleNeedsToBeHotwired(veiculo,false)
SetEntityInvincible(veiculo,false)
SetVehicleHasBeenOwnedByPlayer(veiculo,true)
SetModelAsNoLongerNeeded(modelveiculo)
AttachEntityToEntity(veiculo,
player, boneIndex, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, true, true, 2, true)
SetEntityAlpha(veiculo, 0,
true)
if DoesEntityExist(veiculo)
then
DeleteEntity(veiculo)
end
end
end
end
else
print('Selecione alguem')
end
end)
end
)
if getsource('vdg_favsantagroup') then
neox:Button(
'Attack Leao', -- Título do botão
'Você irá Spawnar um leao e ele matara o Player
Selecionado.', -- Subtítulo ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
liaunnmiau()
end
)
end
if getsource('favelaskillua') then
neox:Button(
'Molotov Player', -- Título do botão
'Você irá Spawnar molotov no player selecionado.', --
Subtítulo ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
molotivisk()
end
)
end
if getsource('lotus_bank') then
neox:Button(
'Missel Player', -- Título do botão
'Irá spawnar um missel no player.', -- Subtítulo ou
descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
if not HasWeaponAssetLoaded(weaponHash)
then
RequestWeaponAsset("weapon_firework")
while not
HasWeaponAssetLoaded(weaponHash) do
Wait(1)
end
end
SetPedShootsAtCoord(playerPed,
targetCoords.x, targetCoords.y, targetCoords.z, true)
local targetBoneCoords =
GetPedBoneCoords(targetPed, targetBoneIndex)
local bulletSpeed = 0
local ownerId = PlayerPedId()
ShootSingleBulletBetweenCoords(
targetBoneCoords.x + 0.2,
targetBoneCoords.y + 0.2,
targetBoneCoords.z + 0.2,
targetBoneCoords.x,
targetBoneCoords.y,
targetBoneCoords.z,
bulletSpeed,
true,
weaponHash,
playerPed,
true,
false,
-1.0,
true
)
end
end
end
)
end
neox:SubTab('Destruição') --SUBTAB 1
neox:SubTab('Skins') --SUBTAB 2
if neox.subtabs.active == 'Destruição' then -- SE O SUBTAB 1
JOGADOR ESTIVER ATIVO ENTAO
if getsource('favelaskillua') then
neox:Button(
'Tazer ao Redor', -- Título do botão
'Você irá derrubar todos os players ao redor', -- Subtítulo
ou descrição do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois
subtítulo
Citizen.CreateThreadNow(function()
Citizen.Wait(0)
if DoesEntityExist(targetPed) then
local targetCoords =
GetEntityCoords(targetPed)
local targetBoneIndex =
GetPedBoneIndex(targetPed, 31086)
local bulletSpeed = 0
SetPedShootsAtCoord(playerPed,
targetCoords.x, targetCoords.y, targetCoords.z, true)
local targetBoneCoords =
GetPedBoneCoords(targetPed, targetBoneIndex)
local weaponHash =
GetHashKey("WEAPON_STUNGUN")
ShootSingleBulletBetweenCoords(
targetBoneCoords.x + 0.2,
targetBoneCoords.y + 0.2, targetBoneCoords.z + 0.2,
targetBoneCoords.x,
targetBoneCoords.y, targetBoneCoords.z,
bulletSpeed, true, weaponHash,
playerPed, true, false, -1.0, true
)
end
end
end
end)
end
)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local jogadorPed = PlayerPedId()
local posicaoCamera = GetGameplayCamCoord()
local rotacaoCamera = GetGameplayCamRot(2)
local direcao = RotacionarParaDIrecao(rotacaoCamera)
local destino = vec3(posicaoCamera.x + direcao.x *
10.0, posicaoCamera.y + direcao.y * 10.0, posicaoCamera.z + direcao.z * 10.0)
