Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Sunday, 10 December 2023

How to Paint Black Templars -Tips from the Internet

Linked to my recent interest in using "Vallejo contrast [Xpress] paints"- and possessing  a bottle of Black Lotus (very evocative naming from the marketing department, top marks) I was looking around for some "dark chaps" to paint up. Two candidates jumped to mind, one from Vietnam - black pyjama Viet Cong, the other from the unpainted bucket of Space Marines - some Black Templars. Time to turn to the Internet for some help (see below, saviours of  universe [Black Templars] needing a coat of paint before they can go "hand-to-hand "with Chaos in the name of the Emperor - all WIP): 


I have surrounded them with a sophisticated painting task-force of Vallejo dark paint ranges to see if anything works, I have great hopes for Dark Grey (994), Black Grey (862) in combination with Xpress Black Lotus (423) and Black Ink (094), highlighted perhaps with Glossy Black (861). Talk about "fifty shades of grey"!

Meanwhile this is what other people did (very well) on the Internet:  
The exploration of black painting space continues!

Monday, 23 November 2020

Freeblade: Astoria Level 55

Astoria the mega human/cyborg - "Mega Robot of Death" (see below, courtesy of hours of fun over several months on the iPhone; Orcs and Chaos quake at the sight of this looming bulk coming towards them):


Nearly finished the game. When I have a figure of sorts may beckon at Xmas ;) 

Tuesday, 3 November 2020

Another Corona Virus Project: Paint me a Space Marine the 'Eavy Metal Way (Old School)

I do like following the GW "instruction manuals" that pass on the trade secrets of the Heavy Metal painters (see below, this is dated back to 2008, so old in fact the paint ranges [as in the curious names of the paints] are well out of date, but thankfully they still translate to Vallejo Game Colour instead): 


Flicking to page 89 my attention was caught by the guide's "how to paint a Space (Ultra) Marine the 'Eavy Metal way". What can I say, I have many GW Space Marines, painted to varying degrees of quality, from fast skim to over-painted and too fussy. This time I am going to try the milky many coats better than one thick coat approach (see below, my Space Marine in waiting with his heavy weapon - note the dramatic black and white imagery, this particular Space Marine comes from the Space Marine Command Pack): 


My "blue phase" of Space Marine painting and so many shades of blue at that (layers of Ultra Marine Blue, [recesses with Imperial Blue and Black] mixed with with Space Wolves Grey to a fine line of pure Space Wolves Gray as an edge highlight). The difference here is that rather than over paint large areas with a shade-base-highlight of successive "same colour" thickly painted; it was a case of many thin coats of one colour with a dark colour in the recess, with the armoured parts mixed with increasing amounts of a contrast colour [Space Wolves Grey] - retreating each new layer to the edges of the armour very quickly (see below, the bulk of painting is actually done now, with the rest more a finishing and touching up exercise - paint less seems to work): 


Next, the "eyes have it" (see below, a very detailed sequence of ultra fine detailing to the tiny patches of the model that make up the eyes; shade red, base red, orange highlight, dwarf flesh bottom half of the "lens [eye]", with a tint sparkle of white in the top back corner [I kid you not] - this took some patience and steady hands to do): 


One mean looking Space Marine .. a tiny difference to the model but the eyes really does transform the figure (see below, a finishing touch yet to come, will be to "gloss varnish" the eye and "matte varnish" the rest of the figure): 


The "weapon" and "gold trim" are next up (see below, here are the arcane 'Eavy Metal instructions to follow by the latter - base colour, wash, touch-up and fine line highlight): 


Gun [or rather heavy weapon] finished and Gold Trim applied (see below, 90% done but just a few extra chrome bits to do):


Little bits left to do. Badge emblems [white skulls and green laurels] and parchments [ribbons and vellum] are added with a shade-base-highlight and wash combination (see below, the finished product - minus the base texture and features that has to come):


Showing off the sacred vellum scrolls and protection rites with red rosette (see below, note the skull eagle on the back is just a 'spare part' added on by me - yes I am a GW heretic, I will be turned to Chaos [I already have a pack of Chaos Space Marines]): 


In retrospect one of the things I like about the model is the fine Grey Wolf fine highlight lines, minimalist but very effective (see below, his Chaos cleansing path lays ahead of him): 


Phew, done (bar the basing! Even if he is a glorified grunt he was worth it as I have painted a Space Marine I am proud of and plan to pass on some of the techniques to more my historical models(see below, ready for a Space Hulk or a Black Fortress near you): 


There are five figures in all for the Command Pack, but I will take a break before moving onto the one. Al in all it was a slow "week's worth" of hobby painting time spent on this one figure - not a factory production line method for sure!

