Showing posts with label Britannia Miniatures. Show all posts
Showing posts with label Britannia Miniatures. Show all posts

Monday, 25 September 2023

US Artillery and AT Guns WWII (Part 1)

I was recently looking at my old favuorite Command Decision and the WWII US Infantry (1944) OoB, circa the Battle of the Bulge, to see what 1/72 scale hobby "bits and bobs" I was missing. For the infantry and vehicle types I was pleasantly surprised to see I had them rather well covered but for AT and artillery there were a few "gaps". The US Battalion 57mm AT Gun was a simple conversion project from the stalwart Airfix British six pounder (although I did need four of them for the complete RCT). The heavier three inch cousin, converted AA gun to AT gun was another matter though, but an internet search eventually came up with a stockist of an ACE model kit (see below, sadly they are currently out of production so it was a one off tad pricey purchase - but it is all done now): 


The US artillery was a cheeky, cheap by comparison purchase of 105mm standard US Howitzer (also suitable for post WWII conflicts like Indo-China) from Grubby Tanks and their Britannia Miniatures stocked range (see below, I got two but really on reflection want three for the battalion so I know I will have to "go back" to them - and while there also get some more of their nice US Art Crew): 


Coincidently like all good wargames when I had been to a local DIY superstore for a "bathroom project" - I was also on the lookout for "potential wargame materials" (as well as a bathroom sealant remover). I passed an artificial lawn section where they selling off "cheap" small patches. What is not to like?. Could they be of use? (see below, I think there is potential): 


This was Part One of my WWII US RCT OoB scan, more to follow - such as the "cannon company" gun!

Friday, 29 June 2018

Late War Allied "Odd One": British Crusader AA Tank (SHQ)

With still some superglue spare I decided to fix up and construct the next metal monster. This time from the later part of the war. Attached to the Command HQ of a British RTR was a nominated AA tank, converted from an obsolete model. One such tank was the Crusader chassis, although I remember seeing a picture of a Light Vickers Mk VI having four BESA upward pointing machine guns in an old encyclopedia. This Crusader has twin 20mm Oerlikon guns (see below, Note: There was a Bofors 40mm version too, but I think that requires me cutting up an additional Airfix kit!):


A much nicer professional fit and it went together no bother. I positioned it with an "open hatch" so I need to fit a sky scanning commander in it. I was thinking of the Airfix Bofors spotter figure. Just a matter of finding that particular needle in a haystack ;)

This leaves my resin Britannia Miniatures ARV the last element if my 1944 [British in Normandy] Command Decision RTR project as a must do model. Yes I have lots of painting still to do!

Thursday, 7 December 2017

Battleground 2017: The Haul

Slightly overdue in coming ...

I was quite sensible (well to my strange mind) and all these purchases made a sort of practical sense to expand and fill out my existing collections. Firstly I acquired some Britannia Miniatures 20mm British Paratroopers from Grubby tanks so I could cover the Order of Battle for a Chain of Command "Red Devil" Para Platoon and therefore have no real excuse for painting up a WWII 20mm platoon in metal. I bought three - two man Bren gun teams, one - three man Vickers HMG, two [wait for it as this bit is a tongue twister] - two man: two inch mortar and one - three man: three inch mortar (see below, D-Day and Arnhem "we are go"):


Next came something sensible, Perry's Renaissance Light Horse, so I can expand my Renaissance Impetus army building project (see below, I think this was a "sensible" purchase - mug of coffee not included):


And finally the mandatory "mad saw it on the day purchase and could not say no" three WWII Soviet late-war JSII 20mm pre-made and painted plastic metal assembled kits (ones that are usually given as the toy part of a magazine offering .. Del Prado or the like). For three pounds each I could not complain or say no but in a way I was good in limiting myself to three (there was a big box of them), knowing I also had two JSII plastic kits already made but needing to be painted in the loft (see below, "Uncle Joe" says hello):


As a bonus ball I was honoured by Renko giving an early Xmas present from a bookstall of (another) Bismarck book. This comes recommended as the author "knows his stuff" (see below):


All in all a nice bag of goodies and all of which should find a good use and home in my collection(s).

Wednesday, 26 October 2016

Airfix Battles Play Test: Scenario Two - "Save Colonel Parker" (Part 1 of 2)

Gaining the initiative the German player opened up with his Veterans spraying the large American Squad causing two casualties (see photograph below):


The German MG42 team was now set-up and in position to fire (see below):


However the American player was able to rally his squad first by using an interrupt which recovered their morale. In retribution the reinvigorated  US Squad then opened up on the Germans taking out all three remaining Veterans (claiming VPs as well), leaving the German Commander horribly exposed for the next turn. all depended on who got the next initiative. The Germans got it. The German Commander quickly played an Artillery Card and MG42's followed up breaking the US Squad (see below):


The German Grenadiers now played their card and on the last move of turn two jumped into the objective capturing the "dazed" Colonel Parker. With the large US Squad no longer in an imposing fire base it was left to a crack team of Snipers and four Veterans with their commander to try and wrinkle them out by the end of the last turn or the Germans would lose the game. The Grenadiers were isolated (as in away from the MG42 LOS and supporting fire) and suffered from some good shooting from the Snipers who cunningly kept out of range. However it was up to the US Captain to "lead the way" and close combat the farm with his Veterans forming a brave rescue attempt (see below):


