Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Friday, 21 February 2025

iPhone "Pacific War2 Game - Nice Little Time Waster

This is not a simulation or accurate representation of Pacific Warfare, but it is a lovely timewasting piece of fun that is a little bit like a battlefield problem solver, with nice graphics that give good representations of the ships I am currently basing and painting in 1/3000 scale (based on the Microsoft Unity 3D game engine). It is an old game running on an old iPhone but gives me screen time fun (see below, sadly the IJN saw to it that this USN Essex class carrier did not make it through the war): 


I have already done the journey from Pearl Harbour in Hawaii, across the Pacific to Japan as the USN, so I am return tripping back from Japan back to Pearl Harbour as the IJN, hence the screenshots of sinking USN ships (see below,  a USN Baltimore class cruiser is now no more): 


What can I say, I like moving the ships around the seas shooting them at each other, the "variable range" estimation means that even when a ship has radar you can miss, though as you "go pro" it becomes a shooting gallery. The thing I have hardest trouble with is that the carriers start the game under the guns of enemy battleships and cruisers. Yes that is really silly (and not Pacific War), but it is the same for both sides. However, seeing as the Human Player goes first, you at least go down fighting, and if you can get another ship closer to the enemy it takes the pressure off. The AI is poor which is why it is nice to play it. The US gets a Gato sub which is lethal (and an atom bomb as a shock weapon), but the IJN player gets long lance torpedoes, Kamikaze and the Yamato. The hardest task the IJN player has to do is sink the US sub with a destroyer (depth charges), thankfully after the "beginner's series of scenarios" the US just show up with big surface things (cruisers, battleships and aircraft carriers) things which you can easily see and hit!

Verdict: I can recommend it for its "therapeutic" value because nine times out of ten you will win.

Wednesday, 16 December 2020

Freeblade - Level 55 - Game Completed

It is done (see below, my final "look" - nasty weaponry with sizzling sound effects):  


Game Statistics: 

Final Level: 55
Knight Points: 3,615
Strength: 660
Toughness: 555
Critical Hit Chance: 43.3%
Critical Hit Damage: 186.3%
Missions Completed: 173 out of 173 (100%)
Campaign Medals: 519 out of 519 (100%)
Patrols Completed: 415 Patrol Medals

Total Score: 15,734,782
Orks Slain: 75,478
Chaos Slain: 57,506
Events Entered: 20

Game Completed: 26th November 2020 

Monday, 23 November 2020

Freeblade: Astoria Level 55

Astoria the mega human/cyborg - "Mega Robot of Death" (see below, courtesy of hours of fun over several months on the iPhone; Orcs and Chaos quake at the sight of this looming bulk coming towards them):


Nearly finished the game. When I have a figure of sorts may beckon at Xmas ;) 

Monday, 31 August 2020

An App of a Distraction: FREEBLADE on the iPhone

Every now and then, a bit of gratuitous Sci-Fi violence works wonders on freeing the spirit, even better when it is free (see below, the Games Workshop iPhone Freeblade  Game App, plays well, finger-tapping with plenty of explousions that give a true great sense of relief and not too much deep thinking involved - just the ticket): 


Given the price of a Titan from Forge World this is the closest I will get to touching one ;) 

Saturday, 21 September 2019

Rebel Inc - Brilliant Counterinsurgency App game

Many thanks to  Rex Brynen of PaxSims at Connections UK 2019 for reminding me of this classic little App game (from the producers of Plague Inc). The perfect running in for A Distant Plain which I will play this autumn (see below):


I had already downloaded it for my iPhone last year (see blog post):
https://exiledfog.blogspot.com/search/label/Rebel%20Inc

At "casual" level I managed to achieve stability (at some cost to my reputation and a Coalition surge or two - plus lots of local National Army recruitment) however things will undoubtedly get harder as I progress in difficulty ;)