Showing posts with label Call of the Cthulhu. Show all posts
Showing posts with label Call of the Cthulhu. Show all posts

Saturday, 13 January 2024

Call of the Cthulhu - Pandemic Style (Collaborative Game)

I can highly recommend this game that was a Xmas present purchase that went down a storm with friends and family (see below, a Pandemic style collaborative game, where the investigators try and stop the sprawling tentacles of doom engulfing humanity): 
 

So far it has been played twice, not with a great success rate for the investigators to date, but they were up against the A-Team of Elder Gods. The board game comes with some lovely miniatures that obviously will need painting in the due course of time. 


I actually enjoyed it much more than a 7.4 rating, my rating would be a 9.0!

Wednesday, 12 October 2022

Red Teaming - Audible Book

This one book that has been on the reading list for a while, but because I thought it hinted at more of the business side of things I hung back. I now regret that, thirty minutes in and I am truly "hooked" (see below, it even has a hook into "The 10th Man" from 'World War Z' - which seems appropriate given my recent Cthulhu RPG reading):  


Recommended .. even though I have not even finished it yet!

Thursday, 6 October 2022

Cthulhu RPG

If your character is frightened and paranoid then I think you are probably playing it right (see below, be afraid, be very afraid):  


Then some more. Did I just see a tentacle, or two? 

Thursday, 9 May 2019

Beware the Wrath of the Elder Gods (Call of the Cthulhu)

When friends turn up at the door for a quiet "board game" night i was slightly taken aback with the "quantity of bags" they had brought. Their explanation, a kick-starter, stretch goals and multiple add-on kick-starters (see below, a big box of tricks):


The "world" but not as we know it (see below, Earth - divided up into pieces for the Elder Gods):


The ultimate goal - summon an Elder Gppd and vanquish all (see below, I ended up playing Green [The Great Cluthlu himself]):


Starting positions with only small minions, "Gates" and acolytes present - soon bigger monsters appeared and battles ensued (see below, I went "nuclear" first and burned power points to summon an Elder God):


Each faction had its own special abilities, fights differently and has plenty surprises up their sleeves which leads to a very entertaining and suspense filled game (see below, it had a strange feel of "mad" RISK):


I had the satisfaction of my Big Green eating a not-so-big Red Monster (see below, I was itching to see these resin figures painted):


Soon though I was backing away from a gang of "Blue Fiends" - whose speciality was to bring "other monsters from other regions" into the fight and abduct your monsters from participating in the fight (see below, the "Blue Elder God" was as strong as the magic capacity of both players in the fight - which meant he was going to do a lot of damage the later the game went on):


I decided to "chew bubblegum and kick-ass" on the slightly (or rather seemingly) less daunting "Fungi Red" monsters - but I soon run out of bubblegum and although I tried to kick-ass I soon ran out of gas. We went head-to-head for several battles [blood and guts everywhere] before breaking it off  (see below, unpronounceable monsters do battle [again]):


Finally my Elder God was slain, but my special ability is to re-spawn cheaply The Great Cthulhu was quickly back in the fray (see below, "Blue" caught me cold, partly by abducting my other monsters who could have soaked up the death and pain for me):


Who won? Certainly not humanity .. the "players" may a corny answer but is close to the truth. It was a great extended play-test. As ever, subsequent closer reading of the charts and rules meant that we learned we should have done certain things slightly differently but in the wider picture we got most things right. I think this one is addictive, particularly as you can play with up to eight factions.