Showing posts with label Greek. Show all posts
Showing posts with label Greek. Show all posts

Monday, 29 August 2022

Discoveries in a Bookshop - British Recognition Plates (late 19th Century to WWII) and a Trireme Book

There is always something to be found in a bookshop, the more rambling the better and I particularly like the buzz you can get when you comes across something you thought could not possible exist. Hence the sheer joy I felt when touching a physical book like this one (see below, spoiler alert I could not justify the purchase, but I still love the thought that this book collection exists):

https://www.pen-and-sword.co.uk/Richard-Perkins/a/2685

Seven volumes of illustrated warship plates exist (gulp which comprise Richard Perkins life's work). Something to compliment [perhaps dwarf would be be better phrased] my trio "Janes" [two volumes], "Conway" [three out of four volumes] and "Brown" [two volumes] warship collections - but ultra specific to the RN. In the (physical, sigh) book shop there were only three out of the seven volumes (but priced at £19.99 each which was so, so tempting). Back home, shopping around on Amazon and the like, I see you can get them cheaper than the Pen and Sword (even with there current discounted prices [approx £50]) but I think it might take some creative search energy to get the complete set. I was almost crying (inside, not in front of the children) leaving the store .. but hid it well. It was that "buy the set or nothing" moment.

There was a brighter note as I did purchase "something interesting" from the store, something pre "age of sail", back to those Greek trireme rowing days (see below, the selling factor being, albeit crude, the maps included inside - suitable for a stab at scenario creation or two): 


Something of an excuse or incentive for my 1/1200 Navwar trireme collection to come out to play sometime later this year or early next.  

Saturday, 22 May 2021

All Greek To Me: 28mm Hoplites (Mortal Gods) For Athens or various non Thebes or Sparta City States

This is a long standing stop-start project for me (see below, adding to my 28mm hoplites for Mortal Gods, SPQRII or whatever else s out there for warband 28mm games): 


Besides they are very nice and strait forwards to make (see below, they look really nice): 


The need mounting on either circular bases or stands as my fat fingers keep knocking them over (see below, the dilemma is individual, individual on sabot or dense [as hoplites are wont to] on DBA stands? Answers on a postcard): 


These are the original Victrix ones that game with Mortal Gods (see below, large hoplon shield, armoured helm and long pointy spear - what is not to like): 


The 28mm hoplite figures come together nicely (or should I say history comes alive) when you can see a shield wall forming (see below, begging for the paint job to start): 


Thankfully they come with decals for the shields!

Saturday, 20 March 2021

15mm Essex Hoplite Refurbishment (WIP)

Once upon a time, when my wargaming interests finally expanded outside the Twentieth Century World Wars, it came to pass I had to [just had to] try and paint an ancient Greek DBA(ish) army - knowing not quite what even a hoplite was. As it was in those days I picked up a few random packets of Essex miniatures at a wargames show and "experimented" (see below, please note how unashamedly naively I mixed up my Ancient Greek and Macedonian painting schemes - I owned not one Osprey at this point [don't tell the wife that as she would say "happy days"]):  
 

Note !the horrid stylised throwing posture of the spear", in fact the spear is an infeasibly large trunk of a spear (yuk), the inadvertent 'bendiness" of the spear after the first handling of it on a wargames table (it was never ever straight again) was hated and then there was small matter of the shield - you either had basic hand painted symbol or simple decal shield designs [no Little Big Man works of art here]]. I cursed these figures as I superglued the spears onto their tiny little hands (and off they came and on they were put again ... etc ... )! I also made the classic rookie mistake of basing them first, undercoated them and then tried to paint them - awkward .. but eventually they were finished and even flocked. But I hated them and only used them as matters of last resort as I moved onto other figure ranges .. I think it was the chunky spears I hated. About a dozen times I think I came close to throwing them out (see below, some twenty years later I decided a quick change of spear to the wire, like I had used for the Xyston boys may, just may, rejuvenate them - with little sense of expectation I started the renovation): 


Instantly they "felt" (or rather 'looked') better. The eye was not drawn to the horrific spear, The un-Greek blue and green colour schemes and ugly shield decals were over-painted with Airfix Acrylic primer and with old hands but better skills new Vallejo paint licked their surfaces (see above and below, they suddenly looked half decent - so "washes" were applied and highlights made):   

Although a little touching up is still required - I think the shields will get a free-hand basic symbol - they are "wargames table passable" to my eyes (see below, they will certainly do as "filler" hoplites for me .. in service of Greek .. Macedonian .. Persian "overlords" [delete as applicable]):  


In total I have nine stands of Essex hoplites and the throwing out of the old Essex spear for new brass wire IMHO has given them all a new least of life!

