Showing posts with label Naval WW2. Show all posts
Showing posts with label Naval WW2. Show all posts

Friday, 15 May 2026

I have been to Heaven (again): Barter Books

When in Alnwick I always try to go to Barter Books. It is the biggest eclectic collection of second hand books I have ever had the pleasure to see. More library than bookstore. You never quite know what to expect as the stock turns over so quickly. So,f you see something you like, you had better get it otherwise (and I have been there) you will regret it. It also helps that it has a lovely cafe in this former railway station, that in itself adds character to the place. The is also a "O Gauge" (or bigger) tainset that rumbles around over your heads [so cool] - in one part of the shop (see below, my favourite sign that translates as "heaven" to me):  


Even "just looking" you will find something that you cannot put back on the shelves (see below. what is not to like about early war RN Destroyer Actions in The Phoney War and my inner "WWI Dreadnought Battleship Gunnery" nerd had to get the Barr and Stroud history - they made the ranging instruments for the Grand Fleet amongst other achievements):    


As well as the books I got the Barter Books Plastic Bag and infamous Keep Calm and Carry On mug, to replaced the demised previous one I had (see below, the place is quality that gives out bargains - highly recommended): 


In the words or Arnold Schwarzenegger "I will be back!" 

Wednesday, 19 March 2025

WW2 Naval Convoy Theme .. Mixing the Pot of Ideas

It all started with a Waterstone's book token left over from Xmas, or rather a Xmas present looking to be used. Whilst in store I was looking around and saw Max Hasting's Operation Pedestal, this I had already listened to on Audible but thought that a hard copy would help me plan for a naval miniatures game (see below, everything seems sensible just now, the narrative of the battle is good, but sadly when I got it home I felt a little short changed on maps and orders of battle that the wargamer seeks out):


Sitting nearby was another beguiling book, this time on the Arctic Convoys and with a recent take on operational decision making by the Admiralty based on information from Bletchley Park and its Enigma decryptions (see below, the "pair" nicely finished off the book token, job done - one a "Hot" sunburn Mediterranean campaign, the other a "Freezing Cold" ice chipping off the railings Artic campaign weather, Mother Russia here we come!):   


The fun started when I got back home and rummaged through my existing book and game library coming across "Hunting The Beast", trying to kill the Tirpitz and then a recently "gifted" Arctic Convoy game from Avalanche Press (see below, the map inside it is an absolutely beautiful masterpiece): 



I have a few more books that cover the action in the Mediterranean (see below, all bought with the intention of getting my Navwar 1/3000 Italians to fight it out with the RN and the odd Free or Vichy French ship thrown in for good measure): 


There was still more fun to be had in the "Wargaming Library" - Paddy Griffith's classic Sandhurst Wargames book includes a very detailed "Sink the Tirpitz" style game (see below, I like many other wargamers I know possess at least one copy of this [quad] game, but still do not have all the pieces for all the games, as it really needed to come in a box - alas it is now out of print despite it being a classic): 


Although not as beautiful as the Avalanche Press Artic Convoy map, the Sandhurst Wargames maps are still very functional and "interesting" especially the one detailing the fjords of Norway. Given that these were the days when we did not have Google Maps on tap, when it was produced this was a very enigmatic addition to any wargamers collection (see below, one interesting part of the game is that there are many ingenious ways [FAA, RN surface action, X-Boats] in which you can try to sink the Tirpitz and her companions - not saying you will be successful at any of them. I don't think getting the RAF's 617 Squadron to drop Grand Slams on her, as in the one that worked, is actually one of them):   


This is all "settling or stewing" in the back of my mind, where the wargame scenario idea "mixing pot" resides.

