Showing posts with label WWIII. Show all posts
Showing posts with label WWIII. Show all posts

Saturday, 5 April 2025

The Three Block War

Once upon a time the professional soldiery side of the West, there was the prevailing thought was that they only ever face the "Three Block War" problem and it was a matter of training (see link below, courtesy of the US Marine Corp): 

https://www.mca-marines.org/wp-content/uploads/1999-Jan-The-strategic-corporal-Leadership-in-the-three-block-war.pdf

Then came along the prospect of a peer adversary conflict in a First World setting, and a resurgent Southern Hemisphere "New World Order" to contend with! The times are certainly "a changing"!  

Thursday, 13 March 2025

Twilight 2000 or is it really Twilight 2025?

What I have recently acquired having missed it first time round in the 1980's I decided to get the "reboot version" (see below, a seemingly innocuous pile of gaming material seems to be steadily growing): 


But anyone reading the news lately can be forgiven for thinking it is more like (see below, an ad-hoc bespoke to the game cover): 


We seem to be talking about the same part of the world!

Friday, 18 November 2022

WWIII - Somewhere in Belgium in the late 1980's a Cold War Goes HOT [Part 2 of 2] The Battle

The Soviet player made very obvious pushes on the far right and centre of his line but almost unnoticed  there was a subtle (BTR Battalion sized) end-around left. "Bear Two's" report had not gone unnoticed or unheard, its importance had been digested, understood and the opportunity was tantalising. The Soviet General committed his fifth BTR battalion to his far left. Although slow in its move up across rough ground but its significance is huge, as it was the key to unlock the Belgian back-door and completely break the line of defence (see below, quietly the the fifth BTR moves up in company column and line): 


In the middle of the battlefield, what seemed to be destined for a bloody tank-v-tank slug fest, frittered away into a long range sniping duel. After a worrisome moment where the Belgian Abrams could have been caught in the open, it changed to professional calm as the M1s acquired the safety of hull down positions - which meant it was (very, very) prudent for the Soviets to retire their "gun line of tanks"; leaving both sides covering a "dead zone", one that either side could only move through at its peril. A Mexican stand-off. Suddenly this part of the battlefield was static. Note: The best Belgian unit was held in check, fixed into a defensive position. The battle would circulate around the M1s rather than them being an active part of it (see below, the T-72s prudently move back after firing a last Parthian shot):   


Meanwhile Soviet infantry swarm into a Belgian town sector. The Soviets have mechanically and efficiently de-bussed a whole battalion into an urban sector defended by a single company of Belgian infantry. The supporting Soviets tanks, and there is always a bunch of supporting Soviet tanks wherever you look, roam the perimeter of the urban area, like frustrated dinosaurs taking pot shots at targets of opportunity. Burning Belgian Cavalry recon M113s burn like Roman candles (see below, the Belgians were clearly caught off guard, displaced, pinned and unnerved in this isolated town quarter. A very bad start to the day - local reinforcements are called up and the Belgian Divisional Commander commits his reserve, but will it get there in time to be of use. The Russians are pressing everywhere): 


Although the town fighting is abstracted in Modern Spearhead/Battle Group Commander, you get the sense of the Belgian's dire predicament; they are outnumbered 3:1 and the enemy is bringing down indirect fire assets to bear. It is only a matter of time before the outermost town sector falls, retreat is impossible because the boulevard is covered by those damn T-72's main guns. What is more worrying is fact that the Belgian right flank is now hanging completely exposed as miscellaneous Soviet AFV's bypass the town. The only Belgian hope is another frantic rushed commitment of reserves to plug the gap (see the Soviet pressure below, one Soviet battalion in the town, another flanking left, yet another rushing right [into the larger "centre" of the main town] - the Belgian infantry defensive line is crumbling and their powerful M1 Abram tanks are hull-down in the wrong part of the battlefield so cannot help and could they even help in an urban environment?):  