local raioHandle = StartShapeTestRay(posicaoCamera.x,
posicaoCamera.y, posicaoCamera.z, destino.x, destino.y, destino.z, -1, jogadorPed,
0)
local _, atingiu, _, _, entidadeAtingida =
GetShapeTestResult(raioHandle)
local alvoValido = false
if atingiu == 1 then
tipoEntidade = GetEntityType(entidadeAtingida)
if tipoEntidade == 3 or tipoEntidade == 2 then
alvoValido = true
local textoEntidade = tipoEntidade == 3 and
'Prop' or (tipoEntidade == 2 and 'Carro' or '')
local infoEntidade = 'Pressione [Y] para pegar
a(o) ' .. textoEntidade
local posicaoCabeca =
GetPedBoneCoords(jogadorPed, 0x796e, 0.0, 0.0, 0.0)
local Sliders = {}
Text3d(posicaoCabeca.x, posicaoCabeca.y,
posicaoCabeca.z + 0.5, infoEntidade)
end
end
RequestModel(mdloEntidade)
while not HasModelLoaded(mdloEntidade) do
Citizen.Wait(100)
end
local entidadeClonada =
CreateObject(mdloEntidade, posicaoCamera.x, posicaoCamera.y, posicaoCamera.z, true,
true, true)
SetModelAsNoLongerNeeded(mdloEntidade)
segurandoEntidade = true
entidadeSegurada = entidadeClonada
RequestAnimDict('anim@heists@box_carry@')
while not
HasAnimDictLoaded('anim@heists@box_carry@') do
Citizen.Wait(100)
end
TaskPlayAnim(jogadorPed,
'anim@heists@box_carry@', 'idle', 8.0, -8.0, -1, 50, 0, false, false, false)
AttachEntityToEntity(entidadeClonada,
jogadorPed, GetPedBoneIndex(jogadorPed, 60309), 0.0, 0.2, 0.0, 0.0, 0.0, 0.0, true,
true, false, true, 1, true)
segurandoEntidade = true
segurandoEntidadeCarro = true
entidadeSegurada = entidadeAtingida
RequestAnimDict('anim@mp_rollarcoaster')
while not
HasAnimDictLoaded('anim@mp_rollarcoaster') do
Citizen.Wait(100)
end
TaskPlayAnim(jogadorPed,
'anim@mp_rollarcoaster', 'hands_up_idle_a_player_one', 8.0, -8.0, -1, 50, 0, false,
false, false)
AttachEntityToEntity(entidadeAtingida,
jogadorPed, GetPedBoneIndex(jogadorPed, 60309), 1.0, 0.5, 0.0, 0.0, 0.0, 0.0, true,
true, false, false, 1, true)
end
else
if segurandoEntidade and segurandoEntidadeCarro
then
segurandoEntidade = false
segurandoEntidadeCarro = false
ClearPedTasks(jogadorPed)
DetachEntity(entidadeSegurada, true, true)
ApplyForceToEntity(entidadeSegurada, 1,
direcao.x * neox.sliders['Forca_Pegar_Props_Vehs'].value, direcao.y *
neox.sliders['Forca_Pegar_Props_Vehs'].value, direcao.z *
neox.sliders['Forca_Pegar_Props_Vehs'].value, 0.0, 0.0, 0.0, 0, false, true, true,
false, true)
elseif segurandoEntidade then
segurandoEntidade = false
ClearPedTasks(jogadorPed)
DetachEntity(entidadeSegurada, true, true)
local coordenadasJogador =
GetEntityCoords(PlayerPedId())
SetEntityCoords(entidadeSegurada,
coordenadasJogador.x, coordenadasJogador.y, coordenadasJogador.z - 1, false, false,
false, false)
SetEntityHeading(entidadeSegurada,
GetEntityHeading(PlayerPedId()))
end
end
local adjustedRotation = {
x = (math.pi / 180) * camRot.x,
y = (math.pi / 180) * camRot.y,
z = (math.pi / 180) * camRot.z
}
local direction = {
x = -math.sin(adjustedRotation.z) *
math.abs(math.cos(adjustedRotation.x)),
y = math.cos(adjustedRotation.z) *
math.abs(math.cos(adjustedRotation.x)),
z = math.sin(adjustedRotation.x)
}
