The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Wednesday, 3 June 2026
Note to Self: Game: Urban Operations - YouTube Walk Through
Sunday, 24 May 2026
Remote Gaming over Google Hangouts: Escape from The Dark Sector (Boardgame)
"Dark Sector" is more complicated in that it allows two modes of combat, "ranged" and "close" combat, basically guns of various forms or stabby-spikey-shocky things picked up. This posed a problem as there were far more special dice involved in the range combat. Everybody had to trust me as I rolled the dice (I was also walking through teh rules in the first play but the players were good friends and very patient). It was engrossing and despite the odds our "first time playing the game" luck held (see below, the reverse of the box shows the various its components - notice lots more dice):
It worked well "as a casual pick-up" game (we finished it over two sessions) and we definitely be planning another outing (a nice dark night sort of game).
Tuesday, 30 September 2025
Boardgame: By Stealth and By Sea - WW2 Italian Special Forces
I "finally" got round to playing this intriguing little game. A solo, or collaborative style game where each player is an Italian "pig" (SLC) Human Torpedo of the Decima Flottiglia MAS, tasked with destroying Allied warships in Mediterranean harbours (Gibraltar, Alexandria and Algiers). A novel and beguiling game, against a British (RN) "Bot" defense. The players are endlessly frustrated with countless "faults" in their equipment, quite how the Italians ever got near their targets in real-life is quite beyond me (see below, the imagery gives an accurate impression of a "hard day in the office" - now imagine people dropping small depth charges near you and it you surface a searchlight and rifle fire await):
Sadly (or rather unfortunately for the RN) HMS Sheffield is now lying at the bottom of Gibraltar harbour! Three "pigs" (SLC) attacked. One crew was killed. One crew was captured (but sank HMS Sheffield at berth). One crew escaped (but only after their "pig" SLC developed a fatal malfunction within sight of HMS Renown and had to be "scuttled")!
Saturday, 27 September 2025
Snit's Revenge
I had never heard of this game before, published under Steve Jackson Games, a "trippy" classic from Tom Wham (circa 1977). Amazing the amount of stuff you are still to discover
https://boardgamegeek.com/boardgame/710/snits-revenge
Despite its age, I am really glad I played it. A treasure from a friend's attic so to speak, I found it great fun (see below, the game board is the anatomy of the terribe Snits predator. the Bolotomus, the idea being you steal the Bolotomus' spark of life [killing it] and escape as a Snit hero into legend):
The game starts with British typical toilet humour. Gaining entry into the Bolotomos it either through the nose (which is a risky 50:50 "do-or-die" strategy, losers being decapitated, you need a very fast Snit to succeed) or try the "toilet parts" a safer entrance bar the fact you meet anti-bodies pretty quickly - yeah, kids [or adults who are big kids] love this game! Once inside the Bolotomus, red anti-bodies try to kill you as you try to "take out" the Bolotomus' organs one be one, as you are looking for the "spark of life". Lots of antibodies get generated and lots of Snits die but a "lucky" one can/will find the "spark" - instantly killing the Bolotomus (see below, an end game gambit of a successful Snit exiting a dying Bolotomus via the gut):
There were two teams of Snits (the Green Clan (me) and the Pink Clan [Renko]) and one Bolotomus defender (aka the gamesmaster). At the start there is a brief semblance of teamwork as the Snits scatter to all four corners of the Bolotomus in search of the "spark of life" - fighting anti-bodies (sometimes together) along the way. Once the Bolotomus is dead though, then it is Snit-eat-Snit. Both Clans wanting to be the one with "the spark" and hailed winner (see below, a close up of the winning Snit [a Pink Snit who had killed the Green Snit carrying "the spark" - sniff, yes it was me] looking for the exit [OK let's call it what it is - the anus]):
A fun game with great replay value. Not chess but cerebral in parts. Best played with alcohol to aid the narrative!
