Book 2: Midway - Incredible Victory. A somewhat popularist follow on from the above, but from an American perspective, that is dramatic in its recounting of the battle. It seems to set the pace and scene for most wargames of the battle. A fight against incredible odds and patriotic American sacrifice, There was great patriotism but the actual combatants were more evenly matched than portrayed. Nevertheless it does convey the tension of the times,
The ongoing adventures of a boy who never grew out of making and playing with plastic model kits (and even some metal ones too). Also a wargamer in search of the perfect set of wargaming rules for WWII Land and 20th Century Naval campaigns.
Monday, 27 April 2026
Four Books on Midway
Book 2: Midway - Incredible Victory. A somewhat popularist follow on from the above, but from an American perspective, that is dramatic in its recounting of the battle. It seems to set the pace and scene for most wargames of the battle. A fight against incredible odds and patriotic American sacrifice, There was great patriotism but the actual combatants were more evenly matched than portrayed. Nevertheless it does convey the tension of the times,
Saturday, 22 March 2025
Early WWII USN Naval Action - Four Stacker (USS Edsell), The Dancing Mouse takes on the IJN!
The early war USN Pacific actions stand between heroic, tragic and those that stray into the foolhardy. Caught strategically off guard the American (and ABDA command in particular) found themselves in precarious positions, consider the plight of the four stacker USS Edsell (see below, it seems that the most interesting posting in the USN in 1941, was one in teh Asiatic Fleet [please click link below]):
Thursday, 27 February 2025
Old IJN 1/3000 friends, time for Basing and Painting
Friday, 21 February 2025
iPhone "Pacific War2 Game - Nice Little Time Waster
I have already done the journey from Pearl Harbour in Hawaii, across the Pacific to Japan as the USN, so I am return tripping back from Japan back to Pearl Harbour as the IJN, hence the screenshots of sinking USN ships (see below, a USN Baltimore class cruiser is now no more):
What can I say, I like moving the ships around the seas shooting them at each other, the "variable range" estimation means that even when a ship has radar you can miss, though as you "go pro" it becomes a shooting gallery. The thing I have hardest trouble with is that the carriers start the game under the guns of enemy battleships and cruisers. Yes that is really silly (and not Pacific War), but it is the same for both sides. However, seeing as the Human Player goes first, you at least go down fighting, and if you can get another ship closer to the enemy it takes the pressure off. The AI is poor which is why it is nice to play it. The US gets a Gato sub which is lethal (and an atom bomb as a shock weapon), but the IJN player gets long lance torpedoes, Kamikaze and the Yamato. The hardest task the IJN player has to do is sink the US sub with a destroyer (depth charges), thankfully after the "beginner's series of scenarios" the US just show up with big surface things (cruisers, battleships and aircraft carriers) things which you can easily see and hit!
Monday, 11 December 2023
My Navwar Projects Review and "Get better soon Tony!"
The French Capitol ships (see below, because in that early war 1939-1940 period they played a big part in the numerous "hunt the raider" groups - long before the interesting Vichy side of things started up):
Imperial Japanese Navy in all its mighty glory (see below, a selection of their carrier force, the Pearl Harbour, Coral Sea and Midway "bad boys"):
Just as scary as the CVs are the IJN Heavy Cruisers (see below, this is where the calculus of the 1922 Washington Treaty and subsequent treaties met its match against the minds of cunning naval architects and Civil Servants/Officials who measured tonnages wrongly [accidently]):
Then there is the heavy tonnage f the renovated IJN WWI battlefleet, with later "big boy" additions of the Yamato and her sister ship the Mushashi (see below, but in the era of the carrier all this 'stuff' became scrap iron in a plane's cross-hairs or an expensive form of AA protection and 'bomb-soak' for the important CVs):
Friday, 24 February 2023
Worthington's Coral Sea Solitaire Game
Saturday, 22 January 2022
Naval Book Wish List: Mal Wright
Author. British and Commonwealth Warships WW2 Camouflage.
http://www.pen-and-sword.co.
http://www.pen-and-sword.co.
