Showing posts with label Pendrakon. Show all posts
Showing posts with label Pendrakon. Show all posts

Tuesday, 25 February 2025

What "Another" Sherman .. this time 10mm from Pendrakon

As part of the props for the Wargames Developments (WD) Convention Demonstration Game 2024 of Arnhem (1944), I decided I needed to paint up a Sherman tank. I needed a relatively small one, ignoring the fact that I had several suitable models already (15mm and 1/200), I thought it appropriate to use a Pendrakon 10mm Sherman V seeing as the game was going to be ran at their Battleground Show (see below, the Sherman faced off against a Stug IIIG and some German Infantry moving up a linear battle track/ladder): 


It went together, four pieces, no flash, fitting in tightly together with a tiny bit of filing. 

The painting scheme was:

  • A grey primer (Airfix Acrylic 001), with a Vallejo Brown Dipping Wash liberally spread into the cracks. 
  • Next an undercoat shade of (924) Russian Uniform Green.
  • Base layer of 50% Olive Grey (888) and 50% Russian Uniform Green (924).
  • Final highlight Olive Grey (924). 
  • Tracks matt Black (950) and dry brushed Gun Metal (863).
I planned but epically failed to put any decals on it but I did manage to put it on a base (not shown above) which took more time than I thought, hence no decals!

Note: The Sherman faced against the Stug III shown in an earlier post (click link)!

Tuesday, 26 November 2024

Painting German WWII Three Tone Camouflage the Vallejo Way! [Shade-Base-Highlights and Washes]

As part of the preparation for the Pendrakon Battleground Middlesbrough Wargames Show, I had to practice my late-war German three tone camouflage painting scheme. The idea was to use Pendrakon 10mm miniatures for the Wargames Development (WD) "A Bridge Too Far" participation game. For my 20mm models I had previously used Tamiya colours (Sand, Matt Earth and Deep Green/Olive Drab, highlighted up with Yellow and White) but for smaller scales the Vallejo paints are a much better to paint with. The Flames of War (FoW) painting guide gives a very good Vallejo recipe (see below, this is "Issue Two" which was the "German" edition - with lots of Panzer (and other things German) painting guides):


The Late War German Three Colour Camouflage Vallejo Recipe:

Shade:
Y: Green Brown (879)
B: Flat Brown (894)
G: Luftwaffe Camo Green (823)

Base:
Y: Middlestone (882)
B: Chocolate Brown (872)
G: Reflective Green (890)

Highlight:
Y: Buff (876)
B: Beige Brown (875)
G: Russian Uniform Green (924)

Tracks: 
German Primer undercoat Cavalry Brown (987)
Brown Wash
Gunmetal (863) Dry Brush 
Black Wash
Final Gunmetal (863) Highlight

Washes: 
Watered down Black and Brown Vallejo "Dipping Washes" (the big vat ones) 

For my first subject matter "test case" I chose a couple of 1/200 Skytrex Action 200 WWII German AFV miniatures I had (see below, two Stug IIIGs, nasty when coupled with close support Panzer Grenadiers. I was pleased with the result but wanted some more experimentation before I jumped up to 10mm):


For my second subject matter "test case" again I chose some 1/200 Skytrex Action 200 WWII German AFV miniatures (they had been around for ages, purchased from a hobby lot on eBay and I have been meaning to repaint them for absolutely ages - no better time than now). In fact these were used in the WD "A Bridge Too Far" participation game I hosted with John Armatys at Partizan, Newark (Second Partizan in the vernacular I think) earlier this year (see below, a Panther [with added foliage] and a Pz IVH, looking for Shermans, or anything with a White Star on it for that matter. They are are old [1980s?] but I think they still hold their own!):  