Monday, 29 January 2024

Audible Book: Victory at Sea - Paul Kennedy

A good general read of naval war in WWII, from the man who brought us Rise and Fall of the Great Powers. In fact how I came across this Audible version of this book (Victory at Sea), was because I was looking for an Audible version of "that" book (Rise and Fall). I was intrigued at his (Kennedy's) obvious obsession with WW2 naval power and the world wide implications of naval conflict. I listened to the sample and was hooked (see below, it gives a good all ocean coverage of WWII and I have to say "I learned a few new things" - although the editors should have picked up some silly errors [Hipper was not in the Channel Dash, but the Prince Eugen a Hipper class cruiser heavy, while accounting for RN CVs they had tallied the Furious sunk despite it surviving the war, getting confused with the loss of the Hermes I think], in the main it was wholesomely good and accurate [so I forgive the previous small errors], but I would double check specifics of ships to see if they are correct): 



As per what is now a recurring theme of my Audible purchases, if (as I usually do) I like the audio recording of the book I also end up getting a print copy too. It is a knowledge at your fingertips thing for me. Here, despite it being newly in print (so a relatively "expensive" treat) and despite it being in hardback, I really wanted it for the glorious watercolour artwork which beautifully accompanies it. If but only for that reason alone, the watercolour illustrations make it a beautiful book for the library shelf and thus I can whole heartedly recommend it. 

Thursday, 18 May 2023

Nimitz - Operation Freya (1/3000 Ships)

At last a use for my 1/3000 WWII Navwar naval collection (huzzah), the Nimitz rule set and its hypothetical introductory scenario, Norway 1940 - Operation Freya a RN v KM battlecruiser clash, let the dice roll and decide history (see below, slowly collected over many decades part of my 1/3000 collection which I consider as an ongoing proect): 


I guess the intention in the scenario (from Sam Mustafa's website download section) is to be a WW2 version of a Dogger Bank 'fast and furious' battlecruiser clash, with one side (RN) having destroyers and one side (KM) having a light cruiser, both sides having something capable of firing torpedoes (see below, the ships were fast out of their starting blocks with the KM hurling caution to the wind and sending in their light cruiser [Nurnberg] for a torpedo attack on the RN Hood and Repulse): 


Nurnberg was crippled and sunk, but her sacrifice was not entirely in vain (as the RN battlecruisers paid her some main armament attention) as she allowed the Scharnhorst and Gneisenau to deliver painful blows to the Mighty Hood, taking structural points away (see below, one crippled RN destroyer stays attending to the British main force [aka hiding], while the two healthy attack the German battle cruisers [gulp]): 


With HMS Hood suffering yet again (and the British return shells bouncing off Krupp armour) t'was "the better part of valour" this time for the British as they retired off table under cover of a threatened or rather attempted torpedo attack (see below, the rules showed the nice premise of a running battle - jumping between tactical and operation game boards was possible - something previously hinted at but not really supported by other tactical rules sets): 


I liked the scenario (and the way Nimitz was playing [without cheese]) so much I decided to play it again, this time over at a friend's house who had a much better "sea mat" than me! In a short summary, the British need to get lucky early or the German armour works in the KM's favour over the course of a long range gunnery dual. Note, players don't seem to be the classic missing smoke-screens, not just yet at any rate (see below, in the first run through we forgot about rolling the "dice for advantage" [I like this little tweak] - nothing is equal so KM rolled well enough to "have the advantage2, so they can watch the RN set-up in a limited "floor space" and choose their angle of attack from anywhere in their half of the board (see below, the RN force opt to make a high speed run [hence the yellow counters on their ships]):  


The RN strategy is "run fast, shoot with a full broadside and then get lucky" whereas the KM felt an uncontrollable urge to charge at the enemy with the Nurnberg - two separate [unrelated so I don't think it's genetics] German players did this (see below, in the exchange the Scharnhorst suffered light damage [structural] and the KM player learned it pays to "move fast when you can" because you are harder to hit - even if it makes your shooting slightly worse): 