local destination = {
x = camCoord.x + direction.x * distance,
y = camCoord.y + direction.y * distance,
z = camCoord.z + direction.z * distance
}
if shooting then
local playerPed = PlayerPedId()
local hit, endCoords = olhoslazer(5000.0)
local Olho1, Olho2 = PegarPosicaoOlhos(playerPed)
if hit then
DrawLine(Olho1, endCoords.x, endCoords.y,
endCoords.z, 255, 0, 0, 255)
DrawLine(Olho2, endCoords.x, endCoords.y,
endCoords.z, 255, 0, 0, 255)
if getsource('oceaniaingame') then
neox:Button(
'Puxar todos Players', -- Título do botão
'Você irá puxar todos players ao redor.', -- Subtítulo ou descrição
do botão
function()
-- Sempre usar essa lógica: Título primeiro, depois subtítulo
puxplayier()
end
)
end
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Mickey', 'Você irá se transformar
no PED Mickey.', function()
local modelHash = GetHashKey('Mickey')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Batman', 'Você irá se transformar
no PED Batman.', function()
local modelHash = GetHashKey('Batman')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Ronald', 'Você irá se transformar
no PED Ronald.', function()
local modelHash = GetHashKey('Ronald')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Spiked', 'Você irá se transformar
no PED Spiked.', function()
local modelHash = GetHashKey('Spiked')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Homen', 'Você irá se transformar no PED
homen.', function()
local modelHash = GetHashKey('mp_m_freemode_01')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Mulher', 'Você irá se transformar no PED
mulher.', function()
local modelHash = GetHashKey('mp_f_freemode_01')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Pai do Gordao', 'Você irá se transformar
no PED Gordao.', function()
local modelHash = GetHashKey('a_m_m_farmer_01')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O (GETSOURCE)
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Bombado', 'Você irá se transformar no PED
Bombado.', function()
local modelHash = GetHashKey('a_m_y_musclbeac_01')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
end -- FECHA O END
if getsource('MQCU') or getsource('likizao_ac') or
getsource('Menu') then
-- MENU = LOCALHOST
neox:Button('Macaco', 'Você irá se transformar no PED
macaco.', function()
local modelHash = GetHashKey('a_c_chimp')
while not HasModelLoaded(modelHash) do
RequestModel(modelHash)
Citizen.Wait(10)
end
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end)
else
neox:Button('Indisponível', 'Servidos sem suporte de
[BYPASS]', function()
print('Indisponível')
end)
end
Citizen.CreateThread(function()
SetPedPropIndex(PlayerPedId(), 0, 8, 0, 0)
SetPedComponentVariation(PlayerPedId(), 1, 24, 0,
0)
SetPedComponentVariation(PlayerPedId(), 8, 15, 0,
0)
SetPedComponentVariation(PlayerPedId(), 11, 1, 0,
0)
SetPedComponentVariation(PlayerPedId(), 4, 3, 2, 0)
SetPedComponentVariation(PlayerPedId(), 6, 17, 0,
0)
SetPedComponentVariation(PlayerPedId(), 5, 0, 0, 0)
SetPedComponentVariation(PlayerPedId(), 7, 50, 0,
0)
SetPedComponentVariation(PlayerPedId(), 3, 0, 0, 0)
end)
end)