I always thought the Skytrex 1/200 Action 200 AFVs were nice kits, but I was less taken with their infantry, although perhaps to scale they are a bit spindly. I do have the infantry but I prefer to use their early war 1/200 AFV models freely with Pendrakon's "slightly larger" 10mm infantry figures. I think it works really well for Spearhead and Command Decision level games, wheer a base is a platoon of infantry or a troop of tanks. I use this combination for my France 1940, Russian 1941-42 [while German things were painted grey] collections, however for my new Western Desert project [British, Commonwealth, Italian and DAK] I am going full in for 10mm (Pendrakon and Miniature Figurines being my current figure sources). I have not quite decided for late war, originally it was going to be big-boy 10mm kits in 1943-45 in Europe and the East. Quite unexpectedly though, I acquired two battalions (one Sherman and one Cromwell) worth 1/200 1944 British Armour and a 1944 Panzer Division's worth of German Armour (Panthers, Pz IVHs, Stug IIIs, Half Track 251s, Tigers, King Tigers and various assault guns). eBay, a blessing and a curse! The same old dilemma [same period and multi-scale hell], but in my heart I know I will do what I usually do and - collect both, so late war Eastern Front beckons in 10mm methinks [unless a large 1/200 set of Russians appear]. Which means I will have to double up on German 10mm late war kits - which I think I can live with (see below, I do like the way the camouflage blends into the terrain board):  


Practice run complete and I jumped up in scale to the 10mm Pendrakon AFVs (see below, a 10mm Stug IIIG - it is very nice, it naturally takes more time to paint but it is very satisfying and the metal pieces went really well together - nice casting Pendrakon!): 


When the camouflage painting is done there comes the tactical markings and/or national insignia, so do you decal or go free hand paint? I decided to give the free hand a go [it was only a single tank], with the aid of a new secret weapon! A Posca Art Paint Pen I had picked up ages ago, in a back to school sale (see below, sadly I discovered the pen nibs were a tad too large for meaningful detail work [OK for 20mm-25mm-28mm-54mm] but all I could get was a blob that was useful for the outer white cross area, so I could then fill in black and touch up round the edges (see below, the finished product, which in the end I am quite proud of):  


Altogether a satisfying project. I intend to finish the rest of the 1/200 German battalions (Spearhead and Command Decision Order of Battle) in this scheme.

Wednesday, 15 November 2023

Contrast Paints - Am I still not "Getting It"? (Probably Not)

As is my want, when in town I pop into any shop that could vaguely have wargaming "related" (as in useful) material in it. My local "Boyes" shop (apologies for those overseas or out of the relative area - so Boyes makes no sense) has Vallejo paints. Straight in like Flynn! As I was perusing the Vallejo aisle doing my usual -"Which colours do I have?" and only having a vague sense of this one and that one" - I  saw a new rack of Vallejo paints called, Xpress Color. Well certainly I had "none" of them and what is more there, was only a pitiful few of them left on the shelves. That talked volumes to me, so I picked up two of the stragglers (see below, Plague Green and Black Lotus - Contrast Paints by any other name): 


I rushed back home eager to give it a bash with Vallejo's babies - having had a hit and miss affair with GW's Contrast Paints. The targets were a set of 10mm Pendraken Modern Warsaw Pact and NATO British ("Cold War Gone Hot" era) toys. The result was really a heavy all over green wash with blue-black boots and metal gun parts. They are relatively small kit so probably not the 25/28mm ideal target range, but to me it was still a "primer and very good wash" [all my crevesses are certainly covered] but still really wanting paint. Though probably "less" than normal. It certainly was a factory style productionline, which is good.

Afterwards I set off around the Internet to see what others thought. The accomplished painter "The Beard Bunker" was of interest.


My verdict: I think I am still missing the point and probably playing around with too small a scale for real benefit! Washes are probably good enough for 10mm. 

