Friday, 5 June 2026

Supercharge Me - Again, But Wait Have I not Told Everyone About This Game Yet?

This is a game that just keeps giving and I am dying to get my hands on my own personal copy. To my shame I may have posted on other social media but not yet blogged about it (which is very, very strange as I thought, with almost complete certainty, that I already had raved about it here).

Board Game Geek: 
https://boardgamegeek.com/boardgame/312630/supercharged

Dietz Foundation (Shop):

To put it in context, I am no petrol head but this is a racing game I actually enjoy playing. Set in the 1920's to 1930's where motorsports seemed to be the preserve of the richly insane, it has a certain crazy international charm (Siamese Princes for example) and warmth that allows it to be a good family/mates game (despite the natural urge for your team to be winning, it is also a spectator). It lacks the cruel cheesiness of rules from other racing games and here purely finishing a race is in itself something of an achievement. Historically one race was called a draw because nobody finished! Two circuits of the track constitutes the race which sounds achievable, but isn't for most cars (see below, a self assembly track, playing deck and card stock period motor cars playing pieces):

The Race: 

A very busy start (see below, the compressed field on the first two corners means that "spin-offs" are inevitable): 


The advantage of pole position is that you can get clear of the field and end up in an individual one-on-one speed battle (see below, a local bespoke addition to the standard counter is adding orange trim to the car counters side. This indicates the car has moved for this turn, more obvious than the subtle flip-flop position of the driver and helps game play. As the game is played, it is phased, with white trim car to move first one turn and then the orange trim cars to move the next turn. This avoids a needless car flipping reset at the start of each phase - which we first started to do, then wondered why! Keep it simple!):  


You have a huge problem if you get stuck behind cars still yet to move, if you cannot make your minimum move or three (IIRC) you spin (see below, if orange is to go .. they will have a big problem):


The corners can be carnage (see below, note teh colours represent national teams, in two tiers, first rate nations [which have slightly better cars and can go .. potentially .. faster] and the second tier enthusiasts .. which are mainly "bot run", which makes them less aggressive, speed bumps that need to be passed): 


By the time we come to the second lap the car drop-out is over 50% (see below, the field is certainly spaced):   


What I love about the mechanics is the very clever event deck (no scrambling around for dice lost underneath the table) that drives a fast paced game (see below, the crowds cheered and went wild as a sixth car out a field of twenty starters actually finished):


Taken from the Board Game Geek web-site (see photograph below), it shows a little of the back story of Supercharged's development. It started off life as a wargames convention participation game, touring the country with its inventors/designers Mike Clifford and Mike Siggins (of Wargamers Notebook fame in the old school Wargames Illustrated and Miniature Wargames magazines). The 1/72 kit looked absolutely epic (see below, now that looks like trouble ahead at the first bend): 


The game comes down to head-to-head contests of tailgating cars trying to survive the tangle of the bends (classic pile up territory) but tensely waiting for the chance on the straights to push on with a devastating turn of speed (see below, is that not pure atmospheric bliss of the period and also touching your inner child!):  


I consider the above game set up as a "stretch goal" but one well worthy of pursuing!

PS: I think the design is great ub capturing the gentlemanly feel of the period, as there was a lot of respect between the racing enthusiasts (they helped each other out a lot). The designers skillfully avoided the game becoming a Mad Max Rally - which of course is Car Wars!

Thursday, 4 June 2026

Undercoating some vehicles: [28mm. 1/56] M3 Lee, Tiger I and King Tiger

Making full use of the spray can to its last spluttering gasp I managed to cover three of my 28mm AFVs (see below, the US M3 Lee Warlord Games sprue sale bargain at £12, well worth waiting for): 


The mighty King Tiger (see below, I know it is totally overkill for Chain of Command but for £12 in the Warlord sprue sale I could not say no to my inner teenage school boys' "yearnings". It still is a beast!): 


Side by side you can see the "huge" difference in size, but remember their combat introduction/debut was but two years apart (see below, 1942 for the Lee, and 1944 for the Tiger II):  


Finally the spray-can's splutter finished in a timely fashion over the Tiger I (see below, again another steal from the Warlord games sprue salem guess what £12):  


I am please to say that the vivid green dries to a dull, dark, camouflaged dark green. 

Wednesday, 3 June 2026

Note to Self: Game: Urban Operations - YouTube Walk Through

This is a game I have and so want to "get into". I have it from the first edition, already a second edition is out. I so want to transfer it to tabletop with miniatures (see below, the pedigree of the designer is incredible): 


The above YouTube video will be a good starting point.

Interestingly a new game (noy yet attained by myself) but from the same stable of French School of Infantry Combat (three graduates rather than the teacher [Sebastien de Peyret]) called CO-OPS (see below, image and link below):


One to put on the "For the Future" bucket list! 


Tuesday, 2 June 2026

Monday, 1 June 2026

4,000,000+ Hits - But what does it mean?

Shrug ...


Absolutely nothing .. as my guess is that it is mostly Bots. Gawd help the future of AI if it is mining my posts for accurate knowledge. I have a disclaimer at the bottom of my page. I think that mining wargaming blogs for knowledge is the last thing the Tech Giants should be doing! You could be solving real problems like world hunger for teh cost of the compute you meaninglessly burn - no seriously you could!

Meanwhile: To all the humans still out there "Hi, I hope you are well!"

Note to Self: Painting 28mm French Napoleonic Infantry - Painting Guides Material

I will need these painting guides at some point in the (near) future to paint these French Napoleonics for Sharpe Practice  (see below, my assembly of some of my plastic legions): 



Also of interest - Ranking/Rating 28mm French Napoleonic Plastic Box Sets:

Saturday, 30 May 2026

Note to Self: WWII Question to the Germans - "What was it like fighting the British?"


If you want to know the answer watch the video: 

https://www.youtube.com/watch?v=tDOWXeWFNJg

Spoiler alert: We can be beaten and pushed back, but somehow "we don't break like the others". We are annoyingly back the next day as if nothing happened! Importantly we don't know when we are beaten so - we tended to spoil the German's day and with it their Germanic plans for world domination!

Happy ending or am I believing an jingoistic urban myth (but from the mouths of Germans)?