Showing posts with label USN. Show all posts
Showing posts with label USN. Show all posts

Friday, 22 May 2026

The 2026 Royal Navy - 1/3000 Scale

I am big on WWI and WWII 1/3000 world navies, from anything that could fight in either, so that includes a few pre-dreadnoughts as well as hypothetical (inter-war) ships and WWII-era ships that were never completed (not quite as crazy as the Z-Plan). My interest in moderns was strictly limited to the Falklands 1982 Campaign, a few cold war US/RN/USSR subs and a US Litoral/Carrier Task Force. Looking at the Navwar listing and I saw that the RN 2026 Fleet listing it was "almost" there. There were the Boomers (4 xV-Class SSBN), Destroyers (6 x T45 - Daring Class) and Frigates (7 x T-23 Duke Class) and things that are "close enough" for the minesweepers (5 x Hunt Class). I was missing the CVs (Queen Elizabeth and Prince of Wales) and the six Astute Attack Subs. For the former a friend printed for me (two) in resin (aka Black Magic spell that summoned out of the "resin goop") and for the latter I cheated as I made do with some older attack subs - they are supposed to be submerged most of the time anyway (see below, metal ships on cardboard bases [un textured and unpainted] - our "new" Grand Fleet of 2026 - I apologize is this sounds rather ironic): 


Note: Since the photograph was taken, one T23 has been decommissioned (HMS Richmond) and another is stripped of its weapons and sensors and is classed as inactive (HMS Iron Duke). 

If the above picture looked small, what is a lot smaller is [on a random day of asking] the ships that were at sea or ready for sea duties (as in not in refit or repair) - T45 x 1, V-Boat x 1 [continuous nuclear deterrence patrol], T-23 x 2 and  MS x 2 [which I must confess was a guess (40%)]! We seem to have a lot of active admirals and not enough active ships to be honest (see below, the "on-patrol fleet and ready for action fleet" - naturally at the day of asking the CVs must have been "in preparation" for something like an extended cruise): 


Ideally we would have one to two of "these" to worry hostile states with (see below, a "RN CV Task Force" consisting of - 1 x CV, 1 x T-23, 1 x T45, 1 x SSN): 


Note to Self: I really should try and field Fleet Auxiliaries too, there are not that many either, but that is another resin printer request I think!. 

Useful internet Wikipedia pages: 

Active RN: 


And the future RN?


Active USN:


Active Russian: 


Active Chinese: 


Active Japanese: 


Active French: 


Active Italian: 


Active German: 


Active Spanish:


Active Dutch:


Active Norwegian:


Active Finnish: 


Active Danish:


Active Swedish: 


Active Portuguese: 



Monday, 27 April 2026

Four Books on Midway

Stemming from an interest that was cultivated from an early exposure to XTR's (Command Magazine) Victory at Midway, I have been fascinated by this battle (see below, and still my most favourite wargame - that is a game plus an excellent reference magazine): 


Since then I have been collecting books about the battle. My four specific reference books being.

Book 1: Midway The Battle That Doomed Japan, the Japanese Navy Story. Albeit acquired and read late in the day (of my interests) but early in the literature review (1954), it is a classic - but suffers from deep political motivations (written for a post war Japanese and Western audience). Extremely interesting as it gave an insight into the Japanese view, from a surviving protagonist, but projected myths about the battle that are still persistent today.   


Book 2: Midway - Incredible Victory. A somewhat popularist follow on from the above, but from an American perspective, that is dramatic in its recounting of the battle. It seems to set the pace and scene for most wargames of the battle. A fight against incredible odds and patriotic American sacrifice, There was great patriotism but the actual combatants were more evenly matched than portrayed. Nevertheless it does convey the tension of the times,


Book 3: The Battle of Midway - The Battle that Turned the Tide of the Pacific War. To my mind not much separates this from Incredible Victory - but it is a different recount of the same battle, again from the US perspective, which fleshes the narrative and lists all the moving parts (essential for a wargamer). 


(The) Book 4: Shattered Sword - The Untold Story of the Battle of Midway. Quite frankly this book blew away the "I already know the story" cobwebs right out of my mind. "Myth busting" and with access to IJN archive material it gives a definitive account from both sides, explaining the who, what, how and why. It places Midway in the context of what it was, an USN "ambush" that the IJN sleep walked into. It also places the nature of the IJN wargaming into its correct context, a tick box exercise. The IJN set themselves up to fail because they expected the USN not to interfere with their (overly) complex plan. Amazing detail, surfacing truths that had already been exposed for years in Japan's academic world.  