Friday, 23 October 2020

So I got some "Space Marine Command Figures" - Why do I bother with GW figures?

I do not consider myself a Games Workshop 40K wargamer - not at all. The toys I have amassed over the years (decades) are bought purely out of the Sci-Fi feel good factor - spawned I think from the sculpts and art work rather than belief in their universe (Note: GW have still done very well out of me). No I am not a 40K gamer per se, I do not possess the complete 40K Orc hide-bound rule tome for one thing. I do not posses any complete "army". I have a basic knowledge of the 'sequence of play' from a starter/primer magazine used to lure people in but I am sure I would be torn apart in a "competitive shop game". Over the years I have acquired various "now out of date" Codex's from second hand shops or bought some new (Tau, Necrons and Tyranids - now out of date) to assist painting and modelling, but artwork first or a cheap bargain is my motto. All this is not going to stop me from buying some Space Marine Command characters (old school, not Primus) .. because I see a use for them in an expanded Space Crusade system (see below, I class these as "character painting projects"):  



My children, well my eldest son for now, have inherited my Sci-Fi and fantasy troops as I was running out of space in the loft so they surreptitiously "moved into a downstairs bedroom" (I should really call it a tactical loan). I have never fought a Warhammer 40K with my "own" troops but have enjoyed an intro squad game at a shop (they were very complementary about my Tyranids). The one club game I once played was with other peoples toys (Orcs [me] versus Chaos Space Marines) and frankly was a terrible experience, as I was one half of a historical gamer pairing trying to understand the system, thankfully some "grown-up" (middle-aged) teenagers came over to help and salvaged something. I didn't even get to do a proper "Waagh" ;) 

My hope is to recycle these troops 'character' into exploring "The Black Fortresses" (modern versions of the Space Hulks to my mind) akin to move-style horror RPG. I'll mix in other ranges. So although for 90-95% time I enjoy ignoring GW, I still like that they are there - particularly as I will freely borrow from their paint ranges and techniques.  

Saturday, 13 October 2018

What can you learn from 1994 Knowledge? (4) Painting End Point

The "painting" end point (see below, quite pleased with it if I do say so myself, basing and varnishing still yet to be done):


The retro-painting experiment concluded. This time I cheated and jumped forward in time for advanced "decal technology" whereas in 1994 my counterparts (as per the 'Eavy Metal painting guide) it hard; it  was a case of "hand painting" tactical signs onto (multiple) shoulder pads (now that would have simply have broken me into pieces on the floor!). The glorious Humbrol Decalfix appeared alsi to prep the area, soften the decal and seal it to the plastic afterwards. So it was a case of snipping the relevant pieces from multiple GW Decals sheets and the results are shown (see below, front facing Devastator Squad): 


The paint tray to the rear shows the Warhammer 40K "Army Sign" affixed on the right rear lower leg of Space Marine armour (again in 1994 it was hand painted; hysterical laughter in the background). Now, for better or worse I have my first Space Marine tactical unit, a Devastator Squad (see below, pity I really should have started with a basic Tactical Squad as this is deemed an asset to the Order of Battle - but I didn't have those figures and they ain't cheap, cheap):


From a distance you cannot see the detail so here are a few close-ups (see below, hear after taking the guys photo I noticed a paint smear/dot [yellow] on the red casing - opps - I cleared it up afterwards - but just goes to show you the camera never lies):


Space Marine "look mean" (see below, note the inverted Omega decal on the left shoulder pad. What I like here is that there is no black lining but shades of darker blue and blue ink - really effective):


