Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Wednesday, 27 May 2026

Next Projects - Wargame Atlantic/Victrix 28mm Figures: Three Boxes

I blame them (Wargames Atlantic), yes them, for making such nice figures you "have to" buy them and then, er, find a use for them? So I have three (new)projects: 


Project One: Wargames Atlantic German Sentries - Coming in useful from being used as nasty Colditz sentries, to combatting partisan operations, commando raids, deadly SAS missions, Para airborne drops on radar installations and even denizens of "Weird WWII"  dark laboratories (see below, all sorts of uses beckon - all being behind enemy lines): 


There is even a healthy proportion of Alsatian dogs to German sentries (10 dogs to 30 soldiers). The poses come straight from the movies and are definitely "behind the front lines" Security Police support troops. The officer literally looks straight from the lead in "The Man in the High Castle" (see below, this is a highly recommended set - no other excuse needed to buy it):    


Second Project Victrix Napoleonic Old Guard Infantry - Next we move on to a "man (or rather a wargamer) of a certain age" issue. One who to his embarrassment wakes up one day and realises that he does not have a unit of French Napoleonic Old Guard in 28mm to show off to his friends (see below,  thank you Vixtrix for coming to my rescue, in fact they do the Middle Guard as well in plastic [but as time of writing I have only seen the Young Guard in very expensive metal]):  


Third Project Wargames Atlantic Pulp Adventure Operators -  Then there was the "buy it" because you saw it and you knew you already had a use for it. Specifically skirmish level gaming with 28mm Modern Special Forces - Terrorists - Hostage Release SWAT - Jungle LRRP/Mercenaries. Twenty Figures in total but four sprues, so a sprue for each of these categories will do (see below, the options on each sprue is fantastic):  


I know one game these are destined to play is Hostage Cluedo, even borrowing a dog from the German Sentries box for a K-9 handler, now that is synergy (see below, a "niche" but also a nice buy):  


I certainly seem to be in a "28mm assembly and paint mode of operations", also fuelled by the range of nice painting tutorials readily accessible on the Internet. Im short I am just having fun!

Tuesday, 12 May 2026

The Big (28mm) Napoleonic Build - Attacking The (British) Plastic Kit Pile - The Great Assemble

Recently I spotted a large pile of British Napoleonic 28mm plastic figure boxes in the loft, a "hidden sin" of mine. I must have been collecting these over the last ten years. I decided that the "Great Assemble Project" was about to begin (see below, Victrix Highlanders started the adventure - Centre Company boys): 



One box lead to another, then another (see below, Victrix Highlanders, Flank Company boys):  


In the end there were "legion" (see below, Perry's British Nap Infantry done as British Peninsular Infantry, 40 in total [36 normal and 4 riflemen])


In review, Victrix Highlanders Flank Company (see below, 60 in a box): 


Continuing the review, Victrix Highlanders Centre Company (see below, 60 in a box):


Not forgetting the Wargames Atlantic British Rifles (see below, 32 in a box but I made 24 and donated 8 to a good cause - still you only need a few): 


Assembling is one thing, but painting them is another - hmm, I need to keep the forward momentum going. Undercoating (weather permitting) by mass spray painting (White) was deemed the only sensible way forward (see below, luckily the weather was kind to me, let it snow!): 


Missing from the camera rollcall were yet more Victrix Peninsular British Flank and Centre Companies (104 figures in total, 52 each pack). All told, including a few "gifted" figures I already had assembled, there are just over 300 Napoleonic British Peninsular foot. These form a "future painting project". I plan to do the painting in batches - for Sharp Practice (TFL) and/or One Hour Skirmish Wargame Rules (John Lambshead). Building up and getting games in at the same time. 

Footnote (Confession): Launching into the build (as in Perry's Nap British) I had the funny feeling something was not quite right (see below, in my defense - there were two types of head to choose from and I chose my starting point at random):


So, I had inadvertently started to put the Waterloo heads on. The Shakos are different, no feather. Did I really care? It was one of those wargaming itches. I argued the toss with myself, then as there were only nine made so far, decapitations were made and heads were swapped, we were "all" off the to Peninsular. If they have to appear at a later date at Waterloo, I can also live with that!

