Showing posts with label WW1. Show all posts
Showing posts with label WW1. Show all posts

Wednesday, 10 December 2025

Max Hastings: 1914 Catastrophe .. and a couple of other "Good Reads"

If I were going to recommend reading material for military officers currently serving in the Armed Forces of Great Britain, the United Kingdom or any of her Commonwealth and NATO partners, then it would have to be a collection like this (see below, Max Hastings - "Catastrophe Europe Goes to War 1914", just to remember how things can unexpectedly start!): 


Followed by a haunting tale of lost peace and complacency at all levels of government and the military (see below, Dan Dannatt's "Victory into Defeat"): 

Which turned an "Unhappy Ending" of one world war into a new nightmare of another, with opening rounds going to the vanquished. This is a "first love" book of mine (see below, Alistair Horne - "To Lose a Battle France 1940", I discovered it in teh early 1990's and it has been on my self ever since): 

Finally, while wild emotions are running around their heads, let them stop and read about Norway (mostly ignored apart from the First and Second Naval Battles of Narvik) - but look at the other Narvik, and the strange possibilities of this forgotten success in an otherwise bleak campaign .. which hailed the first successful allied amphibious operation of the war in 1940 (see below, Henrik Lunde's Hitler's Pre-Emptive War"): 


Thought provoking and a tale of swinging fortunes. Best remember from history the lessons of "things lost and things gained," as the best made plans of mice and men play out upon the stage not under their control. 




Friday, 14 November 2025

Book: Victory to Defeat (Richard Dannatt and Robert Lyman)

We had won, with a magical formula of 1918 combined arms warfare, hard earned through bitter experience of four years of fighting and then we lost or rather forgot it! Such criminal complacency meant that another generation of youth experienced a second World War. The people who "had practical experience of fighting it" drifted away and did other things. The world wanted to be pacifist. The politicians became politicians again and took their eye off the ball, they took the easy option, cutting to the bone military spending. The "war to end all wars" was supposed to be exactly that, although there was a dissenting feeling in Germany that in 1918 they had not been defeated in the field (the very same myth used by National Socialism and the "stabbing in the back" from a caste of politicians). However, in 1918 the Allied armies pummelled the German Imperial Army to its knees in the 100 Day Offensive with "combined arms" and overwhelming industrial power (infused with the additional of the American Expeditionary Force (AEF) - which was not specifically called out in the book). The armistice came, it signalled the end of the war (11/11/1918), then came the Treaty of Versailles with its own cauldron of snakes that poisoned international politics for decades to come. The League of Nations was born and withered on the vine through application of realpolitik between the Great Powers. In Britain there was a spirit of the war is all over now, let's get back to normal (proper) peacetime soldering as we have an empire to run. Contemplation of another war of this magnitude was an anathea. Politicians who thought different were not elected .No peer war was expected within the next ten years, so colonial policing was the order of the day for the British Army. The British Army was shrunk to a rump (prioritising Empire over continental commitments) and certain important or maverick personalities played with their own hobby horses and pet projects within the confines of the Treasury's frugal remit. Britain literally became an island nation behind a sea and air barrier, the Royal Navy in her senior service role and the over promising of the RAF (capable of punishing enemies with the bomber and protecting the homeland with the fighter) gained favour. There was no appetite for a tangible army capacity capable of force projection on the continental mainland to deter the rising power of Nazi Germany. Without such an army, even if scaled back, there was no way of keeping the hard-earned organisational knowledge of "how to do things" at scale. Then the chickens come home to roost through a series of international crisis and the early war defeats of 1939-40 (see below, a tale of the once and future king - the practice of combined arms warfare, found - lost - then painfully recovered from 1942 onwards; although the British 1940 successes of The Western Desert Force against the Italians - Wavell's 10,000 (Beda Fomm), the East African Campaign and reconquest of Ethiopia and Somaliland, again against the Italians, was not called out):


