The best computer games to my mind inspire you to go to the table top with miniatures and this one does that (in 1/300 scale) for me! (see below, the frightening Red Hordes have been tamed - I even got the HQ and artillery park, although I still have a healthy respect for the SU-25 Frogfoot tactical bomber):
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Thursday, 10 February 2022
Back Playing - Flash Point Campaign - Red Storm
The best computer games to my mind inspire you to go to the table top with miniatures and this one does that (in 1/300 scale) for me! (see below, the frightening Red Hordes have been tamed - I even got the HQ and artillery park, although I still have a healthy respect for the SU-25 Frogfoot tactical bomber):
Thursday, 27 January 2022
What next ... 2022 fun things explored to date and those currently being explored
Well for a start .. in the spirit of mindfulness .. getting back into the habit of blogging a snippet ever day or so of wargame progress (not using the term "projects" anymore) and thoughts, I find really cathartic. AS a matter of fact I have already blogged more in Jan 2022 than in any month in 2021, so I think that is a good sign (see below, my friend from the 1990's past, I remember that box cover art, the classic menace of the Panther tank, all Sherman crew beware):
I am continuing to play Steel Panthers on my computer and I am finding the scenarios very interesting. My approach is to do them one by in numerical order, previously I jumped from small scenario to small scenario, but it looks like in doing so I missed out on some real gems. To date sixteen done so far out of a catalogue of three hundred and forty four, [note the sixteen was including the eight training tutorials - which also exposed my "superficial click mouse button bait" style of play. Dumb game play at times but it seemed to be working, sort of. That was my naivety and just surface knowledge of some elements of the rule system. When you slow yourself down (less haste gleans more speed), rather than rushing through stuff as quick as you can, you find Steel Panthers is a very feature rich game (though heavy on the mouse clicks).
I really want to play the Beda Fomm board game through to completion, but a slight Covid complication is delaying that at the moment (nothing too serious, touch wood). Then after we are all "board gamed-out" doing that - transfer to the table-top some small battalion-sized vignettes to be played under [Frank Chadwick's] Command Decision rules and compare the battles results - then perhaps replay them with some different rule (and compare them too)? That means a bit of a rush on some British early war tanks to be painted up for me (A9s, A10s,and A13s) plus some Morris ACs. (I also have to say that the more I learn of the battle the more unhistorical the Steel Panthers version of the scenario looks). There is an incoming Pendrakon order of 10mm tanks expected oh so soon!
Pep Talk to Self: Now be a good boy and crack on with the "Western Desert" stiff .. never you mid about any sort of calling of the "Warlord Epic Scale" of the ACW in your mind, or the immanent arrival of the Napoleonic range.
Friday, 18 June 2021
Sunday, 17 January 2021
PC Game - Flash Point Red Storm - WWIII "The War That Never Came"
This is my latest PC obsession, which has already caused the wife to pass caustic comments on my hobby and her hubby's strange sense of priorities. It hankers back to my teenage youth (the late 1980's) and the threat of the Cold War going "Hot" was in the back of everybody's minds (see below, never mind "Nina and her 99 Red Balloons" .. what about those T-72 Tanks? There are thousands of them!):
What I love about this game is the WEGO system (something that would mentally kill you if you tried to umpire something like it on a tabletop, as the computer must slice a turn into so many little segments and hold tract of who goes first etc on a huge list of actions) and the "hands off AI" for a lot of the minutia (stuff the troops would be doing without you having to tell them to do it .. for example, indirect weapons repositioning themselves after a shoot is a case in point). The double bonus is the classic FOW (Fog of War play .. which leaves you [peeing] on "the seat of your pants") during play. The triple play bonus whammy for me is that it is breathing a bit of life back into my modern 1/300 scale collection (which seemed stopped at Modern Spearhead about a decade ago) as a few little extra models would not go amiss. I may look to expand it is the direction of some Americans and British (BOAR) - already having some Russians/Warsaw Pact and West Germans.
Wednesday, 16 December 2020
Freeblade - Level 55 - Game Completed
Monday, 23 November 2020
Freeblade: Astoria Level 55
Astoria the mega human/cyborg - "Mega Robot of Death" (see below, courtesy of hours of fun over several months on the iPhone; Orcs and Chaos quake at the sight of this looming bulk coming towards them):
Nearly finished the game. When I have a figure of sorts may beckon at Xmas ;)
Friday, 9 October 2020
Happily clicking away .. Freeblade
Happily blasting Orcs (or should that be Orks?) and Chaos Space Marine things to multiple bits, reaching an impressive level 45 (whatever that means) without spending a penny (you can hear the developers and marketers weep). It is fun and gives a basic amusement (see below, I have gone back to a menacing light "off green" look):
Note: The GW marketers may have the last laugh yet though, as I have discovered a not-so-silly bur still silly miniature in the GW range (still big and impractical to have on a sensible table top) that might go on the Xmas shopping list [if I finish the game - setting that as a discrete challenge to myself].
Sunday, 27 September 2020
Progressing in Freeblade: Astoria
One of the things I have recently enjoyed doing in the Covid Pandemic is progressing through the levels of Freeblade (a Games Workshop based computer game - FREE on the iPhone) that is a great stress reliever to me at the moment as it allows the mowing down of countless hoards of Orcs and Chaos Space Marines at the touch of the button. My progress to date:
Level 15
Level 23
Level 32
Level 32 Modified
Level 33
Level 33 Modified
And so the adventure continues ... as does the changing patterns and fashion fads of my Freeblade Astoria .. what next "flares"?
Wednesday, 16 September 2020
Interesting Naval Computer Wargames
http://johntillersoftware.com/NavalCampaigns.html
Has anybody played any of them?
