Showing posts with label American. Show all posts
Showing posts with label American. Show all posts

Monday, 18 May 2026

Partizan Loot : Chinook Gunship ACH-47

I really enjoyed my outing to Partisan (Newark) on Sunday. As well as helping man the Wargames Development (WD) stall running a game of "633 Squadron", I found myself mostly "looking" so no crazy massive purchases to announce. However I did add to some "ongoing projects" (see below, one of them is the [20mm-1/72] Vietnam period of interest): 


In addition I stocked up on Vietnam "casualties of war" for dead and wounded markers from Grubby Tanks. Also, I did see Early War Miniatures as somewhere that understood my early WWII interests. I have a rolling France 1940 project (yes French & BEF but even the fringe Danish, Norwegian [Narvik] and Dutch elements) plus Italian East Africa projects (future purchases) to consider. 


But .. the best thing about Partisan was meeting up with old wargaming friends. Decades may have passed but meeting up, talking shop and even rolling dice (perhaps flying a RAF Mosquito down a fjord for instance [see 633 Squadron Game]) means that the conversation just starts where you left off! Fantastic and it is so good for the soul.

Saturday, 31 May 2025

WW2 US Infantry Company OrBat

Great reference point for US Infantry Company OoB:  

Useful for these game systems: 

  • Chain of Command
  • Command Decision
  • Spearhead
  • SL
  • ASL
  • Crossfire
Perhaps?

Monday, 20 November 2023

"Ghosts of the Jungle" Playtest - Charlie fights, er Charlie!

I hit the critical mass (or Minimal Viable Product [MVP]) for the cast of characters, fully painted and ready for "The Ghosts of the Jungle", so it was time for a play-test  (see below, [the "specials" from a previous post are still 'in progress' - what you see here are 15 VC [Platoon 2- and Britannia Miniatures] and 8 US Special Force LRRP [Platoon 20]):


The game board is set up (see below, I chose to use 'explore mode' by giving the US insertion force a grid map, but only exposing "stuff" in LOS and not hidden from view): 


The US player (confusingly called Charlie) has been given an information extraction mission/ Get to a designation spot and retrieve some "information" and then get out. Body count was of no consequence to him, the mission's success rested on getting the "information" off the board and having all members of the LRRP intact (as in, at least with one hit point left). I added a layer of pre-game rumour "acquisition" - some helpful, some wrong and some just pla-in contradictory (in classic D&D fashion). What was ascertained was that there was little air support because teh Americans were busy elsewhere and you could and could not trust the villagers (who were VC, maybe or just "sometimes").  Although not a regular wargamer, Charlie took to the game like a duck taking to water.

Foot Note: In his own words, Charlie's success, came from his days of playing an old 1980/90's problem-solving computer games, in particular one called X-COM. This seems to fit into the "tower style" puzzle solver game, where you break through the enemy's defences by seeing weaknesses in their patterns. X-COM recently gained a second lease of life, with a 2015-20's revamp and series of follow on releases.

Back to the mission, which was played with an impressive amount of stealth and patience (waiting for the correct moment to 'move on' or to 'strike hard' ..good enough being far better than waiting "too long" for complete safe option). Reaching "X marks the spot", the "information package" turned out to be a downed (and wounded)  USAF airman, "Oh!" said Charlie (a bit of an understatement). The flyboy was promptly patched (and drugged) up by the SAS lads to get him as a "walking wounded" - the LRRP back-tracked out the way they had came in (while pushing, pulling, carrying and cajoling the Yank). The [exciting] "helicopter evacuation" option was not activated .. which would probably mean "hold a designated Alamo position" until the helicopter gunships and rescue helicopter came in. In the end the LRRP had a few scratches to show from a bit of fighting, but had successfully extricated themselves in a very professional manner! Beer on the USAF at the Australian NAAFI bar!