Despite knocking down two Germans the Americans were caught in a terrible "machine pistol storm" and were forced back. Withe the objective firmly in their hands (and the game won) the Germans passed their remaining move so to avoid any embarrassing American interrupts [that could have saved the day]. So it was "For you Colonel Parker the war is over!" (see below):


End Game: Colonel Parker is now on the way to a POW camp! Unless there is a daring escape ;)

The game seemed all the more epic for inclusion of classic Airfix illustrations on eh cards. For my part it left me wanting to unearth the old Airfix classic figures I know I have in the loft, as well as the new British Infantry figures. I sense a micro Airfix renaissance project wise in the near future. You don't need that many figures if truth be told :)

Monday, 24 October 2016

Airfix Battles Play Test: Scenario Two - "Save Colonel Parker" (Part 1 of 2)

Airfix Battles has been languishing at the bottom of my "to play in the near future" draw for some time now, so I naturally leapt at the chance to finally "get a game under the belt". It may be branded as an introductory wargame but it looks simple and 'neat'. I have seen so many  'advanced' (aka unnecessary complex) set of rules leap into the "bin of rule despair" I will give anything a go for inspiration and novelty.

Note: The playing pieces and counters are of high quality (which bodes well) and have already cross-fertilised other game systems

Scenario 2: Rescue (or try and capture in my case) Colonel Parker who has got himself trapped and injured in a French farmhouse (see middle square of the board below) in the early hours of the D-Day operation. He carries vital operational information, so both sides "want him" for completely different reasons (see below, terrain used instead of paper game board, US coming in from top and the Germans from the bottom):


A subtle twist to game play is that both sides position two pieces of blocking (LOS) terrain, so cover appear (see below) to help both sides get a safe route "near" the farmhouse. The US are apparently trying to recover from a loss in Scenario 1, while I as the Germans are tasked to "nab" Parker and spoil the party for the Americans (see below, "spot the difference"hedges have miraculously appeared):


Side set-up alternatively "squad" at a time, the player winning the initiative choosing to go first or second. The US have a powerful Full Squad (see bottom), a gaggle of Veterans and their commander (see center) and a small half-squad or large team of Snipers (see top below). The American troops being a friend's metals, from the Britannia Miniatures WWII US range (see below, the long green line):


The Germans put a Grenadier unit (powerful but short range), the commander with his Veterans and a  pair of deadly (at least I am hoping so) MG42 machine guns to the right. Nobody is in Line of Sight (LOS) so the winner of the initiative can focus on effective movement. The objective is to hold the central farmhouse square for "two turns" and be deemed to effectively have captured or rescued Colonel Parker (see below):


The Germans are my old (favourite) Revell Panzer Grenadier figures (bought in the twentieth century but painted in the twenty first century). The Captain barks orders after to move up to the right of farmhouse, The large US Squad plays an interrupt card and takes out one of their number (see below, quite a nice game mechanic):


The German MG42's set-up to the far right of the German line in a rather exposed position while the German Grenadiers tuck in behind the objective ("Farmhouse Bleu") where Colonel Parker is hiding. This is part to act as a threat against any quick US snatch attempt and partly to keep the Grenadiers safe and out of long range fire (the Grenadiers only have a range of three whereas the normal is four). The German's hunker down and tensely wait for the next turn (see below):


Next: Crunch time "Colonel Parker tries to hail a cab."

Thursday, 25 April 2013

Plastic Soldier Company (PSC) T70 Light Tanks

I simply could not stop myself, there were too many seductive blog postings complementing the Plastic Soldier Company on their T70's, so I got a packet (see below): 


They are brilliant, the kit fits together like a dream, have cool tank crew members (turret commander and driver) giving three dramatically different versions for a lovely variety of poses. The assembly time was literally measured in minutes. One construction tip if/when you use the driver figure, 'trial' the turret carefully with it as you have to let the gun rest in a slightly elevated position to be able to traverse over the driver's hatch cleanly. I made a mistake on my first model but luckily I could easily switch turrets with another model.

;) 

They also fit it well with my existing two resin T70's from Britannia Miniatures [aka the ones already base-coated in Russian Green] (see below):


The above gives me in Command Decision/Spearhead terms a Battalion HQ tank and two light tank companies, a third light tank company can be made from two T60's (see below, Britannia Miniatures resin kits) I also have to make a full light tank battalion (1942/43/44). Alternatively it's a strong T70 troop for skirmish level "reconnaissance" games.


I just keep hoping that the Plastic Soldier Company keeps pumping out these kits. My wish list of future kits would be:
  • (British version) M3 Honey .. why doesn't Revell release this old Matchbox kit?
  • (US version) M5 Stuart (as in teh sloping armour upgrade of the M3)
  • Cromwell (OK, there are a lot of them about now but I know they will make a nice job of it and would probably give a 95mm Centaur version as well)
  • German Panzer 35t
In the meantime I intend to get more of their existing range, as I seem to be having something of a 20mm WWII Renaissance at the moment