Read it. The description above in no way diminishes the US heroism but frames the Japanese operations (because you cannot forget about the Aleutians). With the IJN so focused on Midway they gave the USN a "first strike" opportunity it so gratefully took. The relatively inexperienced USN pilots pulled it off, not in a prefect fashion, but the end results speak for themselves. Japan lost the strategic initiative - but there was much gruelling fighting still to be done.     

PS: Yes I also have the Osprey Midway book, and yes there are hundreds of other "good" books on Midway (it is a very popular battle), but these are the four on myselves. Please read Shattered Sword, it is far ad away the BEST and the most DEFINITIVE account of the battle - but this is only my humble opinion (as well as many better souls). Enjoy!

Sunday, 23 March 2025

Navy Fleet Design and the Lessons of (Science Fiction) the Trillion Credit Squadron Talk: 2020 by Phil Pournelle

Note also see future post: https://exiledfog.blogspot.com/2025/03/note-to-self-trillion-credit-squadron.html

I was intrigued with the following talk by former USN Commander Phil Pournelle discussing future fleet design, but drawing also on ideas from Science Fiction, games and literature. In particular work associated with the AI pioneer and Computer Scientist Doug Lenat who used a Science Fiction game (Traveller: The Trillion Credit Squadron) as part of evaluating his research tool, Eurisko. This was way back in the 1980's (see link below, note I have heard Commander Pournelle speak several time at the Connections UK Professional Wargaming Conferences, and he certainly knows his stuff and he is an enlightened professional who welcomed input from the recreational side of the hobby - at under 15 minutes, it is well worth a listen to): 

https://www.youtube.com/watch?app=desktop&v=7Z4PMcgFIGE&t=12685s

The whole conference had a "what can we learn from Science Fiction" theme to and is available online (see link below, something for me to chew on over time): 

https://cimsec.org/navycon-2020-navies-science-fiction-and-great-power-competition/

Phil confessed to having a long addiction to Science Fiction (his late father Jerry Pournelle is a Science Fiction author as he is himself), an interest which goes back to the 1980's where he played Traveller [and other game sci-fi games systems] but of particular interest to the above conference was Traveller, specifically - Traveller: The Trillion Credit squadron (aka big space fleet battles, using miniatures). Due homage was given to the late Doug Lenat who "computed" a winning TCS Competition Fleet [twice, Origins (San Mateo, California) in 1981 and 1982] using his post-doctoral computerised research engine (a sophisticated logical theorem and problem solving tool called Eurisko, an extension from his PhD work AM [Automated Mathematician], 1977). The Lenat/Eurisko duo produced a novel counterintuitive solution that went for "many smaller [75]" instead of the "few large [20]" space ships. 

Footnote Addendum (see comments from Martin Rapier and my reply): Small is a relative term, Lenat/Eurisko fleet had as its backbone 75 "Eurisko Class" ships each 11,100 tonnes (but no jump drive which saved a lot of "tonnage") so not really small "patrol craft" in the scheme of things (?) discuss, but very much cheaper in cost than say to a Battleship (I must admit I am struggling for an appropriate word to call the "big space ships" so Battleship will do - but I know it is wrong). You can have almost four Euriskos for each bespoke Battleship (there I used the word again) and "Euriskos" carried the equivalence of one big weapon each.

So, instead of the few expensive "all singing, all dancing ships of the line" dreadnought star ships (Battleships?) and some accompanying cruisers/destroyers there was a "mosquito fleet" of heavily armoured, almost immobile bit  gunboats (see below, a rather pristine looking copy of a Traveller book and Doug Lenat with his charismatic trademark smile - Lenat famously said the work was 60% Lenat and 40% Eurisko, he basically kept the machine from "going off the rails" adding additional heuristics as needed [he even showed his work (on Eurisko) to Richard Feynman, who was suitable impressed with its "almost creative power" at problem solving]):   


Lenat's research took him away from TCS and he disappeared to a remote part of the Texas dessert for forty years (which sounds rather Biblical) doing research underwritten for the most part by the USN (emerging with a product called Cyc). Meanwhile, for Phil Pournelle there were other Science Fiction Game Systems of that era to play. they also showed similar "lots of little" beating "the big" meme -  despite this not being the original Games Designer's intent. A game called O.G.R.E. getting a specific callout for the "tons of speedy hovercraft option" that so enraged the "big O.G.R.E. tankers" that the game's designer Steve Jackson created a subsequent errata to "try" and reduce, or rather moderate their "too successful" anti O.G.R.E. capability - which it has to be said, it only partially succeeded at). Where most players borrowed from the genre like Star Trek and focused on "the sexy big Enterprise" ships, Phil saw the ungodly potential of tooling up many small patrol ships with weapons to be able to take out squadrons of Star Ships when they came too "planet side close" (see below, Phil obviously enjoyed endless hours spent  in intergalactic mayhem and destruction with the occasional model-making/painting thrown in - Note: examples include both tabletop and computer games - I suggest you hear it "on tape" through Phil's own words on the YouTube link - see first link in article): 