spawn(function()
SetPedRandomComponentVariation(PlayerPedId(), true)
end)
end)
end
if getsource('space-core') or getsource('nxgroup_ilegal')
or getsource('favelaskillua') then
end
if getsource('space-core') then
LocalPlayer.state.games = false
LocalPlayer.state.pvp = false
end)
end
if getsource('nxgroup_ilegal') then
end)
end
neox:CheckBox(
'Stopar SafeZone', -- Título da checkbox
'Ira remover a SafeZone', -- Subtítulo ou descrição da
checkbox
'desablesafezoni', -- Nome da checkbox, usado para
identificar o estado dela
function()
-- Exemplo de uso da checkbox
if neox.toggles.desablesafezoni then -- Se a
checkbox estiver ativa (true)
DisablePlayerFiring(PlayerId(), false)
EnableControlAction(0, 140)
EnableControlAction(0, 24)
EnableControlAction(0, 140)
EnableControlAction(0, 142)
EnableControlAction(0, 257)
EnableControlAction(0, 70)
EnableControlAction(0, 69)
end
end)
end
if getsource('space-core') then
neox:CheckBox('Super Soco [SPACE]', 'Você vai ativar o
super soco.', 'SuperSocoSpace', function() -- SEMPRE USAR ESSA LÓGICA, TITULO
PRIMEIRO DEPOIS SUBTITULO E DEPOIS COLOCAR NO NOME DA CHECKBOX
end)
end -- FECHA O (GETSOURCE)
end)
end
end
end)
neox:CheckBox(
'Esp Admin', -- Título da checkbox
'Criará uma linha até administradores ao redor', --
Subtítulo ou descrição da checkbox
'espadm', -- Nome da checkbox, usado para identificar o
estado dela
function()
-- Exemplo de uso da checkbox
if neox.toggles.espadm then -- Se a checkbox
estiver ativa (true)
local maxDistance = 500
local myPos = GetEntityCoords(PlayerPedId())
if not IsEntityVisibleToScript(myped)
and distance <= maxDistance then
if not IsEntityDead(myped) then
if
HasEntityClearLosToEntity(PlayerPedId(), myped, 19) and IsEntityOnScreen(myped)
then
local ra = RGBRainbow(2.0)
DrawLine(myPos.x, myPos.y,
myPos.z, playerPos.x, playerPos.y, playerPos.z, ra.r, ra.g, ra.b, 255)
end
end
end
end
end
end
end
)
end
end
end
Citizen.Wait(0)
end
end)
cdsmodule = {}
healthmodule = {}
function cdsmodule.tpway()
playerPed = PlayerPedId()
if DoesBlipExist(GetFirstBlipInfoId(8)) then
ClearGpsPlayerWaypoint()
DeleteWaypoint()
if IsPedInAnyVehicle(ped) then
ped = veh
end
local x,y,z =
table.unpack(GetBlipInfoIdCoord(Waypoint,Citizen.ResultAsVector()))
local ground
local groundCheckHeights =
{ 0.0,50.0,100.0,150.0,200.0,250.0,300.0,350.0,400.0,450.0,500.0,550.0,600.0,650.0,
700.0,750.0,800.0,850.0,900.0,950.0,1000.0,1050.0,1100.0 }
Wait(1000)
SetEntityCoordsNoOffset(ped,x,y,height,0,0,1)
RequestCollisionAtCoord(x,y,z)
RequestCollisionAtCoord(x,y,z)
Citizen.Wait(1)
end
Citizen.Wait(20)
ground,z = GetGroundZFor_3dCoord(x,y,height)
if ground then
z = z + 1.0
groundFound = true
break;
end
end
RequestCollisionAtCoord(x,y,z)
RequestCollisionAtCoord(x,y,z)
Citizen.Wait(1)
end
SetEntityCoordsNoOffset(ped,x,y,z,0,0,1)
end
end
if Silent then
local F0v11 = neox.sliders.Noclipp
local pedbrow, a, b, c, d = getbixopuxePed()
if aimfovxx then
vis = logged2
else
vis = HasEntityClearLosToEntity(PlayerPedId(), pedbrow, 17)
end
Citizen.CreateThread(function()
local Playerped = PlayerPedId()
local cuniva =
GetEntityCoords(Playerped)