Wednesday, 30 December 2020

I Think The Time Has Come For Another Ancients Game (OHW)

Inspired by the review of the Persians, I think it is time to revisit their Greek cousins and "go forth" with another One Hour "Ancients" Wargame. I am thinking a small City State feud with some Greeks at play (see below, I am sure access rights ancient well of Artemis is once again being disputed): 


Time to look through the book of scenarios for an interesting one to play and see if I can interest my eldest into playing - and perhaps bribe him with an offer of the Disney Plus TV Channel Subscription id he plays ;) 

Monday, 24 August 2020

One Hour Wargame - Ancients "Take II": Revenge of the Padawan

And so it came to pass that the little Padawan said "Master, that army had no archers, that is why it lost." The old Master looked up from his iPhone, "How so, my little joystick twiddling fiend, was not your advantage in cavalry sufficient enough?" "Pah! Horses are for girls .. give me an army with archers and I will show you how it is done, you old fool!" A raised eyebrow followed by silence .. "Here is your army master Robin Hood." (see below looking down from the Acropolis, Padawan on the left and Master on the right, that's [2 Horse, 3 Infantry and 1 Archer] versus [1 Horse, 4 Infantry, 1 Skirmisher]):

The Padawan moved his central infantry forward and flung both flanks of cavalry deep while leaving his precious archers on the hill (see below, the one cavalry of the master is with his skirmishers on "his" right): 

The Master in reply and refuses his left flank (see below, "let the unarmoured horse impale themselves on my spears" he thinks to himself): 

The Padawan continues his onward rush, contacting the Master's line of skirmishers [ow, that hurt] in front on his horse and he finally moves his archers off the his to support his slowly advancing infantry (see below, so far the Master thinks he is in control of the situation): 

The Master retires his skirmishers as they pass through his horse and charges in turn .. that why they can be the first to do damage in the cavalry battle, meanwhile he pushes forward with his infantry and angles them at a 45 degree incline (see below, the Master has sprung his trap .. or so he thinks): 

The young Padawan commits his cavalry to fight spears (not a good idea) and engages will some but not all of his infantry .. meanwhile the skirmishers have pulled back and the Master's cavalry are fighting well, he sits back contentedly (see below, take care for "hubris" is a Greek word): 

Thinking the old adage of "hitting first" is best the Masters takes the spear to the Padawan's last remaining un-engaged hoplite unit (see below, he senses no danger, but that does not mean there is not one): 

It is now the turn of the Padawan to smile (see below, to his horror the Master now sees a threat approaching, an group of archers and a hanging hoplite flank): 

Crunch-time (see below, archers are much more of a threat than skirmishers in these rules and they begin chewing the Master's hoplites):  

Casualties mount as most units are now "locked in melee" (see below, the red dice may look unsightly but they keep track of casualties, fifteen being the magic break point): 

The Master has the first successes (see below, the Padawan is now bereft of his cavalry): 

But the Master is soon to lose his first heavy hoplite infantry unit (see below, "pop" and teher is a big whole in the line ready to be exploited): 

The Master's skirmishers are out of position to intervene and the hoplite and archer combination works again to good affect (see below, once committed to fight the enemy hoplites the Master's hoplites have what you call "a hanging flank" the archers are all too keen to exploit) 

The Padawan succeeds in removing another hoplite unit (see below, top of the photo, but the victorious Padawan's hoplite unit has its own "hanging flank" exposed to enemy cavalry):  

Pop goes two "Padawan" heavy infantry units and he has a moment of crisis, but fleet of foot archers swing round to attack the victorious but battered hoplites of the Master (see below, desperate times call for desperate measures):  

Before the Master's cavalry can intervene both hoplite phalanx of the Master crumbles, in desperation the Master chargers home with his battered cavalry (see below, the Master's skirmishers have been laggards and have not made their presence felt for over half the game - an oversight): 