Thursday, 30 April 2026

Waterloo Refight - Waddington's Solo Book Game to Tabletop

The Worthington, Waterloo Solitaire Book Game just keeps on giving good fun games and by now must have repaid its cover price to me. Having converted it to tabletop via using Warlord Games Epic Scale Napoleonics it has become a big favourite of mine. It is one of those "one hour magic" wargames, creatively fun, not overly taxing but yet satisfying is a non trivial way (see below, the original cover of the book depicts the frantic fighting around Hougoumont): 


I present it in the style of a certain Airfix Waterloo Wargame Set (all Red-British, Blue-French and even Black-Prussian [although you would have to add them yourself later from the Airfix product line]) for those of a certain 1970's "as a young kid" age (see below, I remember having one of these in 1975 courtesy of my two older brothers - as a youngster I honestly did not know what to make of it at the time, or how precious it really was): 


Meanwhile our Napoleon [Renko] prepares to meet his Waterloo - note, poker chits represent Napoleons command capability and time, once you have spend all your chits you have no more command capacity or time left, a beautifully elegant system): 


Napoleon is taking no chances and the KGL are evicted from Le Haye Saint in brutal fashion (see below, after a desultory few turns of bombardment with the British successfully hiding on the reverse slope d'Erlon's 1st Corp are ordered to attack. A ferocious British Cavalry charge decimates the infantry attack, but the survivors still manage to storm the Sand Pit and take the famous farmhouse at the point of the bayonet [Napoleon had a huge sigh of relief on that one]): 



Reilles II Corp was now set upon Hougoumont the key to opening the door to Brussels. Despite taking losses too this savage infantry fight went well for the French (see below, Napoleon took care but spent time in reinforcing both battered Corps from his Reserve [good move as Prussians were starting to appear in the woods on his right flank]. Reformed the French Infantry performed excellent "combined arms" attacks that "broke" poor old Picton): 


With time running short it was the turn of the Imperial Guard to help smash the last remaining British and Dutch-Belgian infantry formation on Wellington;s right flank. The Young and the Middle Guard perished in the attempt, but it was the Old Guard who carried the day for Napoleon, with precious little time to spare on the clock - or rather a very small pile of poker chits remained (see below, the British retire [rout] to Brussels, but it was "a close run thing"): 


Another great game and Abba will now have to pen alternative lyrics for their song, as (still) Emperor Renko Napoleon reigns! 

Note: In the true SCRUM vein of "continuous improvement" (as no wargaming project is ever truly finished) - I think I need to add some pretty national flags per formation. I should also paint the Riflemen units Green instead of Red. I need to substitute a unit of Epic Highlanders into the British line of battle and likewise substitute in some Epic French Imperial Guard units into their line of battle. Perhaps also named movement trays for all the Corps too. All can be done in good time!

Wednesday, 9 April 2025

The Start of my "Sharpe Practice" French Collection - A Simple Man of the Line

He is a Perry 1812 to 1815 lad and has been cut from his spue and undercoated (see below, from these small beginnings huge things are expected): 


Viva La France! Well until Waterloo.

Tuesday, 8 April 2025

A Napoleonic Trip to Portugal : Sharpe Practice

The Frenchman on the horse at the rear of the picture (see below) is the rather flamboyant deployment marker for the French forces. The French Commander Colonel La Panne had only recently arrived in Spain and was still getting accustomed to the rather hot climate. To his distress all of his classmates, the intelligent and ambitious ones, were seeking glory on the "enterprises of enterprises" in Russia. There it would be a much more sensible climate. 1812 was going to be a glorious year for the Emperor, one knew that he would confirm the place of France as the rightful superpower of the world. Yet, here he was in this hell-hole of a Spanish backwater. Rivulets of sweat poured down this face and again he dabbed his brow. Damn them, he knew the Portuguese were watching his every move, but he could see nothing of them (see below, like the books told him to do, skirmishers to the front and main body behind. Trouble is he did not know what. if anything, was hiding in the scrub ahead):   
They approached the nondescript scrap of scrub and the danger seemed to have passed. Then it started. Seemingly harmless clouds of white smoke appeared to his front from the scrub. Birds flew up into the air. The smoke grew cloud grew and obscured his front, musket balls whizzed by like angry swarms of hornets. At least his skirmishers, the Voltigeurs, handled themselves well, taking this "shock" in their stride, they were his best trained troops. They could fight and fire like demons under the experienced eye of Big Pierre - he called their mechanical actions Sharpe Practice (see below, at least La Panne's men seemed to be more numerous that these Portuguese, but worryingly they were matching Big Pierre in his professionalism):     


