Showing posts with label TSR. Show all posts
Showing posts with label TSR. Show all posts

Friday, 21 January 2022

Battle of Britain PSC Game Preparation - 1/300 Planes Painting

Take a quick look at my 'behind the scenes' frantic painting tray situation a few months back, all in preparation for the Stockton Pendrakon "Battle ground" wargaming show where I helped put on a Battle of Britain game (by PSC but revamped from an older TSR version). I decided that the little bland little playing pieces (standard raw plastic grey) in the PSC game needed to be painted up proper to look authentic (see below, the RAF contingent are being prepared, as the models had handy roundel indents I decided to try and paint them by hand - there are also a few 1/300 "metals" I found [milling to the left hand side, two Fairy Battles, two Hurricanes and three Spitfires] these were just  "kicking about", but in the end I did not use them): 


My good old fashioned Tamiya paints come to the rescue as the RAF fighters (Spitfires and Hurricanes) receive their classic BoB [Green/Brown] basecoats and I used a Revell acrylic Sky Blue for their undersides (see below, twelve basic fighter markers are required for the game, the exotic Bristol Blenheim, BP Defiant and a Gloster Gladiator are seen as "stretch goals"): 


Finally a flight of painted Hurricanes takes to the skies. The main purpose of the game was to show how a "double blind" version of the game played, so the painting was a "bit of chrome" (see below, with a WIP Blenheim, lurking in the background, varnish drying and ready for battle against the Luftwaffe): 


Squadron scramble teh RAF "are all up" (see below, 100% of RAF planes needed for the game are complete, nine on green mat and three on brown wooden table):


Both sides needed to be represented so once the RAF were finished out with those dark green paints for the Luftwaffe. A selection of seven planes of various "representative" types were required, some fighters, some bombers. I did use some existing painted metal Me 109s and a Stuka, to which I hand crafted some crosses on. It was the medium tactical bombers that I was really after. The He 111, Ju 88 and Do 17z  (see below, the first application of the base colours was rather unimpressive as the two colours were almost too close together to be able to distinguish between them): 


The painted Luftwaffe "end game" or rather finished products looked better though, as I darkened one and lightened the other - even though painting on the crosses by hand was nearly the very end of me (see below, a Heinkel He111 "Blitz Bomber" and a Dornier Do17z light/medium reconnaissance bomber): 


And with that they were ready for the show and off they went!


Saturday, 18 May 2019

Squadron Scramble: (TSR) Battle of Britain Game

Context: Britain's Darkest Hour (see below, "Green" Spitfires of 10, 11 and 12 Group await the Luftwaffe Fleets taking off from Northern France (Nos 2 and 3) based in France):


Eagle Day: The Luftwaffe Missions and Squadrons are assigned and RAF WAAFs waiting by plotting tables waiting ready to see Goering is disappointed (see below, the RAF Flights are assigned and scrambled as the enemy formations are picked up on the Radar Home Chain, attacked - honours even as only 50% of the Bomber Missions completed):


Another wave of German bombers is prepared. The RAF gets points for just surviving while the German Luftwaffe has to complete missions (see below, German Squadrons are being traded 1:1 with RAF Flights):


A morale boost for the RAF as the celebrity RAF Duck Display Team does a morale boosting tour of 12 Group Squadrons. The Luftwaffe are ahead on the points and the RAF have a tough turn ahead of them (see below, 12 Group have been giving 11 Group sterling support):


The air battle for London and Canterbury define the strategic campaign. Both German Missions are stopped dead in their tracks, including a sacrificial exchange by a Beaufighter Squadron bounced by Me 109s (see below, the bombing of London fails and the RAF jumps ahead with the populace appreciating the sacrifice "The Few" are making): 


The Luftwaffe embark on another desperate mission to "Bomb London" but meets with the RAF "Steel Wall of Spitfires" and a "Taxi Rank of Hurricanes". The bombers were annihilated before the bombing phase (see below, this turn was damage limitation on behalf of the Luftwaffe as they were beaten across the board):


After four turns the basic game completed with an obvious RAF win. One important lesson was for the RAF not to needlessly dogfight with German Fighters (even the lame duck Me 110 "Destroyers") unless they are stacked with bombers.

Next Steps: Review the changes in dog-fighting in the advanced rules.