The Soviet BTR Battalion that was called up to exploit the hanging gate explodes onto the Belgian left flank. Just a single company of Belgian infantry are hunkered down on the edge of the woods, in cover holding this flank. The Belgian infantry faces off against a composite Soviet armoured infantry force, very wary of the deadly NATO AT LAWs. Recon "Bear Two" is called upon once more to advance and flush the Belgian infantry out 'by being too tempting a target' not to fire at. The Belgian infantry is hoping they can buy time for a company of AFV "Tank Hunters" to deploy and make a mess of the Soviet armour (see below, the infantry combat here is critical to the outcome of the wider battle, a time for the NATO troops to show their professionalism, hold their nerve and hold the line): 


Firing is simultaneous and represents an extended firefight for over a period of fifteen or so minutes of direct and indirect fire (the blue markers on the NATO forces are player aids to assist remember who is still to fire). The advantage of defensive terrain for the Belgians is partly offset by armour and more heavy calibre weapons of the Soviet mechanised infantry and the Soviet advantage in numbers. Each stand represents a platoon of infantry or troop (4-5) vehicles, casualties represent KIA, wounded, troops temporally incapacitated and lack of cohesion. Vehicle hits represent KO, non-runners and abandoned vehicles (see below, "the dice will have it" all hangs in the balance): 


The close combat is brutal and as the guns speak the Soviets take a terrible 20% casualties but the Belgians take a horrific loss of 50% combat effectiveness. That means unless there is a miraculous intervention the Soviets will likely overrun the Belgians, especially as the Soviets too have additional troops moving up. The sounds of the Belgian armoured "Tank Hunters" moving up through the woods gives cause for some hope, but the terrain is too poor for these ersatz tanks to make quick progress (see below, the Belgians will need (or be blessed with) a massive amount of luck next turn or face a crippling blow from which they may not be able to recover):  


"Fate" is not kind to the underdog. The plucky Belgians are overran. They lost the initiative and the Soviets unleashed a second wave, of this time newly dismounted mechanised infantry, which broke the Belgian infantry company into pieces. What is even more worrying, the ersatz tankers who hurried up a break-neck speed are now completely without infantry support, which means the "hunters" are going to become the "hunted" in very short measure (see below, the fate of the whole battle is hanging on the outcome of this small micro-battle on such a small plot of real-estate): 


The Belgian "hunters" become trophy "hunted" by dismounted Soviet mechanised infantry, the Soviet BTR Battalion commander duly reports success back up the chain of command. The Soviet system is brutally simple - reinforce success, ignore failure, in fact punish failure by taking away assets that can be more usefully deployed elsewhere. The only black mark for the Soviets is that valiant "Bear Two" was lost by straying too close to an ersatz tanker and finding that the cannon was more than good enough for despatching a BRDM2 armoured car with. Still I am sure that the Soviet Divisional Commander has a posthumous medal in a tin box waiting for his widow (see below, the significance of this reverse it dawning on the Belgian Divisional Commander, as 'one-by-one' his units on his right flank are going "off net" unexpectedly): 


Crunch! With the last defending Belgian back stop removed the Soviet General can sense blood and the potential of a huge Divisional breakout. A radio frequency is dialled and the Regimental Tank Commander's voice is heard expectantly asking, "You have orders for me Comrade General?" "Yes Yuri. You are to lead the divisional breakthrough in Sector Four Two, there is no meaningful resistance left. The BMP Regiment will be close in support behind you. Punch through the woods to the left of the town, we have the Belgians on the ropes, show them no mercy! Speed Yuri, speed is of the essence. May the devil run with you! Overrun their headquarters and rear area!"