To La Panne's horror a regular line of brown clad infantrymen approached in line to the sound of a monotonous drumbeat. The sound rolled down towards them, for a moment he thought we was back in Austria fighting Grenzers. The moment passed as a crackle of gunfire swept into the French skirmish line and brough La Panne to his senses. His skirmishers were looking a tad ragged now. Big Pierre was shouting encouragement but twice as much fire was incoming than outgoing. La Panne barked orders to hasten his own troops forwards, but his boys could barely keep stride and keep their lines properly dressed. To ask for more much speed would be asking for chaos (see below, march to the sound of the guns and into the smoke):  


The French were being badly pressed and losing the firefight. With two units to fight Big Pierre could not bring either unit under telling fire and his best was to "hold his ground" - to the Portuguese this was good sport, they were dropping Frenchmen (see below, then suddenly the Portuguese skirmishers to the right withdrew after being caught by an accurate volley, briefly they was a ray of hope, but then a second unit of Portuguese skirmishers now appeared to Big Pierre's left, curse these phantoms):    


Big Pierre's skirmishers dropped back to reform behind the main French Line, they were a sad and bloodied sight. The two regular formations faced off against each other. Crashing volleys spoke out across the battlefield and brave men dropped dead while others fought off the shock and confusion of battle. The French had won the better position through Big Pierre's bravery, it provided a small difference in cover, but the Portuguese Line unit outshone its French counterpart. It seemed to fire three volleys to La Panne's every two. The men were beginning to buckle and also the Portuguese skirmishers had rallied quicker than the French. La Panne cast an anxious look at his second formation of French Line down in the valley, they would not get to him in time. It was time to retire (see below, there are more holes and more shock on the French forces, with great difficulty La Panne escaped, even if his forces were depleted they would still be useful): 


Musing in the cool of his tent, after touring the charnel house that the Regiment called a hospital, it was clear that his opposition was well drilled in the art of war. Old Sergeants shook their heads in disbelief and told him that the Portuguese were different this year. They now "meant it" when they came to fight, the British had instilled some of their "Iron" in the Portuguese bellies. La panne ruminated that he had truly missed the boat when he missed a posting to Russia. If he was not careful Spain would be his grave.

Another good outing for Sharpe Practice. I am getting rather fond of this set of rules. I need to start painting my own Frenchman now!

Thursday, 21 December 2023

Waterloo done the Airfix Way with Phil Sabin

Following on from Bob Cordery's example (in his Wargaming Miscellany blog) post, I too have to pay tribute to Phil Sabin's latest completed project (and anybody painting 450 Airfix 20mm [1/72 in old money] old school wargaming figures gets my respect). Waterloo - The Dunnigan way (which to teh man's credit, originally created as a free wargame) with a few new Sabin tweaks added: 

In Phil's own words: 

Coinciding neatly with the release of Ridley Scott’s new blockbuster movie on Napoleon, I have just posted the 450 significantly improved 2nd edition of my own much-downloaded tweaks for Napoleon at Waterloo, together with a video illustrating and explaining my changes and showing a complete game using my new bespoke 3D playset with 450 painted Airfix figures, each representing around 400 real troops or 50 cannon.  

You may find the tweaks and video at https://boardgamegeek.com/filepage/199517/simple-rules-tweaks-greater-realism and https://www.youtube.com/@philipsabin1653 respectively.  

Please share both links as widely as possible on other relevant board and miniatures gaming for a (together with the link to Charles’s book at  https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Books-by-topic/MCUP-Titles-A-Z/Wargaming-Waterloo/), so that other enthusiasts are made aware.


Our discussions of Charles’s ideas in his article and book provided the main impetus for me to create the 3D playset (using figures I first painted decades ago) and to revisit my original 2020 tweaks.  Although the amendments proposed by Charles and myself coincide in several areas, our approaches are rather different, as is discussed in the thread below on ‘Tweaking Published Games’.  Charles mostly takes the existing game system as read and focuses on more literal modelling of aspects such as the size of the farm garrisons, the tractability of woods and the times at which various contingents became available.  I have used much more of a ‘design for effect’ approach, by playing the game repeatedly and introducing successive tweaks and constraints so that it comes closer to the historical course of events as regards aspects such as the differences among the three combat arms, Wellington’s reliance on  defensive terrain,  the fatal impetuosity of British horse, the long resistance of the farmhouses, the French cavalry charges, the progress of the Prussian advance and the time represented by each turn.  Charles rather surprisingly leaves the original Anglo-Allied forces mostly unchanged, whereas I have shifted and combined a number of Wellington’s units to yield a far better model of his forces.


It is interesting to compare my own tweaks and illustrative refight with those provided by Charles on pp.137-48, 157-58 and 299-300 of his book.  Both offer better simulations than does the original game, but their significant differences show the highly personal and individualistic nature of wargame modelling, which Peter Perla rightly compared to creating a painting of the real phenomenon.  Our respective contributions give us plenty to discuss in this forum if desired.  Besides the thread I mentioned above, newcomers may like to browse the other threads below on ‘Simulation vs. “Glorified Chess”’ and on ‘Esdaile’s Analysis of Waterloo Sims’ to see the extensive discussions we have had already.  I hope that our contributions (including the inspirational sight of my figure version of the game) will encourage some of you to revisit this classic design and to tweak it in your own preferred style.  After waiting patiently in their box files for decades, my bespoke miniatures have already seen extensive action during my many playtests, and I look forward to using them in plenty of future refights, perhaps with Bondarchuk’s 1970 movie playing in the background for added atmosphere!

The final word from this Blog: 

Just those two screenshots make it mouth watering for me, what Phil has done in the rules, explained in the video makes it cool! Respect for completing a nice little project!

Tuesday, 31 October 2023

OK .. I really like Blucher Napoleonic Rules and here is why .. Leipzig 1813 "Big" Game (Day One) .. [Long Post]

I had the extreme pleasure of participating in Leipzig 1813 refight (weekend Saturday and Sunday affair) at Pendrakon Games in Middlesbrough. Coming off the high of a two day Napoleonic frenzy (Leipzig) I can say hand on heart that I have never (previously) seen such a huge battle, played to conclusion so, so cleanly. I think we have Sam Mustafa's Blucher rules to thank for that. They were brilliant, even in the hands of a "hard of thinking" confused.com wargamer like myself. Full credit to the game's organisers too (David Lambert being in star pole position) for choosing the right tools for the job. The attention to detail and care was clear to all in this labour of love - OrBats with coloured small dice to track strength points, colour coded to Corp and the level of organisation in the event was fantastic. Thanks must also go to Pendrakon Games for the event hosting and most convivial environment (including a wargaming shop selling fantastic pieces of 10mm kit). For the game itself, it was daunting to see so much precious 15mm Napoleonic kit on the table. Total respect to all and apologies if I have left anybody out worthy of praise for contributing to the fine day, please excuse any ignorance on my part. Note: For me I found this game awe inspiring, as I have long since vowed not to paint 15mm Napoleonic's again - tried it once but it really burned me, I did it far too slowly and could not get into a factory mode of production - you need so much kit to do it justice! So credit to those marathon figure painters! Ramblings over .. on to the game

Day One [Saturday]: Orders from Napoleon himself - "Defend the Town  at all costs, yes that Town (Gahlis, as it s on the left flank of the Northern French Table, do not lose the flank), defend it to the last man". Tactically the very Left Flank lies across the other side of the river [units there cannot support the defence of the town], so that area will be used as a delaying mechanism - trade space for time as it is of no real significance (see below, the set-up - "my" piece of land/real-estate to fight over for the next two days of wargaming, a town [called Gahlis - not even sure how to pronounce it correctly] commanding a bridge cross the river to Leipzig and a "hanging" left flank over the other side of the river (whose name I never learned). I did not defend to the river line as I had no wish to be pinned there and be destroyed by the impressive Russian and Prussian grand batteries of artillery the Allies possessed ):


My French guns and Infantry hold the Town (see below, the figures are based on big blocks rather than fiddly small pieces [you know "those" types of rules, with two man skirmishers that detach from the block] which thankfully makes them by contrast so easy to move about):  


