Showing posts with label portable wargame. Show all posts
Showing posts with label portable wargame. Show all posts

Tuesday, 22 February 2022

Another Go at "The Portable War Game" - WW2 Russian Front Scenario (Long Picture Post)

I have unearthed some photographs from another old game of Portable Wargames from back in 2019, another go at teh Eastern Front Russian "armoured overrun" scenario. The German defenses are interlocking infantry, ant--tank and armoured strong-points backed up with some indirect artillery support (see below, barbed wire crosses abd circles for the minefields, Kallistra hexes with the terrain [hills and woods] I had made for the Fire/Move game, blue dice showing strength points):  


A Red hoard appears at the end of the table, an armoured tank phalanx, well out of range but very threatening (see below, it just goes to show that you never just but one 20mm T-34 model, four seems to be a minimum): 


A Red infantry hoard appears at the end of the table too bring their own artillery along as well, supporting their armoured colleagues the footsloggers are "sprinting down the flanks seemingly eager to make contact (see below, Fritz is popping at them with some long distant [ineffectual] artillery): 


The Russian infantry screens push forward trying to provoke a German response (see below, I cannot help but think this is a post Stalingrad era battle instead of Barbarossa, teh late Pz Mk IV could push it to a 1944 battle, in which case the Russians are using pretty old kit - maybe a Pz IIIL-M would have been a better choice of panzer): 


Anyway the German Panzer decide to move out of its defensive (concealed) laager and take a pop at teh advancing Red infantry while nothing that could hurt it is around (see below, who needs expensive CGI special effects when you have a piece of blackened cotton wool): 


Meanwhile teh T-34s tear down the central track of the board into the teeth of the German defenses (see below, looking scary for teh defenders at this point, not enough anti-tank assets to go around, but also notice the respectful distance the Russian infantry gives the Pz IV on the German left flank): 


The Russian armour survives the defensive fire from the German defenses [taking some damage but is intact as an offensive weapon] and then retaliates in kind (see below, the German defensive values are weaker and ultimately are much more fragile as seen when the German PAK 40 crew is forced to retreat): 


A quick rally, through the exhalations of a senior German commander and the PAK 40 team are back manning the line (see below, "The line must hold, the line must be held, fire the kitchen sink at them or we're all doomed!"): 


It seems to be more of the latter as a particularly valiant T-34 commander takes matters into his own hands (see below, one again bouncing back the PAK 40 team, even with senior German commander present - who himself succumbed to the urge to "run away" after coming face-to-face with the fire spitting behemoth that is called the T-34): 


"The Commissar is in town" (old song from the late eighties or was it the early nineties?), there is a pistol wielding junior Russian political officer extolling the virtues of a Communist Five Year Plan (see below, there is teh chance that other Red infantry may follow him seeing as he has not been shot yet): 


More T-34s advance supported by Soviet infantry as the Red try and expand the breach in the German defenses. On the German left flank a medium range tank duel is being enacted without too much ardour it has to be said. Both sides are in cover and are content to "pop away" at each other looking for a lucky hit (see below, some form of local counterattack has to be attempted by the Germans, as it is getting to "shit or bust" time):


A German infantry force moves up for "tank busting duties", but to their right the German line looks paper thin (see below, teh Russians attack stalls slightly as the Russians decide to "pound away" at static targets such as the German infantry unit on the far right [although that description could apply to any German infantry unit in the Second World War]): 


The brave German infantry counterattack positioning themselves of the flank of the T-34, attacking from cover but "fail" in their assault (see below, the T-34 is stuck fast between the horns of a dilemma - disgrace to go back, death if you linger, best to go forward then?): 


Although bounced back the attacking German infantry unit is the strongest unit in the German front line (see below, there are three front line German combat units down to their last strength point (see blue dice showing 1's) - the front is about to break): 


But the German Grenadiers are hardy fighters, try again and are much more successful (see below, blck clouds of cotton wool indicate a dead T-34): 


The Russians however have no shortage of tanks and infantry (see below, the German infantry unit defending the woods is destroyed): 


From seemingly out of nowhere another T-34 appears (as the portable wargame does not have the sticky-stop concept of "zones of control" and a T-34 weaves its way through the defenses to threaten the German artillery with an overrun (see below, it is a very bad sign when your rear echelon units come under overrun attack): 


