This is the blog. Click here to go to the Zenopus Archives website.

Note: Many older posts on this blog are missing images, but can be viewed at the corresponding page in the Internet Archive

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Showing posts with label RTOZ. Show all posts
Showing posts with label RTOZ. Show all posts

Friday, June 6, 2025

Ruined Tower of Zenopus Goes Mithral!


Find it here


I haven't had much free time lately, hence the dearth of posts, but here's a quick update on the Ruined Tower of Zenopus 5E conversion/expansion: last week it achieved Mithral Best Seller status (2,501+ copies sold) on DMs Guild! A big thank you to every one who has purchased it over the years.

It was originally released on January 22nd, 2020, which means that it's been out for more than 5 years now! Naturally, it sold most quickly right after release, achieving Platinum status (1,001+) in less than one year. The remaining sales accumulated slowly over the intervening four plus years. The next (and final) badge is Adamantine at 5,001+ sales, which is double the Mithral level; for those curious, you can see all of the badge levels here. To reach this it will need to sell additional copies in an amount equal to what has already been sold. So, it will probably take more than 5 more years, if ever, before it earns the final level.

The adventure remains at its original price of $1.99, and I have no plans to increase the price.

I've made a few updates to it over the years following the original release, which are all noted on the product page linked below. These mainly concern maps that I added, plus a piece of original art by Chris Holmes. If you purchased an earlier version, you should be able to go back and get the updated version. The most recent update, in October 2024, was merely to the product page to add the "Greyhawk" setting tag when DMs Guild opened up that setting for creative content. While the original module is not set in any specific setting other than Portown, the conversion includes a section on using the adventure with Ghosts of Saltmarsh, which is set along the Keoland coast of Greyhawk.

What's next for the Zenopus Archives? When I have more time, I hope to return to work on preparing the Forgotten Smugglers' Cave adventure for publication.


Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Tuesday, November 26, 2024

The Tower Card


"The Tower" card from the Rider-Waite-Smith Tarot deck

The recent miniseries Agatha All Along features the famous Rider-Waite-Smith Tarot deck, originally published by Rider in 1908, with sublime illustrations by Pamela Colman Smith and instructions by poet-mystic A. E. Waite, both members of the Hermetic Order of the Golden Dawn, a secret society devoted to occultism.


Pamela Colman Smith

A pivotal scene in one episode of the series employs the Major Arcana card The Tower (pictured above), which per Waite's instructions in the Pictoral Key to the Tarot represents: 

"Misery, distress, indigence, adversity, calamity, disgrace, deception, ruin. It is a card in particular of unforeseen catastrophe. Reversed: Negligence, absence, distribution, carelessness, distraction, apathy, nullity, vanity"

Note the emphasis on "unforeseen catastrophe", which is illustrated on the card by the lightning strike that knocks the crown and "wizards" from the tower and sets it afire. Per the Wikipedia page, Smith's design for this card is drawn from the card in the Tarot of Marseilles, which in turn had merged earlier concepts.



Rider-Waite-Smith cards at the Whitney

I've been a fan of Smith's illustrations since seeing the Rider deck on display in an exhibit of modernist art at the Whitney in NYC, where the Tower card jumped out at me, obviously, given my interest in the Tower of Zenopus. Seeing it again in the Agatha show reminded me of how well it resonates with the backstory of Holmes' sample dungeon, where the wizard and his tower are destroyed by unknown forces and a consuming fire, although here from beneath rather than above:

"Fifty years ago, on a cold wintry night, the wizard's tower was suddenly engulfed in green flame. Several of his human servants escaped the holocaust, saying their master had been destroyed by some powerful force he had unleashed in the depths of the tower"

I'm not suggesting that the Tower Card had any particular influence on Holmes' story, only that it has a similar theme, which also recalls ancient legends like the Tower of Babel or Zeus smiting the legendary doctor Asclepius with a bolt-from-the-blue for advancing his medical knowledge so far that he brought the dead back to life.