Was there any "earth-bound" evidence of historical equivalent in "the many beating the few" .. Phil showed a USN WWII ship production data table for all naval construction. There was a trend away from the production of the sexier end [battleships, aircraft carriers and cruisers. even destroyers], to patrol -craft . These categories had a huge increase in numbers (but not necessary greater tonnage) . It was the sheer "amount" of smaller ships and "other" types, with a parallel to the many Shermans tanks beating the few but better Panther tanks on land (see below, hmm, I can see the point Phil is trying to make - but you are excluding aircraft from this assessment and other in the Pacific Theatre of Operations .. and perhaps the European Theatre of Operations working under different dynamics - the land example also has its problem, Eisenhower called the Sherman an "artillery tank" not a "main battle tank", most of the time tanks did not fight tanks but supported infantry who appreciated a nice bit of 75mm HE direct fire support to knock out that German machine gun nest that was being so troublesome):  


Interestingly Phil brings in one of his significant mentors from the USN Naval War College .. Captain Wayne Hughs .. and focuses on his salvo equations ("first effective salvo" winning a battle - ambush style in particular) and the relationship between the potential damage delivered from a small ship, especially in ambush prone littoral settings, where as Phil puts it "most people live" (see below, a footnote being appropriate force composition is essential, you don't want to have the wrong stuff in the wrong place defended by the wrong things .. and by definition leave it vulnerable to "mosquito fleets" .. yikes): 


This chart Phil used still worries me very deeply (see the picture above two and repeated below), because it is conflating all "operations of war" under one banner (akin to just computing the greatest Lanchestrian "fighting power" and saying that is "job done"). It is the interactions between the types of ships that matter too, critically so. Even in Traveller's Trillion Credit Squadron it was not just the Lanchestrian equation of force at play ["fighting power squared"] that won one Lenat/Eurisko its battles and two TCS titles. There is a hidden but very important lesson to be learned in the first Tournament Fleet Battle Final. True Lenat's Eurisko fleet fought and won the final .. but Lenat was worried because .. it faced off against a very different style of opponent. On a superficial examination, it looked like a near identical fleet [one that came from a fertile mind of a teenager without the aid of vast PDP computer time from a university - so true respect to him (who he was and what became of him I know not)]. Yet .. Lenat sighed in relief .. the opponent's fleet was not exactly the same  as his. On the surface in one aspect it actually looked better, its Lanchestrian Fighting Power was higher, as it had more or slightly more powerful little fighting ships - its composition is sadly lost in the deeps of time, we only know of Eurisko's fleet listing). What am I getting at? 
Lenat/Eurisko did not win by a random chance (rolling good dice) despite starting teh battle at a slight disadvantage in Lanchastrian Fighting Power strength. Yes, read that again. My conjecture is that Lenat/Eurisko's fleet actually looked a weaker fleet! We can imply that the other fleet was in fact stronger because, Lenat has spent "points/tonnage" on non-Eurisko class ships. The question is "why"? Wasting points like that would lose battles by reducing your fleet's Lanchestrian Fighting Value? [If this is incorrect it is my bad, but I think it holds water!] But it had teh opposite effect. 
Lenat's Eurisko Fleet won because it had other "minor part" players that critically turned the tide of battle for him. The special ship in the first final was a "life boat" or "defensive shield" which if deployed correctly shielded the fleet from further damage. So, when the fleet was being beaten (yes "when", not "if" - assume during the course of the battle your fleet can be "placed in a losing situation" bu gos play from teh other side). This "shield" allowed the Lenat/Eurisko fleet to retire behind a shield and rebuild a badly damaged fleet in "game-battle time" (not campaign time) and then be ready to "go again". Yes, Lenat/Eurisko had a "repair ship" capability too. The nameless teenager's fleet was based on one good idea and over optimised for it - but Lenat had revised and refined his ideas further, by a proces that was effectively "Red Teaming". Eevry potential fleet solution was tested against "all other potential fleets he could think of" - rigorous and diverse testing. 
He analysed his losses as much as his victories. When Eurisko was fighting Eurisko in a multiple simulation this was a hard thing "not to do" - you see the reason for your loses as well as your wins).
Despite a small loss in the optimal fighting strength, Lenat deliberately incorporated other ships types in the Lenat/Eurisko for special vital roles", for example such as a "lifeboat killer" that were never used in most competition play to my knowledge, but needed to be included for "completeness". That is to say  to be called upon if needed - their role was a  contingency against a certain type of fleet turning up (see below, look again at the chart, the "chart" hides many interactions that run deep about the historical period. Be careful what you wish for based purely on a surface reading of the chart - you need to understand the history (and I know Phil certainly does, he has the sea legs and been tutored in teh ways of the US Naval War College); his "good enough and in sufficient quantity" meme is very valid. In fact it sounds like the USN C-in-C  Admiral King said in 1942,  when he wanted an "offensive spirit" to emerge from teh USN in 1942, now and not next year. True there were plenty of ships destined to come online 43/44 but they could all be lost if they came onto a  chess board set up for failure [to their collective credit Admirals "King-Nimitz-Spruance-Fletcher-Halsey" got the victories of Midway and Guadalcanal under their belt, despite the "Europe First" soldier friendly camp in the Supreme Allied High Command holding sway]):   


