Showing posts with label Maths. Show all posts
Showing posts with label Maths. Show all posts

Tuesday, 10 October 2023

Cool Maths Lecture on Games - Professor Sarah Hart

Well worth registering and logging in to see this (and best of all it is free). Mathematics for Board Games - a very interesting topic and non-trivial but presented in a easy to digest way (see below, and tell me why was Maths not this interesting at school for me?): 


https://www.gresham.ac.uk/whats-on/maths-games

Lots more interesting stuff on the site too!

PS: Hope for humans playing Go against AI too:

https://arstechnica.com/information-technology/2023/02/man-beats-machine-at-go-in-human-victory-over-ai/


Wednesday, 9 August 2023

Simple Rules but Complex Game Play: Gangster Mob Game

One of the interesting themes I like seeing in wargames (and in particularly games with the crazy bunch of people from Wargames Developments) is when the concept of a game is pitched back to its most basic form - but still plays well. The basis of a few rules that devolve "great simplicity" or as John Gribbins would say Deep Simplicity (see below, a book on chaos that I liked reading): 


One such game Quadwrangles was a mobster themed gang war in old Chicago Town (see below, the godfathers of the mafia muster their forces in a showdown):


Random resource placement, variable [mob] weapon values and a chaotic sequence of play makes it interesting (see below, blood on the streets and one family finally dominates):


Stripped back without teh chrome to its basic form (see below, more network math than mob): 


It plays well with friends. This themes and many other themes are bundled together and available at: