Showing posts with label Pandemic. Show all posts
Showing posts with label Pandemic. Show all posts

Saturday, 13 January 2024

Call of the Cthulhu - Pandemic Style (Collaborative Game)

I can highly recommend this game that was a Xmas present purchase that went down a storm with friends and family (see below, a Pandemic style collaborative game, where the investigators try and stop the sprawling tentacles of doom engulfing humanity): 
 

So far it has been played twice, not with a great success rate for the investigators to date, but they were up against the A-Team of Elder Gods. The board game comes with some lovely miniatures that obviously will need painting in the due course of time. 


I actually enjoyed it much more than a 7.4 rating, my rating would be a 9.0!

Sunday, 5 April 2020

What I am reading just now ... naturally a wargame book

I know that in this time of world crisis, a place of unreal social distancing, people contact is good via Zoom, Microsoft Teams, Skype or Chime .. not forgetting to House Party, but it is also nice to find a quiet corner, sit down with a cup of tea and just read a good book (see below, Successful Professional Wargames: A Practitioners Handbook - maybe not available at newsagents but at good online retail outlets there should be copies available):


Graham Longley-Brown is one of the driving members of the Connections UK Professional Wargaming Conference, an experienced British Army officer and a genius of bringing together disparate information into a cohesive whole, his art is the art of the "seemingly blindingly obvious" which people forget about, he restates it and it comes to the rightful place in the front not forgotten back of the mind [thank you for also reminding us that, no one person has the answer to everything and a collective of people working together is far more stranger than a silo of clever individuals not talking to each other]:

John Curry's - "History of Wargaming Project":
http://www.wargaming.co/professional/details/professionalhandbook.htm

Amazon:
https://www.amazon.co.uk/Successful-Professional-Wargames-Practitioners-Handbook/dp/0244803641

PS: The introductions section itself is a "Who's Who" of Wargaming and informative read!

Note: I am not taking commission but an intent on propagating good wargaming knowledge.

;)

Friday, 28 February 2020

Pandemic a Game but being Played for Real!

Take a look at this light-hearted BBC News report:
https://www.bbc.co.uk/news/technology-51222796

And contrast it with more recent ones:
https://www.bbc.co.uk/news/world-middle-east-51628484
https://www.bbc.co.uk/news/uk-51625733
https://www.bbc.co.uk/news/world-europe-51627597
https://www.bbc.co.uk/news/world-51625123
https://www.bbc.co.uk/news/science-environment-51496830
https://www.bbc.co.uk/news/world-51611422
https://www.bbc.co.uk/news/health-51048366
https://www.telegraph.co.uk/news/2020/02/25/mass-testing-uncover-spread-coronavirus-britain/?WT.mc_id=tmgliveapp_androidshare_At5FJyfV0lPC
https://www.bbc.co.uk/news/world-51680560
https://www.bbc.co.uk/news/uk-51683428

At the "work" after hours game club [no tanks allowed] we recently played Pandemic: The Cure and thankfully beat all four pathogens courtesy of the Generalist's life saving end of game dice throw to defeat the "Red Plague" (see below, all players had somewhat bated breath as she had 'muffed' the last roll [we are not a blame culture but panic almost set in] and we were starting to fear the worst - now after the hard won victory we should perhaps make Miss D's, Dr F's, Miss S' and Mr H's collective services available to the WHO or NHS who need a few good dice rolls themselves just now):


Time to take some vitamin C and vitamin D tablets perhaps!

Sunday, 22 December 2019

It is the Season of Party Games: "Munchkins", "The Pretender" and 'Pandemic: The Cure'.

Unexpectedly or rather totally unplanned on my part, I notice it has been a canny while since I last bogged, as this December seems to have been a most hectic affair, but in a good sense. I seem to have dropped out of the blogging habit (partly because I find one of my kids constantly in front of the family computer) but on the plus side too I have been "doing" plenty of "stuff," just not getting to report it. It does also seem to be the party game season. Two separate instances of old friends bringing their families together with mine caused much hilarity through 'Pretenders' and 'Munchkins' (see below, 'Pretenders' is a family favourite as one player has to guess what the others are miming before it's their turn to mime, so are you faking it or just bad at miming?):


'Munchkins' is the deadliest of games, addictive and unforgiving - a D&D spoof as it is a race to get to 10th Level through a combination of kicking in doors, killing monsters, looting treasure, stealing treasure off other players or cursing other players and basically getting lucky at other players expense. "You are dead to me!" is a frequently used phrase in our games as backstabbing and mischievous double dealings are 'normal behaviour' (dystopian or what). The game really assumes its best form when the players "go dirty" in a bare knuckled free for all, running away and dying (getting busted back to Level 1 with no possessions) is all par for the course (see below, a pile of 'door cards' and a pile of 'treasure cards' and a foursome of players adventuring around them):


The third of the trio of games is my personal favourite genre, that of collaborative problem solving, "Pandemic: The Cure" which a remodelling of the original Pandemic game using smart (intelligent rule driven: dice and cards) playing pieces to reduce the 'required pre-game reading' and rule memorisation. Instead of small car manual it is reduced to eight A4 sheets of large print rules and diagrams. Good job by the designers as the play flowed smoothly (see below, the game is in progress, we are three players trying to find the cure for four diseases, you can sense the game mechanics are finely mathematically balanced between winning and losing):


With the exception to "Pretender" which is a classic pick up and play in 30 seconds, the other two "Munchkins" and "Pandemic" had to be first played with a dry-run round (or two) to get the feel for the rules and a sense of what the strategies were. In fact richness in the "Munchkins" cards and interactions were revealed with more and more play. Being nasty (for "Munchkins") was a characteristic of play that had to be learned (counter intuitive in many ways to be so overtly nasty and in your face). We were not getting the rules wrong (the sequence of play was very simple) but combinations of cards "worked". "Pandemic" is a little more frustrating because after playing it four times I "think" I have the rules now .. and the designers did a good job making it simple .. something about how the dynamics pull together. It makes me think I should make better of You Tube instructional videos and the like, games like Chain of Command fro the Two Fat Lardies unashamedly use it wisely. The classic statistic from the 1970's/80's Avalon Hill/SPI period was that 55% of games never got played - those that did, I wonder how many were really played correctly? Are we any better off now in getting games played?