As French Left Flank Commander I am pinning great hopes on the French artillery disordering (or rather inflicting severe casualties on the advancing enemy infantry) on the Prussian attack (see below, a mighty French Grand Battery waits to speak - the Emperor liked his guns):  


There is also solid French Infantry to the right of the town (see below, all part of the same corps, so command integrity should not be a problem): 


My Right Flank (although it is the centre of the actual French line of battle [on Table 1 - yes there were two huge tables, as Leipzig and the French Army was the filling in the middle of a huge Allied Army sandwich]) consisted of excellent regular infantry .. but I am lacking in artillery - or rather Grand Batteries (see below, I am facing a huge coalition [I spotted Swedes (Bernadotte) and Russians] of "combined arms" [Cavalry, Infantry and Grand Battery Artillery] Allied Corps - they simply have too much of everything! - Yes, as a seasoned general  I am preparing my excuses early!): 


A local Corp Level Reserve (infantry and cavalry, held on the baseline (see below, I am hoping to not need them sooner than later, but I know at om point  will need them - Blucher rules note, no they were not held in the wood as that is not allowed (for units under Reserve order - you have to be able to "see" things, this was my Reserve in a "sorting the troops out phase" - and there were a "lot of troops" on the table that day [candidate for understatement of the year]): 


Opening Rounds:
The Russians are coming, quick deploy the Reserve Cavalry (no panic in that voice whatsoever). The somewhat significantly unimportant "hanging left flank" was sentried but not really defended. It was a lure that was aimed to entice the Allies away from the strategically important Town (how important depended on the value of a playing card hidden in a sealed envelope underneath the terrain piece - a nice umpiring touch). As the Russians suddenly became interested in this piece of riverside real estate, two brigades of French cavalry were despatched .. so the French would only be now outnumbered three to one (see below, sometimes as a Napoleonic French commander you have to display a certain national "sang-froid"): 


As things were developing on the left, the Russians and Prussians were shooting .. very effectively. The massed grand battery of French artillery I had placed to much in store by became a graveyard of Imperial hopes and dreams, as it simply disappeared under a storm of counterbattery fire (see below, as the French Commander I was left wondering if I had been too brave in putting it in the front line .. infantry in the same place would have taken more time to have been bled away, a horrible form of calculation to contemplate):  


I (as in the French commander on the spot) have a cunning plan to disrupt the Russian advance on the left with a bold and daring advance of a brigade of French Cavalry. The plan was to stop them as they crossed over, if I defended the river-line I would be meat for their guns (and I had already experienced that in the town). Therefore as the first Russian cavalry brigade crossed, a French one was in position to attack it (see below, this also showed the beauty of the Blucher game system, whereas in other rule-sets there would be forty pages of carefully worded instructions [whose interpretation that nobody ever agreed upon] here we would just fight a battle without angst and fuss, but with casualties and consequences): 


The result is not good for the French! Perhaps I should have used the Blue (French) dice [4 v 1]. Despite their "wet" hooves the Russian Cavalry bested the French (causing two hits to the one on the Russians) and will cause them to retreat back. Again another shout out to the beautiful Blucher system, simplistic but sane. If you fight you lose a strength point too (regardless of if you win - so no superhuman Napoleonic Panzer Tank formations that never take a hit - nothing is free) and if you lose, you will take usually an extra hit at most (unless infantry caught out side of a square or grand batteries pummelled into kindling) but be forced to retire (see below, we are trading Russian Command Cards for time, but paying in French strength points - exchanges like that I think are the essence of the Blucher system):    


The battle on the French left Flank as see from the French Commanders perspective (see below, the French Infantry "eagerly" awaited its outcome with some trepidation): 


The French Cavalry regrouped and were sent in again but in the meantime more Russians had poured across the river. To cover this crossing the Russians opened up with [devastating] long range artillery on the far right French Cavalry unit (remember it vaguely from the last photograph?) - the "good Russian dice" meant it disappeared (Russian Heavy Artillery has a certain "zing" to it) as an effective fighting force (as in, it was removed from the table and put in the dead pile). Blucher can be cruel, but the Allies were trading vast amounts of artillery ammunition for French strength points so there is a logic to it all (see below, the French left is beginning to look a tad precarious and sparsely held): 