Tuesday, 31 October 2023

OK .. I really like Blucher Napoleonic Rules and here is why .. Leipzig 1813 "Big" Game (Day One) .. [Long Post]

I had the extreme pleasure of participating in Leipzig 1813 refight (weekend Saturday and Sunday affair) at Pendrakon Games in Middlesbrough. Coming off the high of a two day Napoleonic frenzy (Leipzig) I can say hand on heart that I have never (previously) seen such a huge battle, played to conclusion so, so cleanly. I think we have Sam Mustafa's Blucher rules to thank for that. They were brilliant, even in the hands of a "hard of thinking" confused.com wargamer like myself. Full credit to the game's organisers too (David Lambert being in star pole position) for choosing the right tools for the job. The attention to detail and care was clear to all in this labour of love - OrBats with coloured small dice to track strength points, colour coded to Corp and the level of organisation in the event was fantastic. Thanks must also go to Pendrakon Games for the event hosting and most convivial environment (including a wargaming shop selling fantastic pieces of 10mm kit). For the game itself, it was daunting to see so much precious 15mm Napoleonic kit on the table. Total respect to all and apologies if I have left anybody out worthy of praise for contributing to the fine day, please excuse any ignorance on my part. Note: For me I found this game awe inspiring, as I have long since vowed not to paint 15mm Napoleonic's again - tried it once but it really burned me, I did it far too slowly and could not get into a factory mode of production - you need so much kit to do it justice! So credit to those marathon figure painters! Ramblings over .. on to the game

Day One [Saturday]: Orders from Napoleon himself - "Defend the Town  at all costs, yes that Town (Gahlis, as it s on the left flank of the Northern French Table, do not lose the flank), defend it to the last man". Tactically the very Left Flank lies across the other side of the river [units there cannot support the defence of the town], so that area will be used as a delaying mechanism - trade space for time as it is of no real significance (see below, the set-up - "my" piece of land/real-estate to fight over for the next two days of wargaming, a town [called Gahlis - not even sure how to pronounce it correctly] commanding a bridge cross the river to Leipzig and a "hanging" left flank over the other side of the river (whose name I never learned). I did not defend to the river line as I had no wish to be pinned there and be destroyed by the impressive Russian and Prussian grand batteries of artillery the Allies possessed ):


My French guns and Infantry hold the Town (see below, the figures are based on big blocks rather than fiddly small pieces [you know "those" types of rules, with two man skirmishers that detach from the block] which thankfully makes them by contrast so easy to move about):  


As French Left Flank Commander I am pinning great hopes on the French artillery disordering (or rather inflicting severe casualties on the advancing enemy infantry) on the Prussian attack (see below, a mighty French Grand Battery waits to speak - the Emperor liked his guns):  


There is also solid French Infantry to the right of the town (see below, all part of the same corps, so command integrity should not be a problem): 


My Right Flank (although it is the centre of the actual French line of battle [on Table 1 - yes there were two huge tables, as Leipzig and the French Army was the filling in the middle of a huge Allied Army sandwich]) consisted of excellent regular infantry .. but I am lacking in artillery - or rather Grand Batteries (see below, I am facing a huge coalition [I spotted Swedes (Bernadotte) and Russians] of "combined arms" [Cavalry, Infantry and Grand Battery Artillery] Allied Corps - they simply have too much of everything! - Yes, as a seasoned general  I am preparing my excuses early!): 


A local Corp Level Reserve (infantry and cavalry, held on the baseline (see below, I am hoping to not need them sooner than later, but I know at om point  will need them - Blucher rules note, no they were not held in the wood as that is not allowed (for units under Reserve order - you have to be able to "see" things, this was my Reserve in a "sorting the troops out phase" - and there were a "lot of troops" on the table that day [candidate for understatement of the year]): 


Opening Rounds:
The Russians are coming, quick deploy the Reserve Cavalry (no panic in that voice whatsoever). The somewhat significantly unimportant "hanging left flank" was sentried but not really defended. It was a lure that was aimed to entice the Allies away from the strategically important Town (how important depended on the value of a playing card hidden in a sealed envelope underneath the terrain piece - a nice umpiring touch). As the Russians suddenly became interested in this piece of riverside real estate, two brigades of French cavalry were despatched .. so the French would only be now outnumbered three to one (see below, sometimes as a Napoleonic French commander you have to display a certain national "sang-froid"): 


