Showing posts with label Waterloo. Show all posts
Showing posts with label Waterloo. Show all posts

Thursday, 21 December 2023

Waterloo done the Airfix Way with Phil Sabin

Following on from Bob Cordery's example (in his Wargaming Miscellany blog) post, I too have to pay tribute to Phil Sabin's latest completed project (and anybody painting 450 Airfix 20mm [1/72 in old money] old school wargaming figures gets my respect). Waterloo - The Dunnigan way (which to teh man's credit, originally created as a free wargame) with a few new Sabin tweaks added: 

In Phil's own words: 

Coinciding neatly with the release of Ridley Scott’s new blockbuster movie on Napoleon, I have just posted the 450 significantly improved 2nd edition of my own much-downloaded tweaks for Napoleon at Waterloo, together with a video illustrating and explaining my changes and showing a complete game using my new bespoke 3D playset with 450 painted Airfix figures, each representing around 400 real troops or 50 cannon.  

You may find the tweaks and video at https://boardgamegeek.com/filepage/199517/simple-rules-tweaks-greater-realism and https://www.youtube.com/@philipsabin1653 respectively.  

Please share both links as widely as possible on other relevant board and miniatures gaming for a (together with the link to Charles’s book at  https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Books-by-topic/MCUP-Titles-A-Z/Wargaming-Waterloo/), so that other enthusiasts are made aware.


Our discussions of Charles’s ideas in his article and book provided the main impetus for me to create the 3D playset (using figures I first painted decades ago) and to revisit my original 2020 tweaks.  Although the amendments proposed by Charles and myself coincide in several areas, our approaches are rather different, as is discussed in the thread below on ‘Tweaking Published Games’.  Charles mostly takes the existing game system as read and focuses on more literal modelling of aspects such as the size of the farm garrisons, the tractability of woods and the times at which various contingents became available.  I have used much more of a ‘design for effect’ approach, by playing the game repeatedly and introducing successive tweaks and constraints so that it comes closer to the historical course of events as regards aspects such as the differences among the three combat arms, Wellington’s reliance on  defensive terrain,  the fatal impetuosity of British horse, the long resistance of the farmhouses, the French cavalry charges, the progress of the Prussian advance and the time represented by each turn.  Charles rather surprisingly leaves the original Anglo-Allied forces mostly unchanged, whereas I have shifted and combined a number of Wellington’s units to yield a far better model of his forces.


It is interesting to compare my own tweaks and illustrative refight with those provided by Charles on pp.137-48, 157-58 and 299-300 of his book.  Both offer better simulations than does the original game, but their significant differences show the highly personal and individualistic nature of wargame modelling, which Peter Perla rightly compared to creating a painting of the real phenomenon.  Our respective contributions give us plenty to discuss in this forum if desired.  Besides the thread I mentioned above, newcomers may like to browse the other threads below on ‘Simulation vs. “Glorified Chess”’ and on ‘Esdaile’s Analysis of Waterloo Sims’ to see the extensive discussions we have had already.  I hope that our contributions (including the inspirational sight of my figure version of the game) will encourage some of you to revisit this classic design and to tweak it in your own preferred style.  After waiting patiently in their box files for decades, my bespoke miniatures have already seen extensive action during my many playtests, and I look forward to using them in plenty of future refights, perhaps with Bondarchuk’s 1970 movie playing in the background for added atmosphere!

The final word from this Blog: 

Just those two screenshots make it mouth watering for me, what Phil has done in the rules, explained in the video makes it cool! Respect for completing a nice little project!

Sunday, 8 January 2023

Waterloo - From a 1000 piece Jigsaw to a one piece Picture

It all started with a trip to Edinburgh Castle Museum and seeing a marvellous display of the Scots Greys famous picture of them charging at Waterloo. Then there was a chance find in a charity shop of a jigsaw of the same print (see below, I would say a 54mm or 28mm diorama begs doing to do it justice): 