Thursday, 11 September 2025
Tunnel Rats - Purple Haze, Stand Alone Game
I was so glad that I snapped up the Purple Haze Vietnam boardgame (I got it from Zatu Games as I was too late for the Kickstarter) as it appears to be now sold out everywhere. There is a queue of people waiting around the block for the second print run to come in. On hearing this, on impulse I looked around for the four extensions, but the only one I found still available was "Tunnel Rats". This a more stand alone game based around the US efforts against the likes of The Tunnels of Chu Chi. It appealed (see below, it is as "good" as it "looks"):
On a "whim" (shiny thing) I got it and I am so glad I did. Atmospheric Vietnam, excellent, but with the format of a Dungeon Hack in cooperative play. Three "rats" explore the complex and for once there is not the overwhelming potential of US firepower to get you out of jail, but rather both sides are armed with knife and pistol - but even using the latter pistol is very dangerous underground (see below, the byzantine tunnel complex unfolds as the "rats" explore):
Please see: https://boardgamegeek.com/boardgame/431208/purple-haze-tunnel-rats for more game mechanism details.
Tuesday, 17 June 2025
Advanced Squad Leader (ASL) Start Kit #2 has arrived!
The simplified ASL rules have now grown to twenty pages (and some interesting new nationalities in the mix), admittedly a lot of repeats from the first set, so not at all bad from teh learning perspective!
Wednesday, 11 June 2025
Note to Self: ASL Resource Link(s) and Third Time Lucky [Updated]?
Superb ASL Resource Link:
https://www.desperationmorale.com/
I know, it is like Groundhog Day, or a scratched record (again and again). Yes, I am going in again. Wish me luck or pass me the bottle of Jack Daniels, and yes I mix it with coke and ice. The ASL Starter Kit #1 is my way in (again). I have also ordered ASL Starter Kit #2 as well, because "you do need indirect fire" in WWII infantry combat. I was also looking (too much looking) at ASL Starter Kit #3, which brings in tanks, but the prices were/are just too crazy. ASL, sigh, like an attractive mysterious woman, perplexing. It seems so right until you start dating! It is not that the "sound of" the rules doesn't feel right - even "good" (when [or rather if] you managed to cram them all into your head), but it is that there seems so much to learn and options (edge cases) to remember, so you are left with the feeling of "have I missed something"! Which - is frustrating, but in the end for ASL - is that a bad thing, if it gets you there?
Footnote: I have a theory. A lot of the ASL rules seem to stem from misuse of Squad Leader rules or dissatisfaction with unintended game effects. In the same way that the follow on versions of DBA (or its more complex cousins DBM, DBMM etc) were aimed at stopping "competition gamers" distorting the historical principle of the game, winning in "unhistorical" ways. Trying to maintain the historical realism and avoiding clever mathematical twists that inevitably snag rules.
Please see Bob Corderey's Blog Home Page (Wargaming Miscellany) - The First Rule and The Spirit of the Game on https://wargamingmiscellany.blogspot.com/ - top right hand side! I also want to run ASL with miniatures, 1:1 (they are company sized battles). Does that make me "mad and bad"? Because otherwise you forget what you are trying to model in the real world. I have a friend who invested heavily in 2mm blocks of troops and literally said it makes you stop trying to "wibble" when you realise the number of men you are trying to control!
Update I: Found this interesting blog/website as it describes ASL SK#1 - Simple Equation Scenario 3 was thinking of transferring to the tabletop (spoiler alert the attack was bounced and ran out of turns):
https://www.stallardhonour.com/a-journey-into-advanced-squad-leader/
Update II: Board Game Geek tutorial support (thanks to "John Y", see comments):
https://boardgamegeek.com/thread/157922/an-aslsk-tutorial-part-1
The Internet is a rabbit hole of ASL resources!
Wednesday, 26 March 2025
Overflight: A Solitaire Cold War Game
Thursday, 20 March 2025
Map of Ukraine 1943/44: Strategy and Tactics 118 - The Tigers are Burning
Saturday, 7 December 2024
BattleTech: Missed It First Time Round .. so .. Got It On Re-launch
Friday, 19 January 2024
Late Review of some Xmas Presents - Family Games
Taskmaster is a hoot, but like the series of the name, you would not want it played in your house - too much danger of collateral damage (and lateral thinking wins in spades).
Tuesday, 16 January 2024
Trying to learn "Root"
Saturday, 13 January 2024
Call of the Cthulhu - Pandemic Style (Collaborative Game)
So far it has been played twice, not with a great success rate for the investigators to date, but they were up against the A-Team of Elder Gods. The board game comes with some lovely miniatures that obviously will need painting in the due course of time.