Thursday, 17 November 2022

WWIII - Somewhere in Belgium in the late 1980's a Cold War Goes HOT [Part 1 of 2] Ebb and Flow

The Sunday morning quiet of a sleepy Belgian town is rudely broken by military diesel engine revving noises as camouflaged armoured reconnaissance vehicles trundle inconsiderately into its sleepy suburbs. Recon is wit, speed, aggression but tempered with enough caution to live long enough survive and report. The Soviets thus win the opening moves with their aggressive thrust (see below, the Soviets advance across two thirds of the table whereas the Belgians are content in gaining local objective points around the town, the consequences of which means that the Soviets can spread and seek out the weaknesses of the Belgian defence):    


The Soviets are poking their noses around corners of fields, folds in the ground, trails through woods - constantly testing for gaps and finding out where the Belgians are and are not. This empty road seems to point straight into the NATO backfield (see below, a tempting  open flank is found that really needs to be explored by "Bear Two" - no Belgians in sight either, even better): 


The Belgian reconnaissance commander is bemused by so many reports coming in of enemy movement across the whole front, surely the Soviets cannot be here so soon? Small arms fire is heard from the outskirts of the town, looters or the enemy? The implied reported numbers mean that the Soviets are here in force, it must be a whole recon battalion which implies at least a couple of regiments will be following up behind. There is going to be some hot action starting here very shortly. Still the valiant Belgian is reassured in himself that the Belgian formation is tank heavy, so they should be well placed to stop the Reds in their tracks (see below, the morning solace is broken all hell is about to break out): 
 

Significantly a Soviet recon creeps quietly across an important river. The Soviet Lieutenant briefly reports, "Bear Three. Route Green Three is open, feet dry!" Back at the mobile command centre, a wry smile breaks across the face of a grizzled Soviet Motor Rifle Divisional Commander as he taps a Red BTR Battalion marker on the map, "Forward! Fast!" (see below, there is a fleeting opportunity to exploit the slow moving Belgians):  


Incredibly the Russian motor cycle reconnaissance platoon along with a BRDM2 armoured car support troop races around the sleepy Belgian suburbs without encountering any opposition. Not understanding how they are still alive they radio in "Bear Two. Route One Open. Repeat, Route One Open!" This generates yet more frantic activity at the Russian Divisional HQ. Three battalion markers, each representing a BTR formation is moved across teh map to the town. "Take the town!" barks the General, knowingly committing a full regiment of his best (BTR) infantry supported with their organic tank companies (see below, a Soviet Recon unit disbelievingly with an open road and no sign of any opposition): 


Meanwhile the Belgian recon is hunkering down behind a riverine and near a friendly town. They nervously expect to meet Soviet Recon elements at any time. They are hoping their powerful M1's will appear soon. The Belgian caution resembles more of a peacetime operation, following a known COA with NATO Allies playing Red, repeating a common TEWT pattern and a plodding ignorance of an active enemy stalking them (see below, the Belgian recon is far more content to watch across the river than actively probe beyond it, they are bivouacked and awaiting orders and thus vulnerable to unexpected "events"): 


"Events" such as a whole battalion of BTRs crossing an undefended bridge on the Belgian left flank, something which the peace loving Belgians are totally unaware of (despite the Belgian player being able to "see them" out of the corner of his eye). So, 'Bear Three' has the company it requested, is really happy and is ready to push forwards to create more mischief. The Soviets are flanking left in battalion force, even if jut to be a nuisance (see below, undoubtedly the Belgians will have to react to it and in teh process be "distracted" from teh defence of the central town): 


Speaking of which, the "town" has now become the centre of attention for "three" Soviet BTR battalions. The first of which runs into Belgian teeth, a formidable Belgian defensive formation, a battle line of M1 Abrams tanks deployed onto a key terrain feature overlooking the approaches to the town. The Soviet Tank Coy supporting the BTR Battalion starts a fire fight to cover the Soviet infantry deployment (see below, the BTR battalion is ordered to de-bus into the urban area to its immediate right): 


However, the two other BTR battalions find much less opposition barring their way into the town and push the Belgian reconnaissance units easily aside. A burning M113 tells the sorry tale. The last thing an armoured Belgian cavalry commander really wants to do is play "meet and greet" with a Soviet T-72 in a boulevard. One BTR battalion spreads out in deployment of a fighting line covering the third battalions column of attack into teh heart of the town (see below, deployed Soviet infantry are now advancing into the town and the Belgians find themselves on the backfoot and need to make an emergency deployment): 


The Soviet floodgates have been unleashed. Two full BTR regiments, the wheeled infantry complement of teh Soviet Motor Rifle Division, are set in motion. The broader plan if for the Soviet infantry to find a weakness in the Belgian defensive line. Then the Tank Regiment followed by the BMP Regiment can create a deep penetration. 