Imperial Japanese Navy 1932-1945. Warships and Colours. Nimble books.
Colours of the Battle of the Atlantic. 1939-1945. (In preparation)
Journey to the end of the earth. https://www.amazon.com/
Rising Storm. https://www.
Atlantic Convoy. https://clashofarms.
Saturday, 1 January 2022
Xmas Presents: Naval Aviation and an Osprey Submarine Game
From flying above the waves to swimming beneath the (Cold War) waves! A game from the Osprey stable but written by a former RN Submarine Commander. Also an excuse for a few 1/3000 Navwar modern miniature perhaps (see below, note in the design notes it is very much a "game" rather than a "simulation" but based upon "the principles"):
Monday, 13 December 2021
Midway Aerial Combat - Warlord Games Starter Set
Thursday, 22 October 2020
Corona Virus Project 2c: USN DDs - Completed, Remembering when ...
Saturday, 4 May 2019
Midway (Re-fight) Take II
The Kaga disappeared in a cluster of water spouts, bombs dropping tantalisingly near but missing, then a game changing "direct ht" followed by billowing black smoke and flames. With "ready aircraft" on deck the 'poor Japanese damage control' rule came into effect and Kaga blazed out of control - doomed to sink, with her precious cargo of planes incinerated (see below, the US Army Air Force flyers had struck the first blood - big time):
There was a stunned silence, the IJN player knew this was not going to be a cake-walk now; the gods of fate and war seemed to be mocking him (see below, a gruesome dead-pool - the CAP were forces to ditch [but the pilots were picked so no Allied VPs] but 10VPs for the Kaga and 5 VPs for the five squadrons/flights lost = 15 Allied VPS):
Both players hunkered down for the main event. The IJN player was intent in wrecking Midway's search and offensive capabilities. His direct approach was ignoring the loitering fog-bank at the top of the map. Whereas the USN was actively using it to hide his carrier forces TF16 and TF17 - which was risky as it could 'blow away' by the fickle prevailing winds at any time (see below, the plans as reconstructed [as I was not in a position to take photos of both players maps for obvious reasons] the Japanese bravely divided his forces to "flush out the Americans", whereas the USN concentrated their and stole into the enemy's backyard and attacked from behind):
US Plan: Hide and Seek
IJN Overlaid on US Plan: The many fingers of the Kit-Kat
The Japanese brought their carriers in close and hammered Midway. Initially the US Marine pilots had a chance to get a carrier but as only 50% [two flights/squadrons of attackers] of the attackers found the carrier, those that got through were hammered by a combination of deadly Zero CAP and AA fire, being brought down - had all four flights/squadrons arrived it might have been another matter The valiant US Marine defenders were thus doomed to be ground down, as the airport eventually became wrecked and non-operational (no planes left) with only one full strength US Marine ground unit remaining. Still the Stars and Stripes proudly flew over Midway. The only sign of the USN was a decoy DD Flotilla sailing south near Midway designed to look as if they were "pickets" for the US Carriers. This was to tempt the IJN attention south (see below, the Midway Ground defences look almost totally wrecked and a sole Buffalo Marine Corp fighter flight to protect it):
However as the IJN player basked in his triumph the USN player announced "carrier strike" of IJN CV group. The attack squadrons of Enterprise, Hornet and Yorktown swamped the air defences and sunk the Light Carrier Zuiho [5 Allied VPs], destroyers and damaged a cruiser [about another 5 Allied VPs worth]. I was hoping it was a IJN Fleet Carrier group but the IJN player had been playing very canny here, as I had not got my "grand prize". This was a stunning player shock to the IJN player as this came as a complete surprise - a literal "bolt out of the blue". "He's somehow got behind me" was all he could say. A second night phase then ensued (see photographs below, perhaps the raid was a little "overkill" .. but satisfactory):
