Great Flameblade
Great Flameblades are Items in Breath of the Wild.[1]
Location and Uses
Great Flameblades are two-handed Weapons made by Goron smiths in an ancient age.[1] Due to their elemental nature, they belong to the Magic Gear equipment archetype.[2] They appear in the overworld of Hyrule Kingdom, and they have a base attack damage of 34. Their additional elemental bonus adds 10 to the damage in a single hit if they are charged.[1]
Great Flameblades are appear in the following locations:
- Ancient Tree Stump
- Coliseum Ruins (only if all four Divine Beasts have been calmed)
- The Docks of Hyrule Castle
- Eldin Great Skeleton
- Lomei Labyrinth Island
Great Flameblades are among one of the most useful Weapons in non-combat scenarios. Upon a swing, Great Flameblades can turn Wood into Campfires, at which Link can rest. Carrying a Great Flameblade also grants Link one level of Cold Resistance. They one-shot Ice-related Enemies, such as Ice Wizzrobes and Ice-Breath Lizalfos, when used against them.[3]
Being made from metal, Great Flameblades attract Lightning if equipped during a Thunderstorm and conduct Electricity. They sink in Water, but can be picked up and manipulated using the Magnesis Rune. They also do not burn when exposed to Fire or a Scorching Climate.
| Name | ActorName |
|---|---|
| Value | "Weapon_Lsword_033" |
| Description | Internal name |
| Name | Life |
| Value | 50 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 34 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 2000 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 500 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 20.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 7 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 12 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 5 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 15 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 13 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 21 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 16 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 30 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.5 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 2.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 0.7 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 150 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 150 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Lsword_033" | Internal name |
Life | 50 | Durability of the weapon |
Power | 34 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 2000 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 500 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 20.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 7 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 12 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 15 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 13 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 21 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 16 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 30 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 150 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 150 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Trivia
- In Calamo's bonus conversation in Age of Imprisonment, he tells Sholani that he once almost burned himself using a fiery Sword to warm himself up,[4] but that one day he will be a Tree large enough to withstand Fire.[5] This remark might be a reference to the Great Flameblade that can be found in the Ancient Tree Stump.
Nomenclature
| Language | Names |
|---|---|
| This table was generated from Zelda Wiki's translation data. | |
See Also
References
- ↑ 1.0 1.1 1.2
Great Flameblade
— Inventory (Breath of the Wild)
This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames. - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑
Elemental Weaknesses
— Tips and Tricks (Breath of the Wild)
If you use a fiery attack against an icy enemy, you may defeat it in one hit. - ↑
Back when I was in Hebra lookin' for a place to put down roots, it got so cold that I thought I was gonna freeze solid. That's when I decided I as done with the cold, n' got myself a big ol' sword practically burstin' with fire.
— Calamo (Age of Imprisonment) - ↑
It was perfect...till I accidentally dropped it that one time n' almost burned myself to cinders. But once I grow into a big, huge tree, stuff like that's not gonna mean nothin' to me!
— Calamo (Age of Imprisonment)