A wider panorama of the battlefield shows an intense battle as the German defenses disintegrate (see below, the lack of strategically placed German reserves is really hurting them to react to the Soviet threat): 


With the defenses broken it is now a case of "what" (if anything) can be salvaged from this mess (see below, the Soviet armour is attacked and weakened but not destroyed, so it will attack again next turn):  


The German artillery which (if it rolls lucky) can destroy armour with desperate direct fire is attacked and worn down to its last strength point (see below, hurt but not broken): 


But just when you think things cannot get any worse, they do, a second T-34 rolls into shot (see below, the artillery won't be able to take out two armoured threats next turn):


Russian infantry have penetrated the German right flank and consequently push the German MG Team back, isolating the strongest remaining German infantry in a salient (see below, by being pushed out of these defenses the MG Team have allowed the threat of a dangerous flank attack without defensive bonuses next turn): 


The Soviet armoured overrun is in full progress (see below, close range direct fire destroys the stubborn defending artillery gunners): 


Overrun achieved and the remaining crew are killed (see below, a fresh T-34 takes possession of the hex - "Where is the Panzer IV?" you may ask, it has quietly retired from the field leaving the infantry to its fate): 


There is nothing left to stop the T-34's from carousing around the battlefield behind the German defensive positions while effective Soviet infantry fire removes the German MG Team from play (see below, the middle and right of the German line have ceased to exist): 


There is one last remaining German defensive strongpoint on the German left held by a full strength German infantry unit (see below, it is holding the line as the Panzer departs [which caused some strangled criticism from infantry players - but it was agreed all was lost] along with some battered German infantry, probably hoping for a quicker ride home on the back of a tank): 


"All is not well!" mutters a senior German as he leader departs the battlefield (see below, not much you can do with a pair of binoculars and nothing left to spot for): 


Not a good sign when you are surrounded, down to your last strength point and facing a combined armour/infantry assault (see below, which signaled the end of German resistance in this sector): 


A convincing Russian victory (again) but I do so like getting the toys out on the table. Again this battle was played with teh basic Portal Wargame rules, there are additional rules I would like to bring in from Bob Cordery's later sets (Developing The Portable Wargame). 

Wednesday, 24 March 2021

Oh When The Saints .. EPIC Warlord Games ACW .. "off the sprue"

Well there certainly is a lot of them (see below, but the nice thing about the stands is that they seem to have an amount of "gravity" and "believability" about them - they are "marching into battle"): 


The three pieces of the sprue - infantry, artillery and a commander - look good next to each other (see below, I do want to see how "good" they look "in mass" together):  


From one sprue .. this is a lot (see below, five infantry regiments, one artillery and a commander per sprue - and there was twelve sprues a side [Union/Confederate]): 


These look perfect for Bob Cordery's "The Portable Wargame" rule set and Neil Thomas' "One Hour Wargame" rules. I am putting off painting them and concentrating on getting them cleanly off the sprues (they come off really cleanly but I am trying to be patient, the only issue I have hit is with the artillery and my "fat fingers"), I keep getting this heretical thought - "Do I really need to paint them?" Even if I do "paint them" - then to what degree? A spray can, a wash and a little bit of flock. I know the artists at Warlord Games have done some fine painting - but why wait, through these chaps into a game asap? Black Powder does not look like a simple set of rules to pick up .. why not throw them at a simpler set? 

Friday, 4 September 2020

Confederate 20mm ACW Artillery

Courtesy of the IMEX (who seem to have taken over the old Revell range in this area) plastic figures, the artillery for both Confederate and Union forces (see below, the first installment is painted up for the Confederates): 


Again the bases will be done all together at the end. The One Hour Wargame Rules only need two artillery units (max) per army. 

Note: I have not forgotten the Portable Wargame Rules as these will be tried alongside each other for a feel of their distinctive flavours. 

Saturday, 11 January 2020

Colonials: 1/72 Acquisitions

All part of the great master plan. Visiting my favourite Edinburgh model shop (Wonderland Models) I took my time searching through the plastic figure section focusing on a "Colonial" perspective (ignoring the Modern distraction of a certain excellent Caesar plastic miniature range, your time will come) I decided to 'fill up' on the British army of that period. I say period but in truth I sampled unashamedly from the "Colonial", "Second Boer War" and "WWI" ranges as they were figures "that would do" (see below, my haul now means the British can field an 'all arms' response to the Arab revolt.  alongside their French compatriots):   


You can blame all this madness on Bob Cordery's Portable Wargame, bless him, my missus doesn't! Watch this space for a bit of a Colonial biff-bash in 2020! Something like the Sudan or an Arab Revolt methinks!