The allegory or case study to modern times (2022+) is called out, how different is the current political situation with Russia and continental Europe? The message is clear. Let us not make the same mistake again. The world of 2025 seems horribly similar to the 1930's and the lead up to the Second World War. This time we also live in a nuclear age where the stakes could not be higher. The general (Dannatt) also seems to indirectly pushing the value of wargaming in military circle - when you do not have the physical items it does not stop you from imaginative thought experiments (with reference back to the Germans formulating the doctrine of mobile warfare in the 1930's without any tanks - they wargamed and conducted imaginative field exercises). If you want peace, then be sure you are prepared for war. A protagonist thinks twice before attacking a prepared potential victim - or rather the "victim" is not viewed as a victim but rather a "respected or feared foe". Deterrence has to be credibly backed up or the paper tiger will be called out.  Knowing what form of armed forces (Army, Navy, Air, Cyber, Space, Civil) you need is the key to knowing what capabilities you have to nurture or retain for future use (and their scalability for wartime needs). That comes from an unending intellectual engagement across the whole spectrum of government. I for one cannot fault the main theme of the message!

David Isby gave an informative and interesting review of the book too:     

https://www.strategypage.com/bookreviews/2537#gsc.tab=0

Tuesday, 11 November 2025

11th November - Lest We Ever Forget

A tribute to the fallen in Great Ayton: 

From the first to fall in WWI: 

To the last to fall in WWII:

Including the lad who died on his very first day in France: 

Bless them all.

 

Friday, 7 October 2022

Audible Book: Admiral Jellicoe and The Crisis of the Naval War

This was a fascinating subject as Jellicoe was very much a "war hero" for his services to the Grand Fleet, leading up to and beyond Jutland, but the inability to deal with the U-Boat threat was his Achilles Heal (see below, revealing more as a detective story of what was not said, what he was prepared to say and what he was focused or overly fixated on): 


All in all I found it a turgid read, but was totally fascinated by the way the man was consumed with detail but somehow missed the most facing pungent problem facing the Allies in WWI (he considered fighting U-Boars nigh impossible). The convoy solution to the problem was mentioned in passing (and is literally the oldest trick in the naval service book) as "logistical problems were eventually solved", no hint at the political issues (understatement, ahem) with Lloyd George and no admission of credit to which the crisis was turned around. Plenty of attention to efforts and energy of ideas and systems that did not really yield the results effective convoys did. A far cry from an account of the same period from these Wikipedia pages: 

Monday, 8 August 2022

Fire and Movement (BEF 1914) - Audible Book

Been listening to an Audible version of Fire and Movement (see below, it has been nicely filling up those little gaps between car journeys): 


Interesting because of the element of the uncharacteristic "war of movement" prior to "trench warfare" and dispelling certain myths about the BEF. The vital role the Indian Corps played was fascinating, much understated in other other histories I have read to date.

Sunday, 24 March 2019

A "Splendid Set of Naval Rules" by Long Faced Games

One of the problems that besets "Naval" wargaming (IMHO) is the seemingly implicit fascination with the kit and by this definition,  you get complexity .. too much for what you need to game it. You are required to have a Byzantine level of understanding of how things operates and procedural minutia before a dice is rolled. The Long Faced Games IMHO give a refreshing antidote over the "kit oriented"  approach. A fast play set of rules for squadrons of ships, one that has enabled me to shine a light on a few naval collections that were "hiding their light under a bushel" (namely my hibernating Russo Japanese 1904-05 and WWI: RN versus SMS Kaiser Fleet).

Russo-Japanese War: 


WWI:


Future periods of interest include:

WW2:


And the NEW period - Spanish American War


Watch this space for AARs.

Monday, 31 October 2016

Thoughts on Naval Map Moves

I am still reading Peter Perla's "Art of Wargaming" (slow but enjoyable progress as I generally get to read only five mins in the morning before I go to work) and I have got to the point in his book where he mentions a pivotal point in wargaming 'folklore' as in "the history of".