Tuesday, 7 November 2023
Exploring WWII with an Old Friend: Panzer Leader
The set-up suggests a "gang up" action by teh Allied Player of one of three defended villages (see below, the German player has to hedge his bets and guess "where" the US Paras will drop in on him - teh German seems to have thirded his forces, with his mobile element in the middle [sensible as he can easily go East - West to teh rescue or stand and fight with his "best"]):
In this case it was the central town teh Allied player opted for (see below, teh Germans are being hit North and South, in a concerted concentric attack):
It is one of those games where it is advisable always to roll high (see below, rolling a six is a precious commodity in this game):
A five is not bad either (see below, grinding attrition is a key element of the game, where patience is a learnt skill, as the old axiom says - "fools rush in where angels fear to tread"):
One feature of Panzer Blitz is the continual flipping over of counters to mark that they have been hit, and/or are ineligible for a move on the Phasing Players turn (see below, a counter face up means the unit can spend an action, blank side means either disruption through combat or an action has been performed - it is a neat way of ensuring "units don't go twice" [by sneaky purpose or by accident mistake] - Oh for gentlemanly gamers!):
Many rounds of combat and not a lot seems to be happening (see below, however in reality the Germans are being ground down - just a case of can they hold on to the\key town terrain to see the German reinforcements arrive in time?):
The wider scenario picture (see below, relief columns have been sent East and West from the Towns the Germans now know are safe):
However the German relief columns are a mixture or horse drawn, motorised and light wheeled armour (see below, so even with road movement bonuses it will take time and arrive disjointed - meanwhile the US Paras need to keep rolling sixes):
The "German Dead Pile" is mounting (see below, a mortar, a Security Infantry and quite a valuable unit - an armoured car squadron; each Panzer Leader counter is approximately a platoon strength):
The US Paras are hammering away at the town [rolling sixes] and the Germans are down to the last of defenders (see below, the Germans are also finding out how hard it is in generating the 3:1 odds needed for attacks with a half decent chance of success):
A major moment in the conflict, a town sector devoid of Germans and US Paras who simply won't budge (see below, you know it is significant as there are two Generals pointing fingers at it):
Negotiating your way round the Panzer Leader CRT was a vital but a dark art in itself - especially as Avalon Hill games designers did not necessarily go for historical orders of battle [and overwhelming 3:1 odds for one side] but rather hinged the scenarios around delicately nuanced "Maths-like Operation Research" equations (see below, or was that merely my imagination[?] or excuse for losing[?])
I would like to say "hours of fun" - but sometimes it was a glorious "At last it is THE END, we can all go home now". I think this one was an Allied victory! Panzer Leader was a (classic Avalon Hill) game, but very much a game of its time and getting to the end of a scenario in one night (without proceedings breaking down into a mild [understatement] argument over the "interpretation of rules" (and their correct context) could be quite an achievement in itself IIRC. Avalon Hill did produce a game called Diplomacy [which was renown for rupturing long lasting friendships]
Sunday, 5 November 2023
1/300 Battle of Britain Planes: PSC
Saturday, 4 November 2023
To Clip or Not To Clip .. Board Game Counters .. That is the Question!
But look, a small matter of a clipper and a bit bit of counter TLC - a few (four in fact) corner snips and the ugly ducklings are transformed into deluxe state-of-the-art swan (or "melee markers" in my case) that could be auctioned off at Christie's or proudly used at a convention (see below, what a change, smooth in the hand):
Half tongue in cheek perhaps, but well why the hell not - apart from the thousands in my combined board game collection. Does it also remove the need for tweezers? [I am not going there!] I await for the Internet to speak back to me in due course .. "profanity filter now engaged"! I also believe there is already a high quality You Tube Channel devoted to this subject ..