The close ups nicely show up the "extra detail on the eyes" that the 'Eavy Metal guide recommended. Also note the right shoulder pad armour has inverted V (lambda?) of the Devastator Squads tactical sign and the roman numeral ten (even in 40K?), denoting the "Tenth Squad" of the "Second Company" (Yellow shoulder pads, I am getting the complete nerd now)! Ready to drop into battle, sir! (see below): 


OK that was a good painting journey. I found out that figures could look much better paradoxically with less paint, also always water paint down (it flows much better) and do not repaint over areas for the sake of painting because you think you have to. I also need to take a course in "sensitive brush care" (a really bad old habit) as I load the brush with way too much paint - even though I thought I wasn't! Yep, I feel good for the experience - I thank you GW your painting guide of 1994 actually works and stands the test of time!

PS: It seems a pity not to varnish and base them, so there may be a follow up post. I am also intrigued to go along and get "taught to play" on an "adult beginners evening session". I may get the kids interested in wargaming this way - the model Spitfire didn't seem to work!

PPS: The main thing is getting some advantage from these techniques across over to my historical ranges. I am thinking British Infantry in 28mm Napoleonic or Colonial!

Sunday, 7 October 2018

What can you learn from 1994 Knowledge? (3) Well "old stuff" is still "good stuff" [smiley emoticon]

My retro painting experience continues. It is an exercise in 'sticking to the script' and keeping faith with the method, even if it is counter intuitive to the normal way in which I paint. However that is "why" I am doing it, to unlearn mal-rules or find new (better) ways of painting! Here is when the Space Marines take on their distinctive armour "shading" comes to the fore (see below, "first highlight" is basic Vallejo Game Colour Ultra Marine [the base colour was 50% Imperial Blue and 50% Ultramarine Blue] - Note: the Space Marines to the far back right are three  previously completed examples from Space Crusade, all nice with decals applied - they seem a brighter blue as I used Vallejo Colour Magic Blue as a final highlight, not making the Ultra Marines Blue paler with a touch of white):


I like the end result, but more importantly discover that I can get good results by putting on far less paint, watering down the paint (quite critical as it turns out) and "being brave" and letting the layers be distinctive. My attempts at multi-layering just meant that the paint built too quick up on the model. The surface of the model became uneven because of the "thick paint" not being uniform - watering down was being sadly missed here. The same batch receive the final "white + Ultramarine Blue" second highlight layer. The should pads were also given Yellow Company colours (see below, reading my Space Marine Codex this reads in 1994 as the Second Company - in 2018 this yellow seems to have been replaced with a sexier gold look):


The good news with the "scripted method" is that the amount of painting (and paint) gets successively less. I seems to be painting the figure almost fully "three times: Shade, Base and Highlight. With teh Base, Shade and First and Second Highlights, this perversely only seems to be like painting teh figure twice. It seems to be as third as fast but not that particularly "fast in real time" as I have been 'on and off' these in taking me about a fortnight.

Wednesday, 26 September 2018

What can you learn from 1994 Knowledge? (2) There "IS" another way of doing things!

Following slavishly to the letter of the painting instructions my troop of Ultra Marines (plus Terminator) get the base coat treatment - Vallejo Game Colour 50% Imperial Blue mixed with 50% Ultramarine Blue (see below):


Then the shade colour (Vallejo Game Colour Imperial Blue) follows (see below, if truth be told I might have been a little too sloppy for my liking):


Next is to continue the base/painting to cover the other colours too! If I am learning anything so far it is to put less paint on the figure, mix or rather dilute with water and be a smart/clean but less fussy (or rather more subtle) with the brush.

Friday, 21 September 2018

What can you learn from 1994 Knowledge (1) How to Paint a Space Marine!