Sunday, 19 June 2022

Evolution of British Army Infantry Sections 1914 - 2022 (You Tube Video)

Wow, I found this very instructive and informative with respect the WW2 (aka Chain of Command) and post WWII British Infantry formations (See link below): 

Thursday, 10 February 2022

Back Playing - Flash Point Campaign - Red Storm

I do like this game. I had to reinstall after a computer crash (see below, hello old friend, how I missed you):


The best computer games to my mind inspire you to go to the table top with miniatures and this one does that (in 1/300 scale) for me! (see below, the frightening Red Hordes have been tamed - I even got the HQ and artillery park, although I still have a healthy respect for the SU-25 Frogfoot tactical bomber): 


Admittedly this is the introductory scenario and I have played it a few times, but it was well worth it to shake some of the "computing gaming rust" off ;)  

Monday, 7 February 2022

Purchase Number 3: Book - Battlegroup! (Jim Storr)

Battlegroup! The Lessons of the Unfought Battles of the Cold War by Jim Storr.

This book seems to have created a little bit of a stir in the wargaming community associated with myself. Lots of people have went out and bought a copy and even read it cover-to-cover. I have gotten through the introduction (see below, a classic Cold War that never went Hot [thank god], but what could we have learned from it - as in the planning for it): 



Of interest his background research seems to be built around extensive (over 200 games over a couple of decades playing with his brother) play-testing of a set of  modern wargames - using in fact the WRG Moderns rules (1:1 scale).  This is a ruleset that I have seen, looked through (WWII and Modern version) but as of yet not played in anger at the table top. Watch this space I am hoping that will change soon! 

Sunday, 17 January 2021

PC Game - Flash Point Red Storm - WWIII "The War That Never Came"

This is my latest PC obsession, which has already caused the wife to pass caustic comments on my hobby and her hubby's strange sense of priorities. It hankers back to my teenage youth (the late 1980's) and the threat of the Cold War going "Hot" was in the back of everybody's minds (see below, never mind "Nina and her 99 Red Balloons" .. what about those T-72 Tanks? There are thousands of them!): 


What I love about this game is the WEGO system (something that would mentally kill you if you tried to umpire something like it on a tabletop, as the computer must slice a turn into so many little segments and hold tract of who goes first etc on a huge list of actions) and the "hands off AI" for a lot of the minutia (stuff the troops would be doing without you having to tell them to do it .. for example, indirect weapons repositioning themselves after a shoot is a case in point). The double bonus is the classic FOW (Fog of War play .. which leaves you [peeing] on "the seat of your pants") during play. The triple play bonus whammy for me is that it is breathing a bit of life back into my modern 1/300 scale collection (which seemed stopped at Modern Spearhead about a decade ago) as a few little extra models would not go amiss. I may look to expand it is the direction of some Americans and British (BOAR) - already having some Russians/Warsaw Pact and West Germans. 

The red rings around my eyes tells you all you need to know for now ;) 

Wednesday, 4 April 2018

Wargames Rules Modern (Post 1950): Digging up Old Rules and Dusting Them Off Continued (WRG Wargame Rules 1950-2000: Edition 1993)

Rules search update: 

It seems that the 1988 edition of the WWII rules will be far different from my 1973 version, hinted at and outlined from comments to my previous post (drat). By looking ahead at the 1950-2000 rules I acquired (which is an appropriate set for the Falklands, NATO v Warsaw Pact, Arab v Israeli, Iran v Iraq, the 1st and 2nd Gulf Wars and perhaps even Vietnam or Russians in Afghanistan) you can see that there are several new concepts which seem to follow from the Barker "troop definitions" (think DBA definitions), orders, modes, force posture, morale and combat skills, Tactical and Exigency Modes in small 1990's closely typed typescript. No evidence of the advent of the word processor home publishing revolution here. Oh for the sweet breath of fresh "comic sans" here! Looks like it will need some meticulous close scrutiny over a quiet weekend of two (see below): 