As things were developing on the left, the Russians and Prussians were shooting .. very effectively. The massed grand battery of French artillery I had placed to much in store by became a graveyard of Imperial hopes and dreams, as it simply disappeared under a storm of counterbattery fire (see below, as the French Commander I was left wondering if I had been too brave in putting it in the front line .. infantry in the same place would have taken more time to have been bled away, a horrible form of calculation to contemplate):  


I (as in the French commander on the spot) have a cunning plan to disrupt the Russian advance on the left with a bold and daring advance of a brigade of French Cavalry. The plan was to stop them as they crossed over, if I defended the river-line I would be meat for their guns (and I had already experienced that in the town). Therefore as the first Russian cavalry brigade crossed, a French one was in position to attack it (see below, this also showed the beauty of the Blucher game system, whereas in other rule-sets there would be forty pages of carefully worded instructions [whose interpretation that nobody ever agreed upon] here we would just fight a battle without angst and fuss, but with casualties and consequences): 


The result is not good for the French! Perhaps I should have used the Blue (French) dice [4 v 1]. Despite their "wet" hooves the Russian Cavalry bested the French (causing two hits to the one on the Russians) and will cause them to retreat back. Again another shout out to the beautiful Blucher system, simplistic but sane. If you fight you lose a strength point too (regardless of if you win - so no superhuman Napoleonic Panzer Tank formations that never take a hit - nothing is free) and if you lose, you will take usually an extra hit at most (unless infantry caught out side of a square or grand batteries pummelled into kindling) but be forced to retire (see below, we are trading Russian Command Cards for time, but paying in French strength points - exchanges like that I think are the essence of the Blucher system):    


The battle on the French left Flank as see from the French Commanders perspective (see below, the French Infantry "eagerly" awaited its outcome with some trepidation): 


The French Cavalry regrouped and were sent in again but in the meantime more Russians had poured across the river. To cover this crossing the Russians opened up with [devastating] long range artillery on the far right French Cavalry unit (remember it vaguely from the last photograph?) - the "good Russian dice" meant it disappeared (Russian Heavy Artillery has a certain "zing" to it) as an effective fighting force (as in, it was removed from the table and put in the dead pile). Blucher can be cruel, but the Allies were trading vast amounts of artillery ammunition for French strength points so there is a logic to it all (see below, the French left is beginning to look a tad precarious and sparsely held): 


A close-up of the second French-Russian cavalry action (see below, yes those are Cossacks following the Russian cavalry, with infantry on the Russian far right - thankfully artillery cannot cross the river unless at a bridge, the only one being behind the French held Town)


Sadly for the French it all ended in pretty much the same manner as the first (see below, French cavalry retiring, somewhat bruised, to the safety of some low lying hills): 


Meanwhile the French Commander had deployed his local Infantry Reserve to a position behind the Town, as there were signs of an impending [big] Allied attack (see below, there will be great need of French reinforcements and perhaps even a counterattacking force in the very near future): 


The first Prussian attack goes in at 1-to-1 odds and bounces, but it still serves to wear down the French infantry - some unlucky person has to be first in after all. It is very important not to let the attacker have 2-to-1 odds (see below, French infantry positions to the left and right of the town will move up to soak up the attention of additional Allied troops, if need be [or rather as it will be]): 


Forward line of  French Defence. The French infantry is literally bled dry, dying in place but defending the town (see below, both of the French units left and right take horrendous causalities and are retired or destroyed in the course of the "hot" action): 


The second line of French defenders recycle in but as the Prussians put in all-in Corps attack on the Town, the odds now go 2-to-1 in the "attackers" (Prussian) favour (see below, the far right French reinforcements do not get to the town in time to stop the 2-to-1 attack going in): 


The "Town" (Gahlis) Falls to the Prussians (see below, the only concern the Prussians now have is that the Prussian troops to their right, fighting outside the town, were beaten back - which leaves the town environs as a Prussian salient surrounded by very angry Frenchmen): 