Although taking damage the Padawan's archers are winning (see below, the skirmishers again are "out of it" when they should at least be "doing something"):


Alas the Master's brave cavalry fall and with it last hope of winning (see below, two units to one is a foregone conclusion and despite their javelins taking a few last hoplites down the skirmishers are about to "run for the hills"):  

It all end horribly for the skirmishers or rather the game mechanics perhaps reflecting the "goodnight and thanks for all the fish" fleeing skirmisher monologue (see below, game - set - match to the Padawan): 

And so it ends and a stillness descends on the battlefield. "Well done Padawan", said the former Master, "You have shown an old dog a new trick, or rather that no one is immune to a temptation of a short-term advantage that turns into a long-term disadvantage! You have learned well!" He bows, "Now tell me more about your Geography homework!" (see below, not much remains of both armies but the Padawan has the field, if not a completed Geography assignment): 

As per the Abba song, "The Winner Takes It All"! The Padawan has undone his Master ;) 

Monday, 10 August 2020

Ancients - "One Hour Wargames" an excuse for some 15mm Family Fun

It came to pass that in the land of ancient Greece, a city state whose name has now been long lost in the annals of antiquity, fell into dispute with its local neighbour over access rights to a local temple and gathered together a force of hoplites, skirmishers and a band of mercenary archers to do battle (see below, three infantry, two skirmishers and a troop of archers): 

Within sight of the sacred grounds of the ruined temple a battle was to be fought to settle the dispute once and for all (see below, the "Corfu airport travel shop" surrendered this little beauty for me, a perfect 15mm DBA camp if ever I saw one, I thought to myself and with "last few Euros" of holiday money well spent, it began its trip to England - note the two temple attendants are from Essex [Miniatures] and are probably my oldest "ancients" miniatures - holding up well but I might be tempted to add a layer of modern "wash" over them):   

The invaders obviously came from Thessaly, bringing two powerful contingents of horse, plus three heavy infantry and a band of skirmishers (see below, the armies are yet ti form into their distinctive hoplite lines of battle as they deploy from their respective camps):  

That soon changes as the battle lines of bronzed hoplites masses in the middle of the battlefield and a relentless heavy push of bronze begins. The system is not grid based (like Lost Battles for instance) so although the movement comes in pleasant "big chunks" combat overlaps can easily occur. However only one unit can fight each other frontally (like Impetus if I remember correctly) so I did not force "lining up" to avoid DBA/DBM movement geometry to spoil the ebb and flow and lt units scrum together naturally (see below, I was using Neil Thomas' "One Hour Wargames" rules to blood my teenage son into the hobby. as he has familiarised himself with the complex mechanics of 5th edition D&D, this should be a breeze - but I wanted a "fluid" game noses out of the rulebook if at all possible - Note dice are damage points accrued, get to fifteen and the unit goes "bang", which I liked): 

The unarmoured horse suffer badly (as they should) as they try and push their way through a solid hoplite block (see below. there is a nice mechanic in the rules that armour halves damage which seems to work very well representing ancients) 

The horse unit "cracks" (if I had thought on I could have had them scattering away fro the picture) leaving a whole in the line that the victorious hoplites wish to exploit (see below, the attrition caused by the combat system slowly builds to a "busting point" which again I quite like, creating moments of dreaded tension): 

The horse was the first unit to fall, but the unit of archers is lost making an equally unsightly whole in the line, however the hoplites that vanquished the horse are the quicker to turn and bear down on the flanks of their hoplite cousins. The challengers are about to lose their heavy infantry at teh end of this turn (see below, another feature of the rules is the relative ineffectiveness of skirmishers against heavily armoured troops - they can bother but they do not kill, see far left as despite being on a flank a unit of skirmishers is merely tickling the hoplites locked in combat with another hoplite unit):    

That said, as it was often the way with hoplite battles the "rights" of both sides 'win' and a swirling/wheeling motion occurs. The last unit of exhausted heavy infantry do indeed fall to the outrageous slings and arrows of the skirmishers (so much for my ""nothing to worry about" write-up in the last picture):   

What remains of both armies turn for the final face-off. Two relatively untouched skirmishers, but the heavy infantry looks more menacing than the battered horse (see below, I suppose at this point "morale" should click in with a reality check - with all the heavy infantry gone .. would the horse and skirmishers really slug it out? On the other hand they have come all this way and there is really no way back):    