US Air Waves: Three sent "two get through" (see below):
IJN CAP defend: The sole IJN Fighter is overwhelmed and the AA swamped (see below, even though one wave "missed" the target):
As sunk light CV (Zuiho), DD Flotilla and a damaged CA (see below, the BB was too tough to hurt):
Midway however was primed for invasion, but the transport fleets and Midway Bombardment force were being harassed by multiple US Submarine attacks during the day and night. Eventually some torpedoes got through. A transport was damaged and the damaged cruiser sank (another 4 Allied VPs). The Japanese order of battle was now looking very "holey" in places. However with three active Fleet Carriers and yet another Light Carrier in play the IJN was still as powerful as the "as yet" untouched USN TF16 and TF17 Carrier Groups. Dawn would see a Midway invasion fleet assembly and the USN had to commit their carrier forces. Unbeknown to the USN the IJN had split their forces, with half their carrier strength (the most powerful half) on the wrong side of Midway (see below, the US Sub Pickets attack the IJN Fleets during the night phase):
Dawn also caught the IJN looking in the wrong place and the Fleet Carrier Hiryu paid the price. This time their was a frantic CAP battle between Zeros and Wildcats before the Zeros attacked and shot up a couple of flights of torpedo bombers, but again the defences were swamped by all three US CVs attacking squadrons (every plane they could muster got through). The Hiryu exploded into a mass of wrecked metal along with a bevy of escorting destroyers and cruisers (another 5 Allied VPs for the CV, 4 more for the aircraft and another 6 to the damage to the surface ships - another 15 Allied VPs). The US Commander breathed a sigh of relief (see below, another surprise attack, this time with three waves getting through - carnage ensued and the IJN CV destroyer screen was sunk as an added insult - they would have been handy chasing off US submarines):
Midway on the other hand was being invaded and the US ground forces were slowly crumbling. It would take all day but they were doomed. The US TF16 and TF17 recovered their planes and attacked what IJN targets they could find, damaging a BB, sinking a CA and sinking more DD's, another 10 VPs worth but the USN now was forced to perform a tactical withdrawal as Midway fell (13 IJN VPs + another 8 from destroying air assets and the ships decoy USN DD Flotilla - caught by the Kaga's Air Fleet). The USN was now "unaware of where the surviving IJN Fleet Carriers were, so caution and discretion was the order of the day. Note: In hindsight the US Commander's suspicions (mine) were actually totally wrong and if I had hung around I could have well sailed into a trap! Both players agreed [a good] game over (see below, ...):
The VPs were tallied and the score was 2:1 in the USN favour (50+ USN to 20+ IJN). Midway had fallen and that would have strategic consequences for the security of Hawaii and the Aleutians. However half the IJN carrier force had been sunk and the remaining Japanese aircrews had suffered losses during the air battles over Midway. All three USN Carriers were intact and their air crews were virtually unscathed. The morale of the USN pilots would be soaring high. The most likely outcome would be the IJN would consolidate their Aleutian Carrier Force with the surviving Midway Carriers to seek battle with teh Americans. The USN Midway Group (TF16/17) perhaps a reinforced by other USN assets (CVs USS Saratoga and USS Wasp) would be tempted to re-take Midway. I think it could be time to paint up some of that 1/3000 Navwar Pacific War kit that's in the loft ;)
The Aftermath: Both Players were mentally exhausted ... we had played long past our mid-week stopping point and would be very tired but yet enthralled the next day, with events running back through our heads. Countless what-if scenarios to consider. There would be another contest to come for sure ...