It is a strange question but what have I learnt from "the state of the art of figure painting from 1994"? I am a Charity Shop hustler always looking out for bargains. You can pick all manner of strange treasures there, unmade model kits (from Airfix WWI Female tanks to Trumpeter Chinese jets), Board Games at knock down prices) and items of curio. This is how I came across a collection of early 1990's GW Space Marine stuff, in particular a Warhammer 40K Painting Guide (see below, lain across my sinful box of Space Crusade "extras" [models I bought to spice the game up]):


On the principle of "you can always learn something if you bother to read the manual or book" I opened the Painting Guide and began to read. Back in 1994 it was written, "Thou best but some clippers to snip parts out of the frames/sprues so you do not break them!" I agreed, but it took me until 2016 when I independently purchased a cheap pair and entered into a happier modelling experience. You always snap something even if you use the sharpest modelling knife. Perhaps my older self was more attuned to continuous improvement. Two hints I have yet to follow is the use of small pieces of BlueTac in a prototype version instead of "gluing and regretting". Pinning with metal rods was also promoted, though [partly because of the infeasible size of Space Marine weaponry. Still I was impressed and read on (see below, I highlighted bits I found useful - this is a read and scribble type of text book; not much resale value in it after I have finished with it):


The painting instructions were very interesting. My technique was: basic undercoat (black to grey depending on whim and paint availability), an all over shade into the recesses [dark colour], Base [basic colour - mid tone] and then Highlight "I" and possibly "II" [lighter colour version]. GW reversed some of my logic promoting in almost all cases a white undercoat to brighten the end result of the model, go Base, then Shade only in the recesses, then Highlight "I" and "II". OK I can see a saving there. I needlessly shade the whole figure. One point that was coming across, the least paint on the figure, the more detail comes through. In tact they recommended watering down the initial Base layer - possibly painting two-three thin layers instead of one thicker layer. I chose my unfinished Ultra Marines as perfect for the 1994 retro painting experience (see below, far left are my early 2000 painting efforts [white lining on the shoulder pads] - horrendously overworked blending ending up with a very [almost too] grainy finish, moving to the centre are the troops I painted circa 2010+ for the resurrected Space Crusade Game [yellow lining on shoulder pads], then the undercoated and Vallejo Washed "others" waiting to be painted):


Note: I will never have a Space Marine Army, just some random things (sections) for Space Crusade and alternate Skirmish Sci-Fi or RPG rules (such as Rogue Trader). This should work to my advantage as "I don't really care' about the figures - it is more to see if I can paint to a plan and see if that plan producers a better figure in the end ;)

I guess in my old age I am finally trying to find short-cuts! Watch this space ;)

Saturday, 30 June 2018

A Games Workshop FREE Giveaway?

If you go down into the woods today you might be in for a FREE surprise .. from Games Workshop (OK .. I have mixed feelings too, but they are interesting FREE figures .. "I think I have just failed an attribute-based saving throw"). Yes, they are giving sample FREE figures to "newbies". Well I popped in and used two of my children as qualifying this demographic (no lies as they will have first refusal on the figures). I got one of each of the two on offer, the "big" [Sci-Fi] Space Marine (see below, ostensibly for my older teenage son): 


The "big goodie" [Fantasy] Stormcast Eternal Liberator (eh?) was [perhaps] for my daughter (see below: Again the first refusal principal in play - but it's all in how you word the question):


Who I had completely forgotten about was my youngest (to be fair - a bit young for the fiddly brush work) but he was the one most interested .. so he got 'dibs' the big Space Marine. It comes assembled and undercoated black [nicely jumping over the first - "how do I do it" - hurdle for the kids]. However we needed a lighter undercoat because we were being different and going "white" instead of "blue" as recommended on the box. Full marks! He did a good job undercoating it grey (using Vallejo Game Colour Stone Grey) and then applying a Vallejo Black Wash. '

Note: He specifically asked "Can I paint it?" Actually adding a poignant "This time?" Implying I had 'taken control' over other past projects. My wife gave me a quiet smirk on hearing that!

