Showing posts with label Ancients. Show all posts
Showing posts with label Ancients. Show all posts

Sunday, 14 December 2025

Mortal Gods Game - Athens v Sparta

First game of Mortal Gods, two giants face up, Athens v Sparta. The Athenians form up into a phalanx while the Spartans contemptuously flood the flanks with their lights and hold the center with hard nut companion base of hoplites (see below, a bunch of Athenian hoplites run into a bunch Spartan mixed hoplites - helots - peltasts [the 'low point' scenario meant that a full three bases of Spartan hoplites was simply "too expensive" so the Spartan experimented with his force by mixing in some lights]): 


A lesson in hubris is dished out to the Spartans as the Athenian phalanx gives them a solid bloody nose and holds strong in the center (see below, one empty slot on the Spartan companion base of hoplites tells the story): 


The Spartan left flank attack on the Athenians is stopped cold by the intervention of the Athenian Hero (see below, he bounces the base of helots then tangles with the Spartan Logos): 


The Spartan Hero and Logos rage hard at the Athenian phalanx but the combined shield wall minimises the effect (see below, one Athenian hoplite falls but the "phalanx Mortal Gods special rule" saves several others from suffering the same inglorious fate): 


Having survived the Spartan central surge, the Athenian Logs decimated the Spartan peltasts on his right and then despatched the Spartan hoplites in the center, by a succession of individual Athenian hoplite activations, which serve to exhaust, damage and break the Spartan hoplite base):  


The Athenians take the central victory trophy of the battlefield. This is too much for the remaining Spartans who shamefully scattered and departed the battlefield under the dark cloud of Thanatos. 

Comments: Nice little warband game, certainly not a big battle as it stands but innovative and perhaps expandable. I like it and I will certainly play more. I do need to paint up my own Spartans,! Doesn't everybody?

Monday, 17 November 2025

All (Ancient) Greek to me! Mortal Gods - My Reboot

I purchased Mortal Gods a while back in pre-Covid days with noble intentions of painting up a warband or two of Ancient Greeks but alas it languished on the plastic pile of shame for years. No more. Their time has come (see link below for more details):


I have the basic boxed game set and have assembled the basic miniature (Victrix) that came with it, which is a start. Sadly (as of time of writing) the Athenian and Spartan "special" boxes are now hard (nay impossible) to come by, bar purchasing individual separate components by Footsore Miniatures, so it look as if I am "bog standard" Greeks - which is fine by me (see below, the starting point of Mortal Gods): 


Dusting off the Mortal Gods box from the loft, I chose into two opposing sides to paint up (see below, two Lochos and their respective warbands, I am calling one Athens and one Spartan [as per the figures look and feel] despite not having the "special" faction attribute cards): 


Given I was in the 28mm Greek "make it mode", I decided to also assemble the Warlord Games 28mm hoplite miniatures I acquired from a "CoW Bring and Buy" sale [although I mostly do the buying]. They fit in well alongside Victrix (see below, I hope to give Mortal Gods a run out at CoW 2026); 


The figures are PVA-sand based and "washed" brown (see below, they are now also in their Mortal Gods movement trays which are a nice touch to the game system): 


Starting with the light psilio slingers it is time to paint them in the Greek fashion (see below, I deliberately chose the "light forces" to get my eye in, I am also resisting the opportunity to use contrast paints but rather I am using Vallejo Game Colour with MiG Ultra Matt varnish to dull everything down): 


The slingers are coming along nicely (see below, in Mortal Gods a group of three figures together on a base are referred to as "companions" - not to be confused with "The Companions" of Alexander The Great): 


Light troops are based on circular bases (see below, they move together as one block in the rules, which cuts down nicely on the level of "fiddle" moving figures about, all told there are approximately 12 [small game] to 25 [medium-largish] figures per side in a typical Mortal Gods game): 


An unusual figure in "Greek" sides in Mortal Gods (yes there are rules for Persians), is the archer, although Athens has its special "Archer Marines" that can come ashore from triremes (see below, this chap is from Victrix): 