The French conduct a counter-attack with that "well placed" Infantry Reserve (see below, it is imperative NOT to lose the town as it will unhinge the position of the French Right on the "southern battle board" - [yes, directly behind me, there was either 28 foot or 30 foot of battle was in play, the French were in the centre facing outward and players "back-to-back"] AND it would mean that the French would have to re-take it [always harder] the next day - as in Day Two of Leipzig which we were going to play on the Sunday): 


French honour is saved .. the Town (Gahlis) is re-taken .. done quickly before the Prussian are given time to prepare its defences (see below, as a result the Prussians are now worn-out and have little offensive firepower left in them. For the time being the town is safe and therefore by definition the French Southern Right Flank is merely only fighting enemy to their front and not their front and rear!): 


On the "Refused (some rude people would say "hanging") Left Flank" .. all is quiet, but it looks rather precarious in the longer term for the French (see below, the Allied command focus has been mainly concerned on the battle for the town, which has resulted in sluggish Russian movement [there are rather a lot of them] up to the river line - the French Commander had to activate his last local reserve [a cavalry Division] to fill out a rather pathetic looking ensemble of a defensive line - thanks to the ravaging appetite of the Russian Heavy Artillery): 


Meanwhile the Russians are crossing over the river on the French "northern board" Left Flank in considerable force (and that is somewhat of an understatement if you ask me). It is a long route over but they are considerably out numbering the French defenders. The French Left Wing Commander (as in me) is facing the cream of Mother Russian - The Tsar's Imperial Russian Guard. Thankfully by crossing the river they are leaving their Imperially Heavy Russian Guard Artillery on the other side of it and out of effective combat range (see below, the Tsar's Imperial Russian Guard is getting its bonny feet wet, included in its midst there is a certain French emigri Colonel 'A' who now sides with teh Russians, and has a point of honour to sort out with the French Left Wing Commander General de Brigade 'F' , they first met at Tilsit in 1807, leaving as friends but are now facing each other as deadly enemies in 1813 [after a small issue of unpaid Russian rent owed from 1812]): 


The Imperial Russian Guard Grenadiers are advancing in splendid form. The French can hear the terrible sound of their drums, but with it night also approaches now. Despite a few skirmishing rounds both sides bivouac - camps fires are seen coming to light around the battlefield (see below, these fine Russian fellows will see hot action tomorrow morning): 


Next - Day Two: Which will be - to "Defend the Town" against all-comers (again). As the Emperor wishes it, so it shall be! I have been promised "quality" reinforcements? I just hope it is not like that time in Russia all over again .. I don't like crossing rivers, but at least this one is not frozen.

Footnote: Aids that helped me to learn to play Blucher, plucked from the web:






The official Blucher site: 

Sunday, 29 October 2023

10mm Pendrakon British Cold War and their Paint Schemes

While at Pendrakon HQ, on impulse I picked up a couple of packets of their lovely 10mm Cold War British. To be honest this was on a bit of a whim and fancy - as most of my wargaming projects start (see below, confession - I thought these were the normal Ferrets (Reece Scout Cars), but on closer inspection these were the Vigilant Swingfire Anti-Tank missile version, which all seems a tad exotic and heavy hitting for a lightly armoured Recce Scout Car - careful before you to decide to engage that T-55 or T-62):  


The other packet I picked up was much more of a rarity or stylish collector piece - the last true British Heavy Tank (before they became designated MBTs I think). It's roots lay in tank design and thinking in the late 1944's. Perhaps they were thinking of something taking on the likes of the German Tiger, King Tiger and Panther classes of tanks (see below, the British Conqueror, it is a fantastic model - looking a bit Sci-Fi if you ask me, but the T-55 had a ceratin out of this world look to it too):


The kits were staring at me in their unfinished silver so I quickly primed them in my favourite Airfix Acrylic Grey and set about looking for teh official looking Vallejo painting guides to give me a list of paint codes to chase. Luckily for Flames of War - Team Yankee they had a Cold War British Camouflage Pack, even better I already had the paints (see below, a Conqueror in a weather base coat, not finished but it is starting to look the part): 


Other wargamers who preceding me [many thanks Stefanof] giving advice is always welcome: 


Vallejo reference material from:


More of this to come, in due course, methinks.