As mentioned he even took the initiative with the colour scheme, opting for his own creation as opposed to the Ultra Marines box cover art and other "standard possibles" I showed him [Internet and some second hand books I got cheap from a charity shop]. In the end he liked the look of the "White Scars" but wanted 'Black Trim' instead of their red. OK, I like the kid's style, he has "hutspar"! We watched a how to paint a White Scar video or two on YouTube and used Google for other ideas [it has to be said he was very patient watching them - but he is tuned in to watching YouTube for all sorts of things, but it is still a little novel for me]:

References:
How to Paint a White Scar: Google Search
Painting Video Part 1
Painting Video Part 2

We then started proper on our painting journey. I took an old "Space Marine" I had already primed and washed (albeit with a Vallejo Brown Wash) from the "ready use rack". My dude had the classic "pointy nose" mouse helmet. I took the lead from the tutorials and raced ahead but my youngest got stuck in. 'Junior' eventually got 'tired' (after about 10-15 minutes) but made it to the Black Wash stage [he also had some 'reading homework' to do] and asked me to carry on. I had kind of got a little bit tired myself with my 'mickey mouse helmet figure' so moved on to his and started the grey undercoat highlight after the wash dried (see below, "Dad and Lad" WIP Space Marines):



Interestingly form the videos I picked up some nice tips. Keeping a wet pallet and thinning down the paint to apply in multiple layers were stuff I typically don't do. I mix paint on thick, which I guess makes me 'old school'. It also explains some "rough textured" paint jobs. I managed to half-paint the Space Marine until my eyes got tired (see the big dude in the background above). Using your thumb as a mini painting pallet was also an interesting technique he used. Thin layers of grey to white are definitely 'the patient way' forwards!

At which point junior reappeared [after reading homework] and gave me his critical seal of approval after inspection and said "Stop please as I want to do the rest later" .. again my wife laughed as I must have looked a little crestfallen - ownership rights had been re-invoked ;)

Painting Steps to date (before I took a break): 

  1. Undercoat Grey
  2. Black Wash
  3. Highlight block areas in Undercoat Grey
  4. Start mixing in white to layers and progressively get lighter
  5. Use Black to fill in the Trim areas
  6. Mix Black with Gun Metal to base coat shiny metal area 

To be continued ...

Thursday, 24 May 2018

When I need to just to "reset my thoughts" .. I paint Sci-Fi, the "trashier the better" ;)

From a gratuitous Space Marine Terminator (from my "holiday toy shop sale moment") that in intend to use in Space Crusade (see below, I have not decided which 'Chapter' to bulk up - his 'native' land is the Ultra Marines):


To a variety of randomly collected "charity shop" Space Marines - again destined to await a hideous fate in an interstellar Space Hulk (see below, once primed they got the Sepia Wash treatment):


And it is just plain fun! And I feel cleansed afterwards. Not bugged by the demon of historical accuracy .. whatever goes in Sci-Fi and that's why I randomly collect it. This stuff is GW but that is just chance ;)

Sunday, 15 April 2018

Gone to the Wall .. Hadrian's that is ;)

Back from a family holiday up North to "The Wall" (but not that of Game of Thrones ilk with the army of the dead behind it) but the one that Uncle Hadrian built to keep the Pict tribes out (see below):


Don't let those smiling faces in the sunshine on the cover deceive you, at Birdoswald it was blooming cold and by the staff's confession not unusually so! I pity the Numidian auxiliary that got posted here! However I am pleased to report that it has stirred my blood to get back to painting that 28mm Warlord Games Imperial Roman Army starter set (plus the metal extras I bought, shush!). I also have a host of Roman history books to read. To remind me of this 'pledge to Rome' I bought a "cup" in the English Heritage sale (see below):


Amongst my holiday travels in Keswick I found a toy shop having a sale. I managed to pick this little GW Sci-Fi item up for £9.(see below, it was 'almost cheap' at half the recommended retail price):


I have always wanted to beef up the Space Marines on Space Crusade so an Ultra Marine Terminator (I knew I was going to get one someday) comes in handy. (See below, an 'old school' model, the skull with a bullet hole through it for the 'base' was a nice touch though): 


The Marine on Bike is just table dressing or paper weight as I don't do the full 40K tabletop thing, opting for more atmospheric 'deep space' Space Crusade RPG narrative! (see below, and the brush and paints were a bonus - the wife is amazed how I can sniff these shops out! Although the words "amazed" might be replaced by a more harsher alternative phrase):


There were some more 'sensible' items in the sale, so I picked up some 'modern' German Paratroopers and British Infantry (20mm) for five quid each. These will be perfect for my Modern Chain of Command games planned (see below):


Fun for the future!