The lights for "one side" are done (see below, all possible types - one companion base of each comprising of (3) slingers, (3) javelinmen and the more useful (3) peltasts, but the the archer is a generally just a singleton [as there were just not that many archers in a typical warband], it does not attract the eros passion from the ladies):  


Time to move onto the hoplites, the sexy side of the warband (see below, the first companion base of hoplites is in the centre of the pack on a triangular base, but more on that later): 


A close up of some javelinmen (see below, a rather bedraggled and opportunistic set of characters who are best at throwing pointy things at and then running away [fast] from dangerous things or sneaking up on flanks or from behind): 


A closer "close-up" (see below, I took my time and really enjoyed doing these javelin man, but because there were no really hard or difficult areas to paint they were done fairly fast): 


Meanwhile, the hoplites were up next and the magic number of hoplites is nine (see below, three bases of hoplite companions can "join together" to form a "phalanx"- which is classed as a combat gift/skill, allowing the troops to absorb more punishment and perform more actions because of the trained cohesion of the troops - but the phalanx can only go straight forward or pivot [powerful but awkward to handle]): 


The basic painting is done, but I returned and experimented with the Little Big Man Studio shield decals (see below, I was really impressed with the results - once I got the hang of putting them on [I did use Micro Sol and Micro Set] and repainted over bits to blend it in to the figure):  


Finally these Greeks are getting dressed and ready for battle, let's do those hoplite shields next!

Thursday, 10 August 2023

Good Blogger to follow: Shaun's Wargaming with Miniatures

Now this is an interesting recommendation from a friend (Game We Play). Something for the Ancient and WWII enthusiast: 


http://shaun-wargaming-minis.blogspot.com/

WWII  3x4 Advancing Companies Rule Set:

http://shaun-wargaming-minis.blogspot.com/search/label/advancing%20companies

Some time shall be spent investigating here!

Monday, 3 October 2022

1/1200 Navwar Triremes - Greece in Peril [Again]

I tend to cycle round in my 'catholic' (as in disparate and varied rather than religious) wargaming interests and it is about time I revisited my 'old' (as in unfinished) ancient naval collection of triremes from the "Greece in Peril" period (see below, despite being 1/1200 you can get some nice detail on these Navwar miniatures - Themistocles to the front!): 


As one swallow does not make a summer, then one trireme clearly does not make a fleet (see below, the complete [or first stage] collection of Greek triremes, the two square bases were just products of experimentation to see what works, but they may also have a use representing a Navarch):  


This is "my starter for ten" Greek fleet with three squadrons on ten each, plus two command ships - or a left, middle and right of the fleet if I put the individual ships into sabots of bigger bases. Nothing deciding bar the need for flexibility of thought. As for the rules to use .. plenty of options, watch this space in due course ;)  

Footnote: It is sobering to reflect that I started this project in 2012! What a different world that was! For instructions on how I based and painted the above please see link below and keep scrolling down: 

Friday, 16 September 2022

Ancient Naval Siege - Syracuse 414BC

I seem to be on a Worthington's Games blast at the moment. If it is not the addictive solitaire books then it is their delightful titles such as Syracuse 414BC - the tragedy of all Greek tragedies. When Athens went mad, after going bad n an "imperial" way (see below, the epic sight of a trireme beached on shore with hoplites):


This one again came from Second Chance Games (www.secondchancegames.com) and I thank them for their services to wargaming .. although this was a slightly heavier hit on the wallet being a bookcase game. I am looking forward to it, particularly as it promises to "play quick". Note: there is a two player variant but it is being sold on the solitaire slant!