The advent of the true hobbyist use computers occurred as reported in Avalon Hill's The General magazine. This "shot that was (not) heard around the word (but set technology on a trajectory of what would surely follow)". The "What" in fact was  a modest garage 'crocodile-clip-battery-lamp' contraption "Heath-Robinson'ed" up to assist the 'Human Interactio'n of naval search grid for Avalon Hill's "Sink the Bismarck" board game.

This allowed a novel "gotcha" form in real-time playing double blind. Indeed the naval side of warfare and wargaming has lead innovation through "the mother of invention - necessity". This got me thinking of how I could network or link (in a manual sense) a collection of ships/task forces simply for a "Fog of War" naval chase (see below, the player's ship is in the central hex):


The threat detection should span outwards with a direction (aka the Compass Rose) and perhaps a distance, plus mode of detection (and time of spotting), Reinventing the wheel but interested to see if I come out with the same answers as I would have before I had read Perla's book! (If that logic makes sense). Watch this space,

I was thinking a "Sink the Bismarck" style of game in the near future although the Napoleonic or Ancient period might be a less challenging start.

Wednesday, 28 September 2016

Sea Project: Ideas Appreciated ...

I have a "new toy" of sorts (see below):


A naval game looms .. the only decision is whether is should be:
  • Ancients (new kit required, but I have always wanted to play Salamis with David Manly's Greek Fire and Roman Fury rules)
  • Napoleonic (time to bring out Avalon Hills "Wooden Ships and Iron Men" with a small squadron of British versus a mixed bag of French and Spanish)
  • World War One (General Quarters II, Dogger Bank or Jutland Battle Cruiser Clash)
  • World War Two (General Quarters II, Narvik [done once already] or Mediterranean, or even a "Convoy"?)
  • Modern (although this means I would need some new kit, but I always wanted to play Larry Bond's Harpoon)
Logic dictates that in the 100th year of Jutland it should be WWI, quite fitting as the corners are held down by Jutland books (and research wise a god excuse to try and sneak some of the new '2016' Jutland books in), but somehow Napoleonic seems so very, very tempting (lovely models to make).

Thoughts and ideas appreciated

Thursday, 22 January 2015

New Great War at Sea Blog


Check this out if you are of a nautical frame of mind:
https://greatwaratsea.wordpress.com/

You won't be disappointed, there is a craftsman at work here!

:)

Wednesday, 8 October 2014

Notes to self for WWI Naval Historical Scenario: December 15/16th 1914, TheScarborough-Whitby-Hartlepool Raid

The Phases of Battle (Sequence of Play)

Stage 0: The Scenario Set-Up and Historical Conditions

German Forces:

1st Scouting Group:
  • Position: In Enemy Home Waters 
  • Mission: Bombardment (Hartlepool/Whitby/Scarborough)
  • Screening Force Cruiser/Destroyer (Alert)
  • Battle Cruisers Status (Alert)
  • Weakness: Dispersed Formation (Hartlepool, Whitby, Scarborough)
  • Incorrect Assumption: High Seas Fleet will stand and fight
High Seas Fleet:
  • Position: Distant Covering Force: Distant (Home Waters)
  • Screening Force (Alert)
  • Battle Squadrons (Complacent)
  • Weakness: "Do not engage superior forces order"
  • Weakness: Withdraw in face of superior or equal foe
German Intelligence: 

  • Weakness: Complacent, over confidence
  • Weakness: Assumption "No Battle Cruiser Force (BCF) or Grand Fleet (GF) at sea"
  • Zeppelins (Inactive)
  • Submarines (Inactive)

