Ceremonial Trident

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
Not to be confused with the Lightscale Trident.

Ceremonial Tridents are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
292  (297Master Mode) Ceremonial Trident
Description
A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.
Common Locations
Lanayru Great Spring
Properties
Atk 14

The Ceremonial Trident is a Weapon modeled after the Lightscale Trident that belonged to Mipha.[1] It belongs to the Zora Gear equipment archetype, a collection of Weapons created by the Zora.[3] Though it is visibly identical, the Ceremonial Trident is weaker and less durable than the original.[1] However, it does have the same power.[4] It is used in the Champion Festival, which was started to honor Mipha.[5]

The Ceremonial Trident is required to complete "The Ceremonial Song" Shrine Quest. If Link speaks to Trello while the quest is active, he will reveal that he dropped the Ceremonial Trident off the west bridge of Zora's Domain.[6] He decides to abandon it in favor of asking Dento to make a new one, leaving it for someone else to use.[7] Under the bridge, Link can retrieve the Ceremonial Trident with the Magnesis Rune. Then, if he jumps off the top of the Veiled Falls and strikes the pedestal at the Waterfalls' base, Dagah Keek Shrine will appear.[8] This completes the Shrine Quest.

Link can visit Dento at the Hammerhead to replace the Ceremonial Trident if it is ever broken.[9] He requires a Zora Spear and five pieces of Flint in order to craft a new one.[10]

The Ceremonial Trident is made of metal. This means that it will attract Lightning during Thunderstorms and conduct Electricity. It sinks if it is dropped in Water. However, it can also be picked up using the Magnesis Rune, and it is unable to be burned by Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_049"
Description

Internal name

Name
Life
Value
40
Description

Durability of the weapon

Name
Power
Value
14
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
8
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
3
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
6
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
9
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
13
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
7
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
14
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
100
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
400
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_049"

Internal name

Life
40

Durability of the weapon

Power
14

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
8

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
3

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
6

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
9

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
13

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
7

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
14

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
100

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
400

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


The Ceremonial Trident is primarily used by Sidon. Unlike Mipha, who wields a single Lightscale Trident, Sidon uses two Ceremonial Tridents in combat. When he arrives in the past, he immediately uses them to protect Mipha from Waterblight Ganon's Ice flail and Cryonis formations. He continues to use them to help the heroes drive back Calamity Ganon.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
祭事の槍 (Saiji no yari) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
祭祀之槍 (Jìsì zhī qiāng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Ceremoniespeer[11]Cermonial Spear
The French RepublicThe French Republic
FrenchEUEuropean
Lance de cérémonie[12]Ceremonial spear
The Federal Republic of GermanyThe Federal Republic of Germany
German
Zeremonienlanze 
The Italian RepublicThe Italian Republic
Italian
Tridente cerimoniale 
The Republic of KoreaThe Republic of Korea
Korean
제사의 창 (Jesaui chang) 
The Russian FederationThe Russian Federation
Russian
Ритуальный трезубец (Ritualʹnyy trezubets) 
Latin AmericaLatin America
SpanishLALatin American
Lanza ceremonial 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Tridente ceremonial 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Ceremonial Trident
    A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.
    — Inventory (Breath of the Wild)
  2. Ceremonial Trident
    A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 173
  4. That ceremonial trident you're holding... In addition to its combat use, it has the same power as the Lightscale Trident. — Trello (Breath of the Wild)
  5. The ceremonial trident is used in a festival to honor Champion Mipha... The Champion Festival's Lightscale Trident... Well, it's a fake. — Trello (Breath of the Wild)
  6. I planned to have that ceremonial trident examined by Dento. but on the way there, I dropped it off the bridge. — Trello (Breath of the Wild)
  7. It doesn't really matter. It's a fake, after all... I'll have to ask Dento to make a new one. If someone happens to pick it up, they can just keep it. — Trello (Breath of the Wild)
  8. You thrust the spear that Trello dropped into the pedestal hidden in Veiled Falls, causing an ancient shrine to appear. — Adventure Log (Breath of the Wild)
  9. The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you? — Dento (Breath of the Wild)
  10. In that case, I will need a Zora spear and five pieces of flint... — Dento (Breath of the Wild)
  11. Ceremoniespeer — Inventory (Breath of the Wild)
  12. Lance de cérémonie
    Cette arme ressemble à s'y méprendre à la lance d'écailles radieuse de Mipha sur laquelle son apparence est basée, mais elle est moins puissante et moins résistante.
    — Inventory (Breath of the Wild)
Spears
hide ▲
Bokoblin Gear
Guardian Gear
Lizalfos Gear
Lynel Gear
Magic Gear
Moblin Gear
Zora Gear
Hyrule Warriors
Cadence of Hyrule
Other
Tridents
hide ▲
Breath of the Wild
Hyrule Warriors
Zora Gear
hide ▲