Holmes was a doctor and a scientist, but being a life-long fan of pulp and weird fiction, would have been familiar with the occultism as practiced around the turn of the 20th century. For example, he was a member of the Machen Society, devoted to the author Arthur Machen, who was friends with A. E. Waite and even briefly joined the Golden Dawn. In writing his own fantasy, Holmes occasionally employed the trappings of the occult. One Boinger and Zereth story, The Sorcerer's Jewel, features a medium, Misteera, who conducts seances, and another, In the Bag, even has the wizard Murray employ a tarot deck, albeit for solitaire rather than fortune telling; Boinger suggests that he "Play the knave on the Queen of Cups". 

However, in crafting the tale of Zenopus, Holmes was more likely directly inspired by the various doomed wizards in the Weird Fiction. In the Holmes Manuscript series, part 46, I went through the introduction to the Sample Dungeon and examined where Holmes may have taken inspiration from the works of H.P. Lovecraft, Clark Ashton Smith and Robert E. Howard.

Saturday, March 2, 2024

GM's Day Sale at DMs Guild




DMs Guild and DrivethruRPG are running a GM's Day sale, with products up to 40% off.

This means that The Ruined Tower of Zenopus is on sale for $1.19 through March 10th.


Get it here:


Most of the classic TSR titles are included in the sale. For example, the Rules Cyclopedia print print and pdf is $26 instead of $35. Find it here:





Wednesday, March 9, 2022

The Ruined Tower of Zenopus: Printer-Friendly Player's Map file added

Printer-Friendly Player's Map for the Ruined Tower of Zenopus


Just a quick note that I've added a new file to the set of files for The Ruined Tower of Zenopus on DMs Guild. A customer recently requested a printer-friendly version of the dungeon map that was added in the last update to the PDF. I looked in my files, and I had actually already created this sort of map, so I uploaded it as a separate file that can be downloaded with purchase. A preview is shown above.

This brings the set of files included for download to four: (1) the PDF of the adventure, which includes the printer-friendly DM's Map; (2) the new printer-friendly Player's Map; (3) VTT/Roll20 version of the DM's Map with black background; and (4) VTT/Roll20 version of the Player's Map with black background. 

BTW, the adventure itself is currently on sale until March 13th for $1.39 as part of DMs Guild's annual GM's Day sale.

Thursday, September 2, 2021

The Ruined Tower of Zenopus: September Starter Sale


DMs Guild is having a "September Starter Sale", with select introductory adventures up to 30% off through September 7th, and The Ruined Tower of Zenopus has been selected, so it is currently only $1.39!

As a reminder, if you missed the announcement last fall, the pdf now includes a full-page illustration by Chris Holmes (son of J. Eric Holmes) and a printer-friendly dungeon map. The purchase also includes a separate png file of the dungeon map suitable for VTTs (optimized for Roll20).

For old-school enthusiasts, here on the blog I also offered notes on retro-converting it:

Running It Retro, Part I 

Running It Retro, Part II

The adventure went Platinum back in January (1,001 sales), and is now close to 1,500 sales. However, the next badge (Mithril) at DMs Guild doesn't come until 2,501 sales are hit.

Find it here:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers 

Tuesday, February 16, 2021

Holmes Day 2021



Today marks the 91st anniversary of the birth of J. Eric Holmes in 1930. Above is a picture that Chris Holmes sent me a while back for the J. Eric Holmes Photo Gallery, which I will be adding to it shortly. Chris doesn't have a specific date but thinks it is from the late '50s or early '60s.

Some "Holmesian Highlights" of the past year for me, in roughly chronological order:



On Leap Day, just before the pandemic hit, helping the Scrum Club put on its second Scrum Con, including running a session In Search of the Brazen Head of Zenopus. A bit of new news: Scrum Con may return later this year in virtual form!




Being a guest on the Wandering DMs Chat show on YT, talking about the original Sample Dungeon and my 5E conversion.




Releasing three new reference sheets for Holmes Ref, including an Equipment Sheet, "Rolling Up An Adventurer" and a Dungeoneering Reference Sheet.

Chris Holmes being a guest on the Appendix N podcast and being interviewed by the newly resurgent Grognardia.

In the summer, running an all too brief series of D&D games for my kids, exploring B1. To be continued?



The publisher of The Maze of Peril starting to sell copies from the original 1986 printing on Amazon, making it much easier to obtain a copy.



Reviewing Sunny Rolls the Dice
 by Jennifer L. Holm and Matthew Holm (no relation to J. Eric Holmes), the most recent installment in a coming-of-age series of graphic novels, and one that prominently features D&D and Holmes Basic.



