This is my designated playground for 10mm play ground for Pendrakon miniatures, although I do have my old Airfix, Matchbox, PSC, Italeri/Esci collections of 20mm toys that can be used too. I am a sucker for the clanky tank era and this theatre of operation was full of them (usually in a state of burning).
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Friday, 1 September 2023
Benghazi Handicap - Command Decision - WWII North Africa Campaign Source Book [Including Command Decision Scenarios]
This is my designated playground for 10mm play ground for Pendrakon miniatures, although I do have my old Airfix, Matchbox, PSC, Italeri/Esci collections of 20mm toys that can be used too. I am a sucker for the clanky tank era and this theatre of operation was full of them (usually in a state of burning).
Monday, 24 January 2022
Beda Fomm - Board Game Play - Play Testing
In the above you see an overuse of the "Move - No AT Fire" marker - which looked messy and we thought that cannot be right. Reading the rules again we find this isn't needed for all troops as not all troop types have AT fire capability (makes kind of sense). So particularly with respect to infantry, AT and Artillery if they do have inherent AT capability and they move they get a marker (tick). Art, AT and Regular firings are split out into different phases so this is an fiddly but important "aide memoire" for the game (and as I sit typing I could not tell you for sure if that also applies to armour - I don't think so as it represents set-up time for guns etc but I will have to check).
Sunday, 16 January 2022
Beda Fomm Board Game - YouTube Game Report (1979 version)
https://www.youtube.com/watch?
Found by a friend for me, amazing what is out there on the internet!
Interestingly this was for the 1979, not 2010 version! Point taken with respect to it being a scenario specific puzzle game based on the uniqueness of he Beda Fomm circumstances rather than a generic battle system.
Thursday, 13 January 2022
Beda Fomm Boxed Game
A few weeks into 2022 and already there seems to be a steady meme or theme to my interests emerging, aka around the battles from the early Western Desert 1940-41 with the Western Desert Force taking on the Italians 10th Army. I was just thinking out loud to myself on a previous post of pushing this thought experiment forward, along the lines of perhaps revisiting the old Command Decisions rules set (aka Frank Chadwick) .. Benghazi Handicap being long out of print and circulation (but there is a Beda Fomm scenario on the Command Decision: Test of Battle website). Then out of the blue a good friend (who read the earlier blog post) sent me a special "surprise" package through the post - a very, very relevant game called Beda Fomm. This is an absolute gem, being a Consim Press 2010 republished version of a 1979 game from Frank Chadwick [yes, of my favourite Command Decision fame .. but note the year "1979", this is pre-Command Decision I publication date, but reading the game you can clearly see the influences coming through that he tool and emerged/developed into Command Decision miniature rules set]. Please see the Boardgamegeek links below for more detail (see below, and it just goes to show that a "good game" is still a "good game" no matter the "age of the game"; the difference between the two edition just seems to be more of map and counter production quality not rules):
1979: Original
https://boardgamegeek.com/boardgame/6914/beda-fomm
2010: Re-Published
https://boardgamegeek.com/boardgame/72941/beda-fomm
There is some lovely evocative box art too on the new game too, along with excellent quality counters and maps inside (see below, you have got to love seeing those MK VIs tin-can light tanks looking busy as they boldly go striding across the desert):
The actual game map (or battle area) is only a very small part of the Western Desert as the battle came at the very end of Operation Compass - when the Italians were in full retreat and was in effect a brilliant "closing the door" swinging movement of British armour from out the desert which sealed the fate of the Italian 10th Army once and for all in Cyrenaica (see below, the map; the plan is to play the game to see where the battles occur and then put this area of interest onto the table top under "Edition One(?)" Command Decision [CD I]):
Note: All this Western Desert Force interest in 10mm means that there has been lack of painting progress on the15mm Malburians - they are "furloughed" as such for the time being, but rest assured their time will come.
Thursday, 5 April 2018
Command Decision "Test of Battle" CD4 (or rather CD4.1)
Glimpsing through it says there is lots of extra stuff to download from the web-site (stats charts and scenarios). A few of the core mechanisms I was happily reading about in CD3 seem to have been surreptitiously dropped. In no particular order. Turn time seems to have gone from 15 to 30 minutes. Rather than number of hits to kill it seems better troops are harder to kill. Spotting goes deterministic. Artillery suppression rather than casualties is a "new" concept.
All I want to make sure I "play some games with it" rather than just add to my collection of wargame rules ;)