The original TSR Game of Board Game Geek:

https://boardgamegeek.com/boardgame/1844/battle-britain
Note: This has has two interesting reviews

The Plastic Soldier Company revamp of the TSR Battle of Britain game has an interesting review: 

https://www.amazon.com/Board-Games-Plastic-Soldier-Company/dp/B07DM77WSP?SubscriptionId=AKIAJQZPVL52RDH5YIQQ&tag=itemtext-boardgamegeek-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B07DM77WSP#customerReviews 

Just in case it disappears here it is in full: 
Battle of Britain, from PSC Games, is a thrilling game that depicts the 1940-1941 Battle of Britain. One player plays the German Luftwaffe as it tries to bomb British cities, airfields, and radar installations, while the other player takes on the role of the British RAF as it desperately tries to defend the island from the enemy onslaught. The board is a map of England and the channel, as well as the north coast of France and a small section of Norway. The German player has Luftflotte player boards for his cards, while the British player has RAF player boards for his cards. There are different scenarios and a campaign game that players can do. A typical scenario will last four game rounds.
During the game rounds the German player will draw a number of "mission" cards and assign them to his various squadrons. On his turn he will move the various squadrons from their bases in France and Norway to over Britain. When they cross into Britain's radar cover, the British player may choose to intercept and moves one of his squadrons from up to three spaces away into the same space, however he can only engage in a total of five combats per found to reflect Britain's limited resources. The German player then moves all of his non-intercepted aircraft toward their targets, spending fuel supply as he does so. The British player can then decide to attack certain German squadrons with his own, moving up to five spaces away, and within the five battle limit.
Combat occurs differently in interception than it does in dogfighting over the German targets. In both, players roll their fighter combat number (the top right number on the card) and try to score hits by rolling the enemy's symbol on their dice, (however, they can also roll their own symbol, which acts as a friendly fire hit). In interception, however, the British player plays all three of his squadron cards at the beginning of combat, and the German player can choose any three of his six squadron cards. Each player then rolls and casualties are assigned. A single hit is enough to take down one aircraft, up to its strength level. (For instance if two aircraft are in the fight and one has a strength level of three and the other of three, and four hits are rolled, both planes become casualties. If only three hits were rolled then only would be taken.) In dogfighting, each player lays down one card simultaneously, and they battle each other. If one card is able to score two hits that squadron becomes an ace squadron. British casualties go to a damaged aircraft section of the appropriate player board, while German casualties are eliminated from the game.
The German player then attempts to bomb their target, rolling the bombing number on the card. Depending on what the target is a certain number of success must be rolled. Damage tokens are placed on successfully bombed targets, and on the British player's infrastructure track. The German player then must fly his squadrons home. If he has exhausted all or most of his fuel tokens, he must roll to see if those planes make it home safely. At the beginning of the next round the British player may attempt to repair planes and bomb damage by rolling a number of dice from uncovered cities on the infrastructure track. Successes allow him to repair planes, airfields, and radar installations, but not cities. After four rounds scoring occurs. The German players scores for things like cities destroyed, aces created, and missions completed. The British player scores for things like enemy aircraft destroyed, aces created, and incomplete German missions. Whoever has the most points wins Battle of Britain.
There is a lot more to this game but these are the basic rules. The game was created by Richard Borg, better known for his Commands and Colors games, which are fantastic light wargames. Here, each player is given several tough choices. For instance, the German player must decide which missions to risk while the British player must decide which units to intercept and which to dogfight- and which to just let through to their targets. Each player must make choices during dogfighting combat- which planes to use is very important. And the British player must carefully consider what planes or facilities to repair with his limited resources. The tough decisions make for exciting narrative gameplay. The game looks great. The board is just beautiful and the minis are a nice touch. Players fell like their in the Cabinet War Rooms with Churchill sliding units across maps. The downside is that many of the plane minis do not fit easily on their stands, and it is easy to knock them over during gameplay. Some more dice would have been nice as well. These are minor complaints, however. Generally this is a fun and exciting light wargame that fans of World War II games should really take to. Check it out.


Sunday, 21 December 2014

Benefits of an Attic Clear-out Come my Way: Space Crusade and Battle of Britain

My brother's attic received a pre-Xmas clear out (as in "What are things that are not Xmas decorations doing in this pile?") and I was the lucky beneficiary of two old, old games dating back to the late 1980's/early 1990's (see below):


Space Crusade is missing a few parts (notably a Dreadnought model and lots of counters) but the Battle of Britain is in pretty much mint condition (I remember playing it once). A detailed "unboxing" will come later. However I am torn between keeping Space Crusade as a "Collectors edition" for future episodes of "Antique Roadshow" in 2100. I think it is pretty much as given that I will "devalue it" and paint the 'dodgy' miniatures ;)

The notion of using my small collection GW miniatures as fill-ins and extras also makes common sense to me!