Discovering that an audio recording of "Frontiers in Brain Research", a lecture that Holmes gave at Worldcon 36 in 1978 (aka IguanaCon) was available for download on the internet. This is a real treat if you missed it at the time!




Watching the success of The Ruined Tower of Zenopus, my first "commercial" project, on DMs Guild over the year, as it earned a Platinum badge. A big thank you to everyone who took the time to review it




"Octopus Attack" by Chris Holmes for The Ruined Tower of Zenopus

Updating the RTOZ adventure twice during the year, first to add a map file for Roll20/VTT (essential during the pandemic), and then to add a printer-friendly map, and best of all, a commissioned illustration by Chris Holmes.




Being interviewed by Bart Carroll for the D&D Classics Column in issue #32 of Dragon+, the on-line successor to Dragon Magazine!


The Lurker in the Grotto by Lore Suto

Trying something new on the blog: writing an adventure, The Forgotten Smugglers' Cave, in installments, area-by-area. I've been lucky to have a talented artist, Lore Suto, volunteer to provide art for the series. This is still in the progress, with Area #7 being posted last week, and the next one coming soon!

Please leave comments below on anything of interest from the past year or that you are looking forward to: Holmesian games you've run or played in, or are planning to; stories of starting D&D with Holmes Basic; etc

See also: Holmes Day 2020

Note:

As an Amazon Associate I earn from qualifying purchases.

Monday, January 18, 2021

The Ruined Tower of Zenopus Goes Platinum!


 

I meant to post this earlier, but last month the Ruined Tower of Zenopus achieved Platinum Best Seller status (1001+ copies sold) on DMs Guild. The burst of interest from the in-depth video review by captcorajus put it over the top just before holidays. Thanks, cap!

The Ruined Tower was released on January 22nd, 2020, which means that this Friday marks its one-year anniversary. I'll make another post then to mark the occasion.


Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Thursday, December 17, 2020

The Ruined Tower of Zenopus: Running it Retro II


Sarcophagus Skeletons by David Sutherland. An illustration for Room N,
although with a bit of artistic license as there is only one sarcophagus with an animated skeleton


This is the second post in a series of notes for running The Ruined Tower of Zenopus using old school D&D rules. It continues from the first post here. This post focuses on a roster of monster stats for the dungeon rooms.

Page 5: Printer-Friendly dungeon map. Usable as-is with any ruleset.

Pages 4-13: Areas of the Dungeon. Here is a Roster of Monsters:

Room A. Goblins: MV 60, AC 6, HD 1-1, AT 1 weapon for 1d6. For 1-3 PCs: 3 goblins; 4-5 PCs: 5 goblins; 6+ PCs, 7-8 goblins

Room B. 4 skeletons: MV 120, AC 8, HD 1/2, AT 1 claws for 1d6

Room F. The veteran smuggler: MV 60, AC 5 (chain), F2, hp 11, AT 1 sword+1 for 1d6, Str 12, Int 10, Wis 9, Con 13, Dex 10, Cha 12

The thaumaturgist: MV 120, AC 9, MU4, hp 9, AT 1 spell or 1 dagger for 1d6, Str 9, Int 16, Wis 9, Con 10, Dex 11, Cha 12. Spells: Read Magic, Charm Person, Magic Missile, Protection from Good, Wizard Lock, Web

Room G. 2d4 giant rats: MV 120, AC 7, HD 1/2, hp 2, AT 1 bite for 1d3 + 5% chance of disease

Room J. 1 giant spider (Holmes manuscript): MV 60, AC 3, HD 1, hp 4, AT 1 bite for 1d6 + save vs. poison

1 enormous spider (1st edition rulebook): MV 20 (100 in web), AC 3, HD 6, hp 31, AT 1 bite for 1d8 + save vs. poison at -1

1 giant spider (2nd edition rulebook): MV 30 (120 in web), AC 4, HD 4+4, hp 21, AT 1 bite for 2d4 + save vs. poison

Spider attack rules: 

1st round: If the room is entered incautiously, roll a die to select a PC, and then roll for the spider's attack on them. On a hit, the PC is knocked down (the original does not indicate whether this causes damage; it could be interpreted as a standard d6 of damage), and may not return a blow. Continue with rounds 2-4 below. On a miss, the next round instead switches to normal combat.