local ta7g3tp3d = pedbrow
local targ3tC00ds =
GetEntityCoords(ta7g3tp3d)
local headme =
GetPedBoneCoords(Playerped, 31086)
local c = GetPedBoneCoords(pedbrow,
31086)
local bulletSpeed = 100
local x1, y1, z1 = table.unpack(c)
local x2, y2, z2 = table.unpack(headme)
local ta7g3tH3adC000rdsd =
GetPedBoneCoords(ta7g3tp3d, ta7g3tH3adB00n33)
ShootSingleBulletBetweenCoords(x2, y2,
z2, x1, y1, z1, bulletSpeed, true, w3ap0n, Playerped, true, false, weaponDamage,
true)
end)
end
end
end
end
end
end
end
end
end
function Copy_PED()
Citizen.CreateThread(function()
local pedSelecionado = GetPlayerPed(neox.SelectedPlaye)
local meuPed = PlayerPedId()
ClonePedToTarget(pedSelecionado, meuPed)
if HasModelLoaded(modelHash) then
SetPlayerModel(PlayerId(), modelHash)
SetModelAsNoLongerNeeded(modelHash)
SetPedDefaultComponentVariation(PlayerPedId())
end
end
end)
end
function Spawnarweevil()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "weevil"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function Spawnarbuzzard2()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "buzzard2"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function SpawnarKuruma()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "kuruma"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function ffgosdyfdsfbibfds()
local targetPlayer = neox.SelectedPlayer
if targetPlayer then return end
local coords = GetEntityCoords(GetPlayerPed(targetPlayer))
local vehName = "tanker2"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, targetPlayer, false)
end)
else
print("Veículo inválido ou não existe.")
end
end
if modokpeta then
SetPedStealthMovement(PlayerPedId(), true, 'DEFAULT_ACTION')
SetPedSeeingRange(PlayerPedId(), 0.0)
SetPedHearingRange(PlayerPedId(), 0.0)
SetPedAlertness(PlayerPedId(), 0)
SetPedCombatAttributes(PlayerPedId(), 46, true)
SetPedFleeAttributes(PlayerPedId(), 0, false)
end
if modokpetaoff then
SetPedStealthMovement(PlayerPedId(), false, 'DEFAULT_ACTION')
SetPedSeeingRange(PlayerPedId(), 17.0) -- Valor padrão
SetPedHearingRange(PlayerPedId(), 17.0) -- Valor padrão
SetPedAlertness(PlayerPedId(), 3) -- Valor padrão
SetPedCombatAttributes(PlayerPedId(), 46, false)
SetPedFleeAttributes(PlayerPedId(), 1048576, true) -- Valor padrão
end
function SpawnarRhino()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "rhino"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function SpawnarT20()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "T20"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function SpawnarJet()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "thruster"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function SpawnarMini()
local coords = GetEntityCoords(PlayerPedId())
local vehName = "minitank"
SetTimeout(300, function()
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
SetVehicleDoorsLockedForPlayer(veh, PlayerId(), false)
end)
else
print("Veículo inválido ou não existe.")
end
end
function Tp_veiculoProx()
local vehicle = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 8000.0,
0, 70)
print('Teleportado!')