Tuesday, 7 November 2023

Exploring WWII with an Old Friend: Panzer Leader

Back in 2019, yes pre-Covid, and a memory dredged up from the "Draft" folder. I was looking at Panzer Leader with a friend (see below, I think this is the first Panzer Leader scenario, US Paras dropping behind the lines in Normandy 1944 to grab a vital road junction - but which one?):


The set-up suggests a "gang up" action by teh Allied Player of one of three defended villages (see below, the German player has to hedge his bets and guess "where" the US Paras will drop in on him - teh German seems to have thirded his forces, with his mobile element in the middle [sensible as he can easily go East - West to teh rescue or stand and fight with his "best"]):   


In this case it was the central town teh Allied player opted for (see below, teh Germans are being hit North and South, in a concerted concentric attack): 


It is one of those games where it is advisable always to roll high (see below, rolling a six is a precious commodity in this game): 


A five is not bad either (see below, grinding attrition is a key element of the game, where patience is a learnt skill, as the old axiom says - "fools rush in where angels fear to tread"): 


One feature of Panzer Blitz is the continual flipping over of counters to mark that they have been hit, and/or are ineligible for a move on the Phasing Players turn (see below, a counter face up means the unit can spend an action, blank side means either disruption through combat or an action has been performed - it is a neat way of ensuring "units don't go twice" [by sneaky purpose or by accident mistake] - Oh for gentlemanly gamers!):


Many rounds of combat and not a lot seems to be happening (see below, however in reality the Germans are being ground down - just a case of can they hold on to the\key town terrain to see the German reinforcements arrive in time?):


The wider scenario picture (see below, relief columns have been sent East and West from the Towns the Germans now know are safe): 


However the German relief columns are a mixture or horse drawn, motorised and light wheeled armour (see below, so even with road movement bonuses it will take time and arrive disjointed - meanwhile the US Paras need to keep rolling sixes): 


The "German Dead Pile" is mounting (see below,  a mortar, a Security Infantry and quite a valuable unit - an armoured car squadron; each Panzer Leader counter is approximately a platoon strength):


The US Paras are hammering away at the town [rolling sixes] and the Germans are down to the last of defenders (see below, the Germans are also finding out how hard it is in generating the 3:1 odds needed for attacks with a half decent chance of success): 


A major moment in the conflict, a town sector devoid of Germans and US Paras who simply won't budge (see below, you know it is significant as there are two Generals pointing fingers at it):  


Negotiating your way round the Panzer Leader CRT was a vital but a dark art in itself - especially as Avalon Hill games designers did not necessarily go for historical orders of battle [and overwhelming 3:1 odds for one side] but rather hinged the scenarios around delicately nuanced "Maths-like Operation Research" equations (see below, or was that merely my imagination[?] or excuse for losing[?])


I would like to say "hours of fun" - but sometimes it was a glorious "At last it is THE END, we can all go home now". I think this one was an Allied victory! Panzer Leader was a (classic Avalon Hill) game, but very much a game of its time and getting to the end of a scenario in one night (without proceedings breaking down into a mild [understatement] argument over the "interpretation of rules" (and their correct context) could be quite an achievement in itself IIRC. Avalon Hill did produce a game called Diplomacy [which was renown for rupturing long lasting friendships]

Monday, 9 October 2023

Caesar Miniatures - 1/72 Modern US Infantry

In the "box of goodies" in the loft I found two of the excellent Caesar Miniatures sets of modern US figures (see below, Iraq and Afghanistan are covered here): 


The sculpting is of an incredibly high standard (see below, certainly for one like me who was used to a variable Airfix standard as a child [of the late seventies and eighties] - the Caesar semi-rigid plastic is very forgiving, not too brittle not to soft): 


For a more European (ETO) feel a similar group of figures and poses was found in this set (see below, excellent sculpts):  


The basing process has now started, PVA and grit to follow, then prime. I think I will skip the PVA coat (as I think it would cover up too much detail) and rely on generous coat of varnish to hold the figures rigid (see below, a nice little platoon formation): 


They should mix well with the old, but still good, Italeri [as in old ESCI mould] US Modern set I have got to the partially painted status!

