Great Flameblade

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Great Flameblades are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
264  (269Master Mode) Great Flameblade
Description
This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk 34

Great Flameblades are two-handed Weapons made by Goron smiths in an ancient age.[1] Due to their elemental nature, they belong to the Magic Gear equipment archetype.[2] They appear in the overworld of Hyrule Kingdom, and they have a base attack damage of 34. Their additional elemental bonus adds 10 to the damage in a single hit if they are charged.[1]

Great Flameblades are appear in the following locations:

Great Flameblades are among one of the most useful Weapons in non-combat scenarios. Upon a swing, Great Flameblades can turn Wood into Campfires, at which Link can rest. Carrying a Great Flameblade also grants Link one level of Cold Resistance. They one-shot Ice-related Enemies, such as Ice Wizzrobes and Ice-Breath Lizalfos, when used against them.[3]

Being made from metal, Great Flameblades attract Lightning if equipped during a Thunderstorm and conduct Electricity. They sink in Water, but can be picked up and manipulated using the Magnesis Rune. They also do not burn when exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_033"
Description

Internal name

Name
Life
Value
50
Description

Durability of the weapon

Name
Power
Value
34
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
2000
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
500
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
20.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
7
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
12
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
5
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
15
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
13
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
21
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
16
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
30
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
150
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
150
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_033"

Internal name

Life
50

Durability of the weapon

Power
34

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
2000

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
500

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
20.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
7

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
12

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
5

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
15

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
13

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
21

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
16

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
30

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
150

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
150

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Trivia

  • In Calamo's bonus conversation in Age of Imprisonment, he tells Sholani that he once almost burned himself using a fiery Sword to warm himself up,[4] but that one day he will be a Tree large enough to withstand Fire.[5] This remark might be a reference to the Great Flameblade that can be found in the Ancient Tree Stump.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. 1.0 1.1 1.2 Great Flameblade
    This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames.
    — Inventory (Breath of the Wild)
  2. Creating a Champion, Dark Horse Books, pg. 174
  3. Elemental Weaknesses
    If you use a fiery attack against an icy enemy, you may defeat it in one hit.
    — Tips and Tricks (Breath of the Wild)
  4. Back when I was in Hebra lookin' for a place to put down roots, it got so cold that I thought I was gonna freeze solid. That's when I decided I as done with the cold, n' got myself a big ol' sword practically burstin' with fire. — Calamo (Age of Imprisonment)
  5. It was perfect...till I accidentally dropped it that one time n' almost burned myself to cinders. But once I grow into a big, huge tree, stuff like that's not gonna mean nothin' to me! — Calamo (Age of Imprisonment)
Magic Gear
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