Showing posts with label Nuts. Show all posts
Showing posts with label Nuts. Show all posts

Friday, 11 August 2023

Thoughts on Urban Operations - Board Game

Is this "the one" for Urban Operations - could be, as the pedigree of  Sebastion de Peyret is first class (see below, does it not look good and sexy, but how do you play it?): 


Nuts - Game Publisher Web-Site (currently waiting for a Version 2 printing in 2024, I have the original version 1): 

Board Game Geek reference (what do the other folks say about it?):

The box is a collection of magic tricks to me. Excellent reference material, historical and hypothetical (Cold War gone Hot Style), innovative game play, fog of war and realistic decision based (without the benefit of being a 10,000 foot tall general). The pain is sitting down and learning the mechanisms well enough for quick play.

Learning Videos: 

Links to other resources, would be much appreciated!

Additional Link (27/08/2023):

Thursday, 4 April 2019

Urban Operations - Modern Tactical Level Board Game .. and .. Last Game out of Europe before Brexit?

Perhaps this was a Brexit stimulated (aka panic mode) purchase as "who knows" what European shipping costs and 'posting chaos' will be in the days, weeks, months and years to come! Lame excuse? After a Google Search I had spotted this on on the French NUTS board game website:

https://www.nutspublishing.com/eshop/our-games/urban-operations-en

Back History: Now I had eyed-up the prototype version of this game way back at Connections UK 2016 where the designer Sebastian de Peyret (a serving French Infantry Infantry Officer/Instructor specialising in urban combat) was running its prototype as a demonstration game next to my table (where I was demonstrating Phil Sabin's FireMove WWII battalion attack simulation). I was intrigued - particularly because of the respect given from combat veterans and serving military as to its realism. This and from watching the game play on Sebastian's table (it looked good and was the source of intense DSTL conversation around the table), I made a point in my mind to definitely watch out for it when it came available on the commercial market (see below):


Here it is unboxed in its glory! It came from France before the Bexit blockades were erected and it certainly is one fancy box of tricks (see below, displeasing to the wife a large box and the amount of stuff [see the spread across teh kitchen table]! Can you smell Fog of War, Random Events, Impetus based sequence of play and Command and Control limitations - and that's just flicking through the rule book):


I do have an idea to convert it to miniatures (once I have learn and play tested the rules) - which means all those 20mm soft plastics were collected for a reason after all or maybe I should be thinking ;)

Initial Impressions: 
Five star rating on initial look and feel, plus excellent production value. Not cheap at €75 but nevertheless good value IMHO (subject matter expertise creaks out of the game). Watch this space for some game-play and AARs!

Sunday, 13 September 2009

What (WW2 land) rules to follow?

Despite some twenty years of 'punctuated intensity' in the wargames hobby, dominated but not exclusive to the twentieth century (and again in particularly WW2) I have yet to find my ideal set of wargame rules.The concept of "set" can be expanded to include, scale of the models (20mm, 15mm, 1/300, 10mm, 1/200 etc.), the tactical/operational level of engagement the game would represent, the timescale of turn and the simulation versus game mechanics employed.

Yes I have lots of sets (in the purchased sense), but many have not made it to actions on the table-top. Those that keep coming to mind are defined as the "good", the "hopefull" and the "sinfull". All my own personal views of course, and in no way a criticism to those who enjoy a different way/taste to mine in the hobby.

Some "good experiences" of the ones played so far have been:
  • Spearhead (and modified versions thereof, played with 1/300 or 1/200 kit, a fairly large sized battle of three to four battalions a side can be concluded in a club-night)
  • The Command Decision Series (to be accurate mainly WW2 Command Decision Version 2 but Version 3 is in my possession and has been read, played originally with my 20mm kit although I am planning another go with this set using my 1/200 kit, provides a battalion/regiment intense slog-it-out feel to a night)
  • Hell by Daylight (participated in various excellent 20mm Skirmish level games, always fun and leaving a feeling of authenticity in the mouth)
  • Squad Leader transferred to tabletop (can work well, but mainly with those who have already played it as a board-game, it can frustrate gamers not familiar with it and the infamous Stalingrad scenarios, again with 20mm kit)
Those "hopeful" sets yet to be tasted/tested in the heat of a club battle:
  • Battlefront (of which I have high hopes to use 20mm as well as my 1/200 kit)
  • (Canadian) Great Battles of World War Two (which looks to have some great concepts, probably using 1/200 kit)
  • Crossfire (which again looks to have good concepts and works for a good many people, a good 20mm prospect, particularly inspired by these chaps Tim Marschall and Lloydian)
  • Megablitz (well a few 20mm tanks should stretch a fair way in the OoB here, a very high level way to run a battle. Not a case of where are my squads but what are my battalions doing?)
Those "hopeful" sets yet even to be purchased:
  • Nuts! (skirmish)
  • I Ain't Been Shot Mum! (Company)
  • Flames of War (although very popular something tells me I shouldn't hold my breath on this one as I keep seeing it mentioned in the "points" competition sense, though their production quality seems excellent, so popular in 15mm, but a maybe for 20mm)
Ones that suited me not, as in they have "sinned" IMHO, or failed the 'wargaming environments' in which they were played in or perhaps personalities/style involved:
  • Rapid Fire First Edition (which had a notorious nights of wanton death that sealed its doom at several clubs I have attended, artillery being a notorious talking point)
Nevertheless the search continues for that "perfect" set. Visual appeal is very important for me, hence my drift away from Command Decision 2 in 20mm as the models in some cases seemed almost touching (in extreme cases, platoons of tanks almost in hand to hand combat) and it didn't carry the realistic visual feel across to me.

However my recent 20mm painting may make me reconsider this due to its modelling appeal. :)