2nd round: If there was a knockdown, the spider gets an attack on the PC, who gets no return attack. Others may join combat now and attack the spider. 

3rd round: Spider gets an attack on the PC, who may attack at -2 while getting up.

4th round and after: Normal attacks on both sides.

Room L. 1 monstrous sand crab: MV 60, AC 3, HD 2, AT 2 pinchers for 2d6 each

Room M. 4 smugglers: MV 120, AC 7, HD NH, hp 4, AT 1 cutlass for 1d6

Lemunda: MV 120, AC 9, F2, hp 11, AT 1 dagger for 1d6, Str 10, Int 14, Wis 12, Con 15, Dex 12, Cha 17

1 giant octopus: MV 120 (swimming), AC 7, HD 3, hp 16, AT 6 tentacles for 0 + drag underwater

Room N. Endless giant rats: see Room G

1 flying dagger: MV 0, AC 3, HD 1, hp special, AT 1 for 1d6; if hit, motionless for 3 rounds

1 sarcophagus skeleton: MV 120, AC 7, HD 1, hp 7, AT 1 scimitar for 1d6

Room P.  2 ghouls: MV 90, AC 6, HD 2, hp 11, 9, AT claw/claw/bite for 1d3 each & paralysis

Option: 1d6 cultists: MV 120, AC 9, HD NH, AT 1 scimitar for 1d6

1 ghoul; as above, but with 7 hp

Room RT. Endless giant rats: see Room G

Option1 monstrous rat: MV 180, AC 5, HD 1-1, hp 7, AT 1 bite/1 claws for 1d3+1 each

1d6 giant rats: see Room G

Room S. 1 giant constrictor snake: MV 100, AC 6, HD 2, hp 13, AT 1 bite for 1d6

Room S2. Ape: MV 120, AC7, HD 2, hp 9, AT 1 pummel for 1d6

Tuesday, December 15, 2020

The Ruined Tower of Zenopus video review by captcorajus


Over on Youtube, captcorajus has a new video review of the Ruined Tower of Zenopus, part of the "RPG OSR Review" series on his channel. Followers of this blog may remember several of his earlier videos that I have featured here, including ones for Holmes Basic (2015), for the original version of the Tower of Zenopus (2019), and for the Maze of Peril (2020). There are also videos for a number of TSR modules and other RPG products. And as I mentioned in the post linking to the review of the Maze of Peril, I had the pleasure of meeting captcorajus at Scrum Con this past February, where he played Bardan the Dwarf in my Zenopus sequel game, In Search of the Brazen Head of Zenopus.

To watch the review, follow this link to YV or click on the video below:





Wednesday, December 2, 2020

The Ruined Tower of Zenopus: Running it Retro




Occasionally, I have been asked about a retro version of
The Ruined Tower of Zenopus (RTOZ); i.e., one for an old-school D&D or OSR ruleset. There is of course, the original adventure, still available as a free pdf on the Wizards site, but it doesn't include the content that I added. 

I would love to include such conversion notes in the adventure itself, but DMs Guild doesn't allow products to include rules for non-5e D&D systems. So instead I will post some notes here on the blog. These are written up for Holmes Ref, which uses OD&D to expand Holmes, but really should be sufficient for any old D&D (e.g., OD&D, B/X, AD&D 1E, AD&D 2E) or retroclone thereof. These notes focus on rules & assume that you have a copy of the RTOZ at hand.

Pages 1-3 don't require any retroversion. Page 1 is the cover; page 2 the introduction; and page 3 is my map of Portown and a description of the points of interest. No rules here!

Page 4

Doors: Force open on 1-2 in 6, optionally modified for strength (i.e., if using Strength adjustments for doors such as I included in the Rolling Up An Adventurer sheet for Holmes Ref or the bonuses given in the Greyhawk supplement). Repeat attempts are possible, but there is no chance for surprise after the first attempt. Doors can also be chopped apart with the right tools, such as axes; this takes 1 turn and makes such a racket that it necessitates an immediate check for wandering monsters.

Wandering Monsters:

Check as indicated; the rules given in the RTOZ are the same as in the original dungeon.