Monday, 25 September 2023

US Artillery and AT Guns WWII (Part 1)

I was recently looking at my old favuorite Command Decision and the WWII US Infantry (1944) OoB, circa the Battle of the Bulge, to see what 1/72 scale hobby "bits and bobs" I was missing. For the infantry and vehicle types I was pleasantly surprised to see I had them rather well covered but for AT and artillery there were a few "gaps". The US Battalion 57mm AT Gun was a simple conversion project from the stalwart Airfix British six pounder (although I did need four of them for the complete RCT). The heavier three inch cousin, converted AA gun to AT gun was another matter though, but an internet search eventually came up with a stockist of an ACE model kit (see below, sadly they are currently out of production so it was a one off tad pricey purchase - but it is all done now): 


The US artillery was a cheeky, cheap by comparison purchase of 105mm standard US Howitzer (also suitable for post WWII conflicts like Indo-China) from Grubby Tanks and their Britannia Miniatures stocked range (see below, I got two but really on reflection want three for the battalion so I know I will have to "go back" to them - and while there also get some more of their nice US Art Crew): 


Coincidently like all good wargames when I had been to a local DIY superstore for a "bathroom project" - I was also on the lookout for "potential wargame materials" (as well as a bathroom sealant remover). I passed an artificial lawn section where they selling off "cheap" small patches. What is not to like?. Could they be of use? (see below, I think there is potential): 


This was Part One of my WWII US RCT OoB scan, more to follow - such as the "cannon company" gun!

Friday, 4 August 2023

Nice Blogger Site showing WWIII - Modern US/Soviet/Russian 6mm - Armour, Infantry, Engineering Units and Aviation Units

This is really nice work (see below, a WIII extravaganza of 6mm moderns - lots of US and Soviet kit on show, where he goes I hope to follow): 


https://little917.rssing.com/chan-12028885/all_p1.html

Way down to the bottom of the link there are some beautiful examples of Pontoon and GSF Ferry units, something I will try and duplicate for my modern 6mm Russian/Soviet engineering units. This has helped me in my attempts at finishing off the Cold War (WWIII) Spearhead OoB Soviet Motor Rifle Division (still currently a WIP)

Saturday, 24 September 2022

WW2 American Infantry Experience in European Theatre of Operations (ETO) - Audible Book: Closing With The Enemy

I can highly recommend my current Audible book on the US Army in the ETO (European Theatre of Operations) and how they fought .. or .. rather how they changed the way they fought from the Normandy beaches, through the bocage through France and into Germany. Incredible detail, particularly with reference to the urban combat (Brest and Aachen) and the ingenuity employed (see below, another book I pick away at during car journeys and walking the dog): 


Particularly as it gives great reference to US learning experience and their adaptation in confronting challenges - on the fly changes and inventing doctrine that worked (like pulling a M12 155mm SP howitzer into a street fight to emphasise a point to some defending Germans and positioning artillery perpendicular [aka already flanking the position to be attacked] to teh axis of attack on a village, so that there is no longer a problem of short rounds [blue-on-blue] and the attacking infantry can "pounce" on still stunned defenders). 

Sunday, 15 May 2022

1/72 Scale Airfix Sheridan - Vietnam Era

I have been quiet on the blog posting front but I have been pottering along quietly in the background, with of all things the "Vietnam era", courtesy of an Airfix 1/72 scale Sheridan (see below, now this thing had been assembled for ages [a decade?] and primed black but I had not been given a reason for it's final coat of paint): 


So instead of Cold War era Europe paint job it swings across to the jungles of South East Asia instead. I know from photos an ACav style gun shield and turret topped ring of sandbags, plus a few on the front are scheduled modelling additions. Heavily armoured it was not, so the crews improvised additional measures. 

Sunday, 1 May 2022

Vietnam 20mm ACav M113 [JB Models]

I seem (understatement) to have been somewhat distracted last month(or months) with the Ukrainian-Russian War being constantly on the news and Easter holiday travel find time to actually get round to regular blogging. Plus the added pain of too much screen-time associated with home working making extra time at a computer be a bit of a bore. This is a pity, as I think (my) blogging is more a question of relaxation habit - off loading ideas and accomplishments, definitions of "done for now and move on" than a finalised artistic product (such as paid/free electronic-digital content). Preamble over (more for my benefit than anyone else) I have "out of the blue" painted up a Vietnam M113 that I have had lying around for ages (see below, for "ages" read over a decade): 


Quite please with tis knock up paint job, decals as ever to come later. It is a 1/72 JB Models (a mould that at one time was taken up by Airfix I believe) that will constitute part of my "armoured response troop" for Vietnam skirmish rules (which I am not sure yet: Jim Webster's "Hell by Daylight", Buckle for Your Dust and home-brew are all options at this moment.