What sold me was this review - I was struck down and sunk after hearing it :) 

Monday, 21 February 2022

Looking back at Connections UK 2019 Sabin - Punic War

While on the subject of things dating back to 2019, I found a couple of photos from the first day of Connections UK 2019 which as I remember was was packed full of "other" games. I took full advantage of this and joined a morning gaming session of Phil Sabin's multi-player Second Punic War game (I had read it from the book [Simulating War] but had never assembled a critical mass of interested people to actually get down to play it). Wargaming the strategic level of the Punic War board/wargame was a first for me, I only partially knew the background (Cannae to Zama), so I was not going to pass up a session with the author of the game. It was memorable. In the first run through, playing as the Leader of  Carthage I was beautifully stitched up by the Numidians and lost to Rome (even before the arrival of Scipio Africanus) .. so ho hum (see below, the state of the Cyber game board says it all, lots of Romans in North Africa - it did beautifully show the dynamic behaviour of the campaign and shows how a game can help unravel historical elements hidden by the text book - the importance of alliances and keeping  allies in check in particular - one of those Carthage "C"s in Africa [the Numidian] turns to a "R" [infamy] and the fat lady sings for Carthage):


The second run-through (where I played as Rome, but as a junior general) had a strange fratricidal "re-cock" [nothing I hasten to add to do with me] as internal Roman politics proved to be more dangerous than the Armies of Carthage - leading to a stupendous case of petulant "bad play" that let Carthage have an easy victory. After a 'group discussion' a decision to re-cock was made and the Romans got their act together so Carthage fell again (see below, "R" for Roman and "C" for Carthage - Africa has fallen to Rome, end-game for Carthage): 


Individual player scores are kept (so you can be the winner of the winning team and/or loser of the losing team), but this part of the game seems to be more of avoiding a "race to the bottom" - no good seems to come from going to war when you lose (see below, presumably the Roman winners will now celebrate in the traditional Roman way by plotting against each other in internal Senate politics, probably with as equally fatal consequences): 


The other point to note is the really effective way the game was presented by using" minimal computer power". Professor Sabin used a simple Cyberboard display (akin to a PowerPoint or Google Docs electronic document) with the Mediterranean game board & counters. He acted as control by moving the simple tokens about the board as directed by the players. All-in-all it was an obvious evolution of his "chalk and talk" KCL seminar sessions associated with his MA courses. The Cyberboard way of hosting will doubtless have saved him a fair bit of chalk by not having to continuously redraw the map of the Mediterranean. 

Thursday, 22 July 2021

Hoplite Stuff...

While rambling through the Web one day I found this: 

"We recreate and analyze historical hoplite warfare including the battle of Leuktra by using the awesome new steam game "Totally Accurate Battle Simulator"! Game Trailer: ttps://www.youtube.com/watch?v=5OuKjxAvD6w Alpha Sign-up: http://landfall.se/totally-accurate-b... For documentaries on classical antiquity check out this playlist: https://www.youtube.com/playlist?list..."

https://www.karwansaraypublishers.com/awblog/the-value-of-simulating-ancient-battles/

So I decided to play about ... with a lot of 28mm hoplies and complete a set of Warlord Games 28mm hoplites I had hidden in a box .. the result was a lot of lining up of 28mm hoplites in various formations (see below, Spartan hoplites four deep - seen enfilade): 


A bunch of Greek (Spartan) boys in close shield wall self-protection mode (see below, seen head on - one long stretch of contiguous shields to pose and impenetrable wall  - this is the Mortal Gods size of forces, although no peltasts in sight): 


All my unpainted hoplites out on the table .. Athens (left) versus Sparta (right), with a few 'soft' slingers and 'peltasts' thrown in on the sides for goes measure - with an Athenian Strategos to the left hand side (see below, sorting out a dispute Ancient Greek style, Athens 4+ deep while Sparta is 3-4 deep): 


Now pool all these troops side by side (thinking Platea) and you have a eight rank deep mass of hoplites (see below, which gives a totally different perspective to a line of battle from than a four figure wide stand of hoplites in DBA .. one deep - moving this about is going to be a bit of a pain):  


Up close and personal - now that is going to be a very restricted view of the battle (see below, I also feared that they would fall over like dominoes - but they were quite solid and "locked together" - multi poses helping here):  


Next steps .. a spray can of primer and a bucket of dipping wash!