For the monsters, use the following stats. If running Holmes, you can use 1/10 of the MV as Dexterity for determining first strike, or roll it on the spot as suggested in the Holmes rules.

For HD, "NH" means "normal human". For Holmes, this means they have 1d6 hp and use on their own line on the combat and saving throw tables (which is -1 compared to a 1st level fighter). In OD&D, they would be treated as 1st level fighters.

The behavior and treasure for each monster can be left unchanged.

1. 1d3 goblins: MV 60, AC 6, HD 1-1, AT 1 weapon for 1d6

2. 1d3 zombies: MV 60, AC 8, HD 2, AT 1 claws for 1d8, only attack every other round

3. 1d3 skeletons: MV 120, AC 8, HD 1/2, AT 1 claws for 1d6

(Note: I use the Monster Manual move rates for zombies and skeletons, which is reversed from that of the Holmes rulebook. If you prefer, switch them back).

4. 1d6 giant rats: MV 120, AC 7, HD 1/2, AT 1 bite for 1d3 + 5% chance of disease

    1 monstrous rat: MV 180, AC 5, HD 1-1, AT 1 bite/1 claws for 1d3+1 each

5. 1d6 large sand crabs: MV 90, AC 6, HD 1/2, AT 2 pinchers for 1d4 each

6. 1d3 giant centipedes: MV 150, AC 9, HD 1/4, AT 1 bite for 0 but save vs. poison at +4

7. 1d6 smugglers: MV 120, AC 7, HD NH, AT 1 cutlass for 1d6

8. 1d3 large spiders: MV 60, AC 8, HD 1+1, AT 1 bite for 1 + save vs. poison at +2

9. 1d6 stirges: MV 180, AC 7, HD 1, AT 1 proboscis (at +2) for 1d3 & drain blood at 1d4/round

10. 1d6 cultists: MV 120, AC 9, HD NH, AT 1 scimitar for 1d6

11. 1 ghoul: MV 90, AC 6, HD 2, AT claw/claw/bite for 1d3 each & paralysis

12. 1 cleaning cube: MV 30, AC 9, HD 2, AT 1 touch for 1d4 & paralysis

Instead of an item from the 5E Trinkets table, the cleaning cube will be carrying a random piece of equipment from the Holmes Ref Equipment Reference Sheet

NEW MONSTERS

Holmes-style stat blocks are below. Use the descriptions from the RTOZ.

Monstrous Rat

Move: 180 feet/turn, 90 feet/turn swimming
Hit Dice: 1-1
Armor Class: 5
Treasure Type: Q
Attacks: 1 bite, 1 claws
Damage: 1d3 + 1 each

(I wrote this up previously as a "Giant Rat King" here)

Large Sand Crab

Move: 90 feet/turn
Hit Dice: 1/2
Armor Class: 6
Treasure Type: nil
Attacks: 2 pinchers
Damage: 1d4 each

Smuggler

Move: 120 feet/turn
Hit Dice: Normal Human (1d6 hit points)
Armor Class: 7
Treasure Type: 2d6 gp
Alignment: neutral
Attacks: 1 cutlass
Damage: 1d6

Cultist

Move: 120 feet/turn
Hit Dice: Normal Human (1d6 hit points)
Armor Class: 9
Treasure Type: nil
Alignment: chaotic evil
Attacks: 1 scimitar
Damage: 1d6 

Cleaning Cube

Move: 30 feet/turn
Hit Dice: 2
Armor Class: 9
Treasure Type: variable
Attacks: 1 touch
Damage: 1d4 plus save vs. paralysis

Page 5: Doesn't need any retroversion as it is just a printer-friendly map of the dungeon.

That's it for now. I'll continue in another with notes on converting the rooms (Page 6 & beyond).

The second & final installment of "Running it Retro" can be found here.

Monday, November 30, 2020

The Ruined Tower of Zenopus: Cyber Monday sale

I didn't notice it until just now, but DMs Guild is having a Black Friday/Cyber Monday sale, and The Ruined Tower of Zenopus is included, so it currently only $1.59.

Their page for the sale says there is just under 17 hours left.