RN Forces


RN Intelligence: 
  • Status (Active)
  • Room 40 Advanced Warning of German Raid (Jellicoe)
  • Weakness: Thinks HSF in Jade
Early Interception Force Battle Cruiser Fleet (BCF): 
  • Position: Distant (Closing)
  • Screening Force Destroyers/Cruisers (Alert)
  • Battle Cruisers (Alert)
  • Restriction: "Do not enter enemy home waters order"
  • Special Ability: "Pursuit of 'Enemy Fleeing' override"
  • Weakness: Rashness "Close with enemy"
  • Weakness: Poor Signalling
Covering Force: Grand Fleet (GF):
  • Position: Distant (Closing) 
  • Screening Force Destroyers/Cruisers (Alert)
  • Battle Squadrons (Alert)
  • Weakness: Partial Deployment of 2nd Battle (Warrender) Squadron only
  • Weakness:  "Do not enter enemy home waters order"
  • Weakness: Submarine/Torpedo Trap Fear
  • Weakness: Mine Trap Fear
  • Weakness: "Do not needlessly endanger Grand Fleet"
Local Defense Force Land (Hartlepool):

  • Advantage: Heugh Battery Gun camouflage
  • Weakness: Complacent Status
  • Weakness: Recognition - German Ships Assumed RN
  • Local Defense Force Naval (Hartlepool)
  • Destroyer Patrol at Sea (Alert)
  • Cruiser Force in Harbour (Complacent)
  • Submarine Force in Harbour (Complacent
Stage 1: German Advanced Penetration
  • Forces Identified/Engaged 
  • Mission Start Point - Local Defense Activation
  • Naval Patrol (Destroyers)
  • Turn Restriction (Iterate) to Achieve Mission Objectives
    • Bombardment Damage Counting
    • Defensive Shore Battery Fire
    • Naval Force Escalation (Cruise/Submarine)
  • Cessation of Bombardment
Stage 2: The Chase
  • Initial Position - BCF Light Forces v 1SG Light Forces
  • Screening Rolls for Contact (Visual)
  • Strategic Map Positioning
  • Command Dice Activation
  • Tactical Map Positioning
  • Simultaneous Movement
  • Fate and Weaknesses
Stage 3: Tactical Engagement

Possible Outcomes of the The Engagement Phase
Repeat sequence until break out of loop
  • Fight/Movement
  • Force/Asset Commitment
  • Gunnery
  • Torpedo
  • Morale/Confusion Status
  • Tactical Orders
  • Tactical Movement
  • Break off (beyond visual contact)
Stage 4: Strategic Movement
  • Chance to Evade or to Escape
  • Return to The Chase Strategic Map
  • If no Escape (break contact) implies chance to Escalate or End of Strategic Play and game
  • Return to Stage 2: The Chase Screening Rolls for Contact (Visual)
To be continued: Solitaire Decision-Making Process considered  

Any comments or thoughts (including requests for more explanation) on the above appreciated ;)

Friday, 10 January 2014

2013 Reflections and 2014 Resolutions and Predictions

2013 Reflections

Last year seemed to be a WW2 themed "project year", aka 'Battalion Attack' (from  Phil Sabin's, Simulating War) and finally painting my platoon of Platoon 20 late war British Infantry - which tied in nicely with the "Chain of Command" rule set I picked up from the Two Fat Lardies. One frustration of 2013 was too few quality wargames taking place during the 52 weeks and how long it took to learn 'Battalion Attack' and in turn spread the knowledge out to half a dozen fellow wargamers (we never got past the learning scenario in the book) and then get on to road test it with randomly generated scenarios (still a WIP continuing for 2014).

Even more remiss was the opportunity to do a comparative study against other miniature rule sets (Command Decision, Spearhead, WWII BattleFront and BGC).However the project has built up its own momentum that should be able to do this in 2014.

2014 Resolution and Predictions

Having said all the above I seemed to have acquired in 'dribs-and-drabs' during the year a fair amount of miscellaneous wargaming material in the process had a rather 'naughty' (guilty secret feeling) as my eye falling on three boxes of 20mm WWII and Modern models bulging out my loft space when I was digging out the Xmas decorations. So I need to make or discard, so my first resolution is to .. make (not necessarily paint) all those AFV kits still boxed this year or discard then to a better home (shock horror eBay). 