Monday, 31 January 2022

US Naval History Podcast

I am finding this fascinating listening (see below, something I have a daily chat about with my AI friend Alexa who plays hard ball with me when I say "Play US Navy History Podcast" until I remember it is "US Naval History Podcast" - which serves to remind me of the limits of 'AI Assisted' to 'Generic AI'):


https://podcasts.apple.com/us/podcast/us-naval-history-podcast/id1532555765

Twelve nice episodes do far. The twentieth centaury episodes were a nice revision that complemented my bookshelves, but from episode seven (the Spanish American War) back to one I am learning new material. Dangerously interested in the ACW as well as the SAW episodes.  

Update (12/02/2022): Now listened to them all - can highly recommend, especially the early pre-twentieth century ones!

Wednesday, 12 January 2022

model Shop Bliss: 1/72 Plastic (Pegasus Miniatures) 1965 Vietnam USMC Figures

To my delight in a local village across from me I discovered [well I was "tipped off" about] a new little model shop (or rather one that had relocated out of an urbanised centre), you know the kind filled to the brim with an eclectic collection of scales, types and periods. Along side Scalextric, Hornby and radio controlled models I found the precious plastic, paint and glue. A good rummage I did have and found a pack of Pegasus 1/72 scale Vietnam USMC figures that can supplement my ESCI/Italeri range (see below, the finding of something was half [or more than half] the thrill - very, very nice figures): 


Reflection: There is something unfulfilling about internet shopping and by the power of the search engine being, swamped for choice, meaning there is less certainty in knowing what you want, or rather - wanting it all instead and getting frustrated by what you can afford. Whereas finding something amongst a heap of 'other' stuff and then convincing yourself you actually do want it has an "effort and reward filter" - plus that random element of pot-luck. As (I thought) Bertrand Russell once said, "into every system a little chaos should be sown" but I have not managed to source this quote on Google!

Sunday, 3 January 2021

Vintage Airfix and Christmas

I found that I could not really say no (see below, some of the ones I missed when I was a kid): 


The doubling up on the Fiesler Storch was a case of one for Rommel and one for the European theater of operations (including rescuing Mussolini). 

Sunday, 23 February 2020

Another Crazy Project: Cold War Planes

I cannot really justify this at all but at the same time I could not help myself. Three Tamiya kits for a tenner from Wonderland Models at Xmas .. I had bought them before I knew what I had done, a Christmas present to myself along with some other Colonial stuff. In fairness I had walked by a huge stack of these models a few months previously and these were the tail end and I figured they would not be around for a third visit (see below, beautiful looking kits it has to be said):


The IL-28 in particular is a classic sinister Cold War piece of kit. Maybe you will see it flying over Afghanistan perhaps?

Wednesday, 28 August 2019

I would NEVER have believed the Physics of this was possible or the Failure to spot it!

https://www.bbc.co.uk/news/business-48859331

I think this is an example of is called "Deep Simplicity!" You let the Americans find the sophisticated stuff you put in the building but sneak in the real thing Trojan horse style through the front gate with a smile!

Friday, 28 June 2019

Warlord Games 28mm WW2 US Infantry

Seeing as I had purchased a box of Perry's 28mm WWII Infantry (arrgh, I am seemingly fully committed to WWII multi-scale madness now) the June 2019 Wargames Illustrated giveaway sprue from Warlord Games was not so much a no-brainer but rather a compulsory purchase (see below, I made my six infantry men up as 3 x M1 Garand Riflemen and 1 x M1 Carbine [as you can never have too many of these], a BAR gunner and a sniper/marksman with a Springfield rifle - I just to say resisted the trench-shotgun): 


I have so far resisted getting the July edition as I cannot see a need for the Crimean Russian Infantry sprue in my current collection (though let me sleep on that). Given the quality of the Warlord Games figures I think I am destined to purchase a full box of these and the D-Day Rangers for all the extra bits to make the interesting engineer troopers.