After the epic marathon of putting this incredibly hard jigsaw together (which became a byzantine exercise in matching shades of blue, shades of red, shades of white and shades of brown as described in a previous post [see link])/ By the end of piecing it together, this second-hand jigsaw was well and truly war weary so I soaked in PVA glue and made "an item" of it (see below, I think it splendid in its final state - alas missing only one piece [but coloured brown behind to conceal the gap]. Whether it was sold to me minus this one piece (the peril of second hand jigsaws) or I had managed to lose it is unclear, at one point there were three missing pieces but the other two turned up in "the strangest of places"): 


It seemed all very fitting as at the same time I was playing the Worthington's Waterloo solitaire game (see below, it plays really well and I have also used it as a cooperative team game, where the players comes too a consensus of what decision to do next): 


It is a map based, decision orientated game with a Bot based [AI would be too generous] enemy (see below, high level as each block represents a brigade):


Next up is to convert it to a figure based equivalent using the Warlord Epic Scale Napoleonic miniatures.

Sunday, 24 April 2022

Easter Project: Jigsaw - Charge of the Scots Greys - Scotland Forever

This is a fine piece of historic artwork with a slight personal touch as the father-in-laws grandfather served in the Scots Greys in the inter-war years in India (see below: 1000 pieces of blended colour fun, note the rest of the experienced jigsaw makers ran for the hills when I opened this one up): 


I literally could only keep my sanity by working a region at a time (see below, the outer frame was done first, then the red uniforms with (annoying black hats), onto the horses whilst muttering under my breath):  


Horse's heads complete I moved onto the bodies and legs (see below, the study in white and cream was a different form of madness, at least the legs helped me segment the very challenging brown earth section):  


The finished masterpiece, I do think it looks impressive (see below, shown with three missing chinks - due to its missing parts and an element f wear and tear I think its active days as a jigsaw are over. Rather than chucking it I plan to slide it onto a board, PVA it into place - then fill in the remaining two spaces): 


Footnote 1: I was mighty glad (aka understatement) to have finished it but slightly saddened about the three missing pieces, which later reduced to "two" when I discovered one in an unusual place. Either I picked it up already "short" from the Charity Shop or managed to lose two with all the holiday travels (I used one of those clever jigsaw zipped portfolio folders to transport it). I also do have a small number of 28mm Napoleonic Scots Greys I was thinking of painting up (a couple of sprues rather than the whole Warlord Box).

Footnote 2: Another lost piece turned up so I am only one down .. who knows it may yet turn up!

Monday, 27 December 2021

Waterloo 1815

The second December 2021 major historical battle refight was none other than Waterloo itself, the big wargaming granddaddy of them all, played under Sam Mustafa's Blucher rules. Myself, I am an inexperienced but enthusiastically keen Blucher player (with a grand total one play-test game under my belt) so I was really appreciative of some old hands "on-side" to assist me. I was playing "Allied" (aka British) and hopefully we expected to see some Prussian colleagues appear at some point to supplement our Dutch and Germanic comrades in arms. "When" was shrouded in the scenario designer's "Fog of War" card turning "chilling suspense" mechanic. To win the French had to hold at least three out f four of the Victory Points (Frischermont, Papelotte, La Haye Sainte and Hoguemont) at the end of any one of the Allied turns (which stops the French player from ignoring one half of the battlefield). 

My part of the line was on the Allied left, from Frischermont, Papelotte to behind La Haye Saint, hence the focus of my few snapshots there which quickly developed into a fierce cavalry combat, one the Allies "had to win" (see below, the French push hard at Frischermont with a whole corps of infantry and a cavalry corps in support, they clearly hope to sweep round the Allied left [while Papelotte off camera to the right is being invested by French artillery]): 


The highpoint of the French cavalry attack was to make a bold and audacious charge that was left "high and dry" as Allied committed its cavalry reserves, including horse a flanking unit of artillery. However because of this sacrifice, the French infantry was given the clear run in to assault Frischermont, a costly soak-off for sure (see below, the Allied success was still costly in strength points and commitment of "key" reserves): 


Frischermont is assaulted by the French infantry corps, but the French are beaten back at heavy cost to both the defending garrison and the attackers. The garrison is now critically weak and the Allies know that the French will come again, they have to. The stout hearted British (as there are Scottish in the mix here) infantry ready themselves for an inevitable bayonetted counter-attack with full highland swirl (see below, this is the end of "thin read line" that cannot allow itself to be curled up from its flank, the only remaining chance of reinforcements are Prussians "when" [or "if" the come]): 