Coming back to ship specifics, your ability as a ship to survive damage only slowly increases with size/tonnage, but the ability to inflict damage is not so constrained .. firing more missiles is cheaper. Phil highlighted an interesting dilemma for those living and working in ships in the "missile age" (see below, the bigger the ship the easier you are to be found and hit .. hmm .. what is the optimum size to be, or "how many small but expendable ships is best" - it circles back to Lenat and the question he was trying to answer, what is the best fleet composition to have?): 


What does this mean for shipbuilders and navies? The Death Star dilemma ... which implies a navy must have enough ships as to not get too precious about losing one of them, because if that is not the case and you are too precious about your ships, your follow-on actions, albeit well intended, are naturally going to try and make the ships "better defended". This will actually make them even more precious to you, so paradoxically you cannot risk them where they are needed. They will be a bigger resource grab on your budget and more paradoxically a better target for hostile powers to sink and really hurt you. Care for your ships but they are to be used. Tonnage however is subject to the law of decreasing returns on protection levels (see below, in the end a "Death Star" is created and we all know how this ends, as it becomes something the Empire simply cannot afford to lose - but will. Footnote: "Use the Force Luke" .. but remember Luke has to hit a very small spot and got one shot at it - not easy but not impossible): 


Alternatives? There is the "Shell Game". Can you find the target like finding a pea under a walnut shell, you are never quite sure what is under each shell so to be sure you have to hit everything which is beyond your offensive (first strike) resource capability  This benefits lots of small craft over few of the large (see below, just like the proposed MX ICBM deliver system of the 1980's - it impossible to hit the American ICBM missile with 100% certainty [and therefore stop a retaliatory attack]. All by just adding a few more possible launching sites - the MX ICBM  is listed as a reason why the (First) Cold War ended, as economically the Soviets could not afford the logical counter to it, which was a lot more expensive offensive first strike missiles): 


But are .. you putting a best case scenario forward for the "little guys". I mean a "heavy sea" can swamp them right? But as time goes on they are getting better. You can cram them with missiles and when the conditions are favourable they are devasting, like Landsknecht Doppelsoldners they have "their day", a gad-fly brief summer day, whose life is gone in a flicker of the eye (see below, life would be certainly exciting to say the least on one of these in a combat zone):  


But how can these "little ones" travel and victual? (see below, there is always a larger "mother" to hand", which can cross the Pacific and Atlantic Oceans, dropping off their charges and stay around to supply): 


There is also stuff that is just living on the drawing board or virtual reality simulation today (see below, the student projects of today, are by graduation tomorrow's naval craft living and breathing in the water [for example The Minuteman Missile Corvette Concept Ship]): 


Sometime the "little guys" are .. not so little (see below, an Ambassador Class Missile Corvette is not a speedboat or experimental catamaran - it can cruise quite long distances and packs a punch): 


But if needs must [Minuteman Corvettes] can be transported piggy-back style (see below, that is "one heavy ass" lifter of a ship - something of that type of 'thing' brought back a Type 42 Royal Navy Destroyer all the way home (UK) from an embarrassing "holed below the waterline" incident in the southern hemisphere): 


Therefore we are now back to the Trillion Credit Squadron (TCS) situation again, as a Lenat/Eurisko produced a "tug carried fleet". Eurisko Class ships got to places by using drop tanks. Once there in the battle they were immobile gun and missile platforms until the battle finished, rotating and tactical thrusts to position line of sight was all that was needed. See what happens when you tap into the genre of science fiction gaming, played in a way you it "dares you to think in the art of the possible, even if that is highly unconventional" and then see "if it is plausible within the rules of the game". There was an interesting interlude when a man called Doug came into town with an interesting horse called Eurisko that could "run fast". Lenat was prepared to follow the answer to the end with an unconventional answer to the TCS Fleet Problem (risking mockery from his academics peers, by playing games). The fleet problem is there, waiting for more innovative answers. However I think the last word should be left with Mr Jerry Pornelle, Phil's late father who obviously encouraged and inspired his son to be curious and imaginative, an author of works of Science Fiction in there own right (see below, "total respect" and I am going to look forward to reading them!):   


Afterall who does not want to hear a good story, best wishes to you all and thanks to you for reading if you have got this far!

