Showing posts with label War on Terror. Show all posts
Showing posts with label War on Terror. Show all posts

Saturday, 5 April 2025

A Book of its Time: Them: Adventures with Extremists

In retrospect the world of 2012 seems such a quainter quieter place, where when we worried it was about the possible "what ifs?", that we really did not think would come to pass, despite the history of 9/11 (2001) and "The War on Terror". The world still seemed "bounded and explainable" to all those fortunate not to be in a war zone. Afghanistan was heading down a road "we thought" we [The West] controlled and could and would be put to rights. Afterall there was only one global Superpower in town - the USA and its weight was unstoppable  (see below, Jon Ronson gives an off the wall, humourous assessment of idiosyncratic and peculiar dangers the world was facing. The danger was from within, it seemed adolescent and seemed to be small. You could make jokes about it. a bit like a BBC2 family sit-com):  


It seems that what you are not looking for, like another major war in Europe the like of which has not been seen since the Second World War, a Superpower Trade Wars and the complete failure of Western intervention in non-westernised cultures, these are the things we should have really been worried about!

Friday, 22 November 2013

Board Game: "War on Terror"

How do wargamers relax in the run up to Xmas. Surrounded by good company (fellow wargamers) and interesting material for future projects (see below, Air War, South Atlantic) they sit down and play "War on Terror", which to the uninitiated (me) seems like a game of Risk (see below):  


Anyway, I am "Mr Pink", intent on building up an "Evil Empire" whose aim is "World Domination" not hindered with any concept of scruples or morals (see below for the ominous collection of pink playing pieces):


I start with an interesting hegemony over Australasia from which I intend to expand my power-base through the Antarctic and Asia proper (see below):


I bloodlessly conquer the Antarctic (I mean how much resistance could those penguins realistic put up?) and eye up Asia proper and yes I realise I am making up new pseudo geographical terms (see below):  


My plan is going well, but sadly so is everybody else's (in particular the American (see below, top of photograph, all those red counters in high real-estate squares), so it is time to start attacking my neighbours (the green and blue players in my case) by fair means or foul (see below):


In a spectacular show of economic "uncommon-sense" the American (red) player becomes bankrupt (he should not have spent ALL his money, politicians of the present take heed) and becomes a minor terrorist player. What followed was then referred to as the "great American land grab", naked capitalism or colonialism, take your pick (see below): 


After suffering from a serious bout of  "the enemy from within" (other players using event cards to cause internal dissent in my glorious Empire) I decide to seize the moment and "Go for Broke!" and come oh so "close but yet so, so far away". I reached nine points but needed ten, for want of a favourable roll of the dice in South America (see below for the height of my Empire building):


As is the way with these game, I was savaged as but a "tall poppy" can be savaged (glorious in defeat), only to see the player nominated as "The Axis of Evil" by the "game spinner" (which seemed to be permanently stuck on 'pointing at blue' because of a 'crease in the game board') romp to victory acquiring the "oil of Texas" to build cities galore in North America.

An addictive little game that thankfully finished before 'last orders gentlemen please' otherwise we might well have been locked in the room overnight playing on, yes it was that addictive and pleasant an evening the only sad part was that it had to stop. I am already looking forward to the next game :)