To buy the garrison some time it is now the turn of the British cavalry to charge forward, in order to finish off the remains of the French cavalry and more importantly pin the French infantry into a static defensive square formation, though in so doing so, paying a "blood price" for this gallant gesture (see below, still no news from the Prussian - where are they? Grouchy seems to be doing his job properly today!): 


Across to the Allied centre and right of the battlefield a huge cavalry flanking attack to the far right of Houguemont has come nought, both sides fighting themselves to a standstill. The heavy French infantry attack is commencing at Hoguemont proper, La Haye Sainte has been pounded mercilessly by the Imperial French Artillery Reserve - its garrison being destroyed and now La Haye Sainte is occupied by British infantry, with a French infantry assault bearing down on them. Papelotte is also being assaulted after the garrison was bombarded by yet more French artillery. The battle is reaching a "critical moment" (see below, note how more French cavalry tussle with the Allied cavalry near Hoguemont to allow the infantry clear line of attack to go in):  


Frischermont is taken by the French infantry but they are immediately thrown unceremoniously back out again by a bloody British counterattack, lead by Pictons "devil's handmaidens" the Highlanders, Picton falls mortally wounded in teh front line as the last French cavalry unit is destroyed. The left Allied flank has now been successfully stabilised, but at a high cost (see below, off camera Papelotte was attached, it falls to the French infantry but Maitland's Guard follow the Scots fine example and quickly retake Papelotte - still only 'bad news' from the Prussians as Grouchy is seemingly stopping their arrival on the battlefield):   


Hoguemont was attacked and lost, but retaken by Allies the following turn, a literal blood-bath and the French are exhausted on the Allied right flank. This means with the advancing passage of 'game time' "night is coming" for the Allies and will arrive well before any reinforcements from Blucher (Wellington did say he would take "either" in the film). With this in mind Wellington now orders a central infantry advance to stymy the dangerous French infantry attacks from taking any of the four strongholds, as tomorrow he will surely be joined by the whole of Blucher's forces for sure (after Blucher gives a sound telling-off to Scharnhorst and Gneisenau for prevaricating on this day). Note: La Haye Sainte had fallen but it too had been retaken by spirited counterattack, the French Artillery Reserve was now "out" of ammunition and being hastily withdrawn and the French Imperial Guard was as yet still uncommitted on Napoleon's baseline (see below, with less than a hour of daylight even if the Guard is committed it will not be able to achieve the three VPs required): 


Night falls and Napoleon retires conceding the battlefield and his fate. A great game, an Allied win, even without Blucher. All told this was my fourth full blooded attempt at a Waterloo refight and I think it pulled it off best, partly because of the rule-set (Blucher) and partly because of the attitude of the players themselves. A spledid day out .. I will play more of Blucher in 2022 methinks .. perhaps in Epic Scale though ;) 

Wednesday, 29 May 2019

Command Magazine #11: Hougemont "Rock of Waterloo"

I have always wanted to play this classic early Command Magazine game, "Hougemont: Rock of Waterloo" (some say the early Command Magazine games were the best). I had the chance to bring it 'out of the packet' to play with some wargaming friends the other day in a "get our collective heads round the rules and play test of mechanics" mode. By the end we were getting there but I am sure another read through is required to fully grasp the colour and "hex terrain" considerations. It played well though (see below, a mere thirty years old and still ready to play fresh out of the bag with the counters still in mint condition):


There are plenty of French (see below, three waves of them in fact):


And pitiful few British, Nassau and Hanoverian defenders (see below, these are the reserves released or rather drip fed into the action):


The original on the board units are eight British Guards at the back and twelve German lights sent forwards (see below, top marks if you can spot them all - extra counters are their leaders):


Please excuse the angle of the photograph but the French move from a released row, to a advancing row and then to the board proper. You literally see them coming towards you from afar - with nothing you can do about it (see below, "Thousands of them Sarge!")