Hmm, so methinks I will need to get the 1988 WWII version of Armour and Infantry (eventually) to update my WWII part of the WRG rule set (see below, but it looks like costing me £20 via WRG)


However I do fancy a couple of nostalgic games with the 1973 WWII version first though!

Friday, 22 December 2017

Thursday, 12 October 2017

Cold War Flash Back 1970-90 (1:300 Micro Tanks) Soviet MR XX Project Tank III (WIP)

I happened in the loft upon an old collection of 1/300 modern micro armour. A project the better part of three quarters the way through making the order of battle for a Soviet, circa 1980's. Motor Rifle Division. The BMP and 2 x BTR regiments were all made, the next step being the organic Tank Regiment for the Division. The current state of affairs of the OrBat of stands to be completed is shown (see below, 21 stands waiting for tanks and odds and sods to fill in):


A little tender loving care (TLC) was applied to the basic brown, along with labelling the units in standard Spearhead fashion at the back of the base (see below): 


The missing stands in the above picture required a basic brown spray undercoat of "brown" to seal them (see below):


Sadly I don't think they match the original batch so I will have to lighten the base with an old fashioned brush (see below):


Next: Time to root out the silver legions of "micro tanks" to populated the bases!

Wednesday, 4 January 2017

An evocative little title for a book .. "War with Russia" (2017)

Certainly an evocative title which I read over the Xmas break. Written by a recent (now retired) high ranking UK NATO general to boot. 'Chops off at the knees' all those civil servants and politicians who for decades have crucified (or have stood by and simply watched as) the armed forces were "bugetised" (no such word) and then "castrated-by-accountants" (as painful as it sounds). So true operational capability shrinks leaving only a paper shadow of what was supposed to be still there. An aircraft carrier without planes? Really, surely fiction? Oh bugger! No more Nimrods? That leaves a whole somewhere! Half working tanks lacking spares? Phantom reservists on an Order of Battle still doing their days jobs out of theatre? It certainly is a page turner, jumps around a bit .. no spoilers, worth a read and pass on to a friend with a look of horror (see below the cover, the nuclear missile is more scary than the tank IMHO):


In summary: "War with Russia (2017)" I realy hope not as I don't think [spoiler alert] there is any hope of a "Boy's Own" ending in real life ... I think it what really would pan out is far more dire consequences, aka .. possibly no more "First World" and a nuclear winter (a more radical form of climate change nobody would be in a position to try and deny).

PS: It should all kick off in May apparently in the Crimea! Here's hoping not :(


Wednesday, 4 May 2011

Last man standing (sailing?)

Keeping track if what was left still afloat in the Taiwanese/China Straits and even still capable of movement and/or defensive/offensive action took several minutes of frantic book keeping as columns of brown coloured smoke slowly covered most of the models. From this resultant chaos it emerged that there were two Taiwanese frigates left to face down one battle-worthy Chinese destroyer (mine) .

Swigging the last dregs a cup of cheap Shanghai Gin I prepared to meet my ignoble ancestors as I counted six incoming Vampires to my three outward missiles. The robust state-of-the-art Chinese defence systems did me proud making a lot of loud noise but hitting absolutely nothing. Even my faithful chaff had a bad day and deluded but one missile into striking a nearby Chinese supertanker (proof in my eyes of blatant Western/Taiwanese aggression). In the resulting explosions on my ship I was found to have been sunk four times over, not even leaving me with enough remains or 'ash' to put into a ceremonial tea cup. There was scant satisfaction in seeing another Taiwanese frigate crippled as the Chinese Peoples Liberation Army's Navy had thrown its last card.

