The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Showing posts with label hex. Show all posts
Showing posts with label hex. Show all posts
Saturday, 3 August 2013
A Wood in the Hand is Worth Two Bushes? (More Terrain)
Terrain (continued):
Ridges done, now time to wrap-up the "tree hex" collection. I had previously "flocked" these bases and PVA'ed thicker bushier clumps (but all at the 'same level'). A trip to Hobbycraft was needed to top up my supplies and a side-effect I that was able to generate an improved "multi-level tree-line" (see below):
This all came about from an errant purchase, but 'quality' purchase (see below):
Instead of something that was "a lot of little bits" that I poured flat onto some PVA glue that just stuck, I got a big, solid block of "foam stuff". I had to break chunks off. In the end I think it worked to my advantage because it meant with a touch of the artistic I created a jagged tree line instead of flat uniformity.
Into every stable system a little bit of chaos should be poured ;)
Labels:
Battalion Attack,
Boardgame,
fire and movement,
game board,
hex,
Modelling,
Phil Sabin,
Simulating War,
terrain,
woods
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