Given the numbers a column tried to run round the outside of the board but were caught by a neat game mechanic of off-table artillery - losing 50% of their number (though note, casualties is not one of the victory conditions - capturing objectives is). The other Frenchies chase the Germans away from the hedge they were defending and further into the woods (see below, there is a nice little game mechanic which is a defender reaction (when within eight hexes) in the attackers phase, which allows the defenders to fire and move (back) first so they are simply not "overrun"):


Trading space for firing works well until you run out of space to trade. The German troops are now pushed back as far as they can go. The French have taken enough casualties for Napoleon to commit another "wave". Whereas the British have not quite convinced Wellington of their dire state - this will come soon). The "other" Allied defenders are roving Howitzer batteries lobbing [guessing where the French troops are going to be with an interesting scatter rule] down air and ground burst (see below, only turn two out of ten and it is looking tight for the Allied troops):


We stopped there so we could re-read the fortification rules of the Chateau and 'a thing or two about gates'. There is plenty of chrome and flavour yet to come. I like the thought of transferring this to the tabletop with miniatures somehow!

Monday, 6 May 2019

Great Waterloo Information and Painting Guide Website

This should come in useful for my future 28mm Waterloo Painting Project:

http://centjours.mont-saint-jean.com/index.php

Tuesday, 9 April 2019

Waterloo in York .. 5,000+ 15mm Soldiers on Table

A slightly dodgy introduction to this story would be "imagine my surprise" when walking down the back streets of York (on an unplanned family day-trip) to be lured into a church hall on the pretence of "The Battle of Waterloo"! What is going on here, I had actually walked past the venue, but was stopped in my tracks by an A4 notice strapped to a lamppost. "I think it's back there," said the wife - so while she and the kids went to see Dinosaurs in the York Museum I loitered back and said "I'll just see what it's like" which was updated to you "see you in twenty, after the Dinosaurs". Minus one in the "good Book" column! I have to say though the whole set up was spectacular. They had set-up on Friday night and they were still playing ti the finish on Sunday mid-day to early afternoon. Epic stamina as well as epic proportions [they did sleep I believe].

Please see this link for what the organisers had to say:
http://theminiaturespage.com/boards/msg.mv?id=502951

The high point of the Allied cause, the Prussians crushing the French (including the Young Guard) at Placenoit (see below, alas despite their obvious success it seems that they have taken too long):


The Allied left (on the ridge) tells a sorry tale, the British-Dutch-Belgian forces have been broken in two. Here the remnant of the force is being shepherded in sheep-dog fashion of the table Papelotte just visible on the left hand side of the photograph (see below, heavy artillery and French columns hitting the two remaining battalions):


Towards the centre, behind La Haye Sainte, the victorious French on the Allied left have swung into a deadly hinge threatening the Allied squares bunched in the centre. Wellington was looking decidedly nervous. He had survived a reconstruction of Ney's ma cavalry charge in the centre but had been severely pinned down and mauled in the process (see below, his [Wellington's] cavalry reserves had all gone and the Middle and Old Guard were massing at the bottom of the slope):


The Allied centre, battered but [at this moment] still holding, the fight to its left [top right of the photograph] behind the ridge-line betrays its "dire straits". The French have set-up the final "attack of the Guard" with the British defending two ways (see below, I believe that is the fateful hand of the Emperor himself has been caught on camera, see bottom left):


The Allied right had been mauled early on as the French had ignored Hougoumont completely (which is always the problem with a Waterloo re-fight, for without fixing "Victory Conditions" or rule/scenario constraints the temptation is for the French to "ignore it" - but Napoleon did consider it too important on the day to ignore - perhaps that was because of too poor intelligence and bad staff work - as plagued the campaign of  "The 100 Days"). Most of the fighting had been around the far right of the Allied line and very attrition, but the Allied did hold their own to the credit of their player! (see below, Hougoumont would not need to be rebuilt from the foundations up after this battle!)


One last panoramic shot which won't be pleasing to the Allied eye. The Middle and Old Guard can be seen massing next to Napoleon's fists [indeed one thinks they are Napoleon's Fists]. The Allied left is holding its own [just] but Hougoumont is off camera [deserted, the French just walking past it at this point] but along with the centre is about to be sorely pressed (see below, alas at this point I had to say "Adieu" and return to my family to learn tales about dinosaurs [and pay for lunch as penance]):


A fabulous looking game [spectacle is probably more deserving], played in what I could see as great spirit (using the latest [Edition 2] of Shako I believe]. As stated in the title 5,000+ figures [although by this stage a fair few from both sides were in the dead and routed box], every battalion that fought was represented and beautifully sculpted terrain. Brilliant and money also raised for a good cause. Hats off to the lads who put this together! (PS: Apparently they are keen on ancients too!)