Saturday, 22 May 2021

All Greek To Me: 28mm Hoplites (Mortal Gods) For Athens or various non Thebes or Sparta City States

This is a long standing stop-start project for me (see below, adding to my 28mm hoplites for Mortal Gods, SPQRII or whatever else s out there for warband 28mm games): 


Besides they are very nice and strait forwards to make (see below, they look really nice): 


The need mounting on either circular bases or stands as my fat fingers keep knocking them over (see below, the dilemma is individual, individual on sabot or dense [as hoplites are wont to] on DBA stands? Answers on a postcard): 


These are the original Victrix ones that game with Mortal Gods (see below, large hoplon shield, armoured helm and long pointy spear - what is not to like): 


The 28mm hoplite figures come together nicely (or should I say history comes alive) when you can see a shield wall forming (see below, begging for the paint job to start): 


Thankfully they come with decals for the shields!

Sunday, 21 February 2021

Zoom Version of Hydaspes 326 BC

Normally I associate wargaming with actively moving toy soldiers around a board, measuring up angles, rolling dice and then despairing looking at the CRT when the "plans of mice and men" go awry. In this new pandemic environment, by being made to do things at a distance, for example via Zoom, changes all that. More often than not, planning becomes the paramount and a major part of the enjoyment, as you become in many ways a spectator to the main event. Especially when trying to fit the game all into a neatly allotted precious time-slot which means keeping it simple for the umpire. Small boards but still great fun. 

The Alexandrian battle of Hydaspes against the Indian King Porus has been on my "to do" list for ages so I jumped at the chance when the Sheffield crew put is on. My job was as the Indian cavalry and chariot commander was to remove the Alexandrian cavalry from the equation, quite a tall order when you know they have Alexander! Note: Not being there, also limits artistic license in taking pretty photos so instead I tried to capture proceeding via "sketch maps" (see below photographs below): 

"Phase I" the opening moves of the battle, send forth the elephants of war! :- The Indian elephants charge forward intent on wrecking the Alexandrian Phalanxes and their neatly ordered and echelon battle line, Alexander however counters with his cavalry and light troops and the Indians counter his counter with their cavalry, getting confused? I was! (see below, the elephants are knowingly sent on a one-way mission) 


"Phase II" Elephants gone, send forth the arrow storm to darken the skies" :- Dead elephants litter the battlefield, causing mayhem even in their dying moments, with one one the Alexandrian Phalanxes a little bit bent after meeting one. Plan A thwarted, Plan B in Porus' mighty tactical encyclopedia was consulted, that being to let forth a volley of mass destruction upon the still menacingly approaching Phalanxes (see below, to the left and right flank the cavalry battles has descended into a swirling melee, which looked to be going the Indian way. I think Alexander was now hoping the Phalanxes would do the job in the center):  


Courtesy of the umpire an aerial view at the Hydaspes at the "in the balance" midway point (see below, there is at least some form of a rough correlation from sketch map to actual tabletop, albeit the distances distorted slightly - the elephants are long gone now!):


"Phase III" Cavalry kill cavalry and the Phalangites go in :- Sometimes the main bodies of infantry 'never go in' in wargames, things being settled by the action on the flanks. Respect must therefore be heaped upon Alexander's Phalanxes for 'going in' - despite the elephants best efforts and despite the arrow swarm (that kept falling from the skies until the very last moment). Depleted Phalanxes versus Indian sword wielding bowmen (see below, I think it was safe to say that the cavalry were very much 'keeping up appearances' on the flanks, waiting to see the result of the infantry battle): 


"Phase IV" Brutally contested close combat and the Phalanxes "break" :- The echelon of Phalanxes hit the massed Indian bowmen. After an initial success on the Indian left(Alexandrian right), the depleted phalangites of the middle and Indian right (Alexandrian left) give way. Elephants, arrows and now huge Indian broadswords - is all too much for the homesick Macedonians. Alexander cannot help, he is locked up in the cavalry battle still, the Companions are not having it all their own way at all today. Worse still for Alexander, Porus is at the right spot and at the right time to tip things subtly in the Indian way. The two center and Alexandrian left Phalanxes now break, all is lost, despair and fear grip the Alexandrian Army. The Indians are buoyed by their success. Alexander decides enough is enough and withdraws what he can, badly beaten but still alive. A long march 'home' to Babylon awaits him, history is rewritten, albeit the last chapter of his still successful career.