Research Note: Interesting Article regarding Midway and Wargaming:
https://digital-commons.usnwc.edu/moc-warfighter/vol1/iss11/5/
Sunday, 21 April 2019
Command Magazine Ziplock Game: Midway (Play Test)
A simple map but intuitive orbat alongside it gathers everything you need together - a nice piece of game design (see below, the IJN display is shown below - tons of kit heading to Midway):
The counters are clear and crisp - good quality production for the early 1990's. Red for the IJN, Blue for USN, Green [not shown] for Marine Units from Midway (see below, ships surface-air-move factors, planes air2air-air2ship-range - USN Wildcats (AF 5)are bounced by IJN Zeros (AF 7) nasty for the US!):
We played an earnest play-test, conducting searches and scenario deployments with the Japanese assault train moving steadily towards Midway, with the IJN CVs using a fog bank as cover to get in as close as possible to Midway without detection. The game played through and a mutual air-strike took place. The USS Yorktown was attacked by teh 1st and 2nd IJN Air Fleets. The Yorktown's planes missed their targets but the IJN arrived on time and en masse! (see below, Task Force 17's air defences were swamped):
The USS Yorktown was duly dispatched as well as some cruisers and destroyers with other damaged (see below, most units have two steps strengths, but some weak ones only one step - a hit on a CV has the unhelpful effect of prohibiting flight operations, which can mean a lot of ditched planes in the sea):
We played on a few more turns. The Japanese ahead with the Americans moving in to defend Midway with the USS Hornet and USS Enterprise. The IJN carriers are keeping a respectful three hex (out of air attack) distance. Midway itself is crammed with Marine aircraft and is in effect an unsinkable CV. The IJN plater (me) was waiting for the assault force to go in to wear down the attackers before "going after the carriers" - logic being that the US player will have to try and attack the IJN Invasion Fleet and would suffer losses in the process):
You get an idea of how much kit the IJN player has(see below, look at all those counters to the right hand side):
I have heard it said by another ''credible wargaming source that the US Naval War College since 1950 have annually wargamed the Midway Campaign and the US side has never achieved a victory on the scale of the historical event. It would be great to corroborate this if at all possible.
Next: We decided that as good as it was as a two-player game we were going to play the full-thing with an umpire so Fog of War could really play its part.
Friday, 19 January 2018
Russo-Jap War Naval: Port Arthur Break Out (Part 6) Freedom or Death?
A vicious round of gunfire sees a damaged Japanese battleship (red hit) top left, in the middle of the battle line, but in return a pounding of the Russian flagship causing a critical hit, a steering jam pointing her to the side of the table (away from the target bottom edge) and a morale failure which hurts even further the thought/chance of getting off table [insert Japanese smile "emoji"]. Meanwhile another "silenced" Russian protected cruiser but a huge crippling explosion on the lead Japanese protected cruiser ("silenced and dead in the water"). Additionally the Mikasa is majestically leading the two damaged armoured cruisers is leading the ad-hoc formation (the armoured cruisers are actually using their own command dice) back into the fray (see below):
Not caught on camera was the escape of the battered Russian protected cruisers to Vladivostok via courtesy of the of the world/table edge "fog bank". The Russian battleships were in chaos as despite fixing the steering the Russian flagship could not fix its morale as quickly. So as they headed for the wrong edge of the table the remaining (one had sunk) Japanese protected cruisers sallied forth in a "do or die" torpedo attack on the meandering Russian First Battleship Division. They took severe damage from the Russian battleships but also managed to silence the last remaining Russian cruiser [the Rurik I think] in the run in (see below):
A lot of action was missed but this photograph helps in a way fill in the missing gaps. In the top of the picture (middle) the old (obsolete) Japanese battleships are departing along with the Japanese protected cruisers. For all their valor they (the protected cruisers) scored no hits with their torpedoes. They did however delay the Russian battleships to allow the Japanese (modern) battleships and armoured cruisers to close to effective range. The Second Russian Battleship Division is seen middle right. It has to be said the Japanese obsolete battleships still managed to deliver telling blows on each Russian battleship, as all the Russians carry a red permanent damage marker. Honour, praise and respect for their courageous commander (aka we all thought he would get sunk). Down at the bottom of the picture the First Russian Battleship Division is making its bid for freedom. However the Japanese Battleship Squadron is "peppering" their tail vigorously. The Japanese armoured cruisers are once again in the fray in a supporting fire role [the lead two ships on the left], but trying not to block "line of sight" from the bigger more deadly battleship calibre guns (see below):
The Russians are in the home stretch, they can literally see the light at the end of the tunnel. Then "kazam!" there is a huge explosion from the last in line Russian battleship [First Division], as she goes from "damaged", to "silenced", to then "crippled" (aka dead in the water). To remove the crippled status it would take too many "Command Points" so the Russian Admiral pragmatically knows she is doomed. Lightning then strikes twicw. "Kaboom!" In the background the Second Russian Battleship Division's rear ship also suffers a critical hit leaving her chugging along at half speed. Not what you wanted when you were two "full speed" turns from exiting! (see below):
Another "almost duplicate" Russian photograph. The only thing to add was that the unfortunate half-speed Russian battleship also became silenced (see below, well actually she is the one Russian ship you cannot see is off table top left silenced):
End Game:
The game as it ended (there was a family keen to sit down and eat their supper) as night fell. Where have all the Russians gone? All off to Vladivostok I suspect apart from one crippled stationary battleship and one critically damaged half speed battleship (their names sadly escaped me) that the Japanese have eyes on sinking. A third lingers top right but will depart into the "end of the world" fog bank with her next move and there is nothing the Japanese can do about it (see below):
The verdict?