Wolf-Pack:
US Pacific:Jutland:Tsushima:
Any information gratefully received as my model 1/3000 fleets are getting rather interested in potentially using them!
Sunday, 21 June 2020
Quick Side Project: US Infantry Light Mech - Factory Style Processing
Tuesday, 28 January 2020
Labyrinth - Interview
https://www.youtube.com/watch?v=-9jCUoxAW9o&utm_source=GMT+Games&utm_campaign=b412aab6a8-EMAIL_CAMPAIGN_2020_01_15_07_28&utm_medium=email&utm_term=0_a53b26436f-b412aab6a8-16020641
This game is on my "wish list" but I also have to play "A Distant Plain"
An "Electronic" version no less:
https://www.playdekgames.com/?utm_source=GMT+Games&utm_campaign=b412aab6a8-EMAIL_CAMPAIGN_2020_01_15_07_28&utm_medium=email&utm_term=0_a53b26436f-b412aab6a8-16020641
Saturday, 21 September 2019
Rebel Inc - Brilliant Counterinsurgency App game
I had already downloaded it for my iPhone last year (see blog post):
https://exiledfog.blogspot.com/search/label/Rebel%20Inc
At "casual" level I managed to achieve stability (at some cost to my reputation and a Coalition surge or two - plus lots of local National Army recruitment) however things will undoubtedly get harder as I progress in difficulty ;)
Sunday, 16 June 2019
World of Warships: Legends .. has been distracting me as of late
It has caught the 'modeller' appeal in me, although apart from Guadalcanal destroyer battles of 1942 I am stretched to think of island battle with destroyers, cruisers and battleships. Open sea battle squadrons it is not but fun it is, although I growl when I see battleships reversing for tactical advantage! Pity there is not a scenario editor.
Normal service .. may .. be resumed shortly!
Sunday, 9 December 2018
Addictive Mobile Games: Rebel Inc and Plague Inc [Fixed bad link]
Rebel Inc:
https://www.ndemiccreations.com/en/51-rebel-inc
Plague Inc:
https://www.ndemiccreations.com/en/22-plague-inc
He (Rex) focused on the Rebel Inc game ["no greater testimony can be said than an inspired and dedicated long-term internationally renown educator sees so much value in it, he wants to integrate it into his future course delivery" - say no more!] but equally (if not more addictive at least to me) is the Plague Inc game. Both are reassuringly "cheap" but quite sobering when Rex proclaimed it superior in many ways to some "paid for by the government work" he had also seen.
A pre-Christmas treat ;)
Thursday, 23 November 2017
Atlantic Fleet Computer Game: Part of the Battle of the Denmark Straits Project
Naturally, even though a novice at the controls, I jumped straight into The Battle of the Denmark Strait (and in the urgent sense of shiny freshness I played it four times, twice as British and twice as German). It was really nice to see all the ships moving in the battle.
Results from four "Play Tests"
HMS Hood leading HMS Prince of Wales into battle (see below, screen shots from the start of the game):
Three as the British (Human Player) and German (AI):
- All three times the KM Bismarck and KM Prince Eugen are sunk with HMS Hood heavily damaged (twice noted as being scuttled).
Two as British (AI) and German (Human Player):
- Once, KM Bismarck was sunk and took HMS Hood sunk with her, but KM Prince Eugen "disengaged" [although she had nowhere to go and would have been "hunted down"]. HMS Prince of Wales was untouched in all three.
- Then in the other simulation the KM Prince Eugen was sunk (as a battleship broadside from HMS Prince of Wales took her out in one fell swoop) but she did manage to launch an annoying spread of torpedoes that worried the British battleships. However the RN (AI) should have been more worried about the KM Bismarck as she sunk both HMS Hood and HMS Prince of Wales (by crossing their collective "T" - Artificial Dumbness rather than intelligence methinks) albeit at the cost of heavy damage to the paintwork on her hull (OK and some flooding inside to slow her). Note: The Bismarck's heavy armament was firing 8 x 15" for most of the game, only dropping right at the end to 6 x 15". HMS Prince of Wales seemed to go down very quickly one the Bismarck got her range. I am not sure if it was a lucky hit or is she just easier to sink?
I think I might get up to twenty replays before Xmas ;)
Thursday, 16 February 2017
FireMove Terrain Generator
Note: I have gone for a basic home-spun (retro) 'make-it-yourself" feel that does a basic job for the wargamer, hence the off-set squares instead of hexes. A cheap trick picked up from Naval Wargaming without a plentiful supply of hex paper to hand (I should say before the era of desk-top publishing but that would accurately age me somewhat). It runs in a browser with a mixture of HTML5, CSS3 and JavaScript. Something that a second year (or someone just having completing their first year with good web-grades) Computer Science graduate could do.
PS: I hope to distribute the code on a MIT Open Source Licence via Phil Sabin's web-site in the near future,
Saturday, 24 September 2016
Steel Panthers World at War: Slitherine/Matrix Games Free Download
http://www.matrixgames.com/forums/tm.asp?m=1713246
Works with Windows 10
Thursday, 22 September 2016
Castle SiegeGame
It is a bit like starting off with a first level D&D character again ;)
Saturday, 27 February 2016
The World of Tanks
Friday, 28 February 2014
Rome Total War (The Original One)the DBA Way
Although computers are my trade I don't get the spare time amongst my other hobbies to sit down and immerse myself in a game for long periods of time. In fact most of my games will be circa 2005 or earlier.
The game has various features, excellent graphics being the most obvious but it's command and control verges on the "arcade twitchy" approach that could be tweaked rather than a time-delayed "simulation" of frustration. The army composition also allows non-historical mixtures as it is just based on a points based shopping cart which leads to cheesy choices IMHO but I may be wrong there.
Fun was had and I could even bear to stand to watch the replay again!