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Showing results

A Vulkan renderer written from scratch on stream

C++ 1,739 94 Updated May 22, 2026
Rust 2,044 37 Updated Jan 27, 2026

Flexible and sleek fuzzy picker, LSP symbol navigator, and more. inspired by Zed.

Lua 427 18 Updated Feb 17, 2026

Unreal Engine reflection data format and extractor

Rust 98 15 Updated May 28, 2026

Blending different Character Rigs together

Python 420 37 Updated Dec 17, 2025

A Neovim plugin that provides VSCode-style diff rendering with two-tier highlighting (line + character level) in side-by-side and inline layouts, using VSCode's algorithm implemented in C.

Lua 1,419 77 Updated Jun 10, 2026

Create Blender geometry nodes with python script

Python 142 12 Updated Jun 8, 2026

✨ Properly preview Particles in the Godot Editor.

GDScript 253 9 Updated Nov 5, 2025

Making it easier to work with shaders

C++ 5,372 456 Updated Jun 16, 2026

C# source generators for the Godot Game Engine

C# 298 35 Updated Jun 13, 2026

Neovim Unreal Engine Support (Neovim and Unreal Engine plugin)

Lua 57 4 Updated May 23, 2026

Blender addons that improve the game development workflow between Blender and Unreal.

Python 618 43 Updated May 27, 2026

💥 Blazing fast terminal file manager written in Rust, based on async I/O.

Rust 39,444 900 Updated Jun 14, 2026

This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…

C++ 270 118 Updated Jan 25, 2023

A basic setup for using Epic's Gameplay Ability System.

C++ 446 64 Updated Oct 26, 2025

Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples.

C++ 263 36 Updated Aug 17, 2025

The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

C++ 650 85 Updated Jun 15, 2026

Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.

C++ 56 12 Updated Sep 16, 2021

Plotlars is a Rust library designed to facilitate the integration between the Polars data analysis library and Plotly library.

Rust 657 23 Updated Jun 1, 2026

Feature-packed real-time debugging toolkit for Godot Engine.

GDScript 1,416 51 Updated Jan 25, 2025

Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need

Rust 2,508 119 Updated Jun 15, 2026

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

C# 3,664 5,403 Updated Jun 15, 2026

The C++ and GDScript profiler for GodotEngine games

C++ 128 18 Updated Jan 2, 2024

FFT-based ocean-wave rendering, implemented in Godot

C# 3,074 176 Updated Apr 29, 2025

Steam Sockets Multiplayer Peer for Godot 4 via GDExtension

C++ 508 30 Updated Dec 4, 2025

FMOD Studio GDExtension bindings for the Godot game engine

C++ 878 97 Updated Apr 27, 2026

Wwise Integration for the Godot Engine

GDScript 418 23 Updated Jun 15, 2026

Immersive spatial audio extension for Godot, using Valve's SteamAudio

C++ 654 35 Updated Apr 10, 2026

Create and manage game settings in the Godot Engine.

GDScript 522 22 Updated Sep 16, 2025
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