In a departure from normal programming, the horror genre was activated and the family (or rather families), aka dads and lads, sat down to play "Risk meets The Walking Dead" (see below):
Unwittingly we played an "advanced version" forgetting about some of humanities reinforcements (just counting one per three territories instead of, that plus three extra survivors per turn). The result was a far more deadlier (but fun) game. I think that most of those "extras" would have been spent fighting other humans instead of zombies, so perhaps no great loss. The game set of at a heady pace with two human sides forming - The Lads versus The Dads (see below, the initial set-up -everything looking under control until "the walkers" start turning up):
After we had mercilessly battered both human sides down to the ground we suddenly realised "too late" that the Zombies were the real enemy here, but by that time they were multiplying too fast (see below. mid-game zombie menace trauma):
I was then congratulated (by several hard stares and gasps of "why?") by my fellow human players for supplying a source of extra zombies when the game's limited supply "ran out" (see below, courtesy of Hannants mail order - two packets makeing 90+ zombies, yummy):
The Zombies multiplied and the humans dwindled to the point of extinction. A truce was declared between all humans (apart from one instance of patricide - birthday and Christmas present downgrade activated). Then with that tragic sense of fatalism the game ended with a few human survivors desperately waiting for "sounds of Huey choppers" coming to their rescue (see below, but no such luck - I was hoping for a special event card called "rescue", looks like I will have to write it myself and sneak it into the pack):
[Note to self: Waiting for the Zombie Master to send my a photograph of "the end" as the battery of my phone as well as "lives of my clan" had expired]
https://soundcloud.com/zombie-sound-effects/zombie-sound-effects
The moral of the story (?) "At least you know what a Zombie will try to do! Zombies can be inherently trusted to try and kill you." Fantastic fun game though ;)
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Showing posts with label The Walking Dead. Show all posts
Showing posts with label The Walking Dead. Show all posts
Sunday, 2 September 2018
Friday, 24 August 2018
Inspired by "Small Wars"
I think the greatest compliment I can give a game designer is "Thank you, you inspired me to play and from there I made my own version of your game." Small Wars is already worth its weight in gold to me (see below, also see The History of Wargaming Project - Small Wars):
I played one solo and one group game of "Six Months in the Sahara" French Foreign Legion (FFL) game. Both games ending with the FFL being overrun with hostile Arabs, dying (if not lead) in the finest tradition of The Legion (see below, the "homemade board):
What is more the "system" was taken one step further and applied to the apocalyptic world of "The Walking Dead" (see below, spoiler alert "everyone died" in a glorious do or die battle at the end):
The sign of a good game is one you enjoyed playing. The sign of a great game is when it inspires you to make one of your own for others! Thank you Mr David Wayne Thomas, the fun continues as I contemplate the Soviet invasion of Afghanistan.
I played one solo and one group game of "Six Months in the Sahara" French Foreign Legion (FFL) game. Both games ending with the FFL being overrun with hostile Arabs, dying (if not lead) in the finest tradition of The Legion (see below, the "homemade board):
What is more the "system" was taken one step further and applied to the apocalyptic world of "The Walking Dead" (see below, spoiler alert "everyone died" in a glorious do or die battle at the end):
The sign of a good game is one you enjoyed playing. The sign of a great game is when it inspires you to make one of your own for others! Thank you Mr David Wayne Thomas, the fun continues as I contemplate the Soviet invasion of Afghanistan.
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