Thursday, 5 October 2017

Er, "Psst ... wanna free Space Marine or four?" ... OK

While entering a Comic Book Store I was propositioned with a friendly smile and a "Would you like some FREE Space Marines." Old style, but the only thing it cost me is "dignity and my time" (see below, a quick glue and they are lurking at the back of the painting tray")


How did I get from the WoSS to here?

Tuesday, 30 May 2017

"Tech-3, Tech-3! Affirmative! You are cleared to land! Mission is GO! Repeat GO! GO Space Marines"

Mission: Tactical half-squads from Space Marine Chapters Blood Angels, Ultra Marines and The Imperial Fists to cause a diversionary raid on a flank (Grid Sector 55-2A) of Warp Ship Leviathan, prior to main assault going in. Event-21 (main assault) will trigger immediate evacuation to mother ship. Primary mission secure temporary perimeter without loss of assets until Event-21 signal received for immediate re-deployment to main assault formation.

And so the mission starts: Episode Four of The Space Crusade "A Quick in and Out!" What could go wrong?

Mission Transcript: Blood Angels Insertion Phase
[Sgt: Hammer] "Mission Control, confirm Blood Angels are down and bridgehead established. Preliminary scan complete .. residual alien traces detected behind bulkhead Z05, attack formation SPEAR OF DESTINY, Sergeant to the head .. door blown, I see it! Humanoid eliminated. Troopers form defensive perimeter to assess situation. Groc, Rookies! Don't cluster. I said no clustering, this Zone is still HOT! Spread out!  Movement detected in sector Red-2, multiple traces, high tech or mechanised trace signatures. Confirmed .. Enemy Chaos Marines. Iincoming round ... ...  Groc! Groc! Troopers Down!" pause  "All of them! Repeat "ALL OF THEM". It's a trap they came from the vents! Engaging Chaos forces, they won't take me so easy! Switching to head cam. FOR THE IMPERIUM, BLOOD ANGELS NEVER RETREAT!" [Transmission End]

The Blood Angels landing triggers an immediate counterattack by a half squad of Chaos Space Marines that (in fairness) manages to "get lucky" and target a cluster missile in the tight confines of a corridor. The damage effect of "three hits" exceeds the protective armour of two and takes out all the Blood Angel Troopers within the blast zone, "Gulp" (see below, Chaos never has it so good, thirty victory points to Chaos and it's still turn one!):


Seen from the killer's perspective, the Chaos Space Marine Heavy Weapon Drone (Note: Those of "keen sight" [GW modelling aficionados] may detect I am 'filling in' for the official figures (of Space Marines) with Tau ones, as I had the latter "close to hand and painted"). The Drone has "Line of Sight" (LOS) after moving out from its hidden position (see below, the Space Marine's mission already seems to be in jeopardy [ED: I can say with glee being the Chaos Commander]):


Mission Transcript: The Imperial Fist Insertion Phase
[Sgt Doom] "Fists down! All quiet. Repeat, All quiet. Scan reveals partial trace scan but all distant and receding. Troopers for m perimeter defence. Code: Epsilon. Caution, Accessing situation. Sounds of heavy incoming fire coming from Red-2. Repeat "bridgehead in sector Yellow-2 achieved! Praise to the Emperor" [Transmission End]

The Imperil Fist sector is strangely quiet (Sarge I don't like it [Ed: My eldest son was sitting in for the regular until he arrived so I wasn't trying to kill him fast]), most of the Chaos blips seem to be moving "away" from the incursion, regrouping? Then out of a concealed passageway a grotesque humanoid Chaos creature (a nominal orc) sprung out at a surprised Space Marine Trooper and engaged him in Hand-2-Hand combat (see below, middle right, [Ed: OK I wasn't going to be easy on him]):


Mission Transcript: The Imperial Fist Mission Post Insertion Update Data Burst
[Sgt Doom] "Trooper down! Trooper Down! Where did that THING come from? Form Perimeter defence. Mutual zones of fire, repeat no one gets isolated!" [Transmission Ends]