As a reminder, if you missed the recent announcement, the pdf has been updated to include a full-page illustration by Chris Holmes (son of J. Eric Holmes) and a printer-friendly dungeon map. Purchase also includes a separate png file of the dungeon map suitable for VTTs (optimized for Roll20).

And it looks like a lot of the classic D&D titles at Drivethrurpg are also included in the sale. See links to some of these categories in the right sidebar of this blog.

Find it here:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Thursday, November 12, 2020

The Ruined Tower of Zenopus: Updated!



Attention all: The Ruined Tower of Zenopus has been updated!

Today, I uploaded a revised version (designated Version 2.0) to DMs Guild. As with the last update, the updated pdf should be available to anyone who previously purchased the adventure. In fact, DMs Guild should have sent you a notification that the product has been updated.

Two pages have been added, bringing the total to 20 pages. The new pages are:

(1) A full-page illustration by J. Eric Holmes' son, Chris Holmes...!

I commissioned this fantastic new work from Chris (who has his own website here) and it depicts the octopus from Room M battling a party in one of the pirate rowboats. Here is a thumbnail sneak-peak; see the adventure for the full-sized illustration:


(2) A Printer-Friendly Dungeon Map. Back in May, I added two separate dungeon map files to the product, drawn using the application Gridmapper by Alex Schroeder. I have now revised the PDF itself to include a version of this DM's Map. I removed the black background and redid the lettering to improve legibility. Again, just a sneak peek here:




Find the updated adventure here:

The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Thursday, July 16, 2020

July Sale at DMs Guild and DrivethruRPG


DMs Guild and DrivethruRPG are having a big Christmas in July sale, with many products 25% off.

This means that The Ruined Tower of Zenopus is on sale for $1.49 until the end of July!


Get it here:


If you missed the announcement previously, it now includes a Roll20/VTT-friendly file of the Zenopus dungeon, which previous purchasers can go back and get.

Most of the classic TSR titles are included in the sale, at least in PDF format. Most of the in-print stuff is not, although I note that the Rules Cyclopedia in print is $21 instead of $25.



Wednesday, July 1, 2020

The Tower of Zenopus in Dragon+ Issue 32!



Wander over to the Wizards site, where you will find that the latest issue of Dragon+ features the Tower of Zenopus, both old and new:





...And There Be Snowy Owlbears!


This electronic publication is the successor to Dragon magazine, and runs a regular column by Bart Carroll called "D&D Classics", who has written history pieces for WOTC for years, including a few mentioned on this blog previously (here and here). It uses the earliest masthead for "The Dragon" as a header (see the image up top).

This month's installment of "D&D Classics" has three parts: "Color Me Adventurous", "The Green Dragon Inn" and the "Tower of Zenopus". The first relates to the 1979 AD&D Coloring Album and the second to the Greyhawk version of the Green Dragon Inn (rather than Holmes' version), and with a tie-in to the Green Dragon in the "Maps of the Month" column.

The "Tower of Zenopus" section includes links to two free pdfs: the original dungeon (the same available on their website since 2008), and an excerpt of the section of Ghosts of Saltmarsh that briefly describes the Tower of Zenopus adventure site. 

It also plugs The Ruined Tower of Zenopus at DMs Guild, and for new content features an interview with me, where I answer six questions posed by Bart Carroll! A thank you to Bart for asking me to do this. The kid in me is geeking out a bit on finally getting into Dragon...

Click here to read "D&D Classics" in Dragon+ #32

Click here to see the full Table of Contents for Dragon+ #32

[As of 2022, Dragon+ has been removed from its original site so the above links are now directed to the pages as saved on the Internet Archive]

Click here to find The Ruined Tower of Zenopus on DMs Guild

Click below on the "RTOZ review" label to find reviews of the Ruined Tower of Zenopus

Tuesday, May 26, 2020

A Dungeon Map is now included with the Ruined Tower of Zenopus on DMs Guild!



Screenshot of the new Dungeon Master's Map for The Ruined Tower of Zenopus


The Ruined Tower of Zenopus
now includes a map of the dungeon!


Yesterday I uploaded two separate dungeon map files to the Ruined Tower of Zenopus page on DMs Guild (as previously teased). These should be available for download by anyone who has already purchased the module, and for any new purchases. If you go to your account on DMs Guild there is a section near the top that says "Updated Files", which hopefully will show this product as updated on May 26th. 