Citizen.Wait(500)
-- IFS
if flycaps then
if IsControlJustPressed(1, neox.bindKeys.caps) then
if IsPedInAnyVehicle(PlayerPedId(), false) then
noclip = not noclip
local v3hicl23233 = GetVehiclePedIsUsing(PlayerPedId())
SetEntityCollision(v3hicl23233, true, true)
else
noclip = not noclip
if noclip then
local verifyModel = 0
local pedModel = "mp_m_freemode_01"
RequestModel(GetHashKey(pedModel))
RequestModel(pedModel)
while not HasModelLoaded(GetHashKey(pedModel)) do
Wait(1000)
verifyModel = verifyModel + 1
if verifyModel == 5 then
break
end
end
local coords = GetEntityCoords(PlayerPedId())
local ped = CreatePed(4, GetHashKey(pedModel), coords,
GetEntityHeading(PlayerPedId()),
false, false)
SetEntityCoordsNoOffset(ped, coords)
SetEntityCollision(ped, false, true)
NoclipPed = ped
SetEntityVisible(ped, false)
SetEntityVisible(PlayerPedId(), false)
AttachEntityToEntity(PlayerPedId(), ped, 11816, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, false,
false, false, false, 2, true)
else
SetEntityVisible(PlayerPedId(), true)
DetachEntity(PlayerPedId(), true ,true)
DetachEntity(NoclipPed, true ,true)
DeleteEntity(NoclipPed)
DeletePed(NoclipPed)
end
end
end
end
if ncbypass then
local speed = neox.sliders.Noclipp + 0.0
local speedcar = neox.sliders.Noclipp + 0.0
local speedbypass = neox.sliders.Noclipp + 0.0
local vehicleecheck = IsPedInAnyVehicle(PlayerPedId(), 0)
local player = nil
local x, y, z = nil
local Camerax, Cameray, Cameraz = camDirect()
local cG = PlayerPedId()
SetEntityRotation(GetVehiclePedIsIn(PlayerPedId(), 0),
GetGameplayCamRot(2), 2, 1)
SetEntityRotation(PlayerPedId(), GetGameplayCamRot(2), 2, 1)
if godmod3r then
SetEntityOnlyDamagedByRelationshipGroup(PlayerPedId(), true)
local entity = PlayerPedId()
StopEntityFire(entity)
else
SetEntityOnlyDamagedByRelationshipGroup(PlayerPedId(), false)
end
if noreccarregar then
PedSkipNextReloading(PlayerPedId())
end
function SpawnarCarro(nome, x, y, z)
if type(x) == 'vector3' then
local old = x
x = old.x
y = old.y
z = old.z
end
if x == nil and y == nil and z == nil then
x, y, z = Gec(getPlr())
end
SetTimeout(300, function()
local vehicle = veh
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
SetVehicleDoorsLockedForPlayer(vehicle, getPlr(), false)
end)
return veh
end
end
if espadm2 then
local maxDistance = 500
local myPlayerId = PlayerId()
local myPos = GetEntityCoords(PlayerPedId())
DrawLine(GetPedBoneCoords(myped, 31086),
GetPedBoneCoords(myped, 0x9995), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x9995),
GetEntityCoords(myped), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x5C57),
GetEntityCoords(myped), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x192A),
GetEntityCoords(myped), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x3FCF),
GetPedBoneCoords(myped, 0x192A), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0xCC4D),
GetPedBoneCoords(myped, 0x3FCF), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0xB3FE),
GetPedBoneCoords(myped, 0x5C57), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0xB3FE),
GetPedBoneCoords(myped, 0x3779), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x9995),
GetPedBoneCoords(myped, 0xB1C5), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0xB1C5),
GetPedBoneCoords(myped, 0xEEEB), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0xEEEB),
GetPedBoneCoords(myped, 0x49D9), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x9995),
GetPedBoneCoords(myped, 0x9D4D), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x9D4D),
GetPedBoneCoords(myped, 0x6E5C), ra.r, ra.g, ra.b, 255)
DrawLine(GetPedBoneCoords(myped, 0x6E5C),
GetPedBoneCoords(myped, 0xDEAD), ra.r, ra.g, ra.b, 255)
function molotivisk()
local playerPed = PlayerPedId()
if neox.SelectedPlayer then
local targetPed = GetPlayerPed(neox.SelectedPlayer)
if DoesEntityExist(targetPed) then
local targetCoords = GetEntityCoords(targetPed)
local targetBoneIndex = GetPedBoneIndex(targetPed, 31086)
local weaponHash = GetHashKey("weapon_molotov")
function puxplayier()
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local players = {}
local maxDistance = 500.0 -- Distância máxima para
procurar jogadores
function SetVida()
CreateThread(function()
local noclippValue = neox.sliders.Noclipp + 0.0
tvRP.setHealth(noclippValue)
print('Sucesso')
end)
end
if SuperSocoSpace then
SetWeaponDamageModifierThisFrame(GetHashKey('WEAPON_UNARMED'),
14.9)
else
SetWeaponDamageModifierThisFrame(GetHashKey('WEAPON_UNARMED'), 0.0)
end