Trillion Credit backlink: 

Footnote: 
Legend has it, as written in his own words, Douglas Lenat was asked not to enter the the Origiins TCS Tournament in 1983. If he did organisers said they would just cancel the event. So Eurisko didn't enter, it retired undefeated, with the honorary rank of Admiral. Sadly I think we were all the lesser for that as who knows, Lenat never said a fleet devised by Eurisko could not be defeated, after all in its training - Eurisko was always trying to defeat itself as well as everybody else it knew of.   

Saturday, 22 March 2025

Early WWII USN Naval Action - Four Stacker (USS Edsell), The Dancing Mouse takes on the IJN!


The early war USN Pacific actions stand between heroic, tragic and those that stray into the foolhardy. Caught strategically off guard the American (and ABDA command in particular) found themselves in precarious positions, consider the plight of the four stacker USS Edsell (see below, it seems that the most interesting posting in the USN in 1941, was one in teh Asiatic Fleet [please click link below]): 


This picture tells a thousand words and helps one to appreciate the enormity of the mismatch (see below, the last photograph of the USS Edsell [please click link below], those are 14" [battleship] and 8" [heavy cruiser] shell splashes): 


A more worrying interlude from the present, history in the making, is this Orwellian edict and disclaimer .. makes you think you don't know what you have got, until you lost the lot! They are going to put that tree in a Tree Museum.

Friday, 14 March 2025

The Essex Class - Basing the War Battle Winners

Their time has come, the war winning class of USN aircraft carriers which made it simply impossible for the IJN to get back into the war after Midway. Fast Carrier battlegroups dominated the 1944-45 Pacific Theatre of Operation (PTO) in TF 58 (see below, these are eight of the beauties that came crisply from teh Navwar 1/3000 moulds):  


Sadly Navwar experienced mould degradation and the remaining nine (see below) I received needed some tender loving care (TLC) in the form of the miracle Vallejo Plastic Putty. Navwar discontinued the mould shortly after I placed my order (several years ago now), but Davco still do a 1/3000 model (see below, my seventeen [of a total class of twenty four] that were commissioned during WWII (see below, it may seem slightly obsessive, but blame the appeal of the Orange Conway encyclopaedia and Avalon Hill's "Victory in teh Pacific" - and in one sense having started collecting these models some twenty seven years ago, in for a penny in for a pound):


From late 1942 onwards the USN replaced the CV fleet she had going into teh war more than twice over which is simply phenomenal. A strategic Pacific Game seems destined to follow in teh footsteps of War Plan Orange at a future Conference of Wargamers (CoW). Some sea texturing and model painting is needed before then though. 

Tuesday, 11 March 2025

USN WW2 "Heavy Metal" Battleships 1/3000

The USN certainly had a lot of heavy metal on the books at the start of WW2. Admittedly most of it was left in a re-conditioned burning state after the Pearl Harbour attack (rebuilding if not sunk), but the pre-war building program brought on stream some very useful battlewagons in 1942-43, critical certainly for Guadalcanal operations (see below, Pearl Harbour "targets" left and being the "pre-war new design stream" as in the North Carolina [2] and South Dakota [4] classes [and a hypothetical USS Montana] on teh right):  


Late 1943-144 the "new breed" of Iowa class ships started arriving, along with the rebuilt boys who had caught it at Pearl Harbour (see below, column one being the Pearl Harbour and Atlantic Fleet, column two being the "reconstructed" Pearl Harbour battleships [the ships serving in the Atlantic avoided this indignity], column three being the "pre-war new design stream" as in the North Carolina [2] and South Dakota [4] classes [and a hypothetical USS Montana] and finally column four the scary 16" Iowa Class [4] and Alaska [2] large cruiser/battlecruisers):  


This is a phenomenal industrial ship building production rate (something the IJN could not think of matching), considering it was alongside the construction of the Essex class fleet aircraft carriers (a total of seventeen during the war and seven more shortly after in late 1940's) and there was also the ten Independence light aircraft carriers. Build baby build was obviously the US motto! 