This map is derived from the map I made in Gridmapper a few years ago and posted here.

The two maps are variations of the same map; the first is a Dungeon Master's Map, a preview of which is shown above, and the second is a Player's Map. In addition to being labeled differently, the Player's Map has the room letters removed, along with the secret doors and corridor between Rooms S and F.

Each map comes as a png file with a size of 8400 pixels by 8190 pixels, a large size that is optimized for use in Roll20, but is also printable. See the notes for each use below. Each file is a little over 4 MB. 

Each square on the map(s) is 10' wide, as in the original. A few corridors are not to scale due to the limitations of Gridmapper (or perhaps my lack of skill in using it). The secret corridor between Rooms S and F should only be 5' wide, and the rat tunnels should only be 3' wide (I noted the latter on the map). 

Using in Roll20:

-Create a New Game. The Zoom should be set to 100% by default, but set it to that if not.

-Click on the Page Toolbar icon. There should be a Page called "Start". Hover your mouse over it and a gear will appear to the left titled "Page Settings". Click and a "Page Settings" menu will open. Change the Settings as follows: 

-Under "Page Size", set the Width to 60 and the Height to 58.5. Under "Cell Width", change the size from 1 to 0.5. 

-Leave the Page Toolbar by clicking on the page called "Start". Now go to the toolbar on the left, and click on the "pin" icon (second from top). A menu will open. Change from Objects and Tokens to "Maps & Background". If you don't do this, your map will import as a token and the grid will not overlay the map.

-Again confirm Zoom is set to 100%. Drag the map file (the DM's or Player's Map) from your desktop (or folder) to the Roll20 Page workspace. This will import the map. In the workspace, drag the map until the upper left corner of the imported map is exactly aligned with the upper left corner of the workspace. This should line up the map exactly with four 5' squares inside each 10' square on the map.

-You can change the color of the grid in the Page Toolbar if you'd like the 5' squares to be darker or lighter (you can even set them to white so they are invisible).

-Note if you are using the Player's Map, you will need to add the Secret Passage between Rooms F and S if the PCs find it. This can be done either by drawing it on the map using the Roll20 drawing tools, or I think you can cut and paste the corridor from the DM's Map and import it into Roll20 and overlay it on the map in the appropriate spot.

Printing the Map: The map can be printed on a sheet of paper, but be warned that since the background is black and fills the negative space, it will use a lot of black ink or toner. The map file is only 75 dpi but is so large it should print at a fine resolution when shrunk to the sheet of a paper. I tested this and it printed fine using a "Shrink to Fit" setting, which was about 7% of the original size.

I hope to make a more printer-friendly option available in the future.

Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Thursday, May 14, 2020

The Ruined Tower of Zenopus Goes Gold!




Interest in the The Ruined Tower of Zenopus has remained fairly steady at DMs Guild over the last few months, no doubt aided by the forced increase in screen time everyone is subjected to during these days of quarantine, and (in the last week) the sale at DMs Guild I posted about earlier this week. As a result the adventure has now hit another DMs Guild milestone: Gold Best Seller...!

As a thank you to everyone who has purchased the adventure, and to help it be more useful for on-line play during these dark days, I will soon be adding a re-drawn map as a separate file. DMs Guild allows redrawn maps as long as they support a product rather than being sold alone. Everyone who has already purchased the product should be able to download the new map for free.

This map is derived from the map I made in Gridmapper a few years ago and posted here. I've tested and found it very suitable for import into Roll20, and have optimized the size for aligning with the grids in their interface. I've also made DM and Player versions, so there will actually be two map files of this sort.

I've also been working on a hand-drawn map that will be more printer-friendly than the original or the Gridmapper map.

Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers

Tuesday, May 12, 2020

The Ruined Tower of Zenopus is on sale this week


DMs Guild is having a "Play It Forward" promotion through this Sunday (May 17th), which gives each author of a purchased product 100% of the revenue instead of the usual 50%. Furthermore, many products are 20% off, and the Ruined Tower of Zenopus is one of these selected items, which means it is currently only $1.59!


Product Link:
The Ruined Tower of Zenopus on DMs Guild


Click here to read reviews of the RTOZ by various bloggers