Waterloo related: Waterloo Uncovered - As seen on the BBC News Website -
https://www.bbc.co.uk/news/uk-scotland-glasgow-west-44845892

The article was posted 16th July 2018 but the game is scheduled for June 2019. The insane figure quoted was 20,000 figures! Does anybody know anything more about this?


Friday, 4 January 2019

New Year .. New Book .. Old Battle (of Waterloo)

Picked it up and literally I cannot put it down ...


Compulsive reading Thinking I need to reach out and paint my 28mm Napoleonics after I finish my 28mm Malburians!

Thursday, 18 June 2015

"Two Hundred Years Ago" .. there was a little battle called Waterloo

So I decided to divert some of my wargaming time towards reading about it, albeit in the context of historical fiction (see below):


Four chapters in and it seems a good read :)

Wednesday, 10 June 2015

The Good, The Bad and The Napoleonic

Confession: I am a Wargaming butterfly. Flitter, flitter, flutter. Recently I have been looking at WWII and Ancients, now Napoleonics have caught my eye. Oh "look" there are some fancy Frenchmen in uniform approaching (see below, some 15mm Napoleonics started originally back in 2005 [I think]): 


As a wargamer I have found that I always come "back round" (eventually) to the "Hardcore" topics, be it Alexander, Ceasar, Napoleon or WW2 aka Hitler/Stalin/Churchhill. I could have easily added in ECW, ACW and the Renaissance too. I think this cyclic pattern keeps me same. The periods seem to draw you, tantalising fashion, with the figures, models, rules and books (usually lots and lots of books). Look some Frenchmen facing the other way (see below, I should have added some trim/hem to the bottom of their coats):


The hardest genre by far to me is Napoleonic. Look some 'unfinished' (the shame of it) Frenchmen, who look a little "posh" in comparison to the previous photographs (see below, note they are NOT Guard, regular LINE just me taking some time over them):


I am still wary of it (seemingly thousands of lead figures required, it will swallow me whole), but I am beguiled by it at the same time, tables full of figures look fantastic. Look those "posh" French,men are facing the other way now (see below, argh too much detail!):


There seems to be too many books, too many toys, too many rules and too many experts. You cannot simply collect one army, who would you fight? See here are some Prussians! (see below, albeit seemingly sliding off the edge of the world):


OK ,, for those of us in the Northern Hemisphere (see below,the right way up):


What I need is a sensible small project to be involved in. Look these Prussians are now going the other way too! (see below, not sliding oof the edge of the world):


Something small? Waterloo, no it's being done better by others (although I do want to get some 15mm British to paint, eventually). Leipzig (the largest Napoleonic battle ever), er that seems small enough to contribute a stand or two (see below, Prussians being painted, officer types):


Typically I will probably need to track down the new providers of these old metals (15mm Old Glory) as the moulds have changed hands since I last bought them.

Note: I think it is (tbc): 
http://www.timecastmodels.co.uk/minis_catalogue/minis_catalogue.html

I still have plenty of unpainted lead
to get through before I have buy more (see below, though the French as yet don't have any officer types):


What course of madness have I started on? Naturally I have moved paint manufactures since I last painted these, so I am trying to get a best match with Vallejo Game Colour, wish me luck ;)


Wednesday, 3 February 2010

End of Empire

A few shots from a game I sadly missed over Xmas
Waterloo under the Fire and Fury variant rule-set

Reminiscent of Pickett's fateful charge the high point of the French attack over the ridge only to face a mass of fresh infantry, cavalry and artillery. The cluster of horse on the ridge is not scattered cavalry but French generals who have "lost" their commands from out underneath them.


Exhausted, over-stretched and with Prussians appearing in force on the flank, the end is nigh


A sad dejected Napoleon who thinks what-if and other imponderables, with no further use for the mass of artillery behind him. The game itself looked a grand thing!