Friday, 21 February 2025

iPhone "Pacific War2 Game - Nice Little Time Waster

This is not a simulation or accurate representation of Pacific Warfare, but it is a lovely timewasting piece of fun that is a little bit like a battlefield problem solver, with nice graphics that give good representations of the ships I am currently basing and painting in 1/3000 scale (based on the Microsoft Unity 3D game engine). It is an old game running on an old iPhone but gives me screen time fun (see below, sadly the IJN saw to it that this USN Essex class carrier did not make it through the war): 


I have already done the journey from Pearl Harbour in Hawaii, across the Pacific to Japan as the USN, so I am return tripping back from Japan back to Pearl Harbour as the IJN, hence the screenshots of sinking USN ships (see below,  a USN Baltimore class cruiser is now no more): 


What can I say, I like moving the ships around the seas shooting them at each other, the "variable range" estimation means that even when a ship has radar you can miss, though as you "go pro" it becomes a shooting gallery. The thing I have hardest trouble with is that the carriers start the game under the guns of enemy battleships and cruisers. Yes that is really silly (and not Pacific War), but it is the same for both sides. However, seeing as the Human Player goes first, you at least go down fighting, and if you can get another ship closer to the enemy it takes the pressure off. The AI is poor which is why it is nice to play it. The US gets a Gato sub which is lethal (and an atom bomb as a shock weapon), but the IJN player gets long lance torpedoes, Kamikaze and the Yamato. The hardest task the IJN player has to do is sink the US sub with a destroyer (depth charges), thankfully after the "beginner's series of scenarios" the US just show up with big surface things (cruisers, battleships and aircraft carriers) things which you can easily see and hit!

Verdict: I can recommend it for its "therapeutic" value because nine times out of ten you will win.

Thursday, 20 February 2025

52 Fletchers - 1/3000 Navwar

Dating back to the time I bought "The Battle of the Philippine Sea" Battle Pack from Navwar, I always had a few of these destroyers to base. It came to pass that now, was the time I had some time and inclination to do it (see below, I now have a harbour full of US Destroyer, 52 Fletcher Class ones to be precise): 


Stage one complete, got them out of the packaging, filed down bits of flash and then superglued them to a 20mm by 60mm card stock base. Good for the soul if nothing else. As you can see bottom right I have taken two all the way (for a different project) but the other 50 have to play catch up! 

Thursday, 23 March 2023

Audible Book: All Hands Down - USS Scorpion

I decided to go for a quicker and lighter Audible book (in length, though not necessary in topic), but keeping to the naval theme, this time more modern (Cold War), albeit in 1968 - the unofficial hypothesis of the loss of the USS Scorpion, to alleged Soviet action. Which is an attention grabbing headline if ever there was one. Allegedly the attack on the USS Scorpion was in retaliation to the earlier loss of K-129 near Hawaii in mysterious circumstances, the Soviet Sub being the later focus of the CIA backed Glomar Explorer expedition to recover [part] of it (see below, "All Hands Down" gave a very good picture of what it was like to serve on a US nuclear submarine and the lifestyle of the "dolphin" families had to endure - and you really did feel that the US Navy let the families down afterwards):  


Whether true or not is conjecture, though a compelling case was made, particularly with relevance to US serviceman turning traitor (John Anthony Walker) and passing on communication code cipher secrets to the Soviets and the capture of US communication equipment in North Korea (USS Pueblo). There was a huge window of opportunity for the Soviets to electronically eaves drop on US Naval Operations, with the US blissfully unaware that their communications were deeply compromised. What is also clear, was the the sixties and early seventies were a tense time of frequent Cold War Superpower confrontations, many of which had the potential to spark a general East-West war. From the Cuban missile crisis, the ongoing Berlin tensions, the Kennedy assassination, the ongoing Vietnam War and while general bipolar mistrust of the period. 

It is amazing the world survived in retrospect.

Friday, 24 February 2023

Worthington's Coral Sea Solitaire Game

I immediately banked this one when it came out as an instant buy, a "must have", partly because I would simply cry buckets if it were not available when I wanted it as I knew I had all the miniatures to take it to tabletop (see below, US CV's are already done [Lady Lex and Yorktown], and I just need to base and varnish the two main force Japanese CVs [Shokaku (Soaring Crane), Zuikaku (Auspicious Crane)]): 


Then there is the third small Japanese CV [Shoho (Auspicious Phoenix)], some cruisers and the Invasion Fleet in 1/3000 to paint. Motivation, that is all I needed!