The Nurnberg meets a watery grave from a bucket load of torpedoes from the leading RN destroyer (which was crippled in the process - a medal for someone) - Nurnberg's back was broken and  she went straight down (see below, he RN's strategy was working for two thirds of their battle plan - keep going fast, shooting away with full broadsides but alas missing with their shooting - whereas the KM just "got lucky" and HMS Hood (that fateful old girl) suffered accordingly, losing lots of structure points and a nice 15" turret to boot):     


A RN admiral discussion concluded that whereas the German armour was saving them from serious damage and the Admiralty would like to get HMS Hood back to Scapa to be repaired (see below, the two fresh RN destroyers were able to chase the German battlecruisers away as the RN battlecruisers disengaged):  


After seeing what torpedoes can do to KM ships the German admiral was satisfied to claim honours and retire just after the British had retired from the map (see below, the game worked really well, credit to the Germans in both games with sound tactical victories - note in the Halsey campaign this would be set up for a nice running battle over several encounters and other Task Forces trying to intercept [or hide if you were a convoy], all good stuff): 


This all bodes well for this rule system methinks and future battles. Nimitz is easy to pick up, fun to play and gives more or less, plausible historical results in a much quicker time than the likes of GQ II (my previous preferred WW2 naval rule set). I can recommend watching the SaturdayNightFights of the Armchair Dragoons fame, playthrough of Operation Freya:

Wednesday, 8 March 2023

Nimitz - Sam Mustafa Wargame Rules .. is it "The One"?

Is it the .. "The One Set of Naval WWII Rules" .. (to rule them all) that I have been waiting for all my wargaming life (pass me my Hood and Rodney and bring out your Bismarck models)? Now I am a man who has collected a few set of naval rules over the years (and that is an understatement of sorts). I am a grizzled fifty plus year old with a large ship collection - some of which are even painted - in various scales. Post my Paul Hague "Sea Battles (in miniature)" adolescent gaming, I was weaned onto General Quarters I (for WWII) and General Quarters II (for the Great War, aka WWI) .. which were very close to very damn, damn good IMHO - bar time consuming for large fleet actions [but don't ask my opinion on General Quarters III as I think it "went the wrong way" counting turrets rather than abstracting firepower and they broke it .. sniff]. Then there were many such as Sea Krieg that had oodles of charts [but killed playability IMHO]. There were the insanely simple ones (from Full Thrust variants to one brain cell rules, akin to Victory at Sea and Victory in the Pacific Avalon Hill board games - and no I am not forgetting AH Jutland). The great David Manly produced some fine sets of Russo-Jap, WWI and WWII (which I bought and meant to really get into .. but time needed and the urge to learn yet another set, while "feeling around" for the native intuition of what the rule writer wanted to convey - left me cold) .. but what I really, really [Spice Girls] want, is to find the sweet spot of a "pick up an play" set of rules which give very reasonable [but not deterministic] historical results - quickly (as in quicker than the historical battle took) .. that lead into extended campaign play, of multiple scenarios - without premature umpire brain death. I am a man who discovered Fletcher Pratt very late in life, thanks to Wargames Developments [Nugget articles] and the History of Wargames Project [collating, then editing, reprinting and selling the rules]. There I see the beautiful analogue ingenuity of the firing mechanisms [hell it is a damn close to the same set of rules used by the professional US Naval War College in their inter-war years re-fights of Jutland and Sable Island [the latter being the hypothetical USN against the RN action], but for all its historical accuracy and fun suffers from the "mass is mostest and bestest" paradigm .. 48,000 tonnes of Hood could take on the 45,000 (or was it 50,000) tonnes of the Bismarck. No critical hits and punctuated equilibrium, but graduated damage. So back to Sam Mustafa's Nimitz (see below, a good book cover with the great man himself looking out over a battle scene with the USN's finest DDs doing battle, with the backdrop of a historical map): 


I went for the Amazon local print option and am currently digesting it. So far and so good, it is really two sets of rules in one - Nimitz for the tactical and Halsey for the campaign, which I like. Watch this space for further details and hopefully an AAR soon ;)