Tuesday, 15 August 2023

Pendrakon Blood Red Skies Day II: Battle of Britain Aldertag (13th August)

13th August 1940 Aldertag: Dowding's Home Station Defence Network is picking up something incoming off the Kent coast (see below, the "eyes and ears" of the RAF - I just gotta love the terrain models Renko printed for this game): 


Unwanted guests (two formations of German Heinkel 111s heading to Manston airfield): 


With a gaggle (well technically two schwarms of Luftwaffe Me 109's) of little friends in tow in close escort position (see below, going left to right the air is full of Nazi bombers and escorting fighters, fourteen planes in all):  


"Achtung Spitfire" - the RAF greeting party arrives (see below, tilted back indicated the aircraft is in an advantaged position [Blood Red Skies game term]):


The desperate attack of "The Few" are pressed home against the bombers (see below, but with the sheer numbers of German fighters in the air a Spitfire is caught as his compatriot riddles a Heinkel with 303 machine gun fire at insanely short range): 


After one frantic pass through the bomber formation the Spitfires spin round again displaying their tight turning capability, but the Me 109s are closing in): 


Then suddenly, the sky is clear. A classic RAF "hit and run" - the Germans have lost a Me 109 ("Where is Sigmund?") and a Heinkel is trailing smoke but is still intent on pressing on (see below, target is set for Manston airfield):  


Then all hell breaks loose as Spitfires and Hurricanes appear out of no where, charging straight into teh bombers (see below, the RAF concentrate on the left side of the the German formation, attaining local superiority. Twelve fighters to seven, but the remaining eight German Me 109s are placed ideally to swing into the rear of the Spitfire formation): 


Again a Spitfire pays the price, but fortunately the pilot jumps clear (see below, the RAF bravery means the German bomber formation is once again penetrated and riddled):  


A Heinkel from the leading formation goes down in flames and another one is severely damaged in the rear formation but Manston comes into sight as a flak barrage greets the unwanted guests (see below, the "tail end Charlie" Heinkel in not a happy bunny - or rather Nazi!):  


Manston Sector Airfield: sirens start wailing and AA firing at full effect (see below, the Spitfires and Hurricanes again disappear as the bombers conduct their attack run): 


The surviving bomber of the lead formation scores a telling hit on Manston, but the rear formation is less successful (a near miss) but loses its damaged aircraft to accurate flak (see below, RAF ground crew watch as German parachutes open from the doomed bomber as the crew bails out): 


Manston is damaged but still operational, it lives to fight another day. Holes are repaired in teh runway, as wearing RAF pilots land, refuel and get ready to "go again"!

All told an absolutely brilliant big day out, the Blood Red Skies event hosted at Pendrakon, a nice follow on from the Low Countries Game Day, where I spent my morning and afternoon fighting the Belgian Air Force. Huge thanks must go out to Renko for organising it, respect! Respect also goes to the RAF that took out 50% of the German bomber force, Hermann Goering certainly won't like that! As I was too slow in painting my BRS Starter Set Spitfires I played Luftwaffe again, so I will doubtless have to face a telling off by my commanding officer!

Pendrakon Small Games Day - Inviting you to Play Several Small Games

I am fortunate enough to have a local games company that is very proactive in promoting the hobby, in small and large events, Pendrakon Miniatures. One such event being their recent Small Games Day hosted at their HQ. Several gamers (local and not so local) were invited to put n a participation game. Which I think is a fantastic idea. Although stalled from getting over until late in the day by family duties I managed to catch up with a friend demonstrating a Science Fiction game called Möbius Mayhem (see below, the playing surface being a 2D representation of the 1D mobius strip and space critters "trap dooring" around the surface):


