Showing posts with label Phandelver. Show all posts
Showing posts with label Phandelver. Show all posts

Wednesday, 9 February 2022

Personal D&D Highlight of the current Campaign: "Elven Magic User, do you remember the time when, ..."

Snuggly settled into a quiet corner of a tavern, the players reminisce together: "Elven Magic User, do you remember the time when, ..."

" ... You got scared after a Spectator hit you with a ray and you sprinted off down a random dungeon corridor screaming at the top of your voice until you were out of sight? And then, when we eventually found you, weren't you chained to a large rock, barely clothed, shivering in the middle of a cavern surrounded by [as yet] unanimated skeletons? 

We rescued you but you kindly forgot to tell us about, ... the fact that a Wraith had put you there as bait to lure the party into the cavern and he was coming to get us?" ... pause ...  "And, as the Wraith was 'getting us' you were totally without any magical powers of any sort to help us - being striped of spell books and ingredients for spells, by the clever Wraith. 

And ... if it wasn't for the fact that 'Beady' our lovable, but slightly murderous Gnome thief was secretly [as in unbeknownst to the rest of the party] possessed and under the malevolent power of an ancient, evil, intelligent artefact - which made Beady hand itself over [that is the evil artefact, aka a 'Mark of Chaos' - which everybody is now agreed as a "bad ass" thing for him to pick up in the first place and not tell us] to the Wraith which was then .. to our complete surprise .. was consumed by an unnatural red ball of energy that opened a dimensional portal, out from which stepped forth a Greater Demon spitting forth lightning and destruction - which we narrowly ducked, despite it bringing the roof of the cavern partially down?" 

Gasp of breath and sip of beer, then the Dwarf continued ...

"Which meant that, instead of being simple undead servants of the Wraith, we were alive but now responsible for releasing a terrible monster into the realm of men-elf-dwarf-gnome, the likes of which has never been seen in centuries and something we are desperately trying to hide from all the authorities, despite their persistent questioning?" 

Now that is a good tale for a long, dark, wintry, night in a tavern - providing it doesn't end up in a bar room brawl (see below, the scene in question from the adventure, proof that 'a fellow party character in need' [magic-user chained to a large rock] is definitely a pest of the highest order): 


Meanwhile back at the bar ...

"Yes?" said the Elf rather truculently, "I do kind Dwarf, I do remember the incident in question, but what of it?". "Well I only ask," said the Dwarf sipping his tankard of beer which was almost empty, "because I thought, isn't it your round at the bar?"

Sunday, 23 January 2022

Old School Friends continue our D&D Dungeon Hack

Damn it, is it not a frustrating blast when those darn adventurers get their act together and bamboozle a clump of dangerous looking monsters (in this case a band of five Bugbears). By deft and cunning use of a magician's familiar, a Dragon Breath spell (see cotton wool below in the picture below) which as it came from a completely unexpected direction, "spooked" the monsters into stampeding into a well set up trap, aka killing zone (see below, as their "singed" [Bugbear] leader fell along side another Bugbear to the deft back-stabbing of the party's two thieves [the tiny Gnome thief dropping down from a point above the archway - a set-up that is becoming his trademark move], the "force morale" of the remaining three Bugbears crumbled [as per the three Bugbears exiting south at the bottom of the photograph]): 


Catching but a short breath the adventurers then moved onto the "next room" and came across another three Bugbears plus their Drow overseer. Two of the Bugbears and the Drow were distracted as they searching in a chasm for "something" (see the figures in the white 'chasm floor' area [top part] in the photograph below). Silence whispers and mutterings  - the PCs were up to something. Sure enough they had a "plan" very similar to their last escapade. However, the party's next assassination plan (meticulously worked out beforehand) came unstuck right at the start of its execution. The magician's familiar was this time spotted and "plucked" from the sky [by exactly "what" the party are not sure of], but at least the party's thieving duo still managed to take out the isolated Bugbear on guard duty up top, already dead as he toppled to the chasm below (see below, the party's killing spree continues, but now the enemy now know they are there):  


I am looking forward to the resolution to this Mexican stand-off in the next session.  

Sunday, 9 January 2022

Dungeon Fun: Skeletons

Ain't it always the same, a room described in the most non-descriptive way .. "a room filled with a bunch of trash really, intermixed with the now skeletal remains of the former guards who once inhabited and died in this area" .. the adventures trundle in and start rooting around from loot (see below, notice the eagerness of the thieves to be 'first in'): 


Imagine their surprise and my glee as the skeletons animate and surround the party gaining a two to one attack [apparently when this happens one of the attacks comes in at advantage] which started to beat up the party until the Cleric used his "anti undead" magic .. boo hiss .. and they all relaxed (see below, figures of the skeletons [Warlord games and really nice] are only partially complete [highlights, wash and base work still to be done] but have that lovely Jason and the Argonauts feeling which defines "skeletons" in D&D to me):


So spoiler alert, they got away (how did these guys make it to third and fourth level, I am sure in Second Edition Dungeons and Dragon their numbers would have been long up) but a more serious threat in the form of a guard room full of Bugbears awaits.

Saturday, 18 December 2021

Dungeon Hack - Cleaning up the Baddies Lair (Lost Mines of Phandelver)

I like old style D&D despite it being 5th Edition rules. My teenage son favours the computerised Roll D20 with its precision and its magic lighting, but I like pulling together whatever is on  hand and improvising, making a "mash" of it. I like the organic flock and pseudo chaos of that ensues. Here are few shots from early on in the adventure (the Lost Mine of Phaldelver" used in the 5th Edition Starter Campaign). You have my old 1980's 2D dungeon floor plans resurrected from the loft and old school miniatures of the same period plus a few newbies (see below, clearing out the "minor" baddies lair under the ruins of an old manor house a classic party "snaking its way" through the dungeon): 


The rugged cavern section is covered without major trauma, then the party finds a more structured (aka "square shaped") section of storerooms and are dutifully explored (see below, when there are a series of rooms to investigate it is always interesting [fun for the DM at least] to see "who" goes [or is nominated to go] first into the 'next room', a bit of reluctant "turn taking" is always FUN (karma inducing moments) - as in who's time is it for their luck to run out and spring a trap): 


An interesting find. Rinse and repeat. Steps leading down, especially when they are narrow (5' wide which means single abreast), which is always a "bad sign". The classic 10' by 10' cube awaits at the bottom with the classic choice of two doors (see below, "Wasn't this why we brought a thief along, to go first?" says the fighter to the magic-user):


Behind one of the doors .. is a guardroom (what else would you expect) garrisoned by drunken brigands who fight at disadvantage (see below, one sleep spell later and they are tied and bound up and ready to sing like canaries): 


The party advances to meet an important bad NPC (magic user) whom escapes .. with the expense of his beloved familiar -- which all adds rich narrative texture to the adventure which is good stuff! Don't worry they meet up with him later and he has a score to settle (he was attached to that rat [as in it was his "familiar"] the party killed)!

Note: If truth be told the adventure has passed far beyond this point, as I believe the pictures are over two years old (my posting to this blog has really slowed down). The characters have advanced in levels and explored the Sword Coast ;)