A close-up of the second French-Russian cavalry action (see below, yes those are Cossacks following the Russian cavalry, with infantry on the Russian far right - thankfully artillery cannot cross the river unless at a bridge, the only one being behind the French held Town)


Sadly for the French it all ended in pretty much the same manner as the first (see below, French cavalry retiring, somewhat bruised, to the safety of some low lying hills): 


Meanwhile the French Commander had deployed his local Infantry Reserve to a position behind the Town, as there were signs of an impending [big] Allied attack (see below, there will be great need of French reinforcements and perhaps even a counterattacking force in the very near future): 


The first Prussian attack goes in at 1-to-1 odds and bounces, but it still serves to wear down the French infantry - some unlucky person has to be first in after all. It is very important not to let the attacker have 2-to-1 odds (see below, French infantry positions to the left and right of the town will move up to soak up the attention of additional Allied troops, if need be [or rather as it will be]): 


Forward line of  French Defence. The French infantry is literally bled dry, dying in place but defending the town (see below, both of the French units left and right take horrendous causalities and are retired or destroyed in the course of the "hot" action): 


The second line of French defenders recycle in but as the Prussians put in all-in Corps attack on the Town, the odds now go 2-to-1 in the "attackers" (Prussian) favour (see below, the far right French reinforcements do not get to the town in time to stop the 2-to-1 attack going in): 


The "Town" (Gahlis) Falls to the Prussians (see below, the only concern the Prussians now have is that the Prussian troops to their right, fighting outside the town, were beaten back - which leaves the town environs as a Prussian salient surrounded by very angry Frenchmen): 


The French conduct a counter-attack with that "well placed" Infantry Reserve (see below, it is imperative NOT to lose the town as it will unhinge the position of the French Right on the "southern battle board" - [yes, directly behind me, there was either 28 foot or 30 foot of battle was in play, the French were in the centre facing outward and players "back-to-back"] AND it would mean that the French would have to re-take it [always harder] the next day - as in Day Two of Leipzig which we were going to play on the Sunday): 


French honour is saved .. the Town (Gahlis) is re-taken .. done quickly before the Prussian are given time to prepare its defences (see below, as a result the Prussians are now worn-out and have little offensive firepower left in them. For the time being the town is safe and therefore by definition the French Southern Right Flank is merely only fighting enemy to their front and not their front and rear!): 


On the "Refused (some rude people would say "hanging") Left Flank" .. all is quiet, but it looks rather precarious in the longer term for the French (see below, the Allied command focus has been mainly concerned on the battle for the town, which has resulted in sluggish Russian movement [there are rather a lot of them] up to the river line - the French Commander had to activate his last local reserve [a cavalry Division] to fill out a rather pathetic looking ensemble of a defensive line - thanks to the ravaging appetite of the Russian Heavy Artillery): 


Meanwhile the Russians are crossing over the river on the French "northern board" Left Flank in considerable force (and that is somewhat of an understatement if you ask me). It is a long route over but they are considerably out numbering the French defenders. The French Left Wing Commander (as in me) is facing the cream of Mother Russian - The Tsar's Imperial Russian Guard. Thankfully by crossing the river they are leaving their Imperially Heavy Russian Guard Artillery on the other side of it and out of effective combat range (see below, the Tsar's Imperial Russian Guard is getting its bonny feet wet, included in its midst there is a certain French emigri Colonel 'A' who now sides with teh Russians, and has a point of honour to sort out with the French Left Wing Commander General de Brigade 'F' , they first met at Tilsit in 1807, leaving as friends but are now facing each other as deadly enemies in 1813 [after a small issue of unpaid Russian rent owed from 1812]): 


The Imperial Russian Guard Grenadiers are advancing in splendid form. The French can hear the terrible sound of their drums, but with it night also approaches now. Despite a few skirmishing rounds both sides bivouac - camps fires are seen coming to light around the battlefield (see below, these fine Russian fellows will see hot action tomorrow morning): 


Next - Day Two: Which will be - to "Defend the Town" against all-comers (again). As the Emperor wishes it, so it shall be! I have been promised "quality" reinforcements? I just hope it is not like that time in Russia all over again .. I don't like crossing rivers, but at least this one is not frozen.

Footnote: Aids that helped me to learn to play Blucher, plucked from the web:






The official Blucher site: