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Zam Glittergold: I Know A Story Relevant To Almost Every Situation

Zam Glittergold Character Sheet
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0% found this document useful (0 votes)
32 views3 pages

Zam Glittergold: I Know A Story Relevant To Almost Every Situation

Zam Glittergold Character Sheet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 1 Entertainer Guy

Zam GlitterGold CLASS & LEVEL BACKGROUND PLAYER NAME

Half-Elf Lawful
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

14 3 30
STRENGTH
I know a story relevant
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
to almost every situation.
+2 PERSONALITY TRAITS

Hit Point Maximum 11


+2 Strength
DEXTERITY The stories, legends, and songs of the past

+3 Dexterity must never be forgotten for they teach us

16 +3 Constitution
CURRENT HIT POINTS
who we are.
IDEALS
+1 Intelligence
+3 +2 Wisdom
My instrument is my most treasured
● +3 Charisma
possession and reminds me of someone I
CONSTITUTION love.
SAVING THROWS
TEMPORARY HIT POINTS

16
BONDS

● +5 Acrobatics (Dex) Total SUCCESSES


+3

I'm a sucker to a pretty face.
+2 Animal Handling (Wis)
FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+2 Athletics (Str)

13 ●
+5 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

Darkvision - 60ft

+4 Insight (Wis)
Longsword +4 1d8+2/1d10+2
+1 ●

+3 Intimidation (Cha) Dagger +5 1d4+3
WISDOM ●
+3 Investigation (Int) Bardic Inspiration -
Inspire others through
14 +2 Medicine (Wis)
+1 Nature (Int)
stirring words or music.
+2 Perception (Wis)

+2
● +5 Performance (Cha) Use a bonus action within



+5 Persuasion (Cha)

60ft of another and they
CHARISMA
+1 Religion (Int) get one Bardic Inspiration
16 +3 Sleight of Hand (Dex) Dice (d6 to use on ability
+ Stealth (Dex)
+3 +4 Survival (Wis)
checks, attack rolls, or


saving throws)
SKILLS ATTACKS & SPELLCASTING
Available Use: OOOO
12 PASSIVE WISDOM (PERCEPTION)
Leather Armor
CP
Belt Pouch
Disguise Kit
Dragon Costume
SP 13
Languages: Gnome Music Box
Diplomats Pack
Common, Elvish, Giant EP -2 cases (maps/scrolls)
-fine clothes
-bottle of ink

Instruments:
GP 15 -ink pen
-lamp
Lute/Flute/Drums PP
-2 flasks of oil
-5 sheets of paper
-vial of perfume
-sealing wax
-soap

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
35 5'7 161
Zam Glittergold
AGE HEIGHT WEIGHT

Black White Black


CHARACTER NAME EYES SKIN HAIR

The Harpers is an old organization that has risen, been


shattered, and risen again several times. Its longevity NAME
and resilience are largely due to its decentralized,
grassroots, secretive nature, and the near-autonomy The Harpers
of many of its members. The Harpers have “cells” and
lone operatives throughout Faerûn, although they
interact and share information with one another from
time to time as needs warrant. The Harpers' ideology
is noble, and its members pride themselves on their
integrity and incorruptibility. Harpers do not seek
power or glory, only fair and equal treatment for all.

Harper agents are trained to act alone and depend on


their own resources. When they get into scrapes, they
don’t count on their fellow Harpers to rescue them.
Nevertheless, Harpers are dedicated to helping one
another in times of need, and friendships between
Harpers are nigh unbreakable. Masterful spies and
infiltrators, they use various guises and secret
identities to form relationships, cultivate their SYMBOL
information networks, and manipulate others into
doing what needs to be done. Although most Harpers
prefer to operate in the shadows, there are exceptions.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Zam had a family like any other


Entertainer: Fire-Eater
boy growing up. He wouldn't see
his dad much because his dad was Feature: By Popular Demand
in the army and would be gone
most of the time. So it was just
You can always find a place to perform, usually in an inn
Zam and his mom, who was a good or tavern but possibly with a circus, at a theater, or even
person and worked at a tavern in a noble’s court. At such a place, you receive free
nearby. One day he was back from
entertaining, he went into his house lodging and food of a modest or comfortable standard
and saw that his mom was not (depending on the quality of the establishment), as long
there. It was weird because his
as you perform each night. In addition, your performance
mom was always there when he
came back from entertaining. So he makes you something of a local figure. When strangers
went back to the tavern to see what recognize you in a town where you have performed, they
was up, as he walked in he saw all
the people's hands up and his mom
typically take a liking to you.
being held by a criminal. He yelled ADDITIONAL FEATURES & TRAITS
"Where's the money?" Zam's mom
would not tell him. Zam cried for
the criminal to let go of his mom, Helm of Comprehending Languages - While wearing this
and he only looked at Zam and said helm, you can use an action to cast the Comprehend
"I guess she won't tell me so I
Languages spell from it at will.
guess..." and he stabbed her. This
scared everyone and they all ran
out of the tavern, including the Glove of Thievery - These Gloves are invisible while
killer. Zam went to his mom and
her last words were
worn. While wearing them, you gain a +5 bonus to DEX
"Please...find...your...father." Ever (Sleight of Hand) checks and DEX checks made to pick
since then Zam has been looking locks.
for his father and his mom's killer.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard WIS 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Message - send telepathic message
Vicious Mockery - WIS save/1d4 psy dmg/disadv

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Faerie Fire - obj in 20ft range highlighted by fire

Tasha's Hideous Laughter - WIS save/incapacitate


4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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