Well most of the Russian Fleet is off table heading to a friendly port (albeit some perhaps looking a bit like a battered colander). However they are shell torn (certainly the cruisers) and battle worn (battleship wise) but are free from imprisonment. The Japanese Admiral was keen to claim the two Russian "limpers" as sunk or captured. That would mean an even 4:4 ratio in battleships, but Tojo also has a squadron of armoured cruisers. Yes he did lose a couple of protected cruisers (and a few more damaged) but it was the battleships he was after. A tactical win! Now strategically the Russian can feel more happy. As he knows the Second Pacific Squadron (along with the Third Pacific Battle Squadron) is en route (if they can get past the Hull fishing fleet that is). So when they turn up instead on a breakthrough to Vladivostok Operation Mark II, Togo is facing a potential "pincer movement" and a fight for his life well outnumbered in modern battleships (the Russin "Borodino" class to be exact).
Tactical: Japanese
The rules: Simple and brilliant, highly recommended, all I have to do is now go away and read them! As it was a "spontaneous game" we had just thrown a mat down without consideration about the "table edge end of the world" syndrome. Not a great matter here but something to consider for more meaningful campaign games .. where results from one game get pushed into another. The sum of little things counting!
Tuesday, 16 January 2018
Russo-Jap War Naval: Port Arthur Break Out (Part 5) Tooth and Claw
The same scene from a slightly different angle. The Russian heavy forces look like they might just have enough momentum to push on through, if the Japanese Protected Cruiser Squadron can be disposed of (see below):
The smokescreens dissipate and a maelstrom of battleship gunfire erupts. Although it is within effective range the renewed opening bout of salvos are strangely bloodless. The Russian destroyer flotilla (now without torpedoes) which has strayed too close to the Japanese Battleship Squadron is however "damaged" for its troubles. The major conflict here is between the protected cruisers at the bottom of the picture (see below):
Spot the difference? A missing orange tape measure? Note the Mikasa bottom left, taking "a pop" at the protected cruisers (see below):
Again the Russian Admiral was keen to take "composite" shots of the scene from various slightly different angles. Nice photographic composition (see below):
Note: The edge of the table seen [right] below is no good as the Russian Fleet has to escape to the bottom of the table, past the Japanese protected cruisers.
Panning out you can just see the "exit table edge" to the right hand side and the orange Japanese tape measure on the left hand side (see below, bottom right):
The cruiser action up close. In the initial exchange the Japanese were besting the Russians as all the Russian ships were carrying permanent "red damage" markers. It is just the question as to whether the Japanese can get in a killing blow. A second hit is "silenced", but a third would be "crippled". The only thing to add is that the Russian battleship van is also "carrying damage" with two out of three of the battleships carrying a "red" hit (see below):
The battle is approaching its climax!
Next: The Final Push