Tuesday, 25 June 2019

1/72 ArmourFast M18 Hellcat US Tank Destroyer WWII

This made me a happy man, a US 20mm WWII M18 Hellcat Tank Destroyer (see below, a long lost prize is found):


The M10 Wolverine and M36 Jackson have been acquired but I held getting the M18 as it was only available in expensive metal to my knowledge. I think now my WWII US Tank Collection is complete .. unless you want an M6 or T14. The kit is quick and simple to build (see below, it is a boon getting two kits in a box):


These will be perfect for those late 1944-45 battles into the Reich (see below, now get on with that painting):


My wish list of "tanks I want to get" (in 20mm) now is reduced to:

  • American: None (Note: I am foolishly forgetting about the Pacific)
  • British: Archer Tank Destroyer (probably end up getting a metal one)
  • German: Pz II FlammPanzer (Pink Flamingo), Pz I "Heavy" Tank, Dicker Max SP Gun, (another) 35t, Pz IIIC
  • French: To be fair "numerous" ones from Early War Miniatures inclusing a Char 2c
  • Soviet: Aerosans
  • Japanese: "Various little Tankettes", Type 28
  • Hungarian: Turan
  • Italian: L6, L3-33, M11/39

Not that big(ish) a list anymore!

Saturday, 4 May 2019

Midway (Re-fight) Take II

After a little taste of the "feel" of the Midway game from the previous week we decided it had to be done "head-2-head" with the former USN player volunteering to act as umpire to spice things up with added suspense in the "searches". It was now "double-double-blind" as we would not know where the other player was actively searching. This was going to be 'pants wetting stuff'. Drawing lots was thrown out of the window as the other IJN player from last time definitely wanted to "play red" (I think it was the lure of all that "kit"). So we started in earnest contemplative silence. All I knew was that the Japanese were heading to Midway in force. Midway was banging out searches and getting interesting CV results. I committed my B-17 squadron to a long range daylight raid. It annoyingly failed to find the Japanese Fleet on its first go (as often happened when the distance was great the enemy were not where you expected them to be) but despite the ponderous turn-around time a second B-17 strike found an IJN carrier force. The B-17 was immune to AA and CAP (aka a free attack) and was allowed a "low odds - high level attack" (see below, not what I had expected - the cunning IJN player had divided his force of four Fleet Carriers into "two groups of two", nevertheless I targeted the Kaga):


The Kaga disappeared in a cluster of water spouts, bombs dropping tantalisingly near but missing, then a game changing "direct ht" followed by billowing black smoke and flames. With "ready aircraft" on deck the 'poor Japanese damage control' rule came into effect and Kaga blazed out of control - doomed to sink, with her precious cargo of planes incinerated (see below, the US Army Air Force flyers had struck the first blood - big time):


There was a stunned silence, the IJN player knew this was not going to be a cake-walk now; the gods of fate and war seemed to be mocking him (see below, a gruesome dead-pool - the CAP were forces to ditch [but the pilots were picked so no Allied VPs] but 10VPs for the Kaga and 5 VPs for the five squadrons/flights lost = 15 Allied VPS):


Both players hunkered down for the main event. The IJN player was intent in wrecking Midway's search and offensive capabilities. His direct approach was ignoring the loitering fog-bank at the top of the map. Whereas the USN was actively using it to hide his carrier forces TF16 and TF17 - which was risky as it could 'blow away' by the fickle prevailing winds at any time (see below,  the plans as reconstructed [as I was not in a position to take photos of both players maps for obvious reasons] the Japanese bravely divided his forces to "flush out the Americans", whereas the USN concentrated their and stole into the enemy's backyard and attacked from behind):

US Plan: Hide and Seek


IJN Overlaid on US Plan: The many fingers of the Kit-Kat


The Japanese brought their carriers in close and hammered Midway. Initially the US Marine pilots had a chance to get a carrier but as only 50% [two flights/squadrons of attackers] of the attackers found the carrier, those that got through were hammered by a combination of deadly Zero CAP and AA fire, being brought down - had all four flights/squadrons arrived it might have been another matter The valiant US Marine defenders were thus doomed to be ground down, as the airport eventually became wrecked and non-operational (no planes left) with only one full strength US Marine ground unit remaining. Still the Stars and Stripes proudly flew over Midway. The only sign of the USN was a decoy DD Flotilla sailing south near Midway designed to look as if they were "pickets" for the US Carriers. This was to tempt the IJN attention south (see below, the Midway Ground defences look almost totally wrecked and a sole Buffalo Marine Corp fighter flight to protect it):