What follows naturally enough on from this is my first prediction that 2014 will become the year of the spray can (undercoating at least all the above and perhaps going as far as to lay down a base shade too), perhaps going as far as mastering the Army Painter painting technique

My second resolution is to assemble the few 28mm plastic Ancients (Impetus), Dark Ages (Saga) and Renaissance (Impetus) figure kits I have

My third resolution (on a roll now) is to stage The Fist Battle of Mantinea (418 BC) in 15mm using BBDBA rules, then convert my Ancient wargaming games to Phil Sabin's "Lost Battles/Strategos 2" for a more historical/realistic or sophisticated game. Related Note: An interesting solitaire board game I have is The Peloponnessian War from Victory Games which I hope to semi-automate the game process with my computing skills.

My forth resolution is to also return to a WWI (North Sea BCF Battles) and WW2 (Pacific/Med cruiser battles or a "Sink the Bismarck" hide and seek) naval theme and play with my little ships :)

Naturally my second prediction is that anything past the first New Year's resolution should be viewed as a complete and unexpected bonus ;)

Wednesday, 11 December 2013

Notes to self: Musings on WWI Naval rules (North Sea) Part #1


Recent sources of Inspiration: Dreadnought Gunnery Book
Michael Brooks


Though please note, my version was the good old fashioned paper edition.

And a long standing favorite:


What I want from a set of naval rules?
  • Fast Play
  • Historical Accuracy
  • No "fiddle and widdle, billimeter twaddle"
Rules that come the closest?
  • GQ I and GQ II Rules (over thirty five years old now)
    • (Best bit) Gunnery abstraction is excellent
    • (Worst) Movement and Command & Control
Thoughts of my own, time to devise "Battle Cruiser Fleet" (BCF) Battles, my Great War Naval Rules for "Battle-cruiser clashes in the North Sea"

BCF Actions in the North Sea (Version 1)
Context of Rules
Mainstay of the naval actions in the North Sea was between the Battle Cruiser Fleet (BCF) and the High Seas Fleet (HSF) Scouting Groups (SG), as running engagements rarely got to the point of battle squadrons of the Grand Fleet (GF) engaging the battle squadrons of the High Seas Fleet (HSF).
Miniatures/Counters: 
Each ship will be represented 1-to-1 on the ‘table-top’, therefore there is a high element count to the game.
(Note: This could mean quite a lot of counters)

Formations:
However the counters are not moved individually (bar ‘exceptional  circumstances’ – i.e. ships being damages and sunk) but moved in squadrons relative to one another. Counters/Ships are held in a fixed position within the formation.

Movement:
Absolute movement is not measured, rather relative movements (sea areas) between squadrons.  The umpire may have to have a form of master map (to be confirmed).

Movement ‘orders’ are maintained as: Close (decrease distance), Maintain and Open (increase distance) and issued to squadrons. The success of the intention is based on simultaneous order declarations.  

Gunnery:
Gunnery is handled as per General Quarters (GQI and GQII) is abstracted into fire-power factors and ‘quartered’ reductions (I like the way the traditional GQ does it) rather than counting turrets and shells.

Command:
Command and Control is based on the relative position to the Flagship. Command “PiPs” are used/spent by the Admiral to control his formations (signalling), messaging (intelligence to GF and HSF admirals and ‘over the horizon’ scouting formations) and gunnery (target priority).  

Individual battle squadrons or formations have their own initiative and morale levels.

Design Goal:
German and British doctrines are different and will be reflected in the orders allowed to be played by the admirals. Note: This is a form of constraint propagation to make the rules specific to North Sea actions (1914-1918 WWI period). The personal and national characteristics of the commanders (Beatty, Jellicoe, Hipper and Scheer) also will effect the 'freedom of movement' to perform certain actions.

I hope the "festive period" turns out to be a fertile period of naval wargaming experimentation. Note I an trying to keep the context of the game scope quite tight to re-fight historical scenarios and the "what-if" permutations.