Thus ended the game with one Taiwanese frigate "last man standing picking" up yet another flight of Chinese Bears en route with another 'eighteen' Vampires about to launch (see below):


Plus a host of small assault hovercraft seen by radar departing the Chinese mainland carrying the crack 93rd Chinese Peoples Liberation Army Marine Division. The Taiwanese captain was just wondering how long a message he could transmit, finally settling for "INVASION IN PROGRESS" as vampires became audible.

An intensely nerve racking game that "sweated" the old salts out of their ships in the most frantic combat sequence I have encountered. It makes WWI and WWII General Quarters games look leisurely affairs! Thanks to Ken at Hartlepool Wargames Club for putting on a cracking little game.    

Thursday, 28 April 2011

Chinese Plans Go Awry in the Centre

An unfortunate and unforeseen set of circumstances involving the conscripted civilian ships delayed the Chinese central force of two rather elderly frigates deploying into an effective firing position which left them in the full ECW and sonar glare of the two (now alerted) patrolling Taiwanese centrally placed destroyers. Consequently the Chinese failed to get off any parting shots before seeing the incoming missiles bearing down on them. Taiwanese new technology blasted the these venerable Chinese ladies to pieces. Elsewhere missiles were inbound in great quantity.


The layered defence systems of the more Westernised ships performed admirably, but alas the Western Taiwanese destroyer force was simply overwhelmed by numbers and were lost with all hands. Their Chinese "immediate" opponents were left crippled though, one in a state of sinking the other in a very damaged state. As already mentioned the Taiwanese central patrol dispatched their Chinese opponents for no loss. At the Eastern end (see above) the US DDG reduced six vampires to four, close defence took another two, chaff another one but that still left one to get through meaning ... an anxious 'wargaming' dice roll for the American player (see below):


Don't roll a one (and he did), not good, a magazine explosion and the USS Long Island Tea was torn apart. The traumatised American player had to sit down and grope for his drink. Meanwhile those two parting Harpoons shots were causing the Chinese destroyers to very rattled, somehow they just kept coming closer and closer, sniffing them out. Their point defence weapons missed and a huge explosion sent one destroyer to the bottom, only the handy and voluminous use of chaff saved the other, just.

After all that what was left afloat? In a matter of real-time seconds two powerful fleets had just disappeared.

Monday, 25 April 2011

Multiple threats face the American patrol too

In the command centre of the American DDG (USS Long Island Tea) threat assessment was calmly under way. All hell was breaking loose but nothing thankfully seemed to be coming directly their way. The Chinese air threat was directed as the Western Taiwanese destroyers and the ECM painted a disturbing background noise that stopped effective communications with the supporting carrier task force. They knew help would be on the way given the initiative of their air assets, nothing could take them out, at worst they would be only temporarily blinded. The task was to survive until it appeared. Suddenly a junior operator yelled: "It's the tanker, it's done it again, no wait they are Chinese warships. Vampire! Vampire! Six confirmed incoming."

The ambushers: relatively modern Chinese missile destroyers. 


Automatic systems detected and responded with anti-missile and anti-ship missiles, remarkable given the fantastically short response times. A fact not missed on the Chinese commander, despite conducting a brilliant ambush, the DDG had fired two Harpoons on what must be only partial locks at best, something way beyond his ships capabilities. The calmness of the US command centre however was broken when a second call of "Vampire, Vampire" confirmed an additional six ground to sea (old but improved Silkworms) launched from mainland China. The tale was next to be in the telling and the aerodynamics of flight between complex systems. Today was certainly business.

"Blackpool Illumunations" in the Taiwanese Straight

In the hiatus of the ECM jamming, the thunderous aftershock of a re-entrant space vehicle and a general air of disbelief at the start of sudden hostilities the electronic warfare consoles of the three Taiwanese (and allied) patrols lit up with all manner of "hostile" symbols (aka The "Blackpool Lights"). The extreme western force of two ageing Taiwanese destroyers suddenly picked up a fleet of high altitude Chinese "Bears" at long range.