There was a furious exchange between lazer armed Space Teddies and Space Pirates - where the more elite Space Teddies tore the Space Pirates apart. I then had the pleasure of being the Hive Bug Mind of Space Spider, who had to close to "fang kill" in close combat, which they managed to do, overcoming a smaller band of Space Troopers. The second game was an interesting spin on the French Indian Wars, in the "feeding of an army department" - or rather feeding the Colonel, who wants to impress his friends with a wild turkey for the dinner table. A detachment of British and French scouts simultaneously despatched with the same mission (because officers are basically pompous officers no matter which army they come from in this period of history). Based on mechanisms from The One Hour Skirmish Wargame Book by John Lambshead, it was an extremely entertaining game to play (see below, to the "lucky" go the spoils - all manner of wildlife was waiting for us in the vegetation, not much of it friendly!): 


Summary: As a plucky canny Brit. I shot the turkey and avoided punishment from my senior officer as the Colonel was well fed at his table. I avoided meeting a bear (thank god), although the run in with a skunk was disturbing. In the distance I heard French screams and a cry of "wolf", followed by several musket shots which didn't seem to hit their mark!

Many points of kudos and thanks to Pendrakon for putting on this very entertaining "Small Game Day" - and even though I was only there for the last hour or so, it did exactly what it said it would do on the tin. If I had managed to come across a little bit earlier I could have caught a game of Blood Red Skies too. In total I think there were about six  or seven games, with a health stream of participants and shoppers browsing. Naturally, I came away with a few goodies purchased from the establishment, just to extend my ranges, it seemed rude not to!

Sunday, 30 July 2023

Blood Red Skies (BRS) Campaign - Low Countries and France: Pendrakon Event

As the lights, one by one, went out in Europe, there were brave pilots who nevertheess took to the sky to defend democracy against fascism. In the Pendrakon "Low Countries and France BRS Campaign Day" most of these brave souls seemed to be Belgians flying the sturdy "gun bus" Hurricane. My newly painted Luftwaffe Me 109Es  ran into a patrol of them in and around the Belgian-German border just before the "balloon" went up big time (see below, I squared off against an old adversary, the redoubtable Monsieur Lambert, leading a flight of Belgians finest and came a "close run second" as my boom chit count was exceeded and he had me running for home - bloodless but a Belgian victory): 


In round two however I met my Waterloo, while escorting a slow bomber formation I was bounced by obsolete RAF Gloster Gladiators from a cloud formation (that is my story and I an sticking to it) - fearlessly piloted by a very capable RAF Flight Sergeant Leslie who scalped my unwittingly-foolish-laxidasical Ace who instantly regretted treating the Gladiator Ace with contempt (see below, the true meaning of the Greek word hubris was learnt, especially as the bombers went on to miss the airfield target they were trying to annihilate - a hard one to report back on the Head Quarters, dangling on teh end of a parachute the Ace had a long time to think about it):   


Two nil down, but the German armies were pushing relentlessly through France and the Low Countries and for the third round I face Belgian Hurricanes (again), this time against a new Allied player who was facing a scenario disadvantage of "stretched fighter resources" - which gave me a one plane advantage in the battle (see below, [Luftwaffe kill one] this time the day went to Hun but my gallant Belgian adversary fought to the last and despite his great skill it was the German numbers that told in the end):   


The Belgians earned the Luftwaffe's utmost respect and gained yet more gallant combat spurs on the day. Despite their country being overrun, one could tell by the fierce look of determination on their faces, that these pilots were destined to fight on under new colours (see below, [Luftwaffe kill two], one feels like we will meet these Belgians again over the green fields of Britain): 


All in all a fantastic day, rewarded with good natured play and some nice campaign "goodies". many, many thanks to my old friend Renko (see link for his posting on his thoughts for the event day) for setting it up and for Pendrakon hosting it. Respect!

Note: I am already looking forward to playing the Battle of Britain in August. I hope to use it also as an excuse [incentive] to paint up the six Spitfires included with the BRS starter set. I already have acquired the Warlord Game RAF Battle of Britain 72 Squadron decal set!