- Oregon, USA
- @merlinvr.bsky.social
Highlights
- Pro
Stars
Scripts for profiling UdonSharp scripts
Basis is an open-source social framework for VR and Desktop usage.
Official VRC shader dev entrance exam. (Not really though)
Files and Info on using OSC to communicate with VRChat
vrchat-community / UdonSharp
Forked from MerlinVR/UdonSharpA compiler for compiling C# to Udon assembly
A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
3D face landmark detection using MediaPipe's Facemesh and Iris tracking models
A modern object detector inside fragment shaders
A minimal atmospheric scattering implementation for Unity
A simplified pix2pix implementation in Cg/HLSL
A library for patching, replacing and decorating .NET and Mono methods during runtime
A trainable convolutional neural network inside a fragment shader
Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
Fast, robust, powerful and extendible .NET serializer built for Unity
Implemented with a simple min-max tree of two depth
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Helper resource to test vrchat udon scrips logic from unity editor
Adds compile time heap initalization to Udon assembly
Exports types and methods from Udon into a C# DLL