Monday, 20 June 2022

Black Seas and the USN

Here's my story. Many, many moons ago I purchased Black Seas and expected to dive into the "age of sail" in 1/700 scale and be a Horacio Hornblower reborn. Except, the wargaming butterfly that is I moved onto another project (anybody not see that coming?) way before paint met model and rigging sail lead to s a sense of frustration, so the box sadly languished in a dark place the loft. I did construct the free (well you had to but the magazine) giveaway frigate from the cover of a Wargames Illustrated magazine, but no further progress was made with a fleet. Then (several years later) a wandering eye in the local model store, sees a bargain but - end of stock - USS Constitution, the rest is predictable history (see below, "a love story starts" with an American super frigate):  


Size can matter (see below, a case of we only budgeted for six but as the Carling beer advert says it all, probably the best in the world - normal frigate [RN/French/Spanish] in the background): 


The master plan being that with the Master and Commander starter set and WI giveaway I have six brigs and four frigates, plus the USS Constitution ("old ironsides" herself - good timbers apparently). That means a basic USN fleet of two brigs and USS Constitution, a RN fleet of two brigs and a normal frigate and two brigs and a frigate for the French! Leaving two frigates in excess, whether to reinforce the French or British fleets, or make a Spaniard is the question (perhaps a wandering Russian frigate?). The only "possibly needed" expansion would be to include the bizarre fleets of the Barbary Pirates of the Mediterranean (where the teething battles of the USN were fought on the shores of Tripoli, as per the US Marines song) or the addition of a lazy fat merchantman or two. A small self-contained project, what could go possibly wrong, provided it gets off the painting tray. 

Saturday, 1 January 2022

Xmas Presents: Naval Aviation and an Osprey Submarine Game

From underneath the Xmas tree I was given these little crackers. Two Blood Red Skies (BRS) Midway expansion packs (IJN and USN carrier naval/carrier-based bombers) plus a surprise modelling project in "large scale" 1/48 of the marvellous Royal Navy Sea Harrier. I must confess that I hummed and hared about asking for the Midway expansion packs, but the Devastators have such a soft spot in my heart and I cannot easily see them in 1/144 - the alternative wargaming scale IMHO. I justified the BRS packs as going from a "complete game in a box" to a "complete campaign in three boxes" which was good value for money (see below, one resin project and one traditional plastic project - sharp eyes will also note the Pacific war Vallejo colours in the background [USN Pale Blue and IJN Ivory White]): 


From flying above the waves to swimming beneath the (Cold War) waves! A game from the Osprey stable but written by a former RN Submarine Commander. Also an excuse for a few 1/3000 Navwar modern miniature perhaps (see below, note in the design notes it is very much a "game" rather than a "simulation"  but based upon "the principles"):  


Fun to be had in 2022 with these, but my first (January) 2022 project is cracking on with some British 15mm Malburians! 

Monday, 13 December 2021

Midway Aerial Combat - Warlord Games Starter Set

I hummed and hared and at first said "no" (with a surprising almost believable inner voice), as I was already collecting the same period in a different wargaming scale 1/144 (or should I really say scales, as on a stock-check I also had kits in 1/72 - for a separate more "modelling" based project - but not for air combat, despite what Airfix will have you think). Then I took another look at the contents of the box and the expansions in progress (sigh) and saw all the models I had not been able to yet collect (and did not really know how I was going to collect [Devastators, Kates and Vals]). So my inner self laughed at me and said "I was only kidding!" (see the result below, I am now the proud owner of a mighty Midway Air Combat Box although gawd only knows when I will be able to get round to paint them):


I already have my eyes on the USN Bomber pack for a Xmas present! 

Thursday, 12 August 2021

Painting Pacific War (1942) Douglas Dauntless Version SDB-3: Reference Notes

While "going through my loft" in search of the 1/48th scale Airfix Spitfire Vb (now proudly hanging from a son's bedroom ceiling), I came across a box marked the Airfix USN Pacific Air (Midway) Project. A "project on hold". I had (at some distant point in the past) collected the Airfix Devastator, Dauntless and Wildcat USN trio (I also plan/planning to to the same for the IJN [Zero, Kate, Val], likewise there is a RAF - Battle of Britain Fighter Box [Spitfire, Hurrican, Defiant, Beaufighter and Gloster Gladiator] and a Signature Battle of Britain Luftwaffe [Me 109, Me 110, Stuka Ju-87, Ju-88, Heinkel 111] collection/project in progress). Seeing as the Dauntless was only 'part complete' I decided to "give it a shove" and also do an unboxing on the Wildcat kit - which turned out to my surprise as a more modern re-tooled Airfix kit - the difference in the level of detail and clarity in instructional layout is significant (see below, kit progress: 100%, -  50% and 0% done):  