After a brief "pivot" dance the bloody end-game battle commences (see below, no one fancies the chances of the skirmishers against the armoured hoplites, but the battered horse versus the "still fresh" skirmishers is harder to call) : 

In the end the horse perish, they were obviously too tired from their previous exhortations to pull this one out of the fire (see below, the temple attendants can now safely return to their duties as nothing has changed - apart from a field full of dead and dying Greeks, which means plenty pf work for the temple):   

All in all a very good game. A simple set of rules. yet circumstances arose which were not covered and were met with more "mutual agreement" that "rules lawyering". A competition set of rules it is not (and thank gawd for that") but a nice set you can modify from sound beginning and add flavour to suit, yes. Already after one game it have made a good "Return on Investment" (ROI). It already had bloodied my son's interest, brought some toys out of the loft and started my grey cells turning. The other set of rules I have been reading was Piquet which stands on the opposite extreme compared to these. I cannot wait to try out more scenarios and play with other periods.  

Monday, 12 February 2018

Sparta v Argos (Re-Run Take III): Done (Part 7)

Flying high with gods the Spartan left flank can be seen cruelly wheeling into the Argive right hoplites, harvesting them like ripe wheat. The Argives have one last hope, a third attempt to shatter the Spartan "youth hoplite stand" of spears that has twice thwarted them (see below):


The proverbial kitchen sink is thrown at the Spartans. Notice how the Argive General (myself) refrains from attacking the Spartan hoplites to the right hand side of the attacking Argives, because success is unlikely to kill and a push back would help out the the beleaguered Spartan stand. On the other hand it would have potentially interrupted the run of "bad Argive dice" in the vital sector, but statistics say that should not have mattered because you do not affect the future with past rolls of a d6 (see below, I as the Argive ruminate about this now):


A sacrifice is offered to the gods, harsh words of encouragement by the Argive Captains of War are given and the attack commences and the die is thrown. Stunned into silence, all pleasure of head banging gone (see previous posts) just the sad (from the Argive perspective) calculation is repeated. "No, unbelievable, these Spartans cannot be moved" (see below):


The Spartan run through the Argive hoplites like a hot knife through butter. Smoothly and without mistake two Argive hoplites fall upon the hill. The Argive army morale shatters and they flee (see below, Sparta 5 Argos 3 - Sparta remains supreme on the Peloponnese):


What a fantastic game! Incredible in that right up until the end the Argives thought they had it, but the Spartans played true. This young novice Spartan King is a man to watch in the world of DBA, he plays the period not the game system. Immense fun. Maybe I should look to introduce some new troop types. Perhaps from Persia or Thrace ;)

Sunday, 11 February 2018

Sparta v Argos (Re-Run Take III): Time to Finish it (Part 6)

For the second time of asking the seemingly forgone conclusion of a forlorn stand of Spartan hoplites outnumbered 3:1 and with no possible room for retreat were drawn into a "do or die" combat (see below, "Spartans we salute you! You fought well but Argos needs to teach Sparta a lesson"): 


Instead the Spartans show Argos that today, here, on this piece of hallowed ground no more Spartans shall give way to Argos. Bang 8-6 - the massed ranks of the Argives bounce away again. Quite sportingly the Spartan King offers me a cushion so to not damage my head (see below, the unbelievable happens and to my shame I did not use the extra PiP I had to bring the extra Argive troops into "usefulness", hubris my friends, hubris): 


It is Sparta;s time to deal the death blow. The Spartan king watches as his mighty phalanx unfurls for a  Sparta [Spears 4 + 2 flanks] = 6 versus  3 Argos [Spears 4 - 2 overlapped flanks + 1 for being on a hill] basic attack - needing to double to kill (see below, all to play for at 3-3 and just one stand needed by both sides to win):


Ah! The Argives roll a 1, all seems lost but then Sparta also rolls a one: 7-4 Push Back! How on earth? Argos has yet another chance to pull it out of the fire! Will this game ever finish? Will this game not stop providing "crazy" dice rolls. The Spartan King is momentarily crestfallen but composes himself and moves on (see below): 


Apologies for the misdirection saying it was a "done thing" but we seem to be now playing on past the end of regulation time ;)

Next: Extra Time Sudden Death?