A great game and lovely painted soldiers, the Zoom pictures didn't do the 20mm HaT (Macedonians) miniatures justice (I think the Indians were 20mm metal [Newline?]) but here is a view of the Indian 'nicely painted' forces sent by Simon the umpire (see below, "blue" seems to be their "good luck" colour):  



The rules used were a variant of Neil Thomas' Ancients rules (Note: Not the One Hour Wargame ones). As for the 'battle sketches', an interesting way of depicting the battle without fiddling about for Zoom screenshots? Yes, but is it Art? More importantly is it not time for me to paint up my Xyston 15mm Alexandrian Army that is languishing around in a box in the attic and then get myself a 15mm Indian army? 

Wednesday, 30 December 2020

I Think The Time Has Come For Another Ancients Game (OHW)

Inspired by the review of the Persians, I think it is time to revisit their Greek cousins and "go forth" with another One Hour "Ancients" Wargame. I am thinking a small City State feud with some Greeks at play (see below, I am sure access rights ancient well of Artemis is once again being disputed): 


Time to look through the book of scenarios for an interesting one to play and see if I can interest my eldest into playing - and perhaps bribe him with an offer of the Disney Plus TV Channel Subscription id he plays ;) 

Tuesday, 29 December 2020

15mm Achaemenid Persians DBA++ (BBDBA)Army Review

Started way back in the day when I was but first reading about Marathon, Greeks in Peril, Salamis and Plataea (circa 1997) I realised with uncanny foresight that I needed to paint Persians as well as Greeks .. to my horror I also chose the largest DBA army project in the sense of number of figures (with all the options) to paint, Early Achaemenid Persians - maybe I should have started with Libyans (as in they are mostly 2Ps). The figures I sourced at shows seemed to come from all manner of manufacturers which seemed fitting of the Persian army (see below, the old school Xth Legion Spara Bara (middle row), supported by a front line of Xth Legion Taka Bara (front row), with the newer Xyston miniatures (back row) along with a unit from Chariot Miniatures): 


The respect opponents give the Persians is not from their infantry though, it is their cavalry arm that is feared, excluding the novelty Scythed Chariots (as I have never seen them work on a tabletop). Cavalry is one thing but Cavalry (3Cv) with Light Horse (2LH) is a horrible proposition for spears (4Sp) to face (see below, a Xyston Scuthed Chariot (front row), Xth Legion Cavalry (middle row) and Xth Legion Scythian Light Horse (back row)): 


I am quite proud of my Xyston paint jobs, 28mm detail on 15mm figures, beautiful figures which deserve a good paint job (see below, Xyston (2Ps) slingers (front row), Xyston (3Cv) Cavalry (middle row) and Xyston (2LH) Scythian light Horse (rear row)):   


Next to my Xyston Darius III and his Apple Bearers the (4Sp) Xyston spear who are tasked to guard his life with their own. To be honest my heresy is that I make little distinction between Early and Later Achaemenid Persian (it is just that I do not have many, as in one DBA Army of Macedonians to field against them for now), the only fact being that there is not much call for (8Bw) Spara Bara in later times (see below, going left to right (all Xystn) Light Chariot, Apple Bearer Spears and the start of a Hoard - shield designs all hand painted): 


Chariot Miniatures still hold their own as shown by this rear block of (3Cv) Cavalry to the rear left and the small (but perfectly formed) Spear (4Sp) on the "other side" of Darius (see below, the Persians sure bulked up the body count in their armies):   


Xyston Taka Bara (3Ax) looking much more fierce than their Xth Legion counterparts (see below, note that Xth Legion were passed onto Gladiator Games, who in turn passed the molds onto Magister Militum as per my last recollection): 


Not quite the DBM mass of an order of battle but filling out a BBDBA game, aka three sets of DBA Achaemenid Armies .. left, middle and right (see below, still more "silver legions" to fill out the ranks, particularly overdue are some Xyston Thracians and Egyptian Spearmen to join the ranks of the Persians): 


But of course now there is also now a War Tower to add! But I still need to paint my unit of "Combat Camels". These boys need a little TLC to be expanded in 2021 and who knows Alexander may too be reinforced so that they can "rumble" together.