However as the IJN player basked in his triumph the USN player announced "carrier strike" of IJN CV group. The attack squadrons of Enterprise, Hornet and Yorktown swamped the air defences and sunk the Light Carrier Zuiho [5 Allied VPs], destroyers and damaged a cruiser [about another 5 Allied VPs worth]. I was hoping it was a IJN Fleet Carrier group but the IJN player had been playing very canny here, as I had not got my "grand prize". This was a stunning player shock to the IJN player as this came as a complete surprise - a literal "bolt out of the blue". "He's somehow got behind me" was all he could say. A second night phase then ensued (see photographs below, perhaps the raid was a little "overkill" .. but satisfactory):

US Air Waves: Three sent "two get through" (see below):



IJN CAP defend: The sole IJN Fighter is overwhelmed and the AA swamped (see below, even though one wave "missed" the target):


As sunk light CV (Zuiho), DD Flotilla and a damaged CA (see below, the BB was too tough to hurt):


Midway however was primed for invasion, but the transport fleets and Midway Bombardment force were being harassed by multiple US Submarine attacks during the day and night. Eventually some torpedoes got through. A transport was damaged and the damaged cruiser sank (another 4 Allied VPs). The Japanese order of battle was now looking very "holey" in places. However with three active Fleet Carriers and yet another Light Carrier in play the IJN was still as powerful as the "as yet" untouched USN TF16 and TF17 Carrier Groups. Dawn would see a Midway invasion fleet assembly and the USN had to commit their carrier forces. Unbeknown to the USN the IJN had split their forces, with half their carrier strength (the most powerful half) on the wrong side of Midway (see below, the US Sub Pickets attack the IJN Fleets during the night phase):



Dawn also caught the IJN looking in the wrong place and the Fleet Carrier Hiryu paid the price. This time their was a frantic CAP battle between Zeros and Wildcats before the Zeros attacked and shot up a couple of flights of torpedo bombers, but again the defences were swamped by all three US CVs attacking squadrons (every plane they could muster got through). The Hiryu exploded into a mass of wrecked metal along with a bevy of escorting destroyers and cruisers (another 5 Allied VPs for the CV, 4 more for the aircraft and another 6 to the damage to the surface ships - another 15 Allied VPs). The US Commander breathed a sigh of relief (see below, another surprise attack, this time with three waves getting through - carnage ensued and the IJN CV destroyer screen was sunk as an added insult - they would have been handy chasing off US submarines):


Midway on the other hand was being invaded and the US ground forces were slowly crumbling. It would take all day but they were doomed. The US TF16 and TF17 recovered their planes and attacked what IJN targets they could find, damaging a BB, sinking a CA and sinking more DD's, another 10 VPs worth but the USN now was forced to perform a tactical withdrawal as Midway fell (13 IJN VPs + another 8 from destroying air assets and the ships decoy USN DD Flotilla - caught by the Kaga's Air Fleet). The USN was now "unaware of where the surviving IJN Fleet Carriers were, so caution and discretion was the order of the day. Note: In hindsight the US Commander's suspicions (mine) were actually totally wrong and if I had hung around I could have well sailed into a trap! Both players agreed [a good] game over (see below, ...):


The VPs were tallied and the score was 2:1 in the USN favour (50+ USN to 20+ IJN). Midway had fallen and that would have strategic consequences for the security of Hawaii and the Aleutians. However half the IJN carrier force had been sunk and the remaining Japanese aircrews had suffered losses during the air battles over Midway. All three USN Carriers were intact and their air crews were virtually unscathed. The morale of the USN pilots would be soaring high. The most likely outcome would be the IJN would consolidate their Aleutian Carrier Force with the surviving Midway Carriers to seek battle with teh Americans. The USN Midway Group (TF16/17) perhaps a reinforced by other USN assets (CVs USS Saratoga and USS Wasp) would be tempted to re-take Midway. I think it could be time to paint up some of that 1/3000 Navwar Pacific War kit that's in the loft ;)

The Aftermath: Both Players were mentally exhausted ... we had played long past our mid-week stopping point and would be very tired but yet enthralled the next day, with events running back through our heads. Countless what-if scenarios to consider. There would be another contest to come for sure ...

Research Note: Interesting Article regarding Midway and Wargaming:
https://digital-commons.usnwc.edu/moc-warfighter/vol1/iss11/5/