Friday, 13 October 2023
Note to Self: Naval Kindle(?) Books - Russo Japanese War
I have a strange (hot and cold) interest in the Russo-Jap war (as in I am trying to justify a large collection of 1/3000 Navwar ships of the period). So I was thinking to myself, maybe I should re-kindle it ("Gedit", ok corny joke) with some background reading. An Amazon scan revealed:
Russo Japanese War Titles:
- https://www.amazon.co.uk/
Maritime-Operations-Russo- Japanese-War-1904-1905/dp/ 1591141974 - https://www.amazon.co.uk/Maritime-Operations-Russo-Japanese-1904-1905-ebook/dp/B00PSSK61W/ref=sr_1_2?qid=1697060788&refinements=p_27%3ASir+Julian+S.+Corbett&s=books&sr=1-2&text=Sir+Julian+S.+Corbett
- https://www.amazon.co.uk/Russo-Japanese-Naval-1905-Vol-Maritime-ebook/dp/B007PS9CFO/?_encoding=UTF8&pd_rd_w=xAgvB&content-id=amzn1.sym.3413293e-3815-4359-96ba-1ec5110e0b30&pf_rd_p=3413293e-3815-4359-96ba-1ec5110e0b30&pf_rd_r=257-4679612-4309404&pd_rd_wg=Np39d&pd_rd_r=e23957dd-e77f-4a2f-b07a-d33a4e35a167&ref_=aufs_ap_sc_dsk
- https://www.amazon.co.uk/Russo-Japanese-Naval-War-1905-Vol-ebook/dp/B007PS9CTU/ref=d_pd_sbs_sccl_1_1/257-4679612-4309404?pd_rd_w=wE0Ig&content-id=amzn1.sym.35f2c042-27ab-4aa8-8df6-255fec069b2b&pf_rd_p=35f2c042-27ab-4aa8-8df6-255fec069b2b&pf_rd_r=HVT7DGNDQ3Q7W0KGPMY2&pd_rd_wg=O2N9h&pd_rd_r=d735b6d5-e8ff-4267-a830-d35553e430a7&pd_rd_i=B007PS9CTU&psc=1
- https://www.amazon.co.uk/Imperial-Japanese-Navy-Russo-Japanese-Vanguard/dp/1472811194#:~:text=Book%20Description,in%20Asia%20and%20the%20Pacific.
- https://www.amazon.co.uk/Russian-Battleships-Cruisers-Russo-Japanese-Vanguard/dp/1472835085/ref=pd_bxgy_img_sccl_1/257-4679612-4309404?pd_rd_w=GXXZQ&content-id=amzn1.sym.40f919ed-e530-4b1a-8d7e-39de6587208d&pf_rd_p=40f919ed-e530-4b1a-8d7e-39de6587208d&pf_rd_r=FZYWPR69M0T1R6J7H7GH&pd_rd_wg=akY3A&pd_rd_r=c74aab2b-56ca-4ec8-bfff-6f15dae30360&pd_rd_i=1472835085&psc=1
- https://www.amazon.co.uk/Tsushima-1905-Death-Russian-Campaign/dp/1472826833/ref=pd_bxgy_img_sccl_2/257-4679612-4309404?pd_rd_w=0gV2P&content-id=amzn1.sym.40f919ed-e530-4b1a-8d7e-39de6587208d&pf_rd_p=40f919ed-e530-4b1a-8d7e-39de6587208d&pf_rd_r=M3KFVA2DVGKCEJMAZW4W&pd_rd_wg=iQ5PY&pd_rd_r=6201f873-7c82-45bb-bbf9-34295464d57c&pd_rd_i=1472826833&psc=1
Note: I did have the two Corbett titles but my interest in the period waned and I passed them on (mostly unread, that was the problem - I just could not get into them, unlike the WWI books by the same author, which I devoured). Also for Corbett's books it seems strange how the Kindle version is the same price as the paperback one - at least the one that is currently available!
For my reference material on this period I fell back on a game (see above), the Russo-Jap 1904-05 Avalanche Press naval campaign game and David Manley's "White Bear Red Sun" naval wargame rules. A game and a set of wargame rules instead of books, crazy but true!
Tuesday, 10 October 2023
Cool Maths Lecture on Games - Professor Sarah Hart
Well worth registering and logging in to see this (and best of all it is free). Mathematics for Board Games - a very interesting topic and non-trivial but presented in a easy to digest way (see below, and tell me why was Maths not this interesting at school for me?):
https://www.gresham.ac.uk/
Lots more interesting stuff on the site too!
PS: Hope for humans playing Go against AI too:
Wednesday, 20 September 2023
Avalon Hill Games - Raid on St Nazaire Solo Games
Friday, 15 September 2023
Battle of Britain 1940: Remembering the Battle through a Board Game
The Plastic Soldier Company (PSC) did a revamp of the (Airfix?) boardgame and I even managed to paint most of the planes for the board game (see below, the start of the campaign, Kanalkampf - I still have a few German planes still to paint!):
Definitely needs a longer revisit [probably three hours+ to do it justice]/ I think the key to a successful game is playing following the German historical sequence of attack by arranging the Mission Cards - historically, rather than drawn semi-randomly as suggested by the rules. In its purest form it needs to be played double blind with a White Control Room and added atmosphere!