From watching a possible threat to identifying a definite hostile was merely a matter of seconds as the call of "Vampire, Vampire" shook all within earshot. The Cat-and-Mouse game had become a shooting match. "Eighteen Vampires identified," confirmed a second operator. The Chinese Bears had opened fire at extreme range and turned for home quickly, hoping numbers would do the trick. Anti-missile defensive weapon systems automatically engaged the blips, just as a naval threat materialised from the shadows of a previously harmless looking merchant vessel. For the second time that day the shrill call of "Vampire, Vampire" echoed about the control room as closer, faster, more deadly missiles sped towards the Taiwanese destroyers, now fully illuminated in 'active' enemy sonar. Automatically the Taiwanese destroyers responded with their own anti-ship missiles, taking a parting shot at their aggressors, a tribute to the effective, though ageing technology they possessed.

Friday, 15 April 2011

Red Dragon in Space

The Carrier Task Force commander was keeping one eye on the developing situation in the Taiwanese Strait the other on the main mission objective of providing telemetry information on the latest Chinese space launch. It was part of the low orbit satellite programme that was threatening to undercut the Western commercial monopoly of space. Washington was certainly peeved at missing the boat and thinking this was beyond the Chinese capability.


The vast array of spook ships looked ungainly to his military mind. "Looks like this one is in trouble" a civilian interjected into the running conversation, "Its telemetry is way off for a successful deployment, too vertical, the Chinese have really 'boobed' on this one." Chuckles broke out. "They'll have to abort it or risk it coming down on one of their major cities."

"How soon will you know?" asked the Commander. Nothing. "I said how soon will you know? Aren't you listening to me?" His voice had grown sterner. God how he hated civilians. The civilian started talking out loud, to no one in particular. "That telemetry is controlled, it's not bad or errant. You know I think it's being guided. But why? It's as if it's tactical, no that's impossible." Sirens wailed as a massive EM pulse and jamming attack had commenced. Bedlam abated within minutes as the sophisticated  ECW equipment automatically found known countermeasures to neutralise the attack.


"What was that tickle for they couldn't hurt us?" asked a bemused commander. "Time" replied the civilian, "We've stopped everything but a surface signal, probably from that Han that's been stalking us, it's not attacking us it's broadcasting our position." The commander was drawing his own conclusions, as the sky above the task force started glowing a fiery red, his last comment was "Oh my Hades!"


The defensive weapon systems did not even have time to engage.

Thursday, 14 April 2011

Shady places to hide in the Sea

The USN destroyer commander was busily reviewing the dispositions of the Taiwanese fleet, his Allies. Two pairs of frigates/destroyers were now patrolling the length of the straight. They were pinging away with active sonar and their helicopters were circling  dropping sonar buoys in a text-book ASW pattern. Things had gotten rather hot under the collar in the last half hour. There were sufficient indications for three possible/plausible (but as yet "unknown" Chinese?) underwater contacts. Suddenly his ASW ruminations were brought to an abrupt close. "Captain, 'Sparks' indicates there's a supertanker in trouble!" From a frantic rush of adrenaline to an embarrassed pause, then a pink faced Signals operator looking rather apologetic. "Sorry sir, I could have sworn she darn well split in two."


The senior Signals officer looked on, sternly, passing a knowing look to the commander. Out of earshot he explained "It was just radar reflection. Just a rookie mistake from a Junior Op, at least we don't have to contend with a supertanker spilling it's load in the middle of our ASW game". They both smiled wryly and returned to their separate duties ...

Aboard the bridge of the lead Chinese destroyer the consternation eased. The pair of destroyers were now back in the lee of the massive supertanker. What strange fluid dynamic effect that had caused the trailing destroyer to yaw so violently out of formation would more than likely remain forever a mystery. Occurrences such as that were common in the folklore of the sea. More importantly the mission was not compromised, the element of surprise remained intact. The Chinese Marine Company aboard the supertanker were making their last minute preparations as the Chief Weapons Officer reported all weapon systems operational ...