The Chaos "hit and run" tactics seem to be working better than could have been suspected (lucky dice [Ed: Slight pang of remorse, but no much as that is another 10 points]). The Imperial Fists hit back by dispatching a Gretchin/Necron (delete as applicable) servo droid but then all returns to "quiet" (see below):


Meanwhile in the Ultra Marine sector (Note: Nice decals) the Space Marines fan out and deploy. Again everything seems to be avoiding contact. The Space Marines are drawn forwards. All three half-tactical squads are separated from one another (giving no mutual support). The Ultra Marine Commander also forgot about his equipment card that could be used to reveal the identity of three random blips (Ed: To be fair so had I, but by now he should have been a veteran, it can be tough in the Corp). Then three of those random blips revealed themselves. Just a Dreadnought and two Kiler Androids.

Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#1
[Sgt Tosh] "Negate that. Landing Zone active, the big one is coming my way with two side-kicks in toe. Priming Mega Bomb, I'm gonna settle this thing Hand-2-Hand" [Transmission Ends]

Multiple things happen in quick succession. A Gretchin throws a fragmentation grenade that bounces off the two Space Marines playing "tail end Charlie" spooking them. The Hand-2-Hand combat goes very badly for Sgt Tosh and he disengages with a single  hit point left. A killer Android tries to follow up but is cut in two by the Ultra Marines infamous Power Chain Sword [Ed: Cannot have it all my own (Chaos) way].

Mission Transcript: The Ultra Marines Mission Post Insertion Update Data Burst#2
[Sgt Tosh] "Situation BLUE! Repeat situation BLUE. Initiating Medi-Pack Heal [Ed: Back to full hit points, damn]. No more Mega Bombs left but I'm going back in [Ed: Ooops Chaos may not get those good combat rolls a second time]" [Transmission Ends]

To the stunned horror of the gathered Space Marine Commanders (all Chapters) the Hand-2-Hand is almost an exact duplicate of the first one. Despite a "Double Attack" Order by the Ultra Marines the dice of Chaos laugh at the upstart Space Marines threat. The "Double Attack" becomes just a way of hurting Sgt Tosh twice. Grimacing Tosh again retires to the relatively safe bulkhead (with a single hit point again), only to then hear the piecing scream of two Ultra Marines dying with the sound of "Genestealer!" in his internal com unit. [Ed: Another fifteen points to Chaos, I have no fear of being turned into "chaotic primordial soup" for a bad performance now! In fact if I hold onto this lead I will be promoted and win the campaign. Careful, pride comes before a fall!]. The only "blot" on this turn is when I attempt to annihilate the last remaining Ultra Marine Troopers my "humanoids" are stopped in their tracks (see below, so are the unflattering whims of Chaos):




The Blood Angel Commander is surrounded and taking hits, though killing anything that dares to come within range of his sword arm. Still there are two Chaos Marines Heavy Weapons making his life hard, a hoard of green things in the distance and a Killer Android moving up close. Not looking good. Bad news comes from the Imperial Fists sector as they lose another trooper [Ed: Another five victory points]. There is no way out for the Space Marines. The tactical half-units are too battered to fight their way to give mutual support without being isolated from their docking claw exit points. The Blood Angel Commander will have to tough it out (see below):


Incoming Mother-Ship Transmission: 
[Commander Beal] Event-21 Recall [Transmission Ends]

"Event-21" is triggered (as the finite time duration of the game we set expires, people have things to do and families to go back home to). The Blood Angels and Ultra Marines have cannily kept "blind grenades" which mean a clean escape. The Imperial Fists briefly tinker with the concept of taking a few more Chaos with them but the thought of a Genestealer on the prowl, at least two androids and an undamaged Dreadnought soon change their minds.

So ends the "Space Crusade" in Sector "Olaf-Gamma-5" as Chaos begins its rightful place or rather reign in this small part of the mega-universe. The Space Marine Fleet hastily disengages (I am sure the Inquisition will have something to say about this debacle) in disgrace while the Chaos Commander is raised to the glory and status of being a Hero of Chaos, which on the downside means he gets assimilated with some strange Chaos creature that resembles a giant squid (but gets brilliant telepathic powers, that send him completely insane) .. his mother would definitely not recognise him now, she thought the tattoo was bad enough.