The Devastator is a canny old bird and I have immense respect for the crew that had to fly these "obsolete" planes into battle in one of the pivotal periods of the Second World War. In fact the Devastator reminds me of the "Fairey Battle" of France 1940 fame. With respect to the paint job, I see I I tried to get a sea battered and weathered look (see below, I have a feeling that I have over worked it a little - sometimes less can be more): 


Job done for the day so time to return the Dauntless to its USN Pacific War party box. It is a "no rush" project, it was nice just to get the loose bits of plastic stuck together and not lost and MIA (which is frustrating). I used some Vallejo Plastic Putty to fill the inevitable "gaps" of an early Airfix model kit (see below, the current painting tray, eclectic as ever, a WWII Pacific USN Air War set next to Games Workshop Fantasy bunch of Nurgles!): 



One issue I have is, what sort of paint scheme to adopt. I chose the USB Dauntless SDB-3 option for the 1942 era Dauntless but the decals are for a NZ plane, the USMC decals are for the 1944 SDB-5 and the Oxford Blue paint scheme looks bad for 1942. So I am looking for a painting guide match for 1942 that can fit either Vallejo or Tamiya paints (at a push Airfix Humbrol). Suggestions appreciated.

Thursday, 22 October 2020

Corona Virus Project 2c: USN DDs - Completed, Remembering when ...

This seemed such a long time ago now (see below, early war USN destroyers for the Coral Sea, Guadalcanal and Midway operations): 


I sense a need to return and start the Japanese opponents!

Wednesday, 12 August 2020

You Tube - Little Wars : Naval Battles of Guadalcanal 1942

 Another interesting video pertaining the the US - Japanese Pacific War. This time analysis from the US recreational wargaming community. Still plenty of good stuff: https://www.youtube.com/watch?v=ACK12CiUjb4

Saturday, 8 August 2020

Amazing You Tube Video: US Naval War College

What a find! Courtesy of using the same search technique as my youngest son came up trumps with this series of videos (old horse, new trick): 

https://www.youtube.com/watch?v=lj42mzT06jo

The greatest respect to this institution (the US Naval War College) and the philosophy of playing wargame, front and center and not just skipping "a wargame or two" in "on the side" as specials for courses. It is remarkable that cadre of USN Officers that fought WWII, particularly the higher command, graduated from this institution with "chalk on their faces" from wargaming (see the video). Another "commercial/recreational" side was the popularity of Fletcher Pratt's wargame and the fact that it was in a way in advance of the NWC rules as it went further into the detail of ships as opposed to generic classes of ships.

I am hooked on this series of videos :)  

Monday, 15 June 2020

Coral Sea US Navy Task Force 17

Task Force 17.5 Carrier Group: USS Lexington (Lady Lex - CV 2) and the USS Yorktown (CV5) surrounded by a bevy of four escorting destroyers (see below, all 1/3000 Navwar models): 


The same group seen in single file (see below, the backdrop canvas is perhaps more suited for the North Atlantic): 


Task Force 17.3 (Cruiser) Attack Group, five destroyers plus:

Heavy Cruisers: 
  • USS Minneapolis
  • USS New Orleans
  • USS Astoria
  • USS Chester
  • USS Portland 


This I hope becomes an introductory game for Carrier (solitaire) from Victory Games. The IJN for is quite small too. 

Note: There is also a small "Oiler Group" (called Task Force 17.9) I have as a WIP project on the Painting Tray.

Monday, 25 May 2020

Corona Virus Project - 2 Series USN a-e: Finally Completed

OK so the better part of the US Pacific Fleet is ready to field (see below, a lot of varnished [Satin Varnish] USN DD and a few more CA and CL, CL/AA): 


Ready for Coral Sea, Guadalcanal and Midway. Just a case of doing the same for the IJN forces!

Sunday, 24 May 2020

Corona Virus Project 2e : USN Guadalcanal CA/LC-AAs

Some more 'seemingly' random USN cruisers - which almost finishes off my early war US naval fleet. There is a purpose behind this motley (but much loved) collection as it allows the naval order of battles for USN at Guadalcanal to be marked as complete (see below, nine ships, three more Atlanta's [San Diego, Juneau, San Juan], a Brooklyn and the Iron Bottom Sound trio of USS Chicago, USS Quincy and USS San Francisco - also the really early war USS Houston and USS Marblehead):   


OK with this lot complete it should be across to the IJN (although I do have three remaining pre-war heavy cruisers to paint up and there is the small question of US Battleships which [barring the USS Washington and USS South Dakota I have already painted up] will be needed for the later Pacific War battles) starting with the Coral Sea, to Guadalcanal and then to the (huge) Midway "Invasion Force"!