IT Engineer in Apprenticeship
I take pride in building things myself, interacting with them, and iterating until they feel right. Getting into game development and VR got me to try out PCB design, music production and illustration. That same mindset has helped me adapt quickly to new environments and pick things up on the fly, whether that's a new language, technology or an entirely new field like cartography.
Currently, I'm at Ciril Group, contributing to the open-source iTowns Project to enhance 3D geospatial visualization.
| Domain | Tech / Tools |
|---|---|
| Languages | C#, C++, Python, Java, Go, TypeScript/JavaScript |
| 3D & Game Dev | Unity, Three.js, Blender, Ableton, Krita |
| Backend | C++ APIs, Node.js (Express), Gin (Go), WebSocket, Kafka |
| DevOps | Docker, Ansible, Traefik, NGINX, GitHub Actions |
| Quality | SOLID principles, Design Patterns, SonarQube, Valgrind |
3D Developer [Apprenticeship] @ Ciril Group (Oct 2025 - Present)
- Contributing to iTowns, an Open Source Web/Three.js geospatial framework.
Software Developer [Apprenticeship] @ Ikattan (Oct 2023 - Sept 2025)
- Redesigned C/C++ simulation backend for electrical network analysis.
- Implemented concurrent simulations and runtime controls (pause/cancel/resume).
Unity VR Developer [Internship] @ S.mart RAO (April 2023 - June 2023)
- Integrated Digital Twin through a Serious Game.
- Implemented body tracking, physics-based interactions and avatar customization.
- Engineering Degree in Computer Science β CESI Graduate School of Engineering (2024 - 2027)
- Bachelor in Computer Science β IUT Lyon 1 (2021 - 2024)
- TOEIC English Certification β Score: 970/990 (C1 Level)
- ANSSI Cybersecurity MOOC