Tuesday, 22 January 2019

The Blue and The Grey (and The Portable Wargame)

A long, long time ago, when I was in a far distant country (Scotland) I acquired a large collection of Revell American Civil War (ACW) figures [Union and Confederate Infantry, Cavalry and Artillery] with the intention of using them for Stars and Bars Rule Set. I then discovered Fire and Fury Brigade level ACW (15mm) and my interest waned. The hassle of re-basing for F&F and being "the wrong scale" to what other people gamed in, put me off. So they lingered unloved in many boxes in the attic. However twenty four years later "there time has come" as Bob Cordery's Napoleonic (extended to ACW, which is a hop skip and a jump away) is the key to the door. I have started base painting teh first Confederate units (see below):   


I can see these formations fitting nicely into hex grids - be it Portable Wargames or "bringing to life" old Strategy and Tactics or Avalon Hill games. All that is required is a little TLC (see below, the Confederate Grey line):


The colour palette seems pretty basic so a factory production system should be able to be set in motion (see below): 


The Vallejo Game Colour paints seem more than adequate!

Wednesday, 19 December 2018

Another Portable Wargame: Eastern Front Scenario - Take III (Part 2)

Realising that the German artillery position is the most dangerous position the T-34s concentrate their attention on it (see below):


Exchanging shots the T-34 take damage but gain the upper hand (see below):


The German front line valiantly tries to hold back yet more T-34s and infantry but cannot help but nervously look over their shoulders (see below):


It is "do-or-die" time for the German gunners (see below):


But the appearance of a third T-34 seals their fate (see below):


The Russian infantry pressure also breaks the German infantry line (see below):


Then the German gunners are gone (see below):


And the position overran (see below):


Morale broken the Germans "drift away" on the breeze, the flotsam and jetsam of the 'lost' battlefield (see below):


The German armour (a trusty PSC Panzer IVH) escapes thanks to its mobility. It has been very ineffectual in its attacks (see below):


The German Commander routs (see below - lucky to be alive):


The last German platoon is surrounded and surrenders (see below):


Quiet a brutal affair, but I did want to see how the "step-loss" rule variant played. I liked it. However the "quick kill" seems much more in the vein of the armour (now you see it now you don't), so I might just mix-and-match them. Something about the gun values may need tweaking too when you get light tanks versus heavies etc. I do like the 'morale collapse' passing the initiative to the attacker (or perhaps non-broken). Onwards to "Developing the Portable Wargame" as I believe Bob addresses some of these very issues ("Pinning": say no more!). Also I think it is time for me to cook up some of my own scenarios.

Tuesday, 18 December 2018

Another Portable Wargame: Eastern Front Scenario - Take III (Part 1)

Another run out for Bob Cordery's Portable Wargame rules, this time played with the "step-loss" variant (so no quick kills). Dawn breaks to see the German defenders facing a gathering sea of Red Army units ready to "surge" forwards 'en masse' (see below):


The German Armour takes a flanking position to anchor the front (see below):


The Soviet T-34 Phalanx just chooses to roll on through the middle (see below):


Soviet artillery pushes the German PAK crews out of their prepared positions as the T-34s try to grind the Germans out of their defenses (see below):


The German PAK rallies and reoccupies the defenses (see below):


However this precipitates the T-34s to storm the defenses (see below):


The Pak 40 Platoon succumbs to the treads'n'tracks of the metal monster (see below, note the weakened German MG platoon to the right - it has been a tough time in the line):


The German center is wilting and the German armour is engaged in an ineffectual dual on the German left flank. Russian infantry have moved up on the German right flank and it is beginning to look very precarious for the defenders (see below): 


The meat-grinder continues with German infantry attacking the central T-34 from a covered ambush position (see below):


The Germans are looking very thread-bare so the attack is desperate measure (see below):


The first German attack id repulsed (see below):


But the second sees the T-34 erupt in a column of smoke and flame (see below):


Meanwhile the relentless Russian attacks have ground down the German infantry destroying a German Infantry Platoon (see below):


A second T-34 launches an overrun attack and cuts behind into the heart of the defense threatening the German Artillery position (see below):


The odds seem stacked against the Germans .. is there any chance of a counter-attack?