Next stop ... a few summer nights in the pub discussing tactics ... and then Frost Grave in the autumn when the nights draw in. Thanks for the memories gents!

Wednesday, 24 May 2017

Even more Sci-Fi Experimenting with Decals: Ultra Marines

Two Ultra Marines (Heavy Weapons) Troopers get some fancy decals (see below, on the right shoulder pad they get a big white "Up Arrow" which apparently means they are a "Tactical Squad" and the Roman Numeral "I" that implies they are proud members of "First Squad"):


On the right shoulder pad the ubiquitous "Ultra Marines" sign, which I must confess I originally put on upside down because I thought it should have been an "Ohm" sign from my teenage Phyics "o Level" days. I also played about and gav ethem a "lightning strike" sign on their legs as I "liked the look of it" (see below):


Next: Time to put this upgraded Sci-Fi kit into some use against the unremitting Hoards of Chaos monstrosities ;)

Monday, 22 May 2017

More Sci-Fi Decal Experimentation: Blood Angels

The Blood Angels got the same decal treatment as their Imperial Fist cousins (see below, right shoulder badge gets the "yellow" blood droplet):


Again the first "wetting" of the decal helped in application of the decal to the figure, it dried (staying glossy), but required another later or two before the decal became compliant enough to be pressed into the figure "seemlessly", particularly over a curved surface like a Space Marine shoulder pad. In summary a bit of patience is required otherwise you "may have a "tear" followed by a "teardrop".

 :(

This is all in preparation (learning curve) for a move on the Fw190-A8 decals ;)

Monday, 8 May 2017

Confession: When in need for "Light Relief" and "Inspiration" .. I to turn to Science Fiction!

Why?

Because I view it as throwaway "fun" but intelligent "fun" and model-craft "fun". It is just "fun". In short it breaks the "Am I really doing this right?" painting block that can descend on me from time to time. Is that the right shade of WW2 French 1940 camouflage? Blah, for things that don't yet exist .. how can anything be wrong". The upshot is that I just 'bundle' into stuff and 'progress' is made on a great heap of otherwise dorment plastics. In this case it was preparation for my next "beer and pretzel" venerable GW Space Crusade game. It was also a great excuse to test out the Humbrol DecalFix, my least liked part of modelling, fixing "decals". So the Imperial Fists got some cute Space Marine decals (see below, left shoulder pad and very nice those 'fists' look too!):


Application of the magic DecalFix was to the "target" area on the model (in this case the Space Marine's shoulder pad) and the actual decal itself instead of water. This had the effect of creating a friendly landing spot and making the decal much more flexible and bendy to conform to the curved surfaces (see below, right shoulder pad: decal on decal, white arrow followed by a tactical Roman Numeral "I"):


One wash of the magical potion was not enough. The DecalFix dries shiny and the first application left bumps and ridges because the shoulder pads are in fact quite curvy. Another wash made the decal more pliable still (Note: Tip, watch you do not tear it) and the decal was simply pressed onto itself with good effect (see below, an ID mark placed on the Space Marine's boot, "skull" meaning "grunt" in my Science Fiction world, heavy weapon dudes got a "lightning strike" .. not as GW have it in but so what, please refer to the reason why I am doing this in the first place ):


I left them overnight to dry and then used Humbrol Matte Varnish to dull down the glossy shine and give a protective coating (see below, a half squad of Imperial Fists that simply cannot wait for their next Space Crusade mission):


A close-up shot for the Space Marines version of Signal (see below):


All-in-all a nice next step up from the basic paint job I had without decals. I may revisit these chaps at a later date with a view to doing something with those heavy weapons, a colour scheme revamp and perhaps drilling out the barrels of the guns. Pipe dreams at the moment.

They are certainly "combat ready" for the "beer and pretzels" outing